Nah, people are mad that they take ages to fix straightforward bugs like %damage on ele weapons.Quote from Uman
People are mad that Blizzard fixes exploits? Pathetic.
- BigEd781
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Member for 12 years
Last active Sat, Apr, 14 2018 11:57:13
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Apr 30, 2014BigEd781 posted a message on [4/30] Patch 2.0.4 HotfixesPosted in: News
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Apr 12, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildPosted in: News
Are you comparing exploits to features?Quote from paralleluniverseConsole players also get to hack items into the game. It's so unfair that we can't hack items into the game on PC.
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Apr 11, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildYeah... I don't understand why console players get trading and PC players don't (not to mention some of those other features.)Posted in: News
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Apr 9, 2014BigEd781 posted a message on Undocumented Patch Notes, Several Legendary Items Weren't In The Game Until Today, 2.0.4 Hotfixes, +% Damage Bug Still Not FixedThat % damage fix had better be retroactive or... well, I can't do shit, but I'll sure be pissy. I have an otherwise great weapon that is gimped because of this. Seems odd that it would even be a question for this sort of bug; fix the math, fix the items.Posted in: News
And... ugly stars? WTF? Better to just do nothing than to introduce lazily made crap. -
Apr 8, 2014BigEd781 posted a message on Patch 2.0.4 NotesWas really looking forward to a fix for ele weapon damage... damn.Posted in: News
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Mar 29, 2014BigEd781 posted a message on Level 70 Builds Collection, Part 2I approve of this buffPosted in: News
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Mar 21, 2014BigEd781 posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyWell this latest news took a bit of a crap on my parade. I came back to DIII because it seemed like they were doing a lot of the right things, things that the players had been asking for since release. I jumped on my Wiz, and holy crap; I was actually finding items that were upgrades? It's been fun and I am looking forward to Tuesday.Posted in: News
But now... now it's once again a "nerf that which is fun" mentality. I can commiserate with them not wanting people to feel the need to run CotA ad nauseam, but why take this approach? Why *nerf* instead of *buff*? Why not *increase* density in other areas? Why not add extra reward to Torment instead of just taking away things below it? When people say "Torment doesn't feel rewarding enough" they're not playing sly word games and actually saying "levels below Torment are *too* rewarding", they're saying "TORMENT ISN'T REWARDING ENOUGH!". So... buff torment a bit! Yeesh. -
May 8, 2013BigEd781 posted a message on Auction Houses Temporarily Offline -- UpdateThis game does not need more bad PR. I don't believe this will have a lasting effect, but really, last thing this game needs...Posted in: News
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Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Roger
I'd like to see those "not mandatory defensive stats" on items also, because if you want to survive right now you almost must have a high AR in every piece of armor you can along with high main stat and high vit. Otherwhise you won't survive or do any damage.
That was true many patches ago, but not anymore. I've been backing down AR on my barb every chance I get because you just don't need a lot of it anymore after all of the nerfs. -
Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamageThe only problem I see here is with the players8 additions (well, I don't exactly love the leap change either, but meh, I'll be fine).Posted in: News
If monster damage goes up with players8 (as it should)... then no, we just got nerfed. Most of us will be upping the difficulty because inferno is even more of a joke than it was... but now we have less mitigation. I'll reserve judgement until I get my hands on the patch to play around with, but I'm skeptical.
However, if I can still play in a higher difficulty (perhaps not the highest, but around the middle) and get better rewards then I would have in normal inferno, I'm ok with that. -
May 29, 2012BigEd781 posted a message on Diablo III Patch 1.0.2 TodayGreat, I have a two hour windows in which to play, probably the last time I'll be able to this week, and the servers are down. I'm constantly reminded of how awesome it is to force players to always be online.Posted in: News
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Now, my build is working for me, so I'm not asking if I should or shouldn't continue to use it, I would just like some explanation as to why other signatures (mainly MM -> seeker or SP -> orb) seem to be used far more often by Wizards in inferno.
I've tried MM -> seeker, didn't like it really. I've tried SP -> orb, and it's fine, does nice damage, but I prefer the quick, accurate strike of electrocute, as well as the fact that it propagates through huge groups instantly, has great range, and can "bend" around walls and obstacles due to the chain effect. Anyway, like I said, just curious.
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Sometimes you buy something, a game, a music CD, whatever, and it's not all that you had hoped for. That doesn't give you the right to a refund. Buyer beware, sometimes you make a bad buy (though you didn't seeing as you played the thing for 65 hours). That's your problem, not theirs. The game wasn't defective.
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Yeah, well, that's the point now isn't it? If you are waiting 30+ seconds over and over again it means that you simply aren't good and/or geared enough for the content you are facing. Removing the timer would mean that you could easily kite a pack back to your spawn point, whittling down their HP between deaths until they are dead. This is exactly why there is a timer to begin with.
It's not "stupid", it's there to keep players like you from killing packs they shouldn't be able to kill. And no, 30+ seconds is not "3-4 deaths", it's far more than that.
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You have phrased your question in terms of a faulty assumption. Gear in Hell mode act IV *is* good enough to get into and start farming act I inferno. Act IV hell drops gear from act I inferno. You simply simply haven't been farming enough. It really does take a while, that's what inferno is all about.
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I find it funny that you have so much time to waste as to post a new thread about it.
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More anecdotal really... did you keep statistics on what gear you found with and without partners and did you make sure to capture a large set of data? No, you didn't. The devs say it is split, they wrote the algorithm, I am inclined to believe them over you who is basically saying "yeah, it *feels* like it's not averaged". Right.
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You and those like you really just need to stop with the WoW comparisons. Don't like the game? The genre isn't for you, move on. This game isn't for everyone, it targets a very niche audience. Sure, millions will play through normal and decide that it is an average game at best, but that's not what Diablo is all about.
You may as well compare Mario to a console RPG and say that it sucks because it's too linear. Different genres, different goals.
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I had 4800 dps in act I Hell at level 51. Of course you can't kill anything, you're ridiculously undergeared. You have to go back and farm gear, that's what the game is. You can't just play through the story and expect to conquer inferno.
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Yes, it was their plan all along to release a game and charge for it. Diabolical!
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Blizz obviously didn't anticipate the effect that the AH would have on the BS, so it's not working out later on. There will probably come a time when most players have max level toons and won't flock to the AH in such numbers. The number of items will probably drop too as only the best gear, gear that is hard to obtain, will be in demand.
I don't know, I suppose I just don't care. If I need a piece of gear because I am having trouble and don't feel like farming I'll go to the most convenient source, which currently is the AH. I don't think lowering the current auction limit will change that.