Nah, people are mad that they take ages to fix straightforward bugs like %damage on ele weapons.Quote from Uman
People are mad that Blizzard fixes exploits? Pathetic.
- BigEd781
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Member for 11 years, 11 months, and 1 day
Last active Sat, Apr, 14 2018 11:57:13
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Apr 30, 2014BigEd781 posted a message on [4/30] Patch 2.0.4 HotfixesPosted in: News
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Apr 12, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildPosted in: News
Are you comparing exploits to features?Quote from paralleluniverseConsole players also get to hack items into the game. It's so unfair that we can't hack items into the game on PC.
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Apr 11, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildYeah... I don't understand why console players get trading and PC players don't (not to mention some of those other features.)Posted in: News
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Apr 9, 2014BigEd781 posted a message on Undocumented Patch Notes, Several Legendary Items Weren't In The Game Until Today, 2.0.4 Hotfixes, +% Damage Bug Still Not FixedThat % damage fix had better be retroactive or... well, I can't do shit, but I'll sure be pissy. I have an otherwise great weapon that is gimped because of this. Seems odd that it would even be a question for this sort of bug; fix the math, fix the items.Posted in: News
And... ugly stars? WTF? Better to just do nothing than to introduce lazily made crap. -
Apr 8, 2014BigEd781 posted a message on Patch 2.0.4 NotesWas really looking forward to a fix for ele weapon damage... damn.Posted in: News
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Mar 29, 2014BigEd781 posted a message on Level 70 Builds Collection, Part 2I approve of this buffPosted in: News
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Mar 21, 2014BigEd781 posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyWell this latest news took a bit of a crap on my parade. I came back to DIII because it seemed like they were doing a lot of the right things, things that the players had been asking for since release. I jumped on my Wiz, and holy crap; I was actually finding items that were upgrades? It's been fun and I am looking forward to Tuesday.Posted in: News
But now... now it's once again a "nerf that which is fun" mentality. I can commiserate with them not wanting people to feel the need to run CotA ad nauseam, but why take this approach? Why *nerf* instead of *buff*? Why not *increase* density in other areas? Why not add extra reward to Torment instead of just taking away things below it? When people say "Torment doesn't feel rewarding enough" they're not playing sly word games and actually saying "levels below Torment are *too* rewarding", they're saying "TORMENT ISN'T REWARDING ENOUGH!". So... buff torment a bit! Yeesh. -
May 8, 2013BigEd781 posted a message on Auction Houses Temporarily Offline -- UpdateThis game does not need more bad PR. I don't believe this will have a lasting effect, but really, last thing this game needs...Posted in: News
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Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Roger
I'd like to see those "not mandatory defensive stats" on items also, because if you want to survive right now you almost must have a high AR in every piece of armor you can along with high main stat and high vit. Otherwhise you won't survive or do any damage.
That was true many patches ago, but not anymore. I've been backing down AR on my barb every chance I get because you just don't need a lot of it anymore after all of the nerfs. -
Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamageThe only problem I see here is with the players8 additions (well, I don't exactly love the leap change either, but meh, I'll be fine).Posted in: News
If monster damage goes up with players8 (as it should)... then no, we just got nerfed. Most of us will be upping the difficulty because inferno is even more of a joke than it was... but now we have less mitigation. I'll reserve judgement until I get my hands on the patch to play around with, but I'm skeptical.
However, if I can still play in a higher difficulty (perhaps not the highest, but around the middle) and get better rewards then I would have in normal inferno, I'm ok with that. -
May 29, 2012BigEd781 posted a message on Diablo III Patch 1.0.2 TodayGreat, I have a two hour windows in which to play, probably the last time I'll be able to this week, and the servers are down. I'm constantly reminded of how awesome it is to force players to always be online.Posted in: News
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If you want to be as efficient as possible then I'm sure running the entire story is not the way to do that. Of course, if you go numb playing the same path over and over again, well... games are supposed to be fun, right?
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Prosecuted for... what exactly? Don't confuse breach of TOS with breach of federal or state law. Blizz could sue them, but it's unlikely that they would do so.
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You have a promising career in marketing ahead of you.
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Whatever profit they made on the RMAH. That says nothing of profits they made on sites like d3jsp, which they certainly would have used instead of the RMAH if they have half a brain.
Now, I know that it is an unsanctioned method of procuring gold/items and you have to accept the risk when you buy stuff that way, but the dupers will still profit and a bunch of kids will be screwed out of their allowance. Again, I know they took the risk using those sites, but it's not like they were morally wrong for doing so.
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Then you would be a horrible tester. As a tester (which I was, for two years before getting a job as an engineer), I would try to break any limits imposed by the UI. That's the most basic smoke test you can come up with, and it should be tested on every build. And really; storing currency in a 32 bit signed int? No overflow checking? Really?!
If not for the stupid RMAH and "we want to be an MMO too!" mentality this wouldn't be a big deal. Bugs like this happen all the time, but it becomes a lot more serious when you're playing with real money.
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