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    posted a message on How I play doesn't affect you...or...Why Diablo 3 is full PvP.
    Quote from Finder

    You can deny it if you want, but your exploits will be taken down one by one because Blizzard knows it's true.

    Why do you think all of these people are doing these runs that are getting nerfed? They aren't doing it for fun. Yes, I will outright call anyone a liar who says they are having fun running the same tiny bit of content over and over for hours on end.

    They are doing it because they want to be a higher level and have better gear.

    ie...they are competing with other players.
    I play Diablo 3 to have fun. I take more fun from the actual playing process ("flow") than from the "resulting" rewards. Players like you on the other hand only give a **** about your "score/results", and hence only see 1 viable build for each class - heck, you only even actually see one build and class - the one that some people claim is the "strongest" one. So you basically constrain yourself by so-called build - or "role"- effectiveness (i.e. find the role thats the most effective) and assume that role. As it is a ROLE playing game, choosing and playing a role (again: role=build) should take precedence over effectiveness, i.e. the aim is to pick the most enjoyable role (ignoring numbers) and play it as effectively as possible.
    Posted in: Diablo III General Discussion
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    posted a message on Most efficent [Common Debris] farming spot
    I can imagine two useful (larger) areas: End of Act I and the first half of Act IV. The keep in Act III (levels 1 and 2) may also prove fruitful.
    Posted in: Diablo III General Discussion
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    posted a message on Are you keeping your main hero or switching?
    In Vanilla I started off as a Wizard, then ended up switching between Wizard, Barb, and DH. I guess I will try out all 3 before RoS hits but feel that the DH won't make the cut. My guess is Barb or Crusader.
    Posted in: Diablo III General Discussion
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    posted a message on Thoughts on Path of Exile?
    Strangely enough, I find D3 has a good (not perfect) mixture of freedom and limitation when it comes to the skill system. I like experimenting with new builds, and Diablo 3 gives me pleanty of opportunities. PoE on the other hand has practically no limitations, and experimenting is very tedious. One other thing I prefer about D3 is the immersive experience. Blizzard as always does a fantastic job at making player actions feel powerful and cool. After playing through the story in PoE my first time I had to ask myself why I killed the Endboss (I even forgot his name LoL). Diablo 3's story may have weak points, but at least it has a story to it.
    Posted in: Other Games
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    posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class Change
    Love the removal of CM. Blizzard should remove everything (skills/passives) that adds additional scaling to crit chance. There will otherwise always be some breakpoint above which those skills are very strong and below which they suck.
    Posted in: News & Announcements
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    posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews
    Quote from krypplingur

    Quote from Jimmygg

    Hello fellow members.

    Im very confused why you think the idea about souldbound legendarys is bad, this is the greatest idea i ever heard blizzard announce in ANY diablo game, and im a huuuuuge fan. I could go over 10 very logic reasons why this is good but i will let your simple minds think about this cause i know blizzard staff already figured that out.

    Altho i can agree with you about the "2 hours window" with a party, that will mean that it will be SO much better to play as four friends then going alone...Especially for the race at the start. But they already told us they want players to play as a party, but i belive the xp,mf and gold bonus and how it is easier as four different builds/classes already proves that four is the way to go!

    Me and my 20 diablo friends this idea!

    Best regards Jimmy

    Well I can't see this being any good, and yes I have a reason.


    Alright so there's tons of legenadry items in the game, you probably wont find all, nor get the specific legendary with some specific stats you want.

    I'm rerolling a Crusader in RoS(going to be my main). One of my friends is going to reroll too, if my other 2 friends start again it's likely they might reroll Crusader also.

    So 4 crusaders farming in RoS, atleast 1 or 2 of them will most likely be unluckcy with crusader drops, and its most likely gonna be me cause thats just how it works for me, im unlucky.

    So obviously there wouldn't be ANY trading whatsoever between us except for our alts, one might go wiz, one DH so we might trade those specific items.

    So, at this point, how am I gonna be able to get the items I want? Doesn't look like I am, unless the item has alot greater drop chance then those legendaries today, and rolls most of the time really good. Which then will not make Diablo 3 good, cause if its like console where every other item rolls 1300 dps, sox, 300str 80% critdmg on 1h.... no thanks. I want a game I can play for 2 years and not get bored, not a game I play for 1 week, I'm BIS geared and nothing left to do.

    OR if it's gonna be abit of a challange to get items you might have to play 5000 hours to get the gears you want. That is also not fun.
    I don't really wanna settle with just any good ring or weapon, I wanna end up using the ring or weapon or any other gear piece that I WANT.

    But hope they don't release RoS with soulbound legendaries, it can't be balanced IMO, either its gonna be too hard or too easy(like console).

    Remember that Loot 2.0 will improve personal loot. It could be very possible that legendaries that are useful to your class drop more often for you, somewhat offsetting the disadvantage of the same classes playing together. Additionally, psychology teaches us that we are prone to perceive negative outcomes stronger and remember them better than positive outcomes (at least for young and middle-aged adults). So you probably aren't as unlucky as you think you are. I agree it will be more difficult to get specific legendaries with the new system. We'll see how it plays out. Blizzard obviously wants party play to be the way to go. They want "play to win" instead of "trade to win", which is good. I hope legendaries will be account bound and not character bound.
    Posted in: News & Announcements
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    posted a message on Considering datamined wizard changes
    I'm really excited about the new fire/lightning/frost damage options. I agree with Shad3slayer - Wizard does seem to be getting (so far) the coolest changes (apart from perhaps Weapon throw barb)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Reaper of Souls Info, Blue Posts, Console Version Playtesting Highlights and Review
    In what universe is NV too restrictive? He probably didn't play any D2....
    Posted in: News & Announcements
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    posted a message on What Made D2's Itemization so good?
    I liked the relation of unique to rare items in D2.
    Usually, uniques were better, which made them more valuable, but yellows could be better, so you still wanted to pick them up. Also, uniques felt unique in that they all had a different feel to them and usually unique attributes. In addition, a lot of uniques opened up new build possibilities. This, along with their attributes not being that variable (no random additional attributes, which few exceptions), gave uniques a sort of identity.
    Posted in: Diablo III General Discussion
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    posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!
    Was expecting a strength based class - either something like the paladin or a necroknight (necromancer with more melee focus)
    Posted in: News & Announcements
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    posted a message on Hardest game/s you've played?
    Battletoads was really difficult - could never get passed the giant snakes...

    Diablo 1 was quite difficult when playing through the first time (without cheating).

    I find it sad that game developers are too afraid to bring out really challenging games.
    Posted in: Off-Topic
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    posted a message on Itemization patch won't happen until November (confirmed)
    Sometimes I just don't get why companies such as Riot can bring out patches every 2-3 weeks but Blizzard can't. I know LoL is a much smaller game, and they obviously need to focus more on balance because of the competitive nature of the game.
    Still, I just can't stop having the feeling that the Diablo 3 Live-design-team consists of less than 5 people. I mean honestly - how long does it take a few people to do a first pass on the items, get feedback, and reiterate a few times?
    Then again, I have never understood why Diablo 2 had such a huge variance in skill viability (so many weak skills), even after the synergies had been added.

    I love the Diablo World and D3 has a lot of cool aspects - but I haven't been playing for months because the game is just unfinished.
    Posted in: Diablo III General Discussion
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    posted a message on Should Blizzard Announce Features Well in Advance?, Blue Posts, What Inspired Your Diablo 3 Character Name?, Curse Weekly Roundu
    While I love hearing about future changes as early as possible, it can cause me to lose motivation until those changes actually do happen. I always like playing games how they are "intended by the designers to be played". Announced changes basically say "The game is not intended to be played in its current state." May sound harsh, but it's a reason why I'm not playing D3 at the moment. Other reasons would be lack of interesting skill/rune combinations (hello Wizard) and "exciting" items. Let's not forget that the game destroys its own atmosphere at times. (Seriously, D1 and D2 were dead serious; D3 has way too many "humorous" components.) The entire story involving Maghda reminds me of some children's TV show.
    Posted in: News & Announcements
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    posted a message on I LOVE Disintegrate - MP10 Disintegrate Build possible?
    The last build I had with my wizard used Desintegrate - Entropy. He wasn't that well equipped, but did fine without APoC, as long as he didn't stand still and cast for >10sec. I did use astral presence though.

    Other Skills:
    - Prismatic armor
    - Frost Nova
    - Teleport (safe passage)
    - Slow Time (Enemies take 20% more dmg)
    - Mirror Image (duplicates)

    Passives:
    - Blur
    - Astral presence
    - Critical mass

    Something that helped was using a very slow 2h-weapon (less AP per second) with decent LL (2.80%) and LoH (1000).

    I personally am not sure if the other desintegrate runes are as viable, as they cover a smaller area. The range isn't much higher (Entropy range is higher than the visual effect suggests) but the damage is. Entropy also works very well with Slow time (often permanently up w/ CM) and frost nova.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1.0.5 Undocumented Changes, Blue Posts, Curse Weekly Roundup
    The different runes of Electrocute of the wizard have more distinct colors (they used to all be the same)
    The different runes of evasive fire (DH) look slightly different.
    Posted in: News & Announcements
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