• 1

    posted a message on Force quit Diablo 3
    Quote from wolfpax181

    Quote from FuriousBalls

    People who are still playing Diablo 3 are mostly lying themselves. Some are pretending that they are having fun and the other half is playing to earn money on RMAH (such is me).


    Quit trying to put words in my mouth. Quit it right now. I'm still having tons of fun when I actually have time to play. I didn't rush for Inferno Diablo, hell, I'm still in Nightmare with the characters that I'm levelling at an enjoyable pace instead of embracing the "OMG MUST BEAT EVERYTHING NOW!" mentality that's taken over too much of gaming.

    Speak for yourself, and don't take these and the D3 forums as the voice of everyone playing. Unhappy people are always louder than the happy people.

    That is the point though; D2 was made specifically for the hardcore grinders. Diablo 3 was made for you and those who share the same casualness. That is why you have such things like non-permanent characters, an official auction house (with the use of real money too), no skill points, no progression at the end game. Dude, to be honest, and I've seen it myself for quite a few players, you will more than likely not want to play the game after you beat Nightmare. There is absolutely nothing different but more affixes (no new affixes, just an additional 1 added to elites), and better loot. You can use the skills you used in nightmare in inferno and still be completely fine for the most part. The game is so gear dependent that a level 5 with whites could kick your level 60 ass if you were wearing no gear. There isn't any sort of permanent, unique power that you had with D2. While D2 was also gear dependent, there was such a HUGE gap from a level 1 to 99.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    I don't understand why they are even worried about the MF system as it is right now. To be honest, there are a million things more important than MF. How about, oh I don't know, better systems for progression? The endgame is stale as fuck-all and they're worried about magic find. *flips table*

    Farming shitty items over and over is not progressing. About 250 hours in on my DH, I've found ONE item that was an actual upgrade that I swapped to on the spot in the past month. But that isn't even the real problem. The real problem is there is no point to playing the game after you beat Diablo on Inferno. Hardcore is a dumb idea by far (stuttering and "intentional" 5 mile distance from attack animation = death)

    Blizzard is so fail with D3. Where is the push that Diablo 2 had? "Oh shit, just got X item that requires Y stat points into Z attribute. Let me level so I can use it. I can't wait!" or "Oh wow I leveled after farming for hours on end! I can use that new item! :D"

    /rant

    But what they should do is let players play how they want to. If people want to swap, let them. Why is it such a problem?
    Posted in: News & Announcements
  • 0

    posted a message on Patch 1.0.3 Unofficial Changes
    Quote from aldrek

    So they're making Fury spenders even less attractive? Niiice. Not that anyone uses that passive anyway.

    I have my barb in Act 2 Inferno right now and I hardly ever use a fury spender. The only ones I would ever use are earthquake and WotB. I use leap (with 300% armor inc.), war cry (armor and resist), revenge, ignore pain, WotB, and frenzy. I swear fury hasn't meant too much to me so far. I'm constantly full.

    Edit: Also, is there a confirmation or some sort of source as to the patch is supposedly coming next week?
    Posted in: News & Announcements
  • 0

    posted a message on So which one is the correct one? o.O
    In my inventory my 1H axe dps is 699.9 but when I list the item it says 700.3.

    Anyone had this problem or understand why it's occurring?

    http://i.imgur.com/Ed9qB.jpg
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Are people refusing to buy authenticators?
    Quote from mavfin

    Quote from pitchShifter567

    Quote from gromnak

    "This is bullshit! Blizzard should protect my account without making me spend 5 dollars for extra security!! If I'm forced to buy an authenticator to make sure my account is not hacked then I demand a refund! If a refund is not provided, then Blizzard will be hearing from my lawyers."


    That might be the attitude of a lot of people....


    lulz just sayin'

    And that is why Blizzard never includes authenticators with their collector's editions or regular games; because you are willing to pay more for security that should be added within their product. The LEAST they could do is give an auth. in a CE.

    No, Blizzard doesn't need to pay out money for authenticators in every box to help *your* end-user security. That's your job as it is for anyone who uses the Internet.

    Their job is to keep their own servers secure, and not lose your user info to hackers on their end. They have done so, and not lost any info. They last reported a compromise of their systems in 2001, iirc. All the compromises have occurred on the user's end, on computers not owned, nor maintained, by Blizzard. Yet some of you think it's Blizzard's job to secure those? They're already going above and beyond to offer the authenticators at cost for physical, and free if you have a smartphone or IPod Touch type device to put it on.

    If a person pays $100 for Collector's Edition (original is $60 obviously) you don't think they should be entitled to extra security? What are you, a spawn of Kotick?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Are people refusing to buy authenticators?
    Quote from gromnak

    "This is bullshit! Blizzard should protect my account without making me spend 5 dollars for extra security!! If I'm forced to buy an authenticator to make sure my account is not hacked then I demand a refund! If a refund is not provided, then Blizzard will be hearing from my lawyers."


    That might be the attitude of a lot of people....


    lulz just sayin'

    And that is why Blizzard never includes authenticators with their collector's editions or regular games; because you are willing to pay more for security that should be added within their product. The LEAST they could do is give an auth. in a CE.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I'm concerned about the AH and the lifespan of D3
    For the past several days I've been farming a certain area in Act 4 Inferno to where I was getting 1k+ dps items frequently. I've started hearing lately that the drops were removed. I also have noticed I haven't received any 1k+ dps drops either like I used to. I have multiple friends IRL that haven't had anymore 1k+ dps items drop for about 2 days now.

    As I thought more and more about "why would they remove it" I started having some sort of clue as to why. Basically, I believe the AH will ruin the lifespan of Diablo 3 and I will discuss why down below.

    So, why would Blizzard remove these items? Well, to make this somewhat short, I say it is because of the involvement of real money. I have my suspicions to believe that Blizzard removed these because they THEMSELVES will throw these items on the RMAH to make 100% instead of that 15% from the players selling it. They took notice of all those players getting those 1400 dps xbows and such and removed them from dropping. They said nothing at all. Which makes me really nervous, by the way.

    Now, someone could argue that there is a flaw with my idea. That person could say "Well, why wouldn't they just create "unique" sets of each of those items to where they have 1800+ dps and sell it?" My response to that is it could be possible that they didn't want to break the difficulty of the game and PvP with those ridiculously high dps items.

    The fact that Blizzard could easily do something like this and not say anything is scary for the lifespan of Diablo 3. Companies have done this before; creating stores to allow players to buy power in the games with the use of real money. Blizzard would know better than to make it obvious. But, what is stopping them from completely dominating the RMAH by making those legendary/sets have a .001% chance of drop and they throw them on there to make that 100%? It literally would take no effort at all.

    I hate to be a conspiracy keanu but these are my thoughts. And I would like to hear input from you guys about such. I personally think the AH will ruin this game's lifespan. D2 will outlive D3 by far, in terms of the amount of people who play. Diablo 3 is based around the AH and it has an effect on the drops. The reason people play games like Diablo is because of the farming and the satisfaction of finding better loot/rares. Just buying things from the AH isn't fun.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Punishment DH Build
    Quote from Taifu

    Quote from pitchShifter567
    Quote from Taifu
    I understand what you're saying pitchShifter567, but I was under the impression those six categories apply if you do not have elective mode selected, if you have elective mode selected then you can put whatever you want wherever you want. As I said before, I haven't played beta or anything so I could be completely wrong; I'm going based off of what I have read about beta.
    Even I played the beta for 5 hours on DH and still wasn't aware that this was possible. It wasn't really apparent to me that you could do this.

    So it is possible with elective mode selected? Since I truly don't know for 100%. If so, that opens up a lot more build possibilities for you to try out :P

    It does indeed! I thought we were ridiculously restricted haha
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Punishment DH Build
    Quote from Taifu

    I understand what you're saying pitchShifter567, but I was under the impression those six categories apply if you do not have elective mode selected, if you have elective mode selected then you can put whatever you want wherever you want. As I said before, I haven't played beta or anything so I could be completely wrong; I'm going based off of what I have read about beta.
    Even I played the beta for 5 hours on DH and still wasn't aware that this was possible. It wasn't really apparent to me that you could do this.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Punishment DH Build
    Quote from rozmata

    Your build is ok. But change passives and/or actives slightly to add some discipline regen (unless you consider you have enough of it from your items). If you are thinking about playing inferno also consider that imo you will have to change your position on a field around every 7 sec top. I also think that every build should have either vault or smoke screen, whatever suites you best (smoke screen will be more useful when playing co-op I think).

    The passives synergize perfectly with all other spells. Vengeance could be changed though for later difficulties, it just depends on what happens really.

    The point of the build isn't to rely on discipline, as said many times before. As for the smoke screen being useful when playing co-op I don't think you'd actually need that. If you have a Barb, they'll be tanking damage for you. If you have a monk, they'll be in the enemy's face. If you have a WD, the minions can tank damage. So you won't really need to go invis.

    Quote from Antirepublican

    Quote from pitchShifter567

    The companion seems too weak to be useful in my opinion. Maybe late game/later difficulties it will be somewhat useful if you have a high hatred regen and/or a good amount of lifesteal. As for the early difficulties, I just don't think it's worth it because there are better options to choose from.

    I have doubts about that.

    If you use 1 hatred generator, then you have 5 skill slots left. That means you can have 3 hatred spenders + 2 Disc Spenders or 2 hatred spenders + 3 Disc Spenders. With the rather small discipline pool it seems insane to try to use 3 discipline spenders, and if you tried you would certainly need a method to regen disc. Even then, could you really use all 3 of them enough to merit a slot? We could certainly afford to use a 3rd hatred spender, but what for? Is 2 Hatred spenders and 1 generators not enough attacks to cover most situations?

    Some versions of Prep fall into the same category as the companion, where they don't actually cost anything. I like to have this 1 neutral skill t balance the builds. Thats my general build philosophy anyways.

    Also, I think you are underestimating the companion. Entangling shot only generates 3 hatred per shot, so you would have to fire entangling shot more than every other shot to it to match the hatred generating capabilities of the bat companion. The 30% dmg is nothing amazing, but considering its passive, thats quite good imo.

    In later difficulties, you might have sufficient hatred generation and prefer the ferrets for that additional 10% gold. Not having to run around and pickup gold yourself also saves time, so its a win/win.

    From what I've seen even on the Blizzard skill video it just seems too weak. (LINK: http://us.battle.net...ctive/companion) As you can see in the video, the DH appears to have pretty decent gear. We don't know the actual gear specs in the video but it seems decent. In the video you can see the bird attacking (granted, we don't know what runes or if there are any runes involved) but the only kills that are made are by the demon hunter. Like I said, 30% weapon damage just seems too low especially when it only attacks periodically. Only time will tell.

    Quote from Taifu

    Quote from pitchShifter567

    Quote from Taifu

    When I was saying swap out for another hatred spender I meant it as swapping out for vault not for MFD. If you're not planning on vaulting much I feel you could put something more useful there, any sort of hatred spender, I just happen to suggest RoV.

    Yeah but you don't get to use RoV in the Defensive slot. RoV falls under the Archery slot. But I do get what you're saying. Which is why I said Fan of Knives isn't a bad swap for Vault.

    I haven't been invited to play beta so I don't know how the skills work, but even with the elective mode (whatever its called) the particular slots still apply? Such as, defensive, archery, etc.

    If you look at the calculator (http://us.battle.net...or/demon-hunter) there are 6 categories with each of their own set of skills to choose from. You can only choose the skills INSIDE that single category. You can't have vault as your primary skill or any other category, you can only have vault in your defensive category.

    Apparently I was wrong... I didn't realize you could have skills fit into other categories. My mistake. This is actually pretty good news for me. Now I can make my build even better haha. Blizzard's category system is definitely weird.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Punishment DH Build
    Quote from Antirepublican

    Quote from pitchShifter567

    Quote from Taifu

    When I was saying swap out for another hatred spender I meant it as swapping out for vault not for MFD. If you're not planning on vaulting much I feel you could put something more useful there, any sort of hatred spender, I just happen to suggest RoV.

    Yeah but you don't get to use RoV in the Defensive slot. RoV falls under the Archery slot. But I do get what you're saying. Which is why I said Fan of Knives isn't a bad swap for Vault.
    The blizzard categorization of the skills is terrible and makes little to no sense.




    http://us.battle.net...YPhQ!XgY!aZbZZZ
    I find myself using the companion quite frequently in builds as there seems to be no reason to have more than 2 disc or hatred spenders.

    The companion seems too weak to be useful in my opinion. Maybe late game/later difficulties it will be somewhat useful if you have a high hatred regen and/or a good amount of lifesteal. As for the early difficulties, I just don't think it's worth it because there are better options to choose from.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Punishment DH Build
    Quote from Taifu

    When I was saying swap out for another hatred spender I meant it as swapping out for vault not for MFD. If you're not planning on vaulting much I feel you could put something more useful there, any sort of hatred spender, I just happen to suggest RoV.

    Yeah but you don't get to use RoV in the Defensive slot. RoV falls under the Archery slot. But I do get what you're saying. Which is why I said Fan of Knives isn't a bad swap for Vault.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Punishment DH Build
    Quote from Taifu

    I realize you chose vault for movement and keeping distance, but your build seems to focus spending your discipline on preparation, if you vault too much to keep distance you're going to lower your dps. Perhaps replace vault with another hatred spender, since you have preparation to replenish hatred I think it would be more beneficial to add another spender instead of a discipline spender. Maybe a skill like "Rain of Vengeance" with the rune "Stampede" to knock back enemies. The reason I suggested "Rain of Vengeance" is because it is a skill you can cast quickly that is going to produce dps while you continue to use your main attacks and save your discipline for preparation.

    I like your build very much, just adding my opinion.

    As I said in the last paragraph under Preparation, "Since you'll be spending your discipline on Preparation, of course you won't be able to Vault around a lot." I just feel that it depends all on the person's play-style; if a person likes to be a ninja-esque DH, this build probably isn't for them. I personally won't be vaulting around all the time during fights but some people might. I threw in the Action Shot rune just so you can keep up some damage even if you have to vault out.

    Also, to your statement about another hatred spender, I feel that Marked for Death is very important because it costs a small amount of discipline and you won't have to recast it multiple times during the group fights (due to the Contagion rune). Swapping MFD for Rain of Vengeance just doesn't seem like a good idea, in my opinion. You lose an extra 15% damage for the next 30 seconds on a target (which also spreads once you kill the target). I could see the possibility of swapping Vault for Fan of Knives though.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Punishment DH Build
    http://us.battle.net...VUPh!cbe!bZbaZZ

    This build works as a consistent high damage play-style. You rely less on discipline and more on hatred. Your autoattacks are also beneficial; I will explain why below.

    Entangling Shot (w/ Heavy Burden)
    • I chose this because I feel that most of the other abilities focus on your enemy being slowed. Your passive, Cull the Weak, does an extra 15% damage to slowed enemies. Heavy Burden allows you to focus on a single target to do a large amount of damage. This would be beneficial to boss fights. Don't worry about not being able to kill a large group; I have that covered. Keep reading.
    Elemental Arrow (w/ Frost Arrow)
    • The frost arrow allows you to slow multiple targets to deal with multiple targets thus allowing your passive, Cull the Weak, to once again, be beneficial to your build. Your frost arrow does 170% damage and once it hits the target, it fires multiple arrows which have an effect to slow all affected enemies by 60% for 1 second. Now I understand that 1 second seems extremely short but if you have a high attack speed you'll be able to hit that without problems. The other options do not work with the style of this build.
    Vault (w/ Action Shot)
    • I chose this because this build focuses on keeping distance and slowing the enemy to deal a ton of damage. The other options with Vault didn't have any true worth, in my opinion. Being able to survive and deal damage is important!
    Marked for Death (w/ Contagion)
    • I felt this was the obvious choice because you will be able to single-out the huge targets to deal a lot of damage. At first, I was thinking of doing the AoE mark (Valley of Death) but decided that the reduced duration of the damage buff isn't worth it (That's 15 possible seconds of an additional 15% of damage per attack). Besides, it's better to be able to focus on a single huge target. Don't fret though. Since you have Contagion, you'll be able to focus on a single target, kill it, and NOW you'll have 2 targets with that same effect.
    Cluster Arrow (/w Shooting Stars or Loaded for Bear)
    • For level 41 up to 59 grab Shooting Stars. It will help take out multiple targets and still be a decent nuke. At level 60 you can choose Loaded for Bear or Shooting Stars. This is a tough decision because it's purely situational; you have the choice between doing ONLY fire damage by using LFB (remember, there will most likely be many enemies with fire resistance especially end-game) or doing physical damage if your single-target nuke (based on fire damage) fails by using SS.
    Preparation (w/ Punishment.. totally didn't realize this was the name at the time of making this guide lol)
    • Your shadow action ability will be the most easiest decision ever. The raven (or whatever companion you use) just seems too weak and useless to be worth it; a peck PERIODICALLY for only 30% of your weapon damage? I believe that needs a buff. The life steal just isn't that important to be an ability; you can have life steal with your bow/crossbow anyways. This build doesn't focus on traps at all so the discipline gain/refill isn't that great with this build. You should, however, take the very OBVIOUS rune; Punishment. Punishment costs 20 discipline and allows you to pump out a consistent amount of damage. And if you're doing the build the exact way, you'll have a consistent amount of huge damage. Read on...
    • Since you'll be spending your discipline on Preparation, of course you won't be able to Vault around a lot. Before you think that your Marked for Death ability is now useless, hear me out. Since you equipped Marked for Death with Contagion, you now can just cast it once and its effect is travelling to the whole group! You won't have to use your Marked for Death multiple times for just one group so you won't need discipline that often. Remember, for this build, Hatred > Discipline.
    ----- Passives -----
    (the ones in bold are the ones I chose)

    1. ) Cull the Weak - Very obvious as to why this passive is useful if you read the guide.
    2.) You have many options:
    • Ballistics - Useful for your Cluster Arrow if you're using Shooting Stars.
    • Archery - Gives even MORE additional damage
    • Vengeance - I chose this because it allows for you to sustain damage by giving you additional Hatred (25) and you gain Hatred & Discipline when you pick up a health orb.
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.