Sorry but i really don't like the debuff idea...
what if you want to kill a keywarden and you died right before you got to him and he is really far from the waypoint? Well now you gotta go look for a champ / elite pack and then walk all the way back to the keywarden... not to mention the possibility that you might have already cleared like 99% of the act and finding a pack is like the hardest, most time consuming thing ever.
That's too harsh and too annoying. I still think that the fact that you have to walk like an idiot for a couple of minutes sometimes is punishing enough.
- tanis0
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Jamoose posted a message on Death needs to be punishable ideasPosted in: Diablo III General Discussion -
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riptide posted a message on Wyatt Chang on Combat PhilosphyPosted in: Diablo III General DiscussionQuote from maka
Why are you not considering that they might just fiddle with the % of damage reflected? I think that's a possible solution.
Because it's worse than a flat dmg as a solution.
We already know they don't want any 1 shot mechanics, at the very least on normal elites, and that they are focusing on more constant dmg(than we even have now) and less burst. They aren't going to make it so reflect dmg can turn on and you kill yourself a % dmg will certainly do that.
That would make it so early on when you're gearing up, it's a free mod that may as well not be there. Meanwhile when you're at the gear ceiling, you 1 shot yourself. So what they would have to do is impose more rules to make that solution work. That seems like more work for little gain.
Besides a flat dmg increase makes your character feel more powerful as it gets gear. Instead of the % which makes you feel weaker and goes against the whole idea of the game. The only way you can outgear a scaling percentage of incoming dmg is to have a scaling percentage of incoming healing. Which they don't want anymore. -
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Bagstone posted a message on What does "self-found" mean to you?I think some people are putting too much emphasis on the definition of the term "self-found" and forget what it's all about.Posted in: Diablo III General Discussion
If you use the AH, you will easily get awesome gear - but you decrease the probability of ever finding an upgrade for your character to almost zero.
If you play self-found, you might find an upgrade every now and then - there's no guarantee to find one upgrade per week or so, but it's not like running around in 300k DPS gear which essentially means that you probably won't find an upgrade yourself for the next few months. Therefore, any kind of "self-found" is a restriction you put on yourself to increase your level of fun and experience more of these moments when you can actually enjoy an item that just dropped (whereas for most AH users every drop is just about "how much gold do I get for this on the AH). It's about shifting the game back from an economy game to an RPG.
If you allow yourself to trade items between your characters, if you allow yourself to trade items with your close friends (of whom you know they're playing self-found as well), if you allow yourself to trade items with all of you friends to take their "crap that doesn't sell on the AH", it just means that you're reducing your own likelihood of finding an upgrade for the sake of getting slightly better gear. It's not a black and white game of "cool" and "uncool" players, it's a continuous scale from "naked MP10 HC" to "no limits at all". Self-found (regardless of how you define it) is somewhere in between. -
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Jaetch posted a message on AH Tips anyone?1. Don't pick up chest armors, shoulders, belts, helms, boots, bracers <lvl 63, pants <lvl 62, two-handed weapons (bows, crossbows, etc.), off-hands (shields optional). Pick up everything else, especially gloves, rings, amulets.Posted in: Diablo III General Discussion
Set, legendary and crafted chest armors make rare ones worthless. Crafted shoulders and Vile Ward make rare ones worthless. The Witching Hour and certain set ones make rare belts worthless. Mempo of Twilight and various class set helms make rare ones worthless. Ice Climbers and set boots make rare ones worthless.
Crafted bracers and Lacuni make rare ones worthless, though lvl 63 ones are still worth it simply because of the armor; <lvl 63 ones are shoddy in armor and can almost never match up unless armor bonuses are also rolled.
Crafted lvl 62 pants and various legendary and set pants make rare ones below lvl 63 that drop in-game worthless because of base armor values.
Skorn, Manticore, even lame Windforce all make rare two-handed weapons worthless. Once in a blue moon one will show up that can compete, but your chances are close to 0.
Dead Man's Legacy (quiver), Triumvirate, Chantodo's Force, Tal Rasha's Unwavering Glare, the Oculus (sources), Zunimassa's String of Skulls, Uhkapian Serpent, Thing of the Deep, Manajuma's Gory Fetch (mojos) all make rare off-hands worthless. Shields can be worth it, but the market for softcore lies in PvP (good luck finding buyers).
The reason I say "don't bother picking them up" is because you want to keep killing, keep picking up the ones with true potential, and save the multiple trips back to town to stash or ID.
2. Look for these stats on armor pieces to start:- High primary stats (via single roll or double roll with vitality)
- High vitality (look for at least double roll, or part of a double roll with primary stats)
- High all resistance (up to 80)
- High armor
- Crit chance on gloves and amulets (up to 10)
- Crit chance on rings and bracers (up to 6)
- Crit damage on gloves and rings (up to 50)
- Crit damage on amulets (up to 100)
- Attack speed on all jewelry and gloves (up to 9)
- Average damage on all jewelry
For bracers, requires high primary stats, high vitality, high all resistance, optional armor, max crit chance in order to compete with crafted ones.
For gloves and jewelry, at least two of the three trifecta stats (IAS/CC/CD) to start.
Optional stats: life%, life on hit for jewelry, life after kill for jewelry, certain class-specific skill bonuses, elite reductions, life regeneration.
3. Look for these stats on weapons to start:- High weapon damage (in the current state of the game, at least 1K+ for main hands, 800+ for off-hands)
- High crit damage (up to 100)
- Socket (must)
- High primary stats
- Life steal (up to 3%)
- High life on hit (600-900+)
- Attack speed (up to 11)
Get to know maximum (or approximate) possible stat rolls per item slot. People try to sell trifecta gloves with 50 primary stat, 6/7/40 trifecta stats and ask for 500M. Honestly, I'm not mean enough to tell them to go shove those gloves up the Blacksmith's rear end.
Practice price checking for items in the AH often, after a a few runs and you gather a decent haul in your stash. Every item you see with less than 24 hours remaining on the timer, chop off 40% off their price and yours should be good to go. Never put things up for bid late at night. Speaking for the American server, the best times to put things up with bids only is around 7-8 a.m. CST (give or take an hour) Thursdays or Fridays, where the auctions expire Friday or Saturday nights—evening time on the west coast, nighttime in central, and latter hours of the night for the east coast.
Set funky starting bid/buyout prices (e.g. 624,716,095 gold) because those numbers attract more looks and once in a while, a slightly dim-witted shopper will come along assuming there's a bid on the item, thus assuming the item is desired by one or more players, thus triggering some subconscious competitive attitude that causes him or her to place a bid in hopes of beating out others for this "desired" item.
I can go on forever, but I'm hoping this will be a good start.
Edit: P.S. if your non-trifecta jewelry pieces aren't selling, you better get ones with damn good primary stats, vitality, and some combination of average damage, resistance, life on hit, life%, armor or one of the listed useful stats above. Just to tell you, I've salvaged dozens of amulets with 5% crit chance, 50% crit damage and some shoddy primary stats. They're just not good enough.
Quote from RaidenFreemanAm I selling stuff at too low prices? Is the economy demanding only very high end items? Am I not farming correctly and getting crappy drops? I see hundrends of pages with legendaries selling for many millions.
With more people consistently playing (people are quitting and new people are coming in all the time), the market gets saturated. Rare, near perfect items (a.k.a. high-end items) will always be demanded because players will want to keep them for as long as possible, or at least until they get their hands on a slightly better one. What used to be high-end are now mid-tier. However, there are high-end items that are so near perfect (see my Ice Climbers, BT Jousting Mail, Tal Rasha's ammy for example) that there's very little chance that another one will drop in the game anytime soon on your server, let alone in the world. Those will remain valuable, while the low and mid-tier items will constantly get recycled. -
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Catalept posted a message on Gold duping in diabloPosted in: Diablo III General DiscussionQuote from tanis0
Are you guys arguing that because testing is hard, they shouldn't try to find out why this happened and learn from it, because that's what I'm hearing.
I think they're arguing that finding these sort of issues isn't as simple as walking down the patch notes and running a few tests for each bullet point... even taking into account that the patch notes we see are by no means the entire changelist for the corresponding release.
On the other hand, the AH part of the code in particular should be smothered in unit tests, acceptance tests, million-monkey tests, blood tests and urine tests.
So yeah... QA is hard, but finding these sort of issues is a solved problem, and TBH (having played WoW for many, many years) it seems to me that right across the board, Blizzard's QA program doesn't have nearly as much (automated) regression testing as it should, and leans a little too heavily on PTRs (which should be for design iteration, not bug-spotting). -
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Bagstone posted a message on Jay Wilson left. Like or dislike ?Posted in: Diablo III General DiscussionQuote from vingor
Some blue poster even tells that the AH was one of the biggest mistake they've made
Guess what: that person saying that was Jay Wilson.
I won't vote, because none of the options actually reflects the truth.
It doesn't make a difference. There were patches while Jay Wilson was on the team, there would be patches coming now if he was still on the team. And the game got better over the last 10 months, not just the last two months since he left. All this hatred towards Jay Wilson is stupid. -
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shaggy posted a message on About that last blue post...Posted in: Diablo III General DiscussionQuote from maka
The large, overwhelming majority of D2 players never even touched bnet, and played SP and LAN, so you saying "trading was always a big part of D2" is not (strictly) true; SP was a much, much larger part.
Not that I disbelieve you, but I basically disbelieve anything on the internet that isn't cited.
Do you have a citation for this? It seems like a pretty pivotal part of the point your trying to make, and a citation would go a long way towards making that point.
Quote from Bagstone
the AH in D3 is just a nice shortcut
Anyways, to your "back on topic" bit, Travis just posted that the dev team is talking about getting the players back to "play the game" rather than "play the AH", so saying "the AH is not a problem" is just wrong.
One thing I'd like to point out is that Travis made it PATENTLY clear that they don't believe that sitting in trade chat spamming "WTS/WTB" shit is the right direction - that they think the D2 method is NOT the solution. They clearly want to de-emphasize the AH, which is something that I COMPLETELY agree with. But they don't want to take the mechanism for trading and throw it back to the stone age. This kind of middle ground is *exactly* what we need.
I don't want to HAVE to go to the AH for gear, but I don't want to HAVE to suffer through trade chat to sell items that I don't personally want but which have value to other players. I want options. It's clear that Blizzard wants us to have options too, and I can't express how happy I am with that particular stance.
I mean, the way I look at it is, if I have a "perfect" pair of Lacunis and I find one that's still really high-end, and none of my alts need it (LAWL AS IF!) I still want the ability to capitalize on it, to monetize it (to spend that gold on other things which they hinted they're going to put in)... and to do so without a massive infringement on being able to slaughter more monsters. I think that's a pretty legitemate desire, but that is admittedly coming from someone whose AH interactions are 95%+ sales and a rather small amount of purchases. -
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arkhe posted a message on Afraid that WW sucks in 1.05 ?! DONT !What this video missing are two things:Posted in: Barbarian: Bastion's Keep
1- Show us how godly your gear is. I suspect you have to use mighty weapon with high enough overall DPS to keep fury generation high and survive. With the new changes, the build becomes very gear dependent.
2- Instead of gathering all monsters together where it is easy to maintain WotB, do a regular farm route and show us if you are able to keep your WotB between packs.
This video is no proof for 'do not fear', the real challenge will be keeping WotB up between packs and the refresh rate of WotB. Sure you can still spin around a large group of monsters, but the real power of current WW spec is that you can keep WotB up %100 with mediocre gear. -
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shaggy posted a message on Jay Wilson vs David BrevikPosted in: Diablo III General DiscussionQuote from Ceja12341234
How can I trust what the developers say (like their philosophy with the game's direction) on the D3 forums is the truth, and not just some neutered version of their real thoughts? I thought they were professionals that indeed cared what other people said and integrated their criticism into their own thought process, but In reality, they are just as sarcastic, snarky and vulgar as the community that lambasts them.
This is the line of thought that I simply do not understand one bit.
Are you (and others who say similar things) truly that naive as to believe that EVERYONE doesn't have a "professional" hat and a "personal" hat and depending on where they are their personalities are different? Go hang out with your co-workers outside of work. You quickly find out that they're all very different people and that they let their hair down outside of the office. It's why they call it "acting professional" - it's an act. It's putting who you are temporarily on hold for a more polite, courteous, and respectable version of yourself that is more business-like.
You can't mean to tell me that you, or anyone else, believed that Jay Wilson, or even David Brevik, never went home and laughed at one of our stupid ideas, or said a few nasty things about people saying he should be fired. This isn't a Jay Wilson thing, this is a "hello, welcome to the real world" thing.
It's shocking the standards people hold others to which they don't even hold themselves to. What Jay Wilson said was unfortunate due to it not being a private conversation, but highly human. Trying to spin this as a "we can never trust the devs because now we have proof they are two-faced" is so ridiculously ignorant of human nature. I can guarantee Daemaro has seen one of my reports on these forums and said "fuck, another report from Shaggy!" Does that mean we can't trust the moderators here? Of course not. This *is* human nature.
You know the person at the customer service desk at, say, Wal-Mart? The person you returned the broken item to? She might have said something after you left because you were a bit too pushy with her. Probably shouldn't shop at Wal-Mart anymore because you can't trust them.
Customer service is all about smiling and nodding when you're talking to the customer, regardless of if you think the customer is a raging sack of shit or not. It's about surpressing your personal beliefs in favor of the company policy. So, yes, when you're dealing with customers you are pretending to be something you're not. That's how it's always been. That's how it always will be. Why this comes as a surprise is completely beyond me.
If you applied the same reasoning you're using to other companies you'd never be able to shop anywhere because they're ALL doing the exact same thing. Yet, somehow, it's only a big deal when one company does it. Double standard much? -
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BigEd781 posted a message on Global Warming Disproven? New Study Shows 2000 Yrs of Cooling!It is just another data point which shows that no side really knows (and any competent scientist will say as much). Predicting weather /climate changes is hard. Really hard. So hard in fact that physicists snicker at the predictions made by climatologists and meteorologists because they are little more than guesses. The ability to correctly model climate changes is beyond our capability at this point in time, so all estimates are made using historical data and loose models that tend to return widely varying results with small input changes.Posted in: Off-Topic
The fact that it is a political issue is a problem. It is no longer a purely scientific issue, so there is a lot of FUD thrown around by both sides. The fact is none of us are in any position to have an opinion on the matter (unless one of you are working on your PhD at the moment). We hear things and we latch on to them, but we don't have the education or experience to disseminate that information and judge it critically, we just accept it (and its supposed consequences) as fact. - To post a comment, please login or register a new account.
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If, on the other hand, death doesn't bother a player and they're perfectly content to die 25 times per hour, then I could understand potentially wanting a stiffer death penalty so that they would be "rewarded" for playing more conservatively.
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As a general rule, a Skorn build is going to be the cheaper way to go, and that lends itself strongly to Rend. My knowledge of prices is out of date, but something like this should be reasonably doable on a small budget:
- Skorn - strength - prioritize weapon damage range and choose two of crit damage, socket or Life Leech depending on if you want IK belt or WH
- Inna's pants - probably with vit, possibly with strength
- IK chest
- IK helm
- Crafted Shoulders of Strength - vit and all resist
- IK belt - (high str and vit) if using non-LL Skorn and you don't use the bloodlust passive, otherwise Witching Hour
- Crafted Bracers of Strength - crit chance and all resist, vit is nice too
- Zunimasa's boots - str
- IK gloves - crit damage
- Rings - crit chance and crit damage, and either all resist, str and/or vit (or avg damage only if it's underpriced since it's not as good with Skorn)
- Crafted Amulet of Strength - crit damage, crit chance and either all resist or vit (this is the best slot to focus on when you have extra essences and other slots are decent)
The appropriate breakpoint to hit with this build imho is at 18% total IAS from gear (assuming WoTB is up) which means picking up 9% IAS on both Inna's and WH (or somewhere else if not using WH, probably a ring). If you have the cash and feel the need for speed, the next breakpoints for a 1.0 speed Skorn will be at 29% (4 slots) and 42% (5 slots), but you're almost certainly better off focusing on other stats like crit chance / crit damage / strength / all resist (and vit if it's low).
I've recommended the following before as a bare-minimum for high MP farming (MP10 is very tough at these numbers, but doable), so scale down a little for lower MP farming:
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On Ancient Spear, fair enough. Like I said, I haven't tried it -- I've just heard really good things about rage flip when combined with three hundredth spear, no escape and weapon throw so I thought I'd throw it out there.
The lifesteal lost from the belt would ideally be picked up on the EF (along with strength and a socket, otherwise I wouln't bother). If a lifesteal EF is out of reach right now, you'd need to stick with an IK belt.
Of the three slots I'd craft, your current shoulders are the strongest so I'd touch them last. Crafted bracers will net you more strength (and thus more armor and damage), more crit (ToC sustainability and damage) and probably more all resist and possibly more vit. I would craft everything "of strength" because it will scale better as your gear continues to improve and in the meantime, you can make up some vit by resocketing, as you note.
When you do craft shoulders though, I'd craft "of Strength", but vit is definitely a desirable roll there along with resist all. "of Vit" shoulders technically have the best max roll for Barbs, but it's not worth trying to optimize there until you're pretty close to perfect on your amulet and bracers and already have a decent pair of shoulders. If you've already made all other gear changes you intend to do for a while and you still feel you need a lot more health, you might consider crafting vit shoulders, but I wouldn't burn a lot of essences doing it if it were me since they are unlikely to scale as well when you do improve your other gear.
As far as losing defense, you've got about 50 more AR and 1950 more armor than I do (though I do have higher dex for dodge chance and more melee reduction) and I'm fine on MP10, barring things like standing still on arcane / poison or the KD2 suicide bombers. Granted I'm running a WW spec, but you have substantially more crowd-control than I do via Seismic Slam. I'm running a much bigger budget than you, but here's my current build if you want to compare: http://us.battle.net...71/hero/1823905 Just keep in mind that I'm in the process of getting a new EF (crit damage / strength / socket) and I only have Unforgiving there because I was running some hell stuff for achievements. That will be replaced soon by Bloodthirst and I'll probably also be swapping a vit gem or two for strength.
By the way, I do think it's a cool build and I think it will only get better as you continue to gear up.
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Once a few states start forming a union, we figure they should make it official and create a federal government. Otherwise, you're just living in sin.
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To be clear guys, I have a M.S. in Computer Science and I work at a Fortune 500 company in engineering / internal and external tech support for hardware and software we develop. Part of my job is to attend test case reviews to make sure stuff like this doesn't get missed, so I do have some clue what I'm talking about here. Bugs go live all the time, but when they are as devastating as this one, there are (and should be) inquiries as to how it happened. I'm not calling for firings, but there is obviously a flaw in their testing process. Every aspect of the AH should be tested and retested every time even a minor change is made to it because of the amount of money involved and the catastrophe which will occur if any abusable bugs are discovered. It's not exactly rocket science to figure out that when some part of the mechanism for selling gold for real money changes (and it did in this case), you need to test said mechanism. I assume they at least tested basic functionality, but they clearly did not test it comprehensively enough and should reexamine their process. Are you guys arguing that because testing is hard, they shouldn't try to find out why this happened and learn from it, because that's what I'm hearing.
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What Blizzard said at the time was that you spend most of your time zoomed out while playing, and the skulls at the base and banner embellishments were hard to make out and didn't look good from that distance.
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