• 1

    posted a message on Can blizzard do anything right?
    1. These are discussion forums. If someone has a complaint, let them air it. They may be offered a solution, they may change the direction of the game, or they may be ignored.
    2. People sometimes disagree with each other and that's ok.
    3. People are more likely to discuss what they don't like than what they do like.
    4. In most cases, when there are people saying there is both too little and too much of the same thing, they are usually either different people or there is a nuance to their position such as too much correction was made, there are too many junk items relative to good ones, etc.
    5. On average, gamers are good at knowing when something isn't fun or doesn't feel right but not necessarily that great at putting their finger on the exact problem. For example, if someone says legendaries are too strong, it could be that a few legendaries are too strong relative to the average, that rares are too weak, that monsters don't do enough arcane damage, that 1 particular affix is trivializing certain content, etc.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Death needs to be punishable ideas
    I suspect the disconnect between various factions on this may come down to how players view death differently. To me, death is a failure. I don't need the game to punish me since the death is its own punishment to me. I'd still be doing my best to avoid death even if there was a reward every time you died. If there is a stiff penalty for death, then I tend to get frustrated and go find something less masochistic to do. This is why I steer clear of games like Dark Souls, for example.

    If, on the other hand, death doesn't bother a player and they're perfectly content to die 25 times per hour, then I could understand potentially wanting a stiffer death penalty so that they would be "rewarded" for playing more conservatively.
    Posted in: Diablo III General Discussion
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    posted a message on Questions about WW barb
    Good advice here, but I may as well toss in my thoughts as well. For gear (budget and otherwise), I'd suggest reading this thread: http://www.diablofan...d-items-better/ I'm sure it's a tad out of date and some of the pricing may have changed, but it should still give you a general idea. I also talk a little bit about IAS there and other things there which can be confusing to a new WW barb.

    As a general rule, a Skorn build is going to be the cheaper way to go, and that lends itself strongly to Rend. My knowledge of prices is out of date, but something like this should be reasonably doable on a small budget:

    - Skorn - strength - prioritize weapon damage range and choose two of crit damage, socket or Life Leech depending on if you want IK belt or WH
    - Inna's pants - probably with vit, possibly with strength
    - IK chest
    - IK helm
    - Crafted Shoulders of Strength - vit and all resist
    - IK belt - (high str and vit) if using non-LL Skorn and you don't use the bloodlust passive, otherwise Witching Hour
    - Crafted Bracers of Strength - crit chance and all resist, vit is nice too
    - Zunimasa's boots - str
    - IK gloves - crit damage
    - Rings - crit chance and crit damage, and either all resist, str and/or vit (or avg damage only if it's underpriced since it's not as good with Skorn)
    - Crafted Amulet of Strength - crit damage, crit chance and either all resist or vit (this is the best slot to focus on when you have extra essences and other slots are decent)


    The appropriate breakpoint to hit with this build imho is at 18% total IAS from gear (assuming WoTB is up) which means picking up 9% IAS on both Inna's and WH (or somewhere else if not using WH, probably a ring). If you have the cash and feel the need for speed, the next breakpoints for a 1.0 speed Skorn will be at 29% (4 slots) and 42% (5 slots), but you're almost certainly better off focusing on other stats like crit chance / crit damage / strength / all resist (and vit if it's low).

    I've recommended the following before as a bare-minimum for high MP farming (MP10 is very tough at these numbers, but doable), so scale down a little for lower MP farming:
    • 400+ all resist
    • 40k+ health
    • 5000+ armor
    • 10%+ melee damage reduction
    • 5%+ lifesteal (you can get by on 3% most of the time, but sometimes that extra 2% helps a lot at higher MP)
    • 24% movement speed (no more since it caps at 25%, possibly less though I think it's worthwhile to get 24%)
    Also, as a general tip, focus on upping defense before upping damage since you can always move up in MP if your defense is higher, but if your damage outstrips your defense, it becomes very hard to maintain fury (though you can supplement survivability with skill choices if absolutely necessary).
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Geared a WW barb after 1.08, 5-set IK needed? Or crafted items better?
    2 and 3-piece IK is pretty standard. Almost nobody goes to 5 anymore because the set is way too defensive, plus Into the Fray typically makes the fury bonus irrelevant. Since this keeps coming up, I might as well write a general guide.......Done :) Here's what I'd generally recommend with each item in order by what I consider best to worst:
    • Helm: high-crit Mempo, IK helm (my recommendation), Andariel's Visage -- Good crit Mempos are way out of most people's price ranges and other Mempos aren't worth it imho. We don't usually need all that much attack speed and it's usually not worth optimizing for it until you are close to perfect on other stats.
    • Chest: IK or Tyreal's Might -- Usually IK. Tyreal's Might frees up a slot from needing movement speed, but it's a more expensive build overall. Crafted chests might deserve to be on the list as well, but I haven't put in the research to know for sure.
    • Shoulders: Crafted of Vit, Crafted of Strength (my recommendation) -- Of Vit has a higher max roll, but until the rest of your crafted slots are near perfect, you're better off with Strength.
    • Gloves: IK -- generally with crit damage, possibly with attack speed if you are exactly 8-9 IAS short of a certain (high) tornado breakpoint and can't get it elsewhere for some reason.
    • Bracers: Crafted of Strength, Lacuni's -- Usually crafted with crit chance and all resist. Lacuni's are available if you need the run speed but are not the recommended way to get it.
    • Belt: Witching hour, IK -- Usually WH, IK generally only if you can't get enough lifesteal or the 2-set IK bonus somewhere else for some reason, or if your build needs one of the barb skill bonuses.
    • Pants: Inna's, rare / Depth Diggers with very high strength and vit, all resist and 2 sockets -- Almost always Inna's, usually with vit, possibly with strength. The exception is if you are running Tyreal's Might, but that's a much more expensive setup.
    • Boots: Natalya's (with ring), Zunimassa's, Ice Climbers -- Almost never Ice Climbers, but you could go that way if you are getting 24% movement speed elsewhere or want to pay through the nose for a good pair with movement speed.
    • Rings: Natalya's (with boots), other rare / unique, cold damage SoJ -- Stat priority is roughly crit chance > crit damage / min-max damage > attack speed > all resist > strength / vit. Life on hit is useful if your DPS is below 100k and you aren't using WW, but otherwise it's generally best to rely on lifesteal from other sources.If you already have extremely high crit chance and crit damage from other sources or need the slow from the cold damage (and possibly the fury / stat bonus though not necessarily), SoJ is incredibly strong against elites though less strong against trash.
    • Amulet: Crafted of Strength -- Stat priority is roughly crit damage > crit chance > min-max damage > attack speed > all resist > vit. LoH is useful if your DPS is below 100k and you aren't using WW, but otherwise it's generally best to rely on lifesteal from other sources.
    • Weapons: varies by build -- Skorn, echoing fury, rare maces and three-hundredth spear top the list. Generally you want lifesteal, a socket and/or crit damage with other things being bonuses.
    The following are more or less bare minimums for high MP farming:
    • 400+ all resist
    • 40k+ health
    • 5000+ armor
    • 10%+ melee damage reduction
    • 5%+ lifesteal (you can get by on 3% most of the time, but sometimes that extra 2% helps a lot at higher MP)
    • 24% movement speed (no more since it caps at 25%, possibly less though I think it's worthwhile to get 24%)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Whirlwind alternative?!
    Quote from Ragnakh

    well all items you listed in this will result in a loss of resist/vit/armor for me and about 600 is i think a sweet spot.. turning my ik belt would turn my life steal to zero i was looking for one with decent str vita the last days but too expensive..
    amulet is a hard thing.. i realized it isnt that amazing.. but giving the fact it boost about 250 vit it is crucial for my hp (40k isnt that much)
    so i have to resocket vit.. oder find vit crafted shoulders.. same goes for ik chest mostly high str but high vit on top is very expensive
    but as you said maybe i just start crafting items vit shoulders should be a good start then?

    about the ancient spear thing yes i got it in the past and as i said, overpower can be replaced by shout or in this case by spear, and good point at initial fury gen but warcry would have fit the same and better i think in overall scenario

    On Ancient Spear, fair enough. :) Like I said, I haven't tried it -- I've just heard really good things about rage flip when combined with three hundredth spear, no escape and weapon throw so I thought I'd throw it out there.

    The lifesteal lost from the belt would ideally be picked up on the EF (along with strength and a socket, otherwise I wouln't bother). If a lifesteal EF is out of reach right now, you'd need to stick with an IK belt.

    Of the three slots I'd craft, your current shoulders are the strongest so I'd touch them last. Crafted bracers will net you more strength (and thus more armor and damage), more crit (ToC sustainability and damage) and probably more all resist and possibly more vit. I would craft everything "of strength" because it will scale better as your gear continues to improve and in the meantime, you can make up some vit by resocketing, as you note.

    When you do craft shoulders though, I'd craft "of Strength", but vit is definitely a desirable roll there along with resist all. "of Vit" shoulders technically have the best max roll for Barbs, but it's not worth trying to optimize there until you're pretty close to perfect on your amulet and bracers and already have a decent pair of shoulders. If you've already made all other gear changes you intend to do for a while and you still feel you need a lot more health, you might consider crafting vit shoulders, but I wouldn't burn a lot of essences doing it if it were me since they are unlikely to scale as well when you do improve your other gear.

    As far as losing defense, you've got about 50 more AR and 1950 more armor than I do (though I do have higher dex for dodge chance and more melee reduction) and I'm fine on MP10, barring things like standing still on arcane / poison or the KD2 suicide bombers. Granted I'm running a WW spec, but you have substantially more crowd-control than I do via Seismic Slam. I'm running a much bigger budget than you, but here's my current build if you want to compare: http://us.battle.net...71/hero/1823905 Just keep in mind that I'm in the process of getting a new EF (crit damage / strength / socket) and I only have Unforgiving there because I was running some hell stuff for achievements. That will be replaced soon by Bloodthirst and I'll probably also be swapping a vit gem or two for strength.

    By the way, I do think it's a cool build and I think it will only get better as you continue to gear up.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Gold duping in diablo
    Quote from FEIF81

    This is what happends when US and A thinks that EU is a country!!!!!

    Once a few states start forming a union, we figure they should make it official and create a federal government. Otherwise, you're just living in sin.
    Posted in: Diablo III General Discussion
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    posted a message on Gold duping in diablo
    Quote from KageKaze

    Quote from tanis0

    This is probably something that dev should have asked QA to test. I'm not necessarily saying it's QA's fault, but it is definitely somebody's fault. Don't they have test case reviews where people are supposed to point out things which need to be tested? If so, why wasn't one of them "sell a large amount of gold and then cancel it to make sure the refund works properly"? Somebody clearly dropped the ball here.

    The Devs wouldn't have considered that to be a problem. They didn't adjust anything to do with the Method that controls cancelling auctions. That Function should have remained as it was prior to any other changes, all that would change is what number got passed through it.

    I'm not saying it wouldn't have been a good thing to test, I'm just saying these things can get missed when you've been staring at the same code and program for a long time. It's the same way that typos and such keep happening in books, news, and the like. There was probably some quick testing to make sure the right amount was taken out and given to the buyer, but the part where you cancel and make sure it goes back to inventory probably got missed. I've seen it happen to even very detailed people, becuase certain things are assumed to work.

    I guess my point is that programming errors happen ALL THE TIME and just becuase it's Blizzard people feel the need to elevate it to inane perportions. They're typically quick to fix critical errors even if smaller ones take longer (due to their QA process).
    Quote from Zeyk23

    As a software developer, here's an inside secret for you guys: QA is really hard.
    Quote from KageKaze

    +1 and quoted for truth. hehe. My programming never got to pro levels, but I saw first hand many pitfalls that could catch people and had a really good professor that was highly experienced in the trade. I learned a lot from that man.. May he rest in peace.
    Quote from overneathe

    That's not how you do QC. You test the things that have changed in that patch. The RMAH had no changes. The biggest priority is always things that make the game unplayable or break your account. You can't have an endless list of things that need checking during each patch because small patch iterations go out a few times a day during development, and the "final patch" doesn't stay on the internal severs for more then a day or few, because it's delayed content if it's ready.

    With all that said the change could've been accidental and not present on the internal severs at all. Many things happen when launching a game with a super complex engine like Diablo's.

    To be clear guys, I have a M.S. in Computer Science and I work at a Fortune 500 company in engineering / internal and external tech support for hardware and software we develop. Part of my job is to attend test case reviews to make sure stuff like this doesn't get missed, so I do have some clue what I'm talking about here. Bugs go live all the time, but when they are as devastating as this one, there are (and should be) inquiries as to how it happened. I'm not calling for firings, but there is obviously a flaw in their testing process. Every aspect of the AH should be tested and retested every time even a minor change is made to it because of the amount of money involved and the catastrophe which will occur if any abusable bugs are discovered. It's not exactly rocket science to figure out that when some part of the mechanism for selling gold for real money changes (and it did in this case), you need to test said mechanism. I assume they at least tested basic functionality, but they clearly did not test it comprehensively enough and should reexamine their process. Are you guys arguing that because testing is hard, they shouldn't try to find out why this happened and learn from it, because that's what I'm hearing.
    Posted in: Diablo III General Discussion
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    posted a message on Bring Back Hostile !
    I don't remember them saying it was too hard, though I could have missed it. I thought it was because a lot of people hated it in D2 and they didn't want to create a separate realm or game mode for people who like it, like they do with Hardcore. FYI, I'm definitely in the camp that hated it in D2 though.
    Posted in: Diablo III General Discussion
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    posted a message on A Paragon Level 100 Bonus
    Quote from Spinley

    I also remember them talking about having about having HC achievements improve the look of the base of your banner (pre-release), but there's nothing in the game that does such a thing. Not sure why they axed the idea of improving the base of your banner. ...

    What Blizzard said at the time was that you spend most of your time zoomed out while playing, and the skulls at the base and banner embellishments were hard to make out and didn't look good from that distance.
    Posted in: Diablo III General Discussion
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    posted a message on Seriously guys
    For those of you requesting the endless dungeon, what do you expect that to add to the game? Is it just the ability to say that you're on level xyz or do you expect this to somehow improve multiplayer? Or are you expecting things to come with this such as exclusive gear rewards at specific levels, better level randomization than we currently have, etc.? I don't really see what benefit an endless dungeon would have without some of these sorts of things added, and frankly they don't really require an endless dungeon. Without these sorts of things though, it just seems like all an endless dungeon would do is let you play a long session without creating a new game. What am I missing?
    Posted in: Diablo III General Discussion
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