- UberN00b
- Registered User
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Member for 17 years, 4 months, and 19 days
Last active Tue, Apr, 12 2016 21:28:15
- 0 Followers
- 223 Total Posts
- 19 Thanks
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May 11, 2012UberN00b posted a message on Achievements, Item Affixes, Boss Info, Legendary Item Information, Set Items, and Monster AffixesThanks very much for this!Posted in: News
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May 10, 2012UberN00b posted a message on Full List of Achievements, Monster Affixes, Item Affixes, and More, Interviews, Blue PostsCan barely read anything on those pages. Bad angle, low resolution, bad lighting. I can see all the set items are level 60 and that's it.Posted in: News
What spoiler? :\ -
May 10, 2012UberN00b posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue PostsI love them all, and am going to love watching all this crap after 'go live'.Posted in: News
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May 1, 2012UberN00b posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockCommercial is meh. First one was better imo.Posted in: News
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May 1, 2012UberN00b posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockAnd wait a minute, Jay just said in the video that Diablo was always meant to be co-op.Posted in: News
Didn't someone from Blizzard say somewhere else that Diablo has been focused on single-player but that multi-player was an afterthought basically?
So confused... -
May 1, 2012UberN00b posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil Unlockwtf private? :|Posted in: News
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Dec 11, 2009UberN00b posted a message on The Wait is Over -- PTR Patch 1.13Posted in: News
Wow, those are some great things. All of which are moot in the face of TPPK. AN ENTIRE 50% OF THE GAME REMAINS BROKEN BECAUSE OF TPPK. We can't play HC. I've done it over the course of 5 months this year... because I had 4 comps and 4 key sets to make my own multi-player games with a pass to boost xp when I'm trying to level and all the wihle playing by myself. WTF kind of online multiplayer experience is that?Quote from "Murderface" »1.)Fixed an item dupe bug.
2.)Increased the drop rate of high runes.
3.)Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
4.)Uber Mephisto and Uber Baal's summoned minions no longer give experience.
5.)Removed Oblivion Knight's Iron Maiden curse.
6.)Blessed Hammer - No longer ignores resistances of undead and demons.
How are people not stoked about this patch?
They have cleared up almost every gripe I had with the game.
They introduced respec to see how it works in d2 so that they can better implement it in d3. I had an inkling that they were going to do this with some aspect of d3.
Sure, there is no new lore content and that is a let down, but something tells me we wont have to wait too much longer for our lore fix.
I'm glad they made those changes, but the fact that TPPK (THE SINGLE DECIDING RUINATION OF HC) isn't fixed is simply unbelievable. Good god... -
Dec 11, 2009UberN00b posted a message on The Wait is Over -- PTR Patch 1.13GUYS, DON'T FORGET! Along with a respec ammy, TPPK still works! OMG YES!Posted in: News
This patch is just fantastic! Go team! -
Sep 6, 2008UberN00b posted a message on Top 10 Monster Comebacks in Diablo IIIThe link is broke :/Posted in: News
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Aug 22, 2008UberN00b posted a message on G4TV's Adam Sessler Attacks Diablo 3's Art HatersPosted in: News
All very good points.Quote from "VegasRage" »Adam Sessler is just a pom-pom waver until of course he finds a game he doesn't like but that of course would be just a professional critical review *AHEM*. What is your profession? I'm a professional game critic.
LUV the once again ASSumed numbers of how many who don't like Diablo's art direction he threw out. ROLMAO! Yes Adam there are only a couple hundred of us, we all live in caves in the Mideast and yes OH please call us America haters while you are at it.
Well we who don't like the art direction it's clear we should have all just gotten in line and ate the tripe we were served by the Blizzard's Bovine University for the good of those who just love whatever is served. We should have kept our mouths shut, be seen, not heard, no independent thinking here.
We will get what we get and like it.
mmmmmm yummy tripe, can I have some bowels for desert?
There is a reason why movies like "Friday the 13th" and "Nightmare on Elm Street" are referred to as cheesy B slash and gash flicks and others are called horror classics like “The Exorcist” and “The Omen”. It’s not all about gore and violence.
I signed the petition. I liked the altered images vs. the originals. Is that to say I think the direction is a complete waste? I would be a fool to make such a claim. The barb getting his head bitten off with blood being strewn around was just f***ing EPIC. Seriously, I could pee my pants over it. Regardless, I think the petition was good feedback, a good suggestion and I still support it.
And Adam Sessler spent 3m30s to say nothing besides "If you don't like it, play something else.". Pure genius. :| -
Feb 17, 2007UberN00b posted a message on The Final Diablo 3 is Coming argument"Point and click style" is what made Diablo so fun. It was simple for people who only had a couple hours a week to play and deep enough for those with no life, much unlike WoW. WoW = 2 full time jobs or don't play at all. D3 will hopefully maintain its fun factor and ease of play factor as well as offering as much depth as the I-HAVE-NO-LIFE-GAMER could ask for. That's what made D2 great.Posted in: News
I wonder if it has been pushed back so far because Blizz wanted to release it during the 64-bit OS era or if they were holding out for DX10 or both? Or maybe WoW demanded too much attention for any other project to be developed for the moment? I hate WoW.... -
Dec 4, 2006UberN00b posted a message on The Final Diablo 3 is Coming argumentSo I'm in a CS:S clan forum and someone pops in with a video from YouTube of a guy using MS-Paint to make a picture of a sports car that looks really f***in good. http://www.collegehumor.com/video:1728017 if you want to check it out.Posted in: News
Anyway, I watch the video and at the end he throws up a website. I decide to go take a look cuz I was pretty impressed to say the least. OMG I THINK I FOUND THE FIRST D3 SCREENSHOTS!... maybe. In his portfolio, he has a section labelled MonstersGame for his 2006 work. I see a thumbnail of a familiar looking red potioin vial so I click on it. Lots of games have red potions. But this thumbnail link takes you to a page with several different sized red AND blue potions but it gets better! At the end is a greenish/goldish potion that resembles a rejuv. pot! Maybe I'm too exiteable and this isn't even D3 related, but the resemblence is uncanny! You gotta give it that much lol!
http://www.pixelgod.net/work_06.html links to all screenshots for "MonstersGame" that he worked on. - To post a comment, please login or register a new account.
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Interesting choice giong with Evasive Fire. I totally see what you're saying about practicing the technique for it to more or less cover for the lack of Vault. I also think this skill probably makes the best use of Steady Aim.
I'm really skeptical on the Brooding though. I think it's totally reasonable for a long boss fight where health globes aren't exactly falling from the sky and you already grabbed Shadow Power AND Preparation for the "oh shit" moments (good combination IMO btw), but as far as questing where you're dealing with masses of mobs, I would be inclined to grab a dps booster like Archery.
And though I see Numbing Traps being applicable in this build, I'm thinking Tactical Advantage might serve you better because of its relation to Evasive Fire which you will be using A LOT. I really REALLY see Numbing Traps being much more useful in a group with a Barb or a Monk where you basically have a tank in your party. They would really appreciate the Numbing Traps at that point. Also, think about this in a boss fight where you're going to be kiting forever. Having that constant increased movement is going to take you much MUCH farther IMO.
Good ideas on your build tho, gw!
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I'm speaking from the point of all of the talk about diminishing returns for CC's in later difficulties. Perhaps nullify is too strong of a word on this matter, but it still seems like the consensus is that CC'ing in Inferno is going to be really, really, REALLY weak. So, I'm trying to understand this idea. It seems to me that even 1 second of slowing/snaring is likely going to make a huge difference in high-end content. Also a lot of builds I'm seeing posted have little to no CC'ing. They're primarily focused on as much DPS as possible with some mobility thrown in.
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Not going to read the whole thread; sorry if these have been mentioned.
- Coffee Pot and/or Espresso machine. When energy drinks begin to fade, nothing packs a punch like a 5-shot iced coffee!
- Over-the-counter Ephedrine; must be 18 to purchase, only use as directed (cuz using them as directed is always how they are used, right?...)
- Shocktarts
- SunnyD
Other than that, I think your list covers it pretty well!
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I like this.
Hungering Arrow/Devouring Arrow - This is focused to single-target dps increase. This is the Hatred generator. The "infinite bullets", if you will. And it hurts a good bit.
Chakram/Twin Chakram - This is the theme of your build.
Vault/Rattling Roll - Vault really seems like it's going to be a staple to any DH build. It's intended for that "mobility" aspect Demon Hunter's are famed for, and indeed it is good. The Rattling Roll is for added survivability.
Spike Trap/Scatter - This is for high AoE dps and Scatter speeds things up a good bit!
Caltrops/Torturous Ground - This is another survivability choice. Also with this combination, it snares AND slows thereby supporting accuracy with a subsequent Spike Trap.
Shadow Power/Gloom - Pure survivability. Gaining lots of life and reducing incoming damage when there are lots of monsters and no health globes seems sensible, ya?
Tactical Advantage - Now Vault adds yet another boost to mobility.
Steady Aim - Chakram (the theme of this build) can reach pretty far and decimate everything in its path. This should do well to increase its damage.
Archery - This also seems to be one of those staple choices that you just can't go wrong with.
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I GOT THE VELCRO SUIT!
...wait, does velcro work on pandas? I may need to clean the wool out of it first...
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I'm thinking along these lines as well. 15-18 hours to rush (skipping a lot), 24+ hours if you do things at a more "natural" or "intended" pace.
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I approached it from the aspect of playing the beta and pushing the limits of DH's kiting mobility, and went from there. I'm GUESSING the DH will have dps that is lower than say a Barb because the DH is ranged and equipped with mobility and CC oriented skills. Their advantage and weakness at the same time is not getting hit to begin with. In theory, a DH should be able to (or get close to) infinitely kiting in a circle.
Vault
Caltrops
Chain Gang
Repeat
This concept would make the DH's mobility and CC skills relevant and thereby define the character.
So my suggestion is to approach a DH build with 2 "halves" in mind. On one half, you have dps output. On the other half, you have survivability which there's a lot of CC and mobility. There's also some things that don't fit into those 2 boxes like Brooding. In any case, I'm banking that the choices in CC and mobility are going to affect DH's viability moreso than raw dps. That is to say that I think dps skill composition with a DH is going to be less important than the utility choices of the DH.
Start with utility, then compose your dps skills.
It goes without saying that I could be way out in left field with this. Inferno is (until about 15 minutes ago with the posting of SK Inferno stats) a complete guessing game.
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In any case, is a build that uses a rotation (or priority) like:
1. CC ability
2. Damage ability
3. Movement ability
4. Repeat
really seeming like it's going to be that weak?
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So is that to say in Diablo 3, you might faceroll a character until it's not viable anymore, then switch out the build a bit on the fly and become successful again whereas Diablo 2 success came specifically from carefully placing every stat and skill point as well as specifically searching for gear with specific stats to be viable in completing all of D2-Hell?
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I can't believe you're actually serious...
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My thoughts as well. I can't fricken wait...
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Do you have any idea how shallow and immature you sound? It's quite hilarious, actually...
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I voted 0, btw. I just don't think it's going to happen. Perhaps by some gun-related incident at a Wal-Mart because of a dispute over CE perhaps? But nah, no one is going to croak from playing.
17 hours? This is subjective. I am inclined to believe that's a very rare figure. I think the majority of the human population (99%+) can go 28-30 hours on Day 1 and it's not going to ruin their life. They'll probably sleep for a day after that, but still.
Subjective. I would agree that a person with HIV or something should really not participate in extreme sleep-depriving sessions, but I find it hard to believe that everyone or even the average person needs to be that damn concerned. Play as hard as you feel you can handle for the first couple weeks, then give it a break I say. Just be consciencious about how you feel and what your body is telling you and obey it and you should be fine. So like if you start seeing weird shit out of the corner of your eye that's bothering you etc., it's probably time to shut it down and sleep it off.
+1
That isn't "luck". That's being in-tune with your own tolerances. He could do it, but maybe you can't, but maybe the next guy can. It's all subjective...
"HEY EVERYONE, YOU SHOULD GO KILL YOUR NEIGHBOR WITH AN AXE RIGHT NOW!!"
How many tragedies did I just create by "telling others to go do something"?
This is probably the most down-to-earth reply I've seen all thread. If you're going for the gusto, some preparation like this will support you well. Get your food ready in advance and make it nutritionally worthwhile. Soda pop and Hot Pockets are a bad way to go. Make a bunch of nutritionally valuable stuff in advance. Fruits & Veges (I LOVE juicing so that's my recommendation), and lean sources of protien (preferrably non-animal based, but choose the leaner sources if so) are going to be your best friend. AFTER THAT if you want to employ SOME Red Bull or coffee here and there, that sounds perfectly reasonable to me; just make sure you're getting water in there for sure!
In the meantime, also consider that in a 20-24 hour gaming session, surely you can break for 1 hour or so and get some exercise in. Circulation is going to help keep you going so a light jog or bike ride to the store really quick will help you a lot as well. It doesn't have to be an intense workout, just a bit of casually elevated activity will suffice.
Another sensible approach. +1
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This is subjective. Studies have shown that REM sleep is what actually recharges the body and they are typically 3 hours long. Similarly related studies show that interrupting an REM sleep session is ill-advised. So depending on how quickly they can enter REM sleep and depending on how long REM sleep lasts for them, 6 hours is entirely possible.
The 4 hour sleep session one time should be manageable as well. When you're on a "mental high" of "OMG THIS NEW GAME IS SO AWESOME!" combined with this World-First type of focus (which is what this is; you don't plan to play 134 hours in week1 like this unless you're aiming for some kind of WF run), it's totally do-able. There is something to be said about playing well vs. playing a lot, but I think it's also possible to have both. I would be willing to do this if I had 10 days to burn. But alas, I only get 5...
*edit*
/agree with ElKapitan's remark about food and water. Keeping your body saturated with nutrition etc. will go far in your mental abilities. If you don't have a juicer to make a bunch of veg/fruit juice, stock up on Odwalla and such!