Helltooth standart build bears/cloud with chicken is still the best option. Why you still trying to reinvent the wheel )
No way helltooth with chicken is best for t7 speedfarming. Arachyr gives +800% damage to chicken and to locust swarm. Combine that with a quetzalcoatl, wormwood and spec into pestilence and you can race through t7 only exploding on elite mobs and killing everything else with locust swarm. Helltooth is miles behind, your chicken does no damage so you have to get out of chicken, get the helltooth set damage bonus up by casting wall of death, and then you can start killing mobs with acid cloud, all of that while being static without moving an inch. Completely crap.
Acid cloud one-shots half of screen on t7, lol.
While swarm spreads you alredy have all mobs killed. I tryed both builds. And HT is better. That's my opinion. It's okay that you disagree — maybe your helltooth set is not good enough, IDK.
And one more thing - FROG_EATS_MOBS. It's annoying )
Dot damage =/= fast looting IMHO. It means you have to dot your target, wait until it dies, then come back and take your death breath.
For speedrun + fast pick items you need: a) a lot of burst damage a lot of speed. So you can fast kill elite -> pick item -> run to the next elite (ignoring trash reccomended) -> repeat.
With GotD you can get 410% damage off, though, and with Blizzard only 210% without burning through your AP. I know you can only have one down at a time, but it seems the almost double damage could be really useful. Plus, if I used Time Warp, which slows enemy movement by 30% anyway, plus projectiles since we're ranged by 90%, and allows 20% additional damage... not entirely sure how snares stack, but it seems like anything in that little bubble would really be fucked. XD
you forgot "~peachie" here.
Wizards are great only with permafreeze spec, that holds mobs (and elites) 95% jf time in control. Otherway WD with bears+cloud is faster.
25 minutes through the keep and Ghom is moving at a reasonable clip. Just making your way through the maze and finding each pack takes a good bit of time. The actual pack kills are really a fraction time spent. Need to find another 12% movement speed - Lacuni Prowlers with INT/VIT/Crit are currently prohibitively expensive :*(
"Best damage build" without zombie-bears cannot be best damage build.
http://eu.battle.net...UdkV!Zce!cbZcac
A little lack of surviveability. But it deals great damage.
(acid cloud for reflect mobs with swapping to 900+ lph weapon)
sacrifice = damage + damage boost (5% for each dog sacrificed)
100 dex makes it like ~900 dmg base (for monks) + evasion
p.s.
If there were base crit damage it would cost above 200 euro, not 40 mil.
I saw similar sword with crit damage, no dex was sold by ~310 $ (illegitimately of course).
This one is cheaper of course, but it still costs more than 40 mil.
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It's great on 67+ rifts with zombie bears. Press shift+L you will see some people with Bad medicine in top.
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Acid cloud one-shots half of screen on t7, lol.
While swarm spreads you alredy have all mobs killed. I tryed both builds. And HT is better. That's my opinion. It's okay that you disagree — maybe your helltooth set is not good enough, IDK.
And one more thing - FROG_EATS_MOBS. It's annoying )
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Helltooth standart build bears/cloud with chicken is still the best option. Why you still trying to reinvent the wheel )
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2 wd + monk on high grifts = unplayable 60+ )
tested
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Seriously?
Dot damage =/= fast looting IMHO. It means you have to dot your target, wait until it dies, then come back and take your death breath.
For speedrun + fast pick items you need: a) a lot of burst damage a lot of speed. So you can fast kill elite -> pick item -> run to the next elite (ignoring trash reccomended) -> repeat.
In this build:
a) no burst damage
speed is a bit low.
You could take:
-f ear+speed rune + http://eu.battle.net/d3/en/item/rechels-ring-of-larceny
- soul harverst + speed rune
- speed gem (from gold)
- http://eu.battle.net/d3/en/item/warzechian-armguards
- grave injustice to reload cd on your spiritwalk/fear/soul harverst (btw I would prefer spiritwalk Jaunt for fast run)
etc.
but none of them are not in your build
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normal dps build w/o +exp wil be much faster
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you forgot "~peachie" here.
Wizards are great only with permafreeze spec, that holds mobs (and elites) 95% jf time in control. Otherway WD with bears+cloud is faster.
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Try Inna's.
I took one:
http://eu.battle.net/d3/ru/profile/walz-2194/hero/53648
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http://www.youtube.com/watch?feature=player_embedded&v=rYs8HtsvXZY
spec in video annotation.
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But summoner is so . . . . . . s l o o o o o o o o o o w D:
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no mana = signature shitty spells
bears and cloud = damage. other spells = no damage.
I'm using this buil (solo fast hunt act I for legendaries)
http://eu.battle.net/d3/en/calculator/witch-doctor#fRUdTX!YcT!caZcYZ
And this for act 3:
http://eu.battle.net/d3/en/calculator/witch-doctor#fRUdTQ!YeT!caZcYb
First of all you need to buy this babe (20 yards spheres + talent)to have infinite mana:
http://eu.battle.net/d3/en/item/thing-of-the-deep
this is the WD quintessence in 1.0.4.
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http://eu.battle.net...UdkV!Zce!cbZcac
A little lack of surviveability. But it deals great damage.
(acid cloud for reflect mobs with swapping to 900+ lph weapon)
sacrifice = damage + damage boost (5% for each dog sacrificed)
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100 dex makes it like ~900 dmg base (for monks) + evasion
p.s.
If there were base crit damage it would cost above 200 euro, not 40 mil.
I saw similar sword with crit damage, no dex was sold by ~310 $ (illegitimately of course).
This one is cheaper of course, but it still costs more than 40 mil.