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    posted a message on Am I the only one that feels this way?
    Quote from Findulidas

    I think monk was a really strong class in the beta. I wasnt even close on dying on anything, teleporting around and using breath of heaven once I was the least damaged.

    I get the feeling melee classes are strong in the beginning of diablo because they dont yet suffer so much from either not being able to do good dmg out of melee or being in constant melee of the monsters. Later on I think being in melee all the time will take its toll much more, remember they had to give barb and monk both 30% dmg reduction.

    Also while wd had some lackluster skills (like the toads and the spiders), I bet they get much better later on when the right runes are placed in it. If you still think wd is weak use soul harvest spell on 5 mobs then use a fire bat with dire bat. It will bowl them down and anything else in sight.

    What did annoy me with the wd though was the fact that skeleton king oneshotted my zombies with his sweep attacks. This means that the zombies will likely be shit on any boss, with the possible exception of when you specialize into them. That however will probably reduce your damage on the other spells.

    I agree %100. Only played Beta this weekend, but Monk was by far the most fun to play. And I was not impressed with WD at all. Many of the skills were useless (maybe they will be better with high powered runes, but I don't know). I just used poison dart because the alternatives were bad. The stun/snare was pretty good. The dogs seem handy for single player, but like you said they get trashed by bosses (even with level 10 item that reduces damage to them by %25). I think WD would have a very hard time solo with big bosses.

    I didn't play Wizard, was it better than WD?
    Posted in: Monk: The Inner Sanctuary
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