Nah, people are mad that they take ages to fix straightforward bugs like %damage on ele weapons.Quote from Uman
People are mad that Blizzard fixes exploits? Pathetic.
- BigEd781
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Member for 12 years
Last active Sat, Apr, 14 2018 11:57:13
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Apr 30, 2014BigEd781 posted a message on [4/30] Patch 2.0.4 HotfixesPosted in: News
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Apr 12, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildPosted in: News
Are you comparing exploits to features?Quote from paralleluniverseConsole players also get to hack items into the game. It's so unfair that we can't hack items into the game on PC.
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Apr 11, 2014BigEd781 posted a message on Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor BuildYeah... I don't understand why console players get trading and PC players don't (not to mention some of those other features.)Posted in: News
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Apr 9, 2014BigEd781 posted a message on Undocumented Patch Notes, Several Legendary Items Weren't In The Game Until Today, 2.0.4 Hotfixes, +% Damage Bug Still Not FixedThat % damage fix had better be retroactive or... well, I can't do shit, but I'll sure be pissy. I have an otherwise great weapon that is gimped because of this. Seems odd that it would even be a question for this sort of bug; fix the math, fix the items.Posted in: News
And... ugly stars? WTF? Better to just do nothing than to introduce lazily made crap. -
Apr 8, 2014BigEd781 posted a message on Patch 2.0.4 NotesWas really looking forward to a fix for ele weapon damage... damn.Posted in: News
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Mar 29, 2014BigEd781 posted a message on Level 70 Builds Collection, Part 2I approve of this buffPosted in: News
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Mar 21, 2014BigEd781 posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyWell this latest news took a bit of a crap on my parade. I came back to DIII because it seemed like they were doing a lot of the right things, things that the players had been asking for since release. I jumped on my Wiz, and holy crap; I was actually finding items that were upgrades? It's been fun and I am looking forward to Tuesday.Posted in: News
But now... now it's once again a "nerf that which is fun" mentality. I can commiserate with them not wanting people to feel the need to run CotA ad nauseam, but why take this approach? Why *nerf* instead of *buff*? Why not *increase* density in other areas? Why not add extra reward to Torment instead of just taking away things below it? When people say "Torment doesn't feel rewarding enough" they're not playing sly word games and actually saying "levels below Torment are *too* rewarding", they're saying "TORMENT ISN'T REWARDING ENOUGH!". So... buff torment a bit! Yeesh. -
May 8, 2013BigEd781 posted a message on Auction Houses Temporarily Offline -- UpdateThis game does not need more bad PR. I don't believe this will have a lasting effect, but really, last thing this game needs...Posted in: News
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Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Roger
I'd like to see those "not mandatory defensive stats" on items also, because if you want to survive right now you almost must have a high AR in every piece of armor you can along with high main stat and high vit. Otherwhise you won't survive or do any damage.
That was true many patches ago, but not anymore. I've been backing down AR on my barb every chance I get because you just don't need a lot of it anymore after all of the nerfs. -
Sep 14, 2012BigEd781 posted a message on Dev Journal: Defensive Bonuses and Monster DamageThe only problem I see here is with the players8 additions (well, I don't exactly love the leap change either, but meh, I'll be fine).Posted in: News
If monster damage goes up with players8 (as it should)... then no, we just got nerfed. Most of us will be upping the difficulty because inferno is even more of a joke than it was... but now we have less mitigation. I'll reserve judgement until I get my hands on the patch to play around with, but I'm skeptical.
However, if I can still play in a higher difficulty (perhaps not the highest, but around the middle) and get better rewards then I would have in normal inferno, I'm ok with that. -
May 29, 2012BigEd781 posted a message on Diablo III Patch 1.0.2 TodayGreat, I have a two hour windows in which to play, probably the last time I'll be able to this week, and the servers are down. I'm constantly reminded of how awesome it is to force players to always be online.Posted in: News
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^ The director has admitted what many of us have been saying this whole time. Makes me want to dredge up all of those debates with the fanbois. The AH was moronic.
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I disagree. I think it would add replayability. I see where you're coming from, but I think the vast majority of people are just going to stick with one character because they don't want to plvl another, it just takes too much time.
I haven't played in a while, but once p levels were introduced I never touched my Wizard again and stuck to my barb. I could be wrong, but I believe that, if they were account wide, it would add incentive to playing other classes because you're not starting back at square 1. It still takes a ton of time to get to 100 and I don't think most will get there on even 1 character, let alone 2, 3, N.
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I wish you were correct.
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Ok, so then the overall design just sucks. Finding a barb weapon with int is just dumb and indefensible. It makes the game less fun.
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Yeah, but with one twist; on Christmas morning you find 10,000 presents under the tree, one of which has an actual present in it. The rest contain feces. Enjoy!
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It's not like you would be forced to use it, so I don't understand that argument.
The problem is that you find a ridiculously large amount of rares per hour... and the vast majority of them (if not all) are garbage. No one wants to spend time ID'ing junk constantly.
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Wait... so I'm a "whiner" and a "casual" because... I farm the best place to farm in the game? What would you have me do? Are you saying I would have much more fun farming Act I, II, and IV? What are you talking about? Don't flatter yourself either "mate"; I know plenty about the game mechanics, what makes you think they are so deep and mystical?
I'm not trying to "force rush" anything. Act III is easy and has been since before the patch. You're an idiot.
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Sure, I myself had fun... for a bit. It just couldn't hold my interest. I don't think the course Blizz took with D3 was "wrong" in absolute terms, it's just not what I would have liked.
It's ok though; TL2 is entertaining me at the moment, MOP is around the corner, Marvel Heroes looks awesome (have I mentioned that yet? :D), and I'm still watching D3 as it evolves, it may draw me back in later.
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That's it, that's where you stop. That's when you realize that it is a bad decision because it makes the game less fun. There are pros, there are cons, yes, but ultimately, a game should be fun. That's all, that's how it will be measured. This is not a socioeconomic experiment, it's a mechanism for entertainment.
The AH brings with it all of these crummy consequences and restrictions and I just don't think it was worth it.
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I think you have that backward.
That they do. Understandable, but I don't think it has had a good influence on the game.
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I gave examples, you just said I was wrong without backing it up. I'd be interested to hear your reasoning behind that statement (truthfully, I don't mean that to be condescending).
I don't expect it to be perfect, but they can forever more spare me the "when it's ready" nonsense. It wasn't even close, and the beta was a joke. Like I said, I do hope that it is successful, I have just lost faith. It's just not fun for me and I don't care to log in any more. That makes me sad.
I think the lack of randmization was a truly bad idea which, among other things, will limit the lifetime of this game. Again, I hope I'm wrong and will enjoy coming back someday, but I don't see it happening.