This argument has always made me want to get violent.
If you want raiding, or super-competitive high-end PvP then you're in the WRONG FUCKING GENRE and that's not a flaw of the genre. ARPGs are supposed to be simple games where you gain pleasure from smashing a skeleton with a huge mace and seeing loot pop out. It's, literally, supposed to be a simplified RPG with a focus on combat (the ACTION in Action RPG) and less focus on stats and pre-fight preparations.
Diablo doesn't need "endgame." It needs a good, fun, item hunt. And while I still loathe BoA and I think Smart Drops are too often, there's absolutely no denying that Loot 2.x is far better than Loot 1.x for the following reasons:
1) No more items with multiple primary stats. Remember that Skorn you got that had str, dex, and int on it and, which was basically ruined as a result? That doesn't happen anymore, and that alone has *severely* reduced the chance you're getting something that is pointless/useless.
2) No more class-specific items with the wrong primary stat. Again, this goes a long way to eliminating items that were just outright bad. No one really wanted a Dead Man's Legacy with strength on it. Now that's an impossibility and helps you know that any item has a worthwhile chance of being useful by reducing the chance that it will be decidedly *not* useful.
3) No pointless stat combinations (int plus Bash damage, etc.). Again, they're reducing the volume of outright terrible items that drop. No more WD skills paired with strength or dex. 1, 2, and 3 combined have a SIGNIFICANT impact on what is dropping. You rarely find something and think "this is total garbage" - although that does still happen with weapons, gloves, and jewelry because of the 1.x rolling rules making most of them superior to their level 60 2.x counterparts. This won't remain true at 70, though, so it's just a temporary issue.
4) Split stats are completely gone which drastically reduces the number of shitty properties that can appear on an item. There were six split stats (int-str, int-dex, int-vit, str-dex, str-vit, dex-vit) of which only ONE was actually useful for your character (proper primary + vit). That means every character now has five less bad potential properties to appear on an item. Massive change.
4) Tightened up stat ranges. When you ctrl-click a link, or ctrl-mouseover an item and you see the ranges you realize that most of them are roughly 50% smaller than they were in 1.x. This makes it such that you're not finding level 60 items with 25 resist all on them. It helps keep all the drops at least semi-relevant to the level on which they're being found.
5) Primary/Secondary split. This is more controversial, but disallowing items to roll EVERY SINGLE POSSIBLE OFFENSIVE PROPERTY means that, as players, we do actually have to choose. It also increases the relevance of the Mystic in RoS. Now, instead of having to find a quintfecta item, you have to find an item with three correct primary stats and two acceptable secondary stats, then simply enchant it until you have the fourth primary stat you desire. Items should have rolled like this from the get-go. It never, ever, should have been possible to just stack primary + crit chance + crit damage + IAS on every slot they could roll on, and then get your EHP elsewhere. That was fundamentally-shortsighted and I'm glad it's (mostly) gone.
Is Loot 2.x perfect? Fuck no. But nothing, ever, is perfect. I've played a lot of games in my lifetime and I've never, ever, played a perfect game. Flaws exist and we, as human beings, have to acknowledge that and deal with it.
EDIT
Add in the "toughness" statistic and, for the average player, you now have a very handy way to determine if more HPs or more mitigation does more for your survivability. If you have payed attention to the toughness stat, at all, you're quickly realizing that you do not need res all or armor on every piece. In fact, I found an Eternal Union ring yesterday with the following stats:
255 intelligence
300 vitality
+20% life
853 life/sec
83 poison resistance
2003 life on kill
Notice it has no resist all or armor, but with my current gear setup it gives me 251,800 toughness (and 1194 healing) which is roughly 200k (and 1194) more than my previous ring while still being a minor offensive upgrade (I never was able to find very good rings pre-2.x). It does not have a massive amount of offense (255 int is kinda MEH for a ring slot) but the fact of the matter is that it has so much EHP and healing that it allows me to sacrifice EHP in other slots quite easily. And now I'm making CHOICES, which is good.
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Also, going around the authenticator requires a completely compromised client, compromised so badly that Blizzard login traffic is sent to the hackers instead. They grab your info, including the authenticator code, and give you an error. Even then, it requires someone to be there and use the authenticator code before it expires in its 30 second window. So, they have to actually compromise the machine's IP stack, and use the information in realtime.
With the above in mind, adding an authenticator to your account changes you from an account where any lapse on your part or on say, Adobe Flash's part can lose you your account whenever the hackers get around to reading the info, to an account where they have to actually be waiting for you to login in real time, and once they do log in, they don't get to 'keep' the account. They just get one session to strip stuff, and that's it.
So, no, it's not foolproof, but, it's a line the hackers usually don't bother to cross. Also, I think since the (very few) compromises involving authenticators (in WoW a few years ago, not in D3) using the man-in-the-middle attack, I think Blizzard has put in some kind of countermeasures to it. Not sure what, exactly, and of course they're not telling. I wouldn't tell, either.
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Half those people get to 60, hit Inferno, get one-shot with 10K life, and ragequit/puke all over the forums anyway...
What a waste.
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However, getting a cut of the action on the RMAH makes sense, though. The entire intellectual property that created the items being sold for the RL cash is theirs after all, so anyone getting cash is making money from Blizzard's intellectual property. I'd want a cut, too, if I owned the means of making said cash in the first place.
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That's mostly right, and usually it's not just gaming. It's usually pointed toward one of two things:
1) high-maintenance woman who needs attention all the time to keep her insecurities under control
2) guy who doesn't give her enough attention, even when he's not gaming
Those are the two extremes, but there's a lot of room in the middle there. My wife listened to the other wives talking about how their husbands were always in the bar or out playing golf, and decided that having me right there in the house was pretty handy.
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I love how the pubbie game's lack of socialization is supposedly Blizzard's fault, not the fault of the people who treat the others in pubbie games as robots put there for their playing pleasure, rather than as other people. That's the real issue.
Make some friends and play with them...or are you all a bunch of nerds w/o any? I'm definitely an IT geek, but I have tons of friends to play with.
Edit: I really hate the victim mentality, where it's always someone else's fault.
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Actually, it's not hard to fathom. Each Act of Inferno is a new difficulty.
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Exactly. Anyone expecting them to add 'more content' before an expansion, didn't do their research very well. This is Diablo 3, not an MMO. It's a B2P title, that plays online, and offers small group co-op if you want it, but it's not required.
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Oh, so you hide your always-online hate behind something else. Got it. They had other business considerations like security, too, but, you must keep the Blizzard hate machine running, and of course, to people like you, making money is criminal. They should give you your games for free, and always written just for you. Get over it. Life doesn't work that way.
You knew it was always online months before release, so why are you whining about it AFTER you bought the game? If you felt that strongly about it, why buy it at all? No sympathy here, sorry. No one hid that single-player was still online.
But, if you don't like it, Torchlight II is around the corner, and while it'll be good, imo, it'll have the stuff you really wanted -- a D2 updated with a lot less changes. Have fun.
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1) If it's priced too high, it won't sell. They'll get it back in 48 hours. If it sells, it's not overpriced
2) If you don't like the lowest price, farm it up yourself. Don't bitch how someone else prices it. See rule 1.
3) No one has a divine right to not be undercut, and/or make X amount of profit. If you don't like someone who prices stuff lower than you, you are always free to buy up their stock, and raise the price on it, assuming the risk yourself. If you don't want to do that, don't whine.