The lvl specified in the armory means the level that the item starts dropping key word here being starts. ^^Quote from BigbazzI'd like to think that would be the case, but if you look at the armory the set items all have levels next to them where legendaries don't, also the fact that you cannot find a lvl60 set item below 60 and because they have specific set bonuses balanced to a level.Crafted items don't scale up, but IK is not crafted.
- leland814
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Kallizk posted a message on Barbarian Horde Item Build! 7-man solo farm team!Posted in: Barbarian: Bastion's Keep -
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Overblaze posted a message on Barbarian Horde Item Build! 7-man solo farm team!use maxmimus your crits will sky high and the summon is freaking insane!Posted in: Barbarian: Bastion's Keep -
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ematanis posted a message on Barbarian Horde Item Build! 7-man solo farm team!Amazing build , this is how barbarians should be rocking Loved it.Posted in: Barbarian: Bastion's Keep
One small thing I would like to add , please when you put your battletag don't cover that much of the screen but other than that amazing.
Keep it up.
Btw you are so lucky for finding all these items , I haven't been finding anything I want but with RoS in almost 1 day I don't care much for gear now and I am so hyped for the launch night , taking my barb to act5 and starting the madness. - To post a comment, please login or register a new account.
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Here is a video I made demonstrating the rings WORK perfectly fine, and apply damage on the FIRST hit, and both buffs apply to ALL damage.
https://youtu.be/jSR4aS8IKOQ
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The benefit to using Broken Promises is the fact that you gain a tremendous amount of toughness by rolling off all your Crit. Detox from the blizz forum has posted a GR 50 video using BP. He sat around 125mil toughness at all times and was still able to clear GR50 with the new IK setup. It's not just the DPS you have to consider, it's that you gain all that toughness while still maintaining, if not gaining, dps.
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Fire Cleave - 150% (plus explosion or extra fury gen)
Fire Rend - 1100%, 17 Yard Range
Leap - Call of Arreat
Fire Earthquake - 5100% Damage
Fire Call of the Ancients - 360% Damage
Battle Shout - Blood Shed (20% splash damage on crits)
Frost Cleave - 150% (plus 10% damage from all sources)
Frost Rend - 1100%, 12 Yard Range (plus 10% damage from all sources)
Leap - Call of Arreat
Frost Earthquake - 4200% Damage (Plus perma-freeze for 8 seconds)
Frost Call of the Ancients - 180% Damage (Plus 10% Crit from all sources)
Battle Shout - Blood Shed (20% splash damage on crits)
If you factor in ONLY the 20% bonus from cleave and Rend, EQ would go up to 5040% Weapon damage, Cleave 180%, Ancients 216%, rend 1320%. 10% Crit would add more as well... plus in GROUP you are contributing to ALL damage done... Fire cannot do that.
Obviously, if you're going pure fire... you probably wouldn't bother with IK set, instead going Cindercoat / Magefist etc for the super high fire damage. So yes, you will do more damage solo... but they closed the gap quite a bit. In group play Frost will be much, much better than Fire. Synergy is huge when trying to farm T6 as a group. So it really depends on playstyle. The ability to pull, lockdown, buff group damage, and have a small army (especially with the new mighty weapon spawning additional ancients) makes Cold a great option for people to try out.
This post was never to say Cold is better than Fire... it was to demonstrate how well they buffed Cold and made it viable.
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Although the changes are a little different than my suggestions, obviously someone at Blizzard (along with players I'm sure) were thinking along the same lines, and wanted to see something other than Fire at the top. Here is a very short video showing some of the new Cold skills they implemented on the PTR for 2.1.0: http://youtu.be/RHvRUJeVxqc
Please notice I am only on Torment 5, and have no unity. Why? Because I enjoy playing on T5 more than T6! T6 is doable, even without the unity on this build, but it's not very efficient.
For those who don't care to watch the video, here are the skills I'm using:
Cleave - Gathering Storm (Turns cleave into Cold damage, all enemies hit take 10% more damage from all sources for 3 seconds)
Rend - Mutilate (All enemies effected by Rend take 10% more damage from all sources)
Leap - Call of Arreat (Pull enemies within 16 yards upon landing)
Earthquake - Chilling Earth (Freeze all enemies and deal 4200% weapon damage over 8 seconds)
Call of the Ancients - Duty to the Clan (All enemies hit by the ancients have 10% higher chance to be critically hit)
Battle Shout - Blood Shed (20% splash damage on crits)
Profile (Same gear I use in PTR, different skills): http://us.battle.net/d3/en/profile/Leland-1340/hero/10353235
Summary: Cold Barbs will be amazing in party play! Pull / Freeze EVERYTHING, give 20% bonus damage, and 10% crit bonus to everything ancients hit! I'll be playing alongside a Crusader when the season starts, and can't wait to try the new mighty weapon that summons extra ancients when you use Hammer of the Ancients. I'll probably play around with dropping EQ / Leap combo, and replacing with Hammer / Revenge for the extra Ancients and 8% Crit. I'm also hoping to get some nice Tasker and Theos to make it crazy ancients time! The Haunt of Vaxo is amazing, especially if you can mix in some stuns, but the new Hellfire Amulet could open a ton of possibilities with providing the extra passive skill
Anyways, Hope this makes you wanna try a cold barb!
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There are a ton of items out there that can add to your lightning skill damage, and with this build, despite the armory damage, it's more like 185k. The lightning proc from Fulminator is amazing, and hits all the time, especially when cleaving / Overpowering in a group. With this build, there are no rage spenders (aside from Battle Shout), so running Berserker Rage works very well. WIthout any item cooldown reduction, Earthquake is only 35 seconds and maintains your full rage.
Other items that would help this build (that I haven't been fortunate enough to get yet!):
And of course all the multitudes of items that can roll +Lightning Skill damage.
**Edit: made the link a little more noticeable**
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http://us.battle.net/d3/en/calculator/barbarian#WhdTjR!SgX!YYZbcY
Pretty much smoked Torment 3 farm runs! The new 4 Piece IK bonus turns Ancients in to a full-time pet, and with that rune, not only do they add to your lightning damage spec, they also absorb 50% of the damage you take! Mixing in 4 pieces of IK (Probably Helm, Gloves, Boots, Chest) with Thunderfury + Odyn Son, then fill in the rest with + Lightning pieces! I know what I'm planning for
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1.) Weapon damage (this includes all bonus damage and speed modifiers in the tooltip)
2.) Minimum & Maximum damage bonuses from non-weapon items (including elemental bonuses)
3.) Primary attribute is compounded with total damage done (1 str=1% bonus)
4.) Crit damage and crit chance % (with 10% chance to crit, you have 90% chance to NOT crit, so those are now added together)
5.) All previous numbers are now multiplied by overall damage % bonus
6.) That sum is multiplied by attacks / second to give you DPS.
7.) for skill usage, the "white damage" dps is calculated into the modifier, so you'll never really see your DPS with bash in the UI, but it's going to be 150% of the white DPS listed.
Hope this helps you guys.
Check out this spreadsheet I made if you'd like! It does all the calculations for you, and you can see what DPS you'd be at with new items or comparing multiple stat sets:
Spreadsheet