lmao. ok NOW this is getting rediculous. i took time off of work for this shit yo
Tell about it. I don't care about the 'Its just been released' or 'give it time' BS. Don't sell a product that doesn't ******* work Blizzard!
If the stability doesn't improve then **** it... I'll get a refund and go play something else that doesn't require the bloody internet to play it when I'm just playing alone at home, single player, using no online features at all. Fucking stupid idea.
Honest feedback on Diablofans: it is fantastic. It has provided me with a wellspring of information and the forums on the whole have been interesting and not plagued terribly too much by trolls. However, come May 15th I don't see myself visiting the site for too much more than checking up on blue posts and maybe perusing the Monk (or whatever class I'm invested in) forums.
Yeh, I'll be far too busy actually playing the game to spend time on forums. Might check back for some tech talk on a Skill if I'm not sure of its properties, but its highly unlikely. Prob be around during my lunch break, since I cant play D3 at work, but that'll be about it.
Good point however, Frenzy would also gain +3 Fury with a mighty weapon.
The difference between Frenzy and Bash is the addiotanal 6 (+3+3) Fury from the reverberations on Bash's Maniac Rune.
Frenzy - 7 x 6+3 = 63
Bash (+Maniac) - 4 x 6+3 + 3+3 = 60
Frenzy - 21 x 6+3 = 189
Bash (+Maniac) - 13 x 6+3 + 3+3 = 195
Bash makes more Fury but not initially since the attack speed makes make more Fury faster. Eventually though, the increased Fury bonus exceeds what can be generated from additional hits
Once Frenzy+Maniac has maxed it beats Bash+Onslaught in damage by about 18%
Frenzy + Maniac (Maxed)
- 7 Hits in 4 Seconds x 130% = 910%
Bash + Onslaught
- 4 Hits in 4 Seconds x 194 = 776%
Over all Frenzy is probably better because unless something can be killed in 5 hits (from Bash) Frenzy has buffed and is now doing more DPS.
Of course even if something does die in 3 hits from Bash+Onslaught, you're only 3 strikes away from doing the same amount of damage with Frenzy+Maniac and the skill has now buffed and doing more than Bash anyway.
I've crunched some more numbers on the Frenzy Vs Bash thing and started a new thread about it.
The results are over there.
As for this build, I dont think he could be on his own at all.
As a few others have pointed out he has no damage reduction or armour buffs whatsoever. He has no AOE either, all he does is hit one enemy really hard.
He would need support class for sure. Couple of Monks maybe to increase armour/health/damage reduction, thin out the ranks of the minions and just have the Barb take out the Leaders/Bosses.
Well, I've crunched some numbers using the (1.75 hit/sec formula) and come up with this.
Since the Frenzy attack comes out at different intervals until it reachs its +75% bonus resulting in an attack every .57 sec, I've had to keep counting hits until I get to even number for seconds.
Getting an even number was hard though, so then next best thing was 5.09 seconds and 13.07 seconds. I've used two different numbers to see how the damage compares since Frenzy+Maniac takes 6 hits to get to its max DPS.
Yeh, looks like its back to the drawing board and I've been looking at attack speed all wrong.
It should be something like...
1 Hit/sec
1.15 Hit/sec
1.30 Hit/sec
1.45 Hit/sec
1.60 Hit/sec
1.75 Hit/sec
1.75 Hit/sec... and so on yes? Then just do this until we get to an even number to compare it to Bash.
Yeh, looks like its back to the drawing board and I've been looking at attack speed all wrong.
As for hypothetical builds... your right, but whats the harm in thinking about skills and such before the game is even here? Its not like I'm spending more time looking at numbers and stats that simply playing the game.. I cant play the game, so this just keeps me occupied until then.
And that's not the way Attack Speed is calculated. For example, if you attack speed is 1.4 attack per second. A 75% increase would be 1.4 x 1.75 = 2.45 Attacks per second.
Similarly, a weapon of 1.0 attack speed would have 1.75 attacks per second. You'd hit every ~.57 sec.
And I think you lost me on the Bash damage. 776% x 2 is 1552%.
(Whoops. typo. Thanks mate... fixed)
If a weapon has a 1.0 AS, and it was increased by +75% (3/4), it would attack every .25 seconds, right?
From another post about a Barb build someone commented that Frenzy does more damage than Bash.
Well I did some math on Frenzy+Maniac Vs Bash+Onslaught.
Comparing these 2 skills has to count the total number of attacks for each Skill within the same amount of time. Using anything less than 1 attack (.15% of an attack for example) for calculations in inaccurate. Using IAS (Increased Attack Speed) is also inaccurate.
This is what I came up with..... and I think its pretty accurate.
_____________________________________________________
Calculations using a hypothetical attack speed of 1 attack per second.
FRENZY + MANIAC
1 sec - 110%
.85 sec - 114% -- (224%)
.70 sec - 118% -- (342%)
.55 sec - 122% -- (464% -- 3.1 sec -- Bash has done 582%, striking 3 times Vs Frenzy's 4)
.40 sec - 126% -- (590% -- 3.5 sec -- At this point Frenzy has struck again before Bash can)
.25 sec - 130% -- (720% -- 3.75 sec -- Frenzy has stuck a 2nd time before Bash can)
.25 sec - 130% -- (850% -- 4 sec -- Bash has now Hit for 194%, much less than Frenzy's 130% however, Frenzy has struck a total of 3 times more in the same amount of time, resulting in more damage being done)
Total Damage in 4 seconds = 850%
Damage in the following 4 seconds once Frenzy has stacked is as follows. Total = 2080%
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
Total Damage in 8 seconds = 2930%
_______________________________________________
Well I did some math on Frenzy+Maniac Vs Bash+Onslaught.
Thanks @Gryzorz, you got me thinking about it some more, but I don't think your formula is correct as you simply cannot have anything less than 1 complete attack (you cannot have .15 of an attack). The build up to maximum damage must also be taken into account.
Comparing these 2 skills has to count the total number of attacks for each Skill within the same amount of time.
This is what I came up with..... and I think its pretty accurate.
_____________________________________________________
Calculations using a hypothetical attack speed of 1 attack per second.
FRENZY + MANIAC
1 sec - 110%
.85 sec - 114% -- (224%)
.70 sec - 118% -- (342%)
.55 sec - 122% -- (464% -- 3.1 sec -- Bash has done 582%, striking 3 times Vs Frenzy's 4)
.40 sec - 126% -- (590% -- 3.5 sec -- At this point Frenzy has struck again before Bash can)
.25 sec - 130% -- (720% -- 3.75 sec -- Frenzy has stuck a 2nd time before Bash can)
.25 sec - 130% -- (850% -- 4 sec -- Bash has now Hit for 194%, much less than Frenzy's 130% however, Frenzy has struck a total of 3 times more in the same amount of time, resulting in more damage being done)
Total Damage in 4 seconds = 850%
Damage in the following 4 seconds once Frenzy has stacked is as follows. Total = 2080%
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
Total Damage in 8 seconds = 2930%
_______________________________________________
Normally I like well rounded characters and tend not to focus an entire build around just one thing.
After seeing Jay Wilson talk about Inferno and needing massive single point damage, it got me thinking of a Barb with the highest Crit% and damage output. A boss killer.
Yielding an Axe, this build has the potential (with all buffs triggered) to have a 43% Critical Hit Chance and dishing out +820% Damage!... if my math is right.
What do you guys think? Too much focus on single damage and hoping the Critical modifiers pop?
Kind of wish I'd put in for more though. Rest of the week would have been nice, but we are too busy at work and I'd just come back to a shit storm and it would do my head in.
I'll most likely play this game for years so there's no rush IMO. 1 day, uninterupted frokm the wife and kids will be enough for me to sink my teeth into it initially.
0
Tell about it. I don't care about the 'Its just been released' or 'give it time' BS. Don't sell a product that doesn't ******* work Blizzard!
If the stability doesn't improve then **** it... I'll get a refund and go play something else that doesn't require the bloody internet to play it when I'm just playing alone at home, single player, using no online features at all. Fucking stupid idea.
0
Actually, I have revised the numbers as per post #12. The numbers ARE completely different, however the end result was surprisingly similar.
0
Yeh, I'll be far too busy actually playing the game to spend time on forums. Might check back for some tech talk on a Skill if I'm not sure of its properties, but its highly unlikely. Prob be around during my lunch break, since I cant play D3 at work, but that'll be about it.
0
The difference between Frenzy and Bash is the addiotanal 6 (+3+3) Fury from the reverberations on Bash's Maniac Rune.
Frenzy - 7 x 6+3 = 63
Bash (+Maniac) - 4 x 6+3 + 3+3 = 60
Frenzy - 21 x 6+3 = 189
Bash (+Maniac) - 13 x 6+3 + 3+3 = 195
Bash makes more Fury but not initially since the attack speed makes make more Fury faster. Eventually though, the increased Fury bonus exceeds what can be generated from additional hits
0
Frenzy + Maniac (Maxed)
- 7 Hits in 4 Seconds x 130% = 910%
Bash + Onslaught
- 4 Hits in 4 Seconds x 194 = 776%
Over all Frenzy is probably better because unless something can be killed in 5 hits (from Bash) Frenzy has buffed and is now doing more DPS.
Of course even if something does die in 3 hits from Bash+Onslaught, you're only 3 strikes away from doing the same amount of damage with Frenzy+Maniac and the skill has now buffed and doing more than Bash anyway.
0
The results are over there.
As for this build, I dont think he could be on his own at all.
As a few others have pointed out he has no damage reduction or armour buffs whatsoever. He has no AOE either, all he does is hit one enemy really hard.
He would need support class for sure. Couple of Monks maybe to increase armour/health/damage reduction, thin out the ranks of the minions and just have the Barb take out the Leaders/Bosses.
0
Since the Frenzy attack comes out at different intervals until it reachs its +75% bonus resulting in an attack every .57 sec, I've had to keep counting hits until I get to even number for seconds.
Getting an even number was hard though, so then next best thing was 5.09 seconds and 13.07 seconds. I've used two different numbers to see how the damage compares since Frenzy+Maniac takes 6 hits to get to its max DPS.
This is what I came up with.
FRENZY + MANIAC
- 5.09 seconds = 7 Hits = 850%
- 13.07 Seconds = 21 Hits = 2670%
BASH + ONSLAUGHT
- 5.09 Seconds = 5 Hits = 970%
- 13.07 Seconds = 13 Hits = 2522%
I thinks right
0
It should be something like...
1 Hit/sec
1.15 Hit/sec
1.30 Hit/sec
1.45 Hit/sec
1.60 Hit/sec
1.75 Hit/sec
1.75 Hit/sec... and so on yes? Then just do this until we get to an even number to compare it to Bash.
0
As for hypothetical builds... your right, but whats the harm in thinking about skills and such before the game is even here? Its not like I'm spending more time looking at numbers and stats that simply playing the game.. I cant play the game, so this just keeps me occupied until then.
0
(Whoops. typo. Thanks mate... fixed)
If a weapon has a 1.0 AS, and it was increased by +75% (3/4), it would attack every .25 seconds, right?
2
Well I did some math on Frenzy+Maniac Vs Bash+Onslaught.
Comparing these 2 skills has to count the total number of attacks for each Skill within the same amount of time. Using anything less than 1 attack (.15% of an attack for example) for calculations in inaccurate. Using IAS (Increased Attack Speed) is also inaccurate.
This is what I came up with..... and I think its pretty accurate.
_____________________________________________________
1 sec - 110%
.85 sec - 114% -- (224%)
.70 sec - 118% -- (342%)
.55 sec - 122% -- (464% -- 3.1 sec -- Bash has done 582%, striking 3 times Vs Frenzy's 4)
.40 sec - 126% -- (590% -- 3.5 sec -- At this point Frenzy has struck again before Bash can)
.25 sec - 130% -- (720% -- 3.75 sec -- Frenzy has stuck a 2nd time before Bash can)
.25 sec - 130% -- (850% -- 4 sec -- Bash has now Hit for 194%, much less than Frenzy's 130% however, Frenzy has struck a total of 3 times more in the same amount of time, resulting in more damage being done)
Total Damage in 4 seconds = 850%
Damage in the following 4 seconds once Frenzy has stacked is as follows. Total = 2080%
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
Total Damage in 8 seconds = 2930%
_______________________________________________
1 sec - 194%
1 sec - 194% -- 388%
1 sec - 194% -- 582%
1 sec - 194% -- 776%
Total Damage in 4 seconds = 776%
Total Damage in 8 seconds = 1552% (damage simply doubled, no modifiers applicable)
_______________________________________________
What this basically means, is that unless an enemy is destroyed by Bash+Onslaught in 3 strikes or less, Frenzy+Maniac does more damage.
0
Thanks @Gryzorz, you got me thinking about it some more, but I don't think your formula is correct as you simply cannot have anything less than 1 complete attack (you cannot have .15 of an attack). The build up to maximum damage must also be taken into account.
Comparing these 2 skills has to count the total number of attacks for each Skill within the same amount of time.
This is what I came up with..... and I think its pretty accurate.
_____________________________________________________
1 sec - 110%
.85 sec - 114% -- (224%)
.70 sec - 118% -- (342%)
.55 sec - 122% -- (464% -- 3.1 sec -- Bash has done 582%, striking 3 times Vs Frenzy's 4)
.40 sec - 126% -- (590% -- 3.5 sec -- At this point Frenzy has struck again before Bash can)
.25 sec - 130% -- (720% -- 3.75 sec -- Frenzy has stuck a 2nd time before Bash can)
.25 sec - 130% -- (850% -- 4 sec -- Bash has now Hit for 194%, much less than Frenzy's 130% however, Frenzy has struck a total of 3 times more in the same amount of time, resulting in more damage being done)
Total Damage in 4 seconds = 850%
Damage in the following 4 seconds once Frenzy has stacked is as follows. Total = 2080%
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
1 sec - (4x Attacks @130) = 520
Total Damage in 8 seconds = 2930%
_______________________________________________
1 sec - 194%
1 sec - 194% -- 388%
1 sec - 194% -- 582%
1 sec - 194% -- 776%
Total Damage in 4 seconds = 776%
Total Damage in 8 seconds = 1552% (damage simply doubled, no modifiers applicable)
_______________________________________________
What this basically means, is that unless an enemy is destroyed by Bash+Onslaught in 3 strikes or less, Frenzy+Maniac does more damage.
0
Thanks for the constructive criticism.
Any chance you can explain why attack speed would be more beneficial than damage over a single target and why Bul-Kathos is a poor choice?
0
After seeing Jay Wilson talk about Inferno and needing massive single point damage, it got me thinking of a Barb with the highest Crit% and damage output. A boss killer.
Came up with this...
http://us.battle.net/d3/en/calculator/barbarian#aZXViP!ZYS!ZZcZaZ
Yielding an Axe, this build has the potential (with all buffs triggered) to have a 43% Critical Hit Chance and dishing out +820% Damage!... if my math is right.
What do you guys think? Too much focus on single damage and hoping the Critical modifiers pop?
0
Kind of wish I'd put in for more though. Rest of the week would have been nice, but we are too busy at work and I'd just come back to a shit storm and it would do my head in.
I'll most likely play this game for years so there's no rush IMO. 1 day, uninterupted frokm the wife and kids will be enough for me to sink my teeth into it initially.