Nah, people are mad that they take ages to fix straightforward bugs like %damage on ele weapons.Quote from Uman
People are mad that Blizzard fixes exploits? Pathetic.
- BigEd781
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Member for 12 years
Last active Sat, Apr, 14 2018 11:57:13
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Apr 30, 2014BigEd781 posted a message on [4/30] Patch 2.0.4 HotfixesPosted in: News
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Apr 12, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildPosted in: News
Are you comparing exploits to features?Quote from paralleluniverseConsole players also get to hack items into the game. It's so unfair that we can't hack items into the game on PC.
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Apr 11, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildYeah... I don't understand why console players get trading and PC players don't (not to mention some of those other features.)Posted in: News
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Apr 9, 2014BigEd781 posted a message on Undocumented Patch Notes, Several Legendary Items Weren't In The Game Until Today, 2.0.4 Hotfixes, +% Damage Bug Still Not FixedThat % damage fix had better be retroactive or... well, I can't do shit, but I'll sure be pissy. I have an otherwise great weapon that is gimped because of this. Seems odd that it would even be a question for this sort of bug; fix the math, fix the items.Posted in: News
And... ugly stars? WTF? Better to just do nothing than to introduce lazily made crap. -
Apr 8, 2014BigEd781 posted a message on Patch 2.0.4 NotesWas really looking forward to a fix for ele weapon damage... damn.Posted in: News
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Mar 29, 2014BigEd781 posted a message on Level 70 Builds Collection, Part 2I approve of this buffPosted in: News
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Mar 21, 2014BigEd781 posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyWell this latest news took a bit of a crap on my parade. I came back to DIII because it seemed like they were doing a lot of the right things, things that the players had been asking for since release. I jumped on my Wiz, and holy crap; I was actually finding items that were upgrades? It's been fun and I am looking forward to Tuesday.Posted in: News
But now... now it's once again a "nerf that which is fun" mentality. I can commiserate with them not wanting people to feel the need to run CotA ad nauseam, but why take this approach? Why *nerf* instead of *buff*? Why not *increase* density in other areas? Why not add extra reward to Torment instead of just taking away things below it? When people say "Torment doesn't feel rewarding enough" they're not playing sly word games and actually saying "levels below Torment are *too* rewarding", they're saying "TORMENT ISN'T REWARDING ENOUGH!". So... buff torment a bit! Yeesh. -
May 8, 2013BigEd781 posted a message on Auction Houses Temporarily Offline -- UpdateThis game does not need more bad PR. I don't believe this will have a lasting effect, but really, last thing this game needs...Posted in: News
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Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Roger
I'd like to see those "not mandatory defensive stats" on items also, because if you want to survive right now you almost must have a high AR in every piece of armor you can along with high main stat and high vit. Otherwhise you won't survive or do any damage.
That was true many patches ago, but not anymore. I've been backing down AR on my barb every chance I get because you just don't need a lot of it anymore after all of the nerfs. -
Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamageThe only problem I see here is with the players8 additions (well, I don't exactly love the leap change either, but meh, I'll be fine).Posted in: News
If monster damage goes up with players8 (as it should)... then no, we just got nerfed. Most of us will be upping the difficulty because inferno is even more of a joke than it was... but now we have less mitigation. I'll reserve judgement until I get my hands on the patch to play around with, but I'm skeptical.
However, if I can still play in a higher difficulty (perhaps not the highest, but around the middle) and get better rewards then I would have in normal inferno, I'm ok with that. -
May 29, 2012BigEd781 posted a message on Diablo III Patch 1.0.2 TodayGreat, I have a two hour windows in which to play, probably the last time I'll be able to this week, and the servers are down. I'm constantly reminded of how awesome it is to force players to always be online.Posted in: News
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^^^ Act 2 is hard. Seriously. And to the guy above this quote who was saying it was easy, are you fighting all of the champ packs you encounter? The boss fights are not nearly as hard as the champs.
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Many people on the official forums who have reported this happening to them have authenticators attached to their account. Try again.
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Why are you talking about normal mode? No one is saying that the Wiz is underpowered in terms of normal mode. Normal mode is faceroll for every class.
I don't actually think that the Wiz is underpowered at all (Energy Armor -> Force Armor anyone?), but to tell people that a class is just fine when you have only played through the easiest, casual-aimed difficulty is preposterous. How could you possibly know? You don't even have access to half the abilities, you have faced nothing that can 1/2 shot you, you can essentially tank mobs without fear of dying with little need to kite, and you're going to tell people in Hell/Inferno that
they're complaining about nothing? Yeah, ok.
And on a side note.... 10k in cata dungeons on level 85? How is that even possible? I was doing 10k as soon as I hit 81-82 in those dungeons....
At that point in NM I was using this build iirc: http://us.battle.net...SYdR!YcV!aaZZab
With that build I just destroyed everything that came at me except for molten + jailer (shield) mobs. Everything else is a walk in the park. Lay down a hydra for passive damage, start electrocuting the hell out of everything while pumping out (very strong) arcane orbs, and use wave/frost nova when needed (or wave to just clear out a ton of mobs instantly).
You *will* need energy armor later on, but for NM you really don't but for a few specific circumstances.
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Except that legendaries are essentially broken and rarely if ever an upgrade, so why bother?
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So finding/buying better gear makes you a better player?
Also realize that when you outlevel the content (like I am, lv. 27 at the end of Act II) you don't find great upgrades. The gear I find is required level 15 tops (lots and lots of req. level 8-12).... yet I'm 13 levels ahead of that. There is a ton of great gear on the AH that I could buy, but I just don't see the point right now as I'm still in normal mode.
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I have explored every area fully and even bought one item off of the AH, though I have not gone back and farmed at all. I am sitting with ~250 dps on my Wiz. Not sure what more I could have done, just playing through the game.
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I'm on 27 and run with ~250dps on my Wiz. I haven't gone and bought a bunch of stuff (any really, one lv. 21 rare dagger) off the AH, but I have explored *a lot* (I am on Belial right now, Act II). I think you're fine. Remember, the OP is on 40. Big difference in gear once you start hard modes.
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My girlfriend did not approve.
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My experience stands... un-enhanced. Seriously, 4 hours of playtime since the midnight launch and not for a lack of trying.
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Wandering around an endless sea of randomly generated terrain trying to find an exit is not content.
Can a mod just close this? The guy is obviously trolling.
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No, you don't find them, they are given to you at level up. Before critiquing a system you should probably at least attempt to use and understand it first (how can you possibly say you have played the game and not know this?)
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BS. I spent four hours getting through ACT I. I wasn't rushing and I explored every map. 5 hours to complete the entire game, exploring each area completely, listening to dialog, talking to NPC's, etc.? No way.
The Koreans took 6 hours and they were rushing through everything. You are just making crap up now.