On the topic of Bashiok's comments about the "best" loot being found in Hell. We don't actually know what loot he was referring to. If the highest tiers are only found in act3/4 of inferno, and these are bar none the best items in the game then yah, its contradictory. But i think it is fairly likely that there are quite a few "best" items that can be found in the tiers just below that which would make his statement true, but confusing and misleading.
Edit: Read through the large post above and will offer this. My understanding of what Jay said is that before they had all the seemingly pointless sub-categories, they were receiving feedback from testers that it wasn't clear enough. While I agree with you that the majority of us that are familiar with diablo at all, and even the larger group of just gamers that hasn't ever touched a diablo game before will probably figure it out eventually, I can only assume that the changes were made with respect to results Blizzard got during testing. I know its a flimsy excuse and is borderline "fanboy", I just can't really believe that these things which are pretty obvious to us outsiders weren't considered by the people making the game for 6.5 years.
- Bogatog
- Registered User
-
Member for 12 years and 23 days
Last active Wed, Jan, 20 2016 18:15:25
- 0 Followers
- 53 Total Posts
- 3 Thanks
-
May 4, 2012Bogatog posted a message on Familiar Runed Pet Graphics, Jay Wilson Interview with AtomicPC, The Art of Diablo III, Blue PostsPosted in: News
-
Mar 30, 2012Bogatog posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from Shrieker
The new system is ofcourse more casual friendly since it DECREASED the difficulty of Inferno, probably by alot.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
So they aren't more difficult.
And I did address the idea that you will attain loot while going through Inferno, even if you don't stay to farm.
Yes, you will get gear so the later Acts will most likely be easier than the first one. BUT since you didn't stay to farm you will not "outgear" the content, not even closely, so it does not matter at all. For a player who just wants to enjoy farming and having fun in a difficult game, I couldn't care the slightest bit that Diablo will be a tiny bit easier than some boss in an earlier act, you had 3 difficulties to enjoy that, instead you would have been able to enjoy a whole difficulty being hard!
Fair enough, the amount of gear you'll get in a run through probably won't be sufficient to have a huge impact on the difficulty on a single run through.
I'm still not convinced that the overall level of difficulty in inferno has increased or decreased. All we know is that Acts 3 and 4 are more difficult than 1 and 2 right now. Maybe they tweaked it to be harder and then decided it was too hard for the whole game, but wanted the end to be even more difficult than originally planned.
Personally, I was fine with the static difficulty and was a fan of it as well. But I actually prefer the later acts to be more difficult. -
Mar 30, 2012Bogatog posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from Shrieker
Inferno isn't as much about progressing(if it is at all) as it is about farming, inferno was intended to give the players who like farming a consistent challenge.
I wouldn't spend my first week in inferno farming Act 1, since Act 2 would be as difficult I would move on, because where's the fun in farming the same place over and over (as we will be now).
Since I didn't farm Act 1 for weeks Act 2 won't be super easy(im not saying it will be super easy, but you get the point), instead it will as challenging as any part of Inferno, great!
The only problem was that there was a brick wall, but that brick wall is not bad at all and we who could climb it could then spend our time on a whole difficulty having fun, instead we are forced to spend all our time on the last two acts
SOOO AWESSSSS.... no wait its not.
You casuals have 3 difficulties to enjoy your game, give us 1 atleast, please
How exactly is this new system more or less casual friendly? And how do you know if I'm casual or hardcore? If the later acts are MORE difficult now than they were before doesn't that make it more hardcore? If its less difficult, then I suppose that makes it more casual. Even though I seriously doubt any "casual" player will make it to inferno in the foreseeable future.
Also, you didn't really address the idea that every piece of loot you attain will make it easier, so with the old system the game is actually getting easier as you progress. You said you wouldn't take time out to farm, but you're still going to improve your gear. -
Mar 30, 2012Bogatog posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from ThumTrick
Loot drops can finally be equal across all 4 acts!!! Are you happy? Let's think about it...
Assuming Blizzard makes us start in Act 1 without access to the later Acts initially, most of us will likely start with farming Act 1. You spend a few days/weeks farming Act 1 and you get some sweet loot. Now you move on to Act 2 with your upgraded loot, but the game isn't any harder. Because you're so excited to be in Act 2 you don't think too much of it so you go about your farming and by chance, find some even better loot! Alright! Now we're gearing up and we're ready for Acts 3 and 4 which are now going to be easier than the previous two Acts because of all of our sweet loot.
THIS IS SOOO AWESSSS... wait a minute, this sucks.
This is exactly it for me. 100% agree. I'd like to hear some counters to this from the people who want consistent difficulty across Inferno. -
Mar 30, 2012Bogatog posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from IcySoul
I dont quite understand how does diminishing returns work in diablo.
What does that mean?
The same way diminishing returns works anywhere. For this particular reference it means that your MF% wasn't actually being increased by how much you were wearing.
Example: 0-100% MF had no diminishing returns. So if you had 95% extra MF, you had 95% MF.
101-200% would diminish at .75. So if you had 200% MF on items, you would only actually have 175%. Rough math and not exact by any stretch, but that should give you the idea.
Bah, Scyldragon beat me to it. -
Mar 30, 2012Bogatog posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from Alcovitch
WoW.... Very disappointing.
What was wrong with casuals hitting a brick wall in Inferno? Can we even call them Casual players anymore once they've gotten to the point of playing inferno?
Why the decrease in difficulty to hand old people at teh start. Inferno was supposed to be farm where you want and it's all the same difficulty.
Sigh.
I don't think the idea of "farm anywhere" is actually attainable. Monster tactics/properties alone will create some areas of the game that are just easier than others. No matter what measures Blizzard takes, people will find the path of least resistance to farming drops. I'm totally fine with this update on it as it will encourage people to progress even when it gets really difficult. Otherwise, there is no reason to progress behond Act 1 inferno or whatever act has the subset of monsters that is easiest farmed by your current class. - To post a comment, please login or register a new account.
0
or 800K HC for 270K SC?
0
Also, what kind of price were you looking for.
0
Sure you can. Just don't get to equip a Quiver.
0
Mostly looking for a price check, but i'm not against receiving offers.
Thanks in advance!
0
0
Change your skills if you can't kill a cornered goblin with 13k damage. Frenzy/WOTB has been plenty with 10k damage on my barb in MF gear for act2 inferno goblins.
0
They tried the flat difficulty model and found it didn't work out how they wanted it to be. Without actually being able to try it ourselves, it is hard to say which model is better/worse. Personally, I prefer the difficulty to increase.
As for the farming hell and getting upgrades, it IS possible. I cleared act2 inferno on my barb and did a run of act3/4 in Hell to see what kind of drops would come out of it. I actually found an upgrade from act4 Hell, then I found another upgrade in a subsequent run of Act1 inferno. Is it common? Of course not. But lets not act like it is impossible.
2
0
0
0
Edit: Read through the large post above and will offer this. My understanding of what Jay said is that before they had all the seemingly pointless sub-categories, they were receiving feedback from testers that it wasn't clear enough. While I agree with you that the majority of us that are familiar with diablo at all, and even the larger group of just gamers that hasn't ever touched a diablo game before will probably figure it out eventually, I can only assume that the changes were made with respect to results Blizzard got during testing. I know its a flimsy excuse and is borderline "fanboy", I just can't really believe that these things which are pretty obvious to us outsiders weren't considered by the people making the game for 6.5 years.
1
Wrong fella. Weeks ago Bashiok updated the situation of Inferno. It does indeed scale upwards like the other difficulties. Starts at ~61 and ends 64-65.
0
0
Agreed. I'll be doing 3-4 player co-op for the first couple days and I expect our group will live off drops. If the normal pacing of gameplay isn't enough to keep artisan's at an equivalent level of character progression we might pool gold onto 1 person for purposes of crafting bleeding edge items.
0
Please explain how someone who is focusing on MF will be doing more or equal DPS with people who are not. Assuming equal quality gear, this just doesn't make sense. And as an above poster mentioned, if you are doing more dps and have more mf then you are carrying the game and you should probably leave anyway.