This argument has always made me want to get violent.
If you want raiding, or super-competitive high-end PvP then you're in the WRONG FUCKING GENRE and that's not a flaw of the genre. ARPGs are supposed to be simple games where you gain pleasure from smashing a skeleton with a huge mace and seeing loot pop out. It's, literally, supposed to be a simplified RPG with a focus on combat (the ACTION in Action RPG) and less focus on stats and pre-fight preparations.
Diablo doesn't need "endgame." It needs a good, fun, item hunt. And while I still loathe BoA and I think Smart Drops are too often, there's absolutely no denying that Loot 2.x is far better than Loot 1.x for the following reasons:
1) No more items with multiple primary stats. Remember that Skorn you got that had str, dex, and int on it and, which was basically ruined as a result? That doesn't happen anymore, and that alone has *severely* reduced the chance you're getting something that is pointless/useless.
2) No more class-specific items with the wrong primary stat. Again, this goes a long way to eliminating items that were just outright bad. No one really wanted a Dead Man's Legacy with strength on it. Now that's an impossibility and helps you know that any item has a worthwhile chance of being useful by reducing the chance that it will be decidedly *not* useful.
3) No pointless stat combinations (int plus Bash damage, etc.). Again, they're reducing the volume of outright terrible items that drop. No more WD skills paired with strength or dex. 1, 2, and 3 combined have a SIGNIFICANT impact on what is dropping. You rarely find something and think "this is total garbage" - although that does still happen with weapons, gloves, and jewelry because of the 1.x rolling rules making most of them superior to their level 60 2.x counterparts. This won't remain true at 70, though, so it's just a temporary issue.
4) Split stats are completely gone which drastically reduces the number of shitty properties that can appear on an item. There were six split stats (int-str, int-dex, int-vit, str-dex, str-vit, dex-vit) of which only ONE was actually useful for your character (proper primary + vit). That means every character now has five less bad potential properties to appear on an item. Massive change.
4) Tightened up stat ranges. When you ctrl-click a link, or ctrl-mouseover an item and you see the ranges you realize that most of them are roughly 50% smaller than they were in 1.x. This makes it such that you're not finding level 60 items with 25 resist all on them. It helps keep all the drops at least semi-relevant to the level on which they're being found.
5) Primary/Secondary split. This is more controversial, but disallowing items to roll EVERY SINGLE POSSIBLE OFFENSIVE PROPERTY means that, as players, we do actually have to choose. It also increases the relevance of the Mystic in RoS. Now, instead of having to find a quintfecta item, you have to find an item with three correct primary stats and two acceptable secondary stats, then simply enchant it until you have the fourth primary stat you desire. Items should have rolled like this from the get-go. It never, ever, should have been possible to just stack primary + crit chance + crit damage + IAS on every slot they could roll on, and then get your EHP elsewhere. That was fundamentally-shortsighted and I'm glad it's (mostly) gone.
Is Loot 2.x perfect? Fuck no. But nothing, ever, is perfect. I've played a lot of games in my lifetime and I've never, ever, played a perfect game. Flaws exist and we, as human beings, have to acknowledge that and deal with it.
EDIT
Add in the "toughness" statistic and, for the average player, you now have a very handy way to determine if more HPs or more mitigation does more for your survivability. If you have payed attention to the toughness stat, at all, you're quickly realizing that you do not need res all or armor on every piece. In fact, I found an Eternal Union ring yesterday with the following stats:
255 intelligence
300 vitality
+20% life
853 life/sec
83 poison resistance
2003 life on kill
Notice it has no resist all or armor, but with my current gear setup it gives me 251,800 toughness (and 1194 healing) which is roughly 200k (and 1194) more than my previous ring while still being a minor offensive upgrade (I never was able to find very good rings pre-2.x). It does not have a massive amount of offense (255 int is kinda MEH for a ring slot) but the fact of the matter is that it has so much EHP and healing that it allows me to sacrifice EHP in other slots quite easily. And now I'm making CHOICES, which is good.
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If you think Blizzard is that bad, why did you give them $60? (or whatever the price was in your country if not US).
If I thought a company was that bad, no way would I give them my money, but it doesn't seem to stop a bunch of you at all. You pay the money, then whine that Blizzard sucks, and has sucked for years.
And this isn't a subscription game, so you gave them all the money in one shot. No ongoing fees to give or not give. They've already gotten their profit from you.
(I'm not on the Blizzard-hating bandwagon myself. I have no problem with others not liking the game, or not liking Blizzard, but, ffs, if you think Blizzard is a horrible developer, *don't* pay them money then bitch. Just don't give them anything.)
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I have no sympathy for the OP. Take responsibility for your own actions. Research your $150 purchase before doing it.
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I love these generalizations that the QQers make. Imagining that they're the majority.
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Good players adapt. Bad players whine. Figure out which one you are.
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Get over yourself. Really. If GW2 is so awesome, delete D3 and go play it.
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No one's forcing you to buy anything. But, we can't save you from yourself. Have a nice day.
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Go away, please, and whine to someone who cares. You got your money's worth already.