So by that logic (and I use that term very loosely in your case);
Diablo 2 was never finished?
Quote from Daemaro
Brevik doesn't work on Torchlight.
He did Hellgate, Mythos and... not really sure passed that. Obviously Diablo 1 and 2.
Quote from overneathe
And now he's going to be VP of Marvel's games. Which is just sad.Quote from AudioCG
Quote from Daemaro
Quote from AudioCG
Please note how Brevik was the ONLY one left out of Schaefer and Co.s new studio.............. (when they were all together for Flagship)
Pretty sure Bill Roper was also? After Hellgate not doing well and Mythos being sold off before it was even finished that's when Schaefer branched out more by himself I think with Matt Uelmen on board to do music.
Bill went back to Cryptic on his own. (right after Hellgate)
And then he went to China for like, 4-5 years as a "special speaker".
And then he went into Radio.
*shrugs
Quote from Daemaro
Quote from AudioCG
Please note how Brevik was the ONLY one left out of Schaefer and Co.s new studio.............. (when they were all together for Flagship)
Pretty sure Bill Roper was also? After Hellgate not doing well and Mythos being sold off before it was even finished that's when Schaefer branched out more by himself I think with Matt Uelmen on board to do music.
Quote from Daemaro
There's no real reason to take this personal guys, lets not forget these are just strangers on the internet, i doubt any of us are personal friends.
The interview definitely seems like it was aimed at coaxing negative feedback out of Brevik.
In my opinion though you can't take the all of the positives of D1 and D2 and attribute them to Brevik, just like you can't take all the negatives of D3 and attribute them to Wilson. If Brevik had worked on the game alone who knows if we would have ever gotten a D2 at all. Whole teams worked on all games. Some of the team from Blizzard North went on to become more successful like Max Schaefer and his team, they've shown they have a good grasp at what it takes to make a good ARPG.
Quote from snared04drummer
Diablo
Diablo II
Jay Wilson wouldn't even have a job right now if it weren't for the above ^^
This is a discussion about professionalism, not titles associated with their name.
Bad job trying to turn the topic elsewhere.
Quote from snared04drummer
Quote from frozenmildew
Quote from flikera
After saying those words to Dave, the man who brought us our passion, you will never be widely accepted, Jay. Your PR excuses cannot hide your aggressive hateful nature.
oh shut up.. while what brevik said sounded professional, it was a HUGE insult to the entire team.
jays response was no doubt unprofessional.. but heres an idea, you go put your heart and soul into something that means the world to you for 4 years, then when it's not doing so hot some other guy basically says your team is incompetent and didn't have a chance because all the talent left..
see how you react.
god people are retarded.
what he said was unprofessional, but was human, and he apologized as he should have.
water under the bridge, grow up.
For someone who is very bad at reading between the lines, you're sure insisting that others do it so well.
1. Dave was ASKED how he felt. And if you watched the interview at all you should be able to tell that the interviewer was trying VERY hard to get him to be a lot nastier. So yes, Dave was honest and yet professional, no other way to see that.
2. Jay reacted like a small child. Not exactly the type of personality that should be in his position in the first place. Human or not, when you're the game director of a franchise as popular as Diablo, working for a company as prolific as Blizzard, you should have a better temperament than that, or be smarter, but probably both.
3. His "heartfelt" "apology" was, I can guarantee you, a direct result of Mike Morhaime, or some other Blizzard higher-up, dragging Jay's ass into his office and saying "Look dude, you fucked up, go fix this and save some face", which he then tried to do. I.e. he only said those things because it's now plastered all over the internet.
Conclusion: David Brevik - 1 Jay Wilson - 0
You grow up.
Quote from st0rmie
Quote from AudioCGAverage age every time a community poll comes up is 27-ish. (24-30 average demograph)
They aint children bud. They are sad, painfully obsessed, socially aberrant, keyboard warriors.
Anyone remember this famous quote from "Dazed and Confused" (referenced by Brian in Family Guy one time, if you're not from my generation):
"That's what I love about these high school girls, man. I get older, they stay the same age."
I wish I could say that I get older, and gamers stay the same age.
Every year that goes by, the gaming community as a whole gets more immature, more hostile, more sexist, more racist, more nerdraging, more foaming-at-the-mouth-tantrum-throwing insane.
And while all this happens.. every survey indicates that the average (biological) age is increasing, even as the mental age decreases, and the emotional age plummets.
It's enough to push you into playing single-player games exclusively.
Quote from Benegesserit
Quote from AudioCG »
Quote from Benegesserit
Dave called it like it is and has customer feedback to back it up. Jay couldn't be a man about it and instead acted like a 13 year old. You don't ever think anyone is awesome and a loser at the same time. If he just said "fuck that" then I'd understand but he made a personal remark about Dave with his "loser" addition and for that he's not getting a pass.
Should we dredge up people from this community's online comments and judge them the same way?
Because THAT would be far, FAR worse, don't ya think?
The community IS actually full of children (but not all, and you can certainly find plenty of adult comments that are respectful despite the generalization). Children are the largest demographic of gamers so, duh, most of them are going to be childish. Jay Wilson is obviously not a child but certainly acted like one. His facebook is going to be one of the very few ways to get a candid view of him and this is how he reveals himself when not behind PR like this letter. You don't get to be in a position of power like this where your position is owed to your customers when you can't handle yourself appropriately. There are plenty of Game Directors who don't have evidence of acting like this.
Sure he's allowed to say "fuck you" to someone. But if he's going to be dumb enough to say it to the creator of the franchise that gave him his fucking job, you better actually back your shit up (like Dave did). He didn't. Just a flippant statement like any kid would. Your job as a leader (and a Director is a leader of multiple leaders) is to set an example. When I get paid to do what he does and control huge franchises like that, you be sure to put me in my place if you catch me doing shit like that.
Quote from flikera
After saying those words to Dave, the man who brought us our passion, you will never be widely accepted, Jay. Your PR excuses cannot hide your aggressive hateful nature.
Quote from Benegesserit
Dave called it like it is and has customer feedback to back it up. Jay couldn't be a man about it and instead acted like a 13 year old. You don't ever think anyone is awesome and a loser at the same time. If he just said "fuck that" then I'd understand but he made a personal remark about Dave with his "loser" addition and for that he's not getting a pass.
Quote from GreenWins
I'm tired of them dictating what is "fun" and what isn't "fun."
If I see another interview where a developers use the word "fun," I'm going to explode.
Quote from BeRse
Quote from Unrealsiege
Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.
rip 9 alts
yeah thats sucks!
i like all classes and part of the fun for me is to switch betweens classes and gamemodes (HC/SC) but now i'm forced to chose one character in one gamemode for the next - i quote Jay Wilson - "hundreds and hundreds of hours"
Quote from Erixxxx
I'm on that too. I'm personally not really interested in having all of my progress reset overnight.
(yes, I hated that specific part of D2 too)
0
Well, yes, because it is efficient, Hammerdins were by FAR the most used class in D2, and it was certainly because of the massive damage and screen filling death that build was capable of.
Diablo has always favored massive damage.
Although, yes, enrage timers certainly DO discourage lower damage defensive builds. (they took them off Elites, I would not be surprised if they took them off bosses too)
0
Fair enough,
Just out of curiosity, what are you using for your build? Seems like your going for a defensive build, Class/spec?
0
Seems like a pretty bold assumption, I don't use a "cookie cutter" build (I have never seen any other person use my build exactly, ever.), have never used my Credit Card for anything but buying the game itself, and yet I have only even seen enrage a couple of times ever in D3.
There is a distinct difference between not using a cookie cutter build/gear, and using a build/gear that just plain sucks.
Im not exactly "for" enrage timers, but I do resent the implication that because I can do enough damage to not be bothered by them somehow indicates that I have used a cookie cutter build or my CC. (because I haven't, and I don't)
Speaking for MP10 content here.
0
You don't seriously think making something LOOK like this and actually making it WORK are the same thing right?
It looks fantastic, no doubt, hopefully Blizz can pull off the back end to make it work.
0
Fair enough, I don't use a "cookie cutter" build either, but I certainly do focus on ALOT of damage, I have only seen enrage maybe 3-4 times in my entire playtime in Diablo 3.
I guess it would make pure defensive builds more viable, and that's not a bad thing.
0
Sounds like a build/gear issue and not a game issue.
0
I'll second this suggestion, a Sunkeeper is what I would consider practically mandatory for an MFing gear set.
0
I use a belt with +6% CC on Revenge, and I do in fact use Revenge in part because of this, more items like this with more potent effects would certainly encourage more "off the wall" skill combinations, much like in D2.
0
I have seen (on here somewhere I believe, it was a while back..) some indication that 300 and 350MF were break points for more consistent legendary drops.
Personally (and I know, this is not a reasonable sample overall) I see noticeably more (consistently) Legendarys after breaking 300mf.
And, even though I totally realize that lower MP farming with higher MF is FAR more efficient then at higher MP's, I have consistently found more Legendarys at higher MP levels (5-7).
0
Didn't they miss the holiday window they originally advertised for LOD? (I seem to recall a 2 month delay with LOD, I think they even mention that in one of their "retrospectives")
And on topic about the console version;
I really, really, really doubt a console version will ever see the light of day. (SC Ghost flashbacks and all that jazz)
0
Im right at that magic number, and I get decent drops almost daily. (sell-able, keepers/traders)
Add me if your not in the EU and I can take you through some keyruns/farming.
0
- More Gems!
- Let us go through that damn Goblin portal! Hidden boss fight! (lets say you have to wait for the goblin escape moment when he opens the portal and it does not go away)
- Custom Crafting options (think Hellfire ring, or adding gems to the recipe to obtain a specific effect)
- Take all lower level Legendary's and make an Inferno scaled up version of said Legendary, and make it into a recipe.
0
In essence, yes, they have a similar effect.
With one MASSIVE difference.
Your solution has no viable way of implementation, everyone already HAS high end res all gear, and trifectas, etc.
Unless you are proposing Blizzard outright changes all of these existing items?
lol, you want to see a massive shitstorm? That would be how to do it.
0
Im sorry, that's a TERRIBLE idea.
Buff the lesser used affixes, add new diverse affixes (that are competitive with the top dogs), improve elemental damage/effects (they had this in at one point, easy to bring back.), add socketing (they already HAD this in earlier builds of D3, would be EASY to bring back in), improve crafting, have an Inferno version of lower level Legendarys.
POW
The end game just got a whole lot more interesting.
Make the lesser appealing stuff BETTER, dont nerf the hell out of everything.
0
"most"
Funny how when Blizzard decided to delay PvP the player base was "mostly" uncaring about PvP.
You would have had to actually have been around pre launch to know this though.