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Apr 8, 2014Posted in: Diablo III General Discussion
The kind of thinking that would lead people to call others "scum" due to the way that they play a video game baffles me.Quote from Radglad
Seriously? 5 10 second runs and you give up?
Leave this game please, you're scum
Mar 22, 2014BigEd781 posted a message on How I play doesn't affect you...or...Why Diablo 3 is full PvP.This game is competitive because of player profiles... right. That's your argument? Please. That's a meta-game, not real competition. I don't buy it, my game doesn't effect yours, period. Now, ladders would be a different story...Posted in: Diablo III General Discussion
Mar 22, 2014Posted in: Diablo III General Discussion
I don't buy the "I feel forced to play this way" argument. I don't buy the "runs like CotA limit choice" line. I have a choice. If I don't find that fun then I don't have to do it, period. I know Blizz says stuff like this a lot, but I don't agree with them (at least, not when it comes to a game like Diablo, with no competition and being essentially single player. For a game like WoW I understand.) I didn't run CotA, but if I wanted to be as efficient as possible I would have. That simply wasn't my priority. I wanted to have fun, that's all.Quote from shaggy
It's funny that you say that because this change, and many others (scorpion runs pre-2.0, Mira runs, cursed chest runs, etc.) have all been nerfed because, if left unaddressed, they become the defacto "right" way to play the game.Quote from BigEd781
DIII wants to steer you down a specific path at all times.
These things get nerfed because the way they "want" you to play the game is just to go out and kill monsters and feel relatively safe that if you choose Gardens of Hope Tier 1 and I choose the Weeping Hollow that neither of us has a massive advantage. Their "way" to play the game is that there shouldn't be a "right" way to play it, at least as it pertains to the question "Where should I farm?"
These things get nerfed because, if they don't, they LIMIT choices. If you're not doing CotA you may be having fun, but you're probably imposing a 50% XP penalty on yourself. If they did nothing they'd silently be endorsing, as Ruksak put it, Baal runs 2.0. Which, oddly enough, would be forcing us all down the same path. They're actually fighting for our ability to choose whatever path we want because all paths are (close to) the same.
That's kinda the opposite of trying to steer us down a specific path, isn't it?
It's not that I don't appreciate your point though. I understand the goal of making the entire game "as efficient as possible", it's just that I, and others, enjoy finding that one spot, that one run, that one <whatever> that's just a bit better than the rest. I often enjoy that kind of play because I like the feeling of leveling/grinding more quickly than I could otherwise. I do this in every RPG I play and I have fun doing it.
Mar 22, 2014Posted in: Diablo III General Discussion
Ok, I had to double post because the editor on this forum is awful.Quote from Instant
But what exactly is the problem?
I'm starting to think that community buff was worst thing to happen, because it made the difference even more evident (between Cota runs and 'normal' gameplay).
There still will be 'best ways to farm' in RoS. I don't think Blizzard perceives such routes as a bad thing, as long as it's not the only thing that makes sense. I personally like the idea of 'runs'. I used to do meph runs in D2 all day long and didn't get bored. I did some Rumnford runs, and some Core runs. I like it because it's short. I can stop whenever I want and I have a goal, whereas just walking around in story mode killing monsters seems pointless to me.
That's why I'm patiently waiting for adventure mode.
But some people just wan't to be so much ahead of everyone else that they can't accept any changes.
You asked 'who cares if Joe Shomoe has P lv. 8000', I could ask who cares if he's not?
Maybe we should get rid of 'gaining XP' and instead just give everybody P10k. That is if you truly don't care. But I'll be bold and say that this is simply not true because most of those people who were grinding like crazy, like the feeling of being ahead of a curve (not talking to you personally). And now they are very vocal about it.
I think I was pretty clear. The "problem" is this mentality of "oh noes, someone figured out an optimal way to grind/farm <X>, better nerf it or the poor mindless players will feel compelled to do this ad nauseam." Nonsense. This has been an issue since day 1 and I have always hated it. Again though, I said I am reserving judgement because I like a lot of what I have seen, even if I'm not 100% convinced yet. They have some good will to earn back, at least from me.
"You asked 'who cares if Joe Shomoe has P lv. 8000', I could ask who cares if he's not?"
"Who cares if he's not?" I don't really get the question. I don't care either way, but I _do_ care about the design philosophy of the game in general. I may not do CotA runs, but I do like finding an efficient way to do <whatever> if I'm in the mood, and they have historically just taken these methods away from us.
And to all of you calling this an "exploit", please, give me a break. We're talking about a _non-competitive_ game here. My play style doesn't affect yours. At all. Was it an "exploit" when I walked in circles in a small patch of forest looking for brachiosaurs and tyrannosaurs in FFVI in order to hit 99 as quickly as possible? No, of course not, it was just the fastest way to level, and I found that fun. Why should anyone else playing FFVI care how I got to level 99? (hint: they didn't)
Spare me your riotousness and armchair game design philosophies. You just come off as mouthpieces for Blizz.
Mar 22, 2014I don't understand why efficient methods need to be nerfed in the first place. I mean, this isn't a competitive game. Who cares if Joe Shmoe has a P Lv. of 8000? I certainly don't. Finding the best way to farm <X> was always one of my favorite things to do in an RPG.Posted in: Diablo III General Discussion
Anyway, I agree, it's a crappy way to "fix" these perceived problems. Nerf nerf nerf... I thought games were supposed to be fun? That said, I'm reserving judgement for a couple of days. Some potentially cool things are coming our way and I'll see how it plays out.
The buff is temporary, it's the mentality that is the problem. It looks like this may not stop after ROS is released. I am back because I like the general direction that DIII has been taking since Wilson's departure. However, this is the kind of design philosophy that made me leave in the first place.Quote fromInstant»
So the 50% buff is not enough for you then? You still wan't to get even more XP?Quote fromAdvanced Instead of nerfing everything they could buff anything else.
I don't farm cota because it is to boring, but the nerf also affects me. Blizzard works always this way, they choose the easy and fast way out. Adjusting the values for all other area simply cost much more resources.
Mar 21, 2014BigEd781 posted a message on Buy RoS early for wings, get them AFTER people who bought it today.At worst you have to wait a night for your stupid wings. Yeesh, who gives a shit?Posted in: Diablo III General Discussion
Mar 19, 2014Posted in: Diablo III General Discussion
The old loot system would not have existed without the AH though. The Ah was _the_ reason drops were so crappy.Quote from Abah
Just imagine the old loot system without any kind of AH... it would have been the worst game ever.
Oct 7, 2012BigEd781 posted a message on Lore Books Now Colored Light Blue, Diablo 3 for Just $9.99, Diablo Drawing by MrKonda91, Curse Weekly RoundupHonestly, I think $9.99 is what the game should cost across the board. It's not a bad game, but it' not a deep game either. I would compare it to an XBox Arcade title.Posted in: News & Announcements
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Apr 27, 2014Asmongold posted a message on New AFK Farming Spot 300mil+exp/hr and LegendariesYo can you guys calm down forreal it's ridiculousPosted in: Diablo III General Discussion
It's pretty obvious that this method isn't intended and I'm about 99% sure that it will be nerfed sooner than later. Just because something isn't intended doesn't necessarily mean that it's an exploit however. Most people who do "exploit" don't get banned for it, duping 2 billion gold multiple times and crashing the AH and also RMAH is on a completely different level than sitting in one place over night killing rats and getting a few legendaries.
Apr 26, 2014They haven't the vision nor willingness to step out of their little box. Sooooo much potential untapped, it makes me sickPosted in: Diablo III General Discussion
5 socketables in D3 versus well over 40 in D2.
The quality of whites doesn't matter when crafting, an abomination of itemization concepts. They removed jewels, facets, charms, runes, runewords, ethereal (ETC ETC ETC) and replaced these item types with exactly fuckin' nothing. ... ....and they wonder why people compare D3 itemization to un-buttered toast.
Great game, but riddled with self-inflicted wounds.
Apr 20, 2014hifiboi posted a message on That special moment when Ring of Royal Grandeur finally drops..Quote from Arzanot »Posted in: Diablo III General Discussion
probably because he wants to get to level 26...So you were doing Bounty Runs on your level 25 alt because?
I got mine after 5 long days of grinding. It was awful and I almost gave up, but it was worth it in the end.
Posted in: Diablo III General Discussion
wrong, it is bugged. they even said its bugged. they want %damage to affect elemental rolls, they just didnt get to it in this patch. +1 cookie to you for being oblivious and a blatant asshole to the OP
Mar 31, 2014shaggy posted a message on How long until Blizzard fixes people "cheesing" normal mode?Posted in: Diablo III General Discussion
No. They don't.Quote from Finder
Items need to actually be tiered through all difficulty levels, not just a jump at T1.
They really, really, don't.
I'm really, really, tired of this "there is only one right way to play the game" arguments. First it was "killing monsters is the only right way to play" debacle. Now it's the "killing monsters on the difficulty that some guy on the forums has arbitrarily determined is appropriate for you is the only right way to play" argument.
I'm sure that Blizzard will tweak risk vs reward, but in the meantime the sky is NOT falling, Chicken Little.
Mar 21, 2014shaggy posted a message on Buy RoS early for wings, get them AFTER people who bought it today.Well I hope a public admission of trolling will see you banned.Posted in: Diablo III General Discussion
Mar 12, 2014Posted in: Diablo III General Discussion
2Handers absolutely must be significantly better than 1handers to be even considered by players. Why, you might ask? Because they have to make up for(in Monk/Barbs case): Either a shield or more commonly... 15% ias, 200-400 primary stat, an extra gem slot (+11%+ damage to elites or +100%-110% crit hit damage). They do make up for the stat, but 15% ias AND an extra gem slot is MASSIVE. In the case of Witch doctor & Wizard it has to make up 220 average damage(on a 1.6s weapon, ~350 dps) for an average offhand. I know jack about demon hunter gearing, so I won't comment on their bows vs xbow vs 1h crossbows.Quote from Chudz
1300 dps is working as intended 2h have never had significantly more dps than 1 nor should they. They have high alpha damage and slow attack speed. It has nothing to do wit's why they are bad ATM. The reason why they are bad is that they only role 4 primary stats and a socket is also a primary stat. So after it has roled say dex and % damage and elemental damage and a socket your don't get much better. No room for life on hit or crit etc.
15% IAS and an Extra gem slot. Up to 350-400 DPS(base), 10% crit as well as flavor. These are the two things you give up to go 2h. At the very least, 2H should be seeing 1600-1700 base DPS, and EVEN THEN they may not be optimal, due to gems. (We're seeing 1300-1400 DPS 1Hs with gem slots and 300+ primary stat on top of the end rolls. Two of these are equivalent of ~1610 DPS. Couple 100% crit hit damage, and you've got a lot to make up here.)
So Yes, 2Hs should have a significant advantage over 1Hs. Otherwise there is no reason to use a 2H except in niche builds, and even in those it may be seen as disadvantageous over simply using a 1h with a shield. I can't even fathom when a 2.0 rolled 2H can ever be even considered on a witch doctor or Wizard, due to how powerful offhands are.
Blizzard also agrees with this, as can be seen by crafted items. *spoilers*:
2Hhttp://us.battle.net/d3/en/artisan/blacksmith/recipe/war-of-the-dead 1H http://us.battle.net/d3/en/artisan/blacksmith/recipe/utars-roar
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