Yea I know the speed of a weapon changes how fast you dish the attacks out, was merely curious what's the basic bonus of dual wielding over just a 1hander in that situation (ignoring stats on offhand). It's not as if I cleave twice as often, it only depends on the main hand weapon no? I should probably go and check the different between an average 1h speed to a 2h and do my own calcs but there's time for that later on.
As for Sparkflint - I meant to ask if it's fire damage the pet deals, I'm assuming it is but it opens varied options if not.
Arcane Dynamo - was more curious regarding Electrocute (it hits up to 6 targets with a certain rune), I'll be assuming the chance to get a stack is low as it is, so 6 targets per signature is not overpowered but if you know anything please do share.
I recently started playing around seriously with builds for my favorite class and I ran into some odd questions relating to certain skills, so here they are - and if anyone got knowledge (rather than assumption) of how they work I would honestly love to know as well:
Wizard -
Magic Weapon (how does it affect spells? It says physical damage)
Familiar - fiery familiar (Sparkflint rune) = fire damage I assume
Ray of Frost - Cold Blood Rune (really 0 cost? seems a bit too strong)
Prodigy "you gain 4 arcane energy each time you deal damage with a signature move" (passive) - is it per enemy hit or per use? As in with Electrocute splits etc.
Arcane Dynamo - chance to gain a stack each time you deal damage with a signature (passive) - per damaged enemy or per use of the signature move?
A bit more related to my Barb builds but a general question still:
2handed weapon scaling with AoE (namely cleave/whirlwind) vs dual wield
Does dual wield damage for aoe count off both weapons (say, 50% from offhand) or just the main hand?
I recently started playing around seriously with my 2 favorite classes and I ran into some odd questions relating to certain skills, so here they are - and if anyone got knowledge (rather than assumption) of how they work I would honestly love to know as well:
Wizard -
Magic Weapon (how does it affect spells? It says physical damage)
Familiar - fiery familiar (Sparkflint rune) = fire damage I assume
Ray of Frost - Cold Blood Rune (really 0 cost? seems a bit too strong)
Prodigy "you gain 4 arcane energy each time you deal damage with a signature move" (passive) - is it per enemy hit or per use? As in with Electrocute splits etc.
Arcane Dynamo - chance to gain a stack each time you deal damage with a signature (passive) - per damaged enemy or per use of the signature move?
A bit more related to my Barb builds but a general question still:
2handed weapon scaling with AoE (namely cleave/whirlwind) vs dual wield
Does dual wield damage for aoe count off both weapons (say, 50% from offhand) or just the main hand?
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I decided being a new comer to the forum it's best to try 2 sub-forums and, perhaps, get more information.
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As for Sparkflint - I meant to ask if it's fire damage the pet deals, I'm assuming it is but it opens varied options if not.
Arcane Dynamo - was more curious regarding Electrocute (it hits up to 6 targets with a certain rune), I'll be assuming the chance to get a stack is low as it is, so 6 targets per signature is not overpowered but if you know anything please do share.
Thanks again.
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Wizard -
Magic Weapon (how does it affect spells? It says physical damage)
Familiar - fiery familiar (Sparkflint rune) = fire damage I assume
Ray of Frost - Cold Blood Rune (really 0 cost? seems a bit too strong)
Prodigy "you gain 4 arcane energy each time you deal damage with a signature move" (passive) - is it per enemy hit or per use? As in with Electrocute splits etc.
Arcane Dynamo - chance to gain a stack each time you deal damage with a signature (passive) - per damaged enemy or per use of the signature move?
A bit more related to my Barb builds but a general question still:
2handed weapon scaling with AoE (namely cleave/whirlwind) vs dual wield
Does dual wield damage for aoe count off both weapons (say, 50% from offhand) or just the main hand?
Thanks in advance,
Keelyn.
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Wizard -
Magic Weapon (how does it affect spells? It says physical damage)
Familiar - fiery familiar (Sparkflint rune) = fire damage I assume
Ray of Frost - Cold Blood Rune (really 0 cost? seems a bit too strong)
Prodigy "you gain 4 arcane energy each time you deal damage with a signature move" (passive) - is it per enemy hit or per use? As in with Electrocute splits etc.
Arcane Dynamo - chance to gain a stack each time you deal damage with a signature (passive) - per damaged enemy or per use of the signature move?
A bit more related to my Barb builds but a general question still:
2handed weapon scaling with AoE (namely cleave/whirlwind) vs dual wield
Does dual wield damage for aoe count off both weapons (say, 50% from offhand) or just the main hand?
Thanks in advance,
Keelyn.