I've been having a lot of fun on PTR with a lightning SWK build (wave of light) with the helm that makes wave of light cast at your enemies. Does anyone know if zei's would be effective with this helm? Also, does the SWK clone taunt count as a control impairing effect for bane of the trapped?
I like this as long as it only shows personal stats. If it shows you stats of everyone in the group, it might not be good for public games as people will just vote kick the worst contributor.
The only thing that really looks "bad" is your chest... maybe try rolling all res on your pants instead of armor? similar shoulders with all res instead of blackhole damage might help also. even with eye of etlich and string of ears you are having issues? that seems weird...
You could toss cindercoat and firewalkers for jade chest / boots for 500 int. roll new aughilds. you want int, vit, all res for sure on your shoulders. last stat can be CDR if you want, armor, or zombie dog damage (can that roll on shoulders? i dont remember for sure)
You are running grave injustice... I'd switch your garg for wrathful protector.
Also with grave injustice, you could use BBV - slam dance in place of locust swarm.
If you want more survivability, i'd probably switch your dog to life link instead of leeching beasts.
Life regen on your pants -> vitality. Life per hit on your helm -> 6 crit. If you haven't rolled your amulet, roll the damage to crit damage. ring of grandeur, roll life per hit to crit chance or crit damage. upgrade your gems as soon as you can. if you get a ramaladni's gift, roll your socket on your weapon to %damage or ias and use the gift.
That would be a huge overbuff. Pets aren't that bad. Something like 220-250% would probably be fine. What they really need to do is make Mask of Jeram *NOT* additive with the pet gem and elemental damage.
Well that is dumb and entirely different than diminishing returns. If that were the case, every single stat has diminishing returns. The first point of strength will add a lot more to your total DPS than the last. going from 5->10% crit chance adds a lot more dps than 50->55%. Diminishing returns means something like: oh, after you reach 40% crit, every additional crit roll will only add 50% of what it actually says. i.e. if you have 40 crit and add a 6 crit roll on a ring or something, you will only go to 43.
On T6, I can handle electrified if I am cautious. Of course there are always occasions where it will still get me. The problem is running in higher greater rifts. I was running with 2 demon hunters and whenever there was an electrified pack, I had to run away like a little pussy while the sentries killed everything. If I tried to charge in, I would die before my charge even finished. Even switching to a defensive passive (~21M toughness) and 50% damage reduction from COTA didn't really make a difference - still insta-die.
I think the problem is that charge procs a lot of bolts and when you pull the monsters with charge, it seems like it doesn't matter which direction the bolt goes, but you get hit by all of them.
One option, though not the greatest in my opinion, is to make it like reflects damage. Let them only proc bolts ~50% of the time and give them an animation showing that they will proc it.
The problem with the unique resources the other classes have right now is that they are very limiting. Take the monks spirit for example. You must have some kind of resource generator or else you cannot do much. Forcing someone to have a resource generator puts them in this narrow rhythm of generator-generator-generator then spender-spender and back again. With mana you have the freedom to start off with a wide assortment of skills. The barbarian will always have to build his resource first before he can do anything.
This hurts the idea of diverse character types, a barbarian must stay in battle taking and dealing damage in order to function. A monk must fight in combinations, A wizard must be careful when he/she runs out of arcane power.
Many unique builds seem to work differently but they are too few in number. Mana allows your character to be more open ended in how he/she fights.
Barb is my main and I usually enter a fight at full fury. Just depends on gear, passives, paragon, etc.
Yeah, if you have % of max life healing, vit is fine. However, with life on hit, life per second, etc. You want your life to count for more (i.e. each hit point absorbs more damage with higher all res and armor). This makes your healing much more effective.
Another thing to mention is that your thorns damage, though it may look like shit, is actually multiplied by 0.25% of your main stat. For instance, if you have ~8000 main stat, every 1000 thorns damage will actually do 1000*8000*.0025 = 20000 damage. If you look at just your thorns damage on gear, there seems to be no way that it would be viable. I have no idea why blizzard hides this calculation. There is absolutely no way anyone would guess that this is how it works just by looking at tooltips in game. Oh, and I also believe that thorns can crit.
I voted for offline mode, and loot 1.5 was a close second. This way I can safely play self-found hardcore without worrying about losing my character to lag / disconnects (happened twice so far on PC).
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You are running grave injustice... I'd switch your garg for wrathful protector.
Also with grave injustice, you could use BBV - slam dance in place of locust swarm.
If you want more survivability, i'd probably switch your dog to life link instead of leeching beasts.
Life regen on your pants -> vitality. Life per hit on your helm -> 6 crit. If you haven't rolled your amulet, roll the damage to crit damage. ring of grandeur, roll life per hit to crit chance or crit damage. upgrade your gems as soon as you can. if you get a ramaladni's gift, roll your socket on your weapon to %damage or ias and use the gift.
That should be a good start.
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I think the problem is that charge procs a lot of bolts and when you pull the monsters with charge, it seems like it doesn't matter which direction the bolt goes, but you get hit by all of them.
One option, though not the greatest in my opinion, is to make it like reflects damage. Let them only proc bolts ~50% of the time and give them an animation showing that they will proc it.
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oh, and then i went like 10 bags without a rrog.
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Another thing to mention is that your thorns damage, though it may look like shit, is actually multiplied by 0.25% of your main stat. For instance, if you have ~8000 main stat, every 1000 thorns damage will actually do 1000*8000*.0025 = 20000 damage. If you look at just your thorns damage on gear, there seems to be no way that it would be viable. I have no idea why blizzard hides this calculation. There is absolutely no way anyone would guess that this is how it works just by looking at tooltips in game. Oh, and I also believe that thorns can crit.