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    posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil Unlock
    You must be working a lot these days Molster!
    And i was about to post the video link on forum :P
    Posted in: News & Announcements
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    posted a message on Stun effectiveness in end-game scenario
    Quote from VacuumLooter

    I think that endgame stun will get really useless as you want to spend your cooldowns on damage or slow to keep the distance from mobs.
    No
    Posted in: Theorycrafting and Analysis
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    posted a message on Epic Naked Monk Fighting
    I did naked hardcore runs on all classes until i finished sk with all. Hardest? Wizard for me.
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate Sacrifice
    ThumTrick, you should be a game developer. I heard EA is recruiting.
    Posted in: Diablo III General Discussion
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    posted a message on New Jay Wilson Interview (GamePlanet)
    Good interview. It's nice to see that they recognize some bnet elements could improve.
    Also, monster ai seems pretty exciting from what he said.
    "On the monster side we did the same thing. We have this big list of categories, of things that monsters can do. There’s a heavy-hitter – a monster that does a lot of damage. There are tough monsters, there are fast monsters, there are monsters that I call “beehives” which are essentially summoners and things like that – they produce [other] monsters. There are monsters that do AOE [area of effect damage], then there’s about seven sub-categories of AOE: point-blank AOE is not as effective as ranged AOE; circular AOE is more powerful than line AOE"
    I Hope the game is hard not only in a "too much damage" fashion, but also in a "i need an effective strat to bring this kind of monster down".
    Posted in: Diablo III General Discussion
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    posted a message on Stun effectiveness in end-game scenario
    Quote from weedjj

    Well, the fights are going to be a lot longer in Inferno, and eventually pets like the WD will likely die just like the duration of the other helpers will despawn. You also have to keep in mind that WD and Wizards in particular have to avoid dmg or they will die. If their ways of avoiding dmg did not work, then they would not have a chance. "Target Misleading" needs to work and people will likely have to use them to have any chance of surviving early on.

    Indeed, i expect fights to last longer. I wouldn't say the wizard is any weaker than the wd or the dh: they're all taking 30% more damage. They can improve their survivability with proper gear and skill/passive choices and actually reach a good amount of overall defense.
    What worries me about how "target misleading" will scale is the following:
    -Imagine that it works 100%. WDs can be extremely powerful as long as they can keep their dogs/gargantuan alive (and they have quite a few resources for it). They have PERMANENT pets, there is no better defense than not taking damage at all. They're both awesome for solo and for groups.
    Wizards don't have permanent pets. But 50% of time they have images. They can either create 5 low health copies or 2 high health copies. Comparing to the WD you're 50% more vulnerable, but if your pets are dying, it's less of a problem, a wizard will be popping pets every 15secs. And they can hide behind Diamond Skin 40% of time.
    If it works 100% they have a better chance of soloing hard content, the barb can tank and self-heal, the monk can avoid some damage and heal, but WD and Wiz won't be taking damage at all: they can sit back and pew-pew.
    -Imagine that it doesn't work. If mobs ignore pets and images WDs and Wizards are suddenly weak. They'll take damage like anyone else, but they're arguably weaker than monk/barb when it comes to take less damage and recover from damage taken. They'll be able to run with groups dishing out dps, but solo may be...a problem when a big part of your survivability doesn't work.
    -Imagine that they work just a bit. The mob hits a pet/image and they have a % chance (higher on higher difficult) of ignoring (permanently) the pet to go straight for their summoner and friends. In this case i'd say pets/images are not overpowered, you won't be able to solo content just based on them. But they're not useless either, they give a temporary distraction, it counts as a x seconds damage absortion. and they're actually useful for groups, you'll be able to mislead a little of damage to them. Actually they're pretty good for groups, specially the images, since they have a 15secs cd.
    Posted in: Theorycrafting and Analysis
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    posted a message on HC: World Firsts - Looking for More People
    Quote from Ibuki

    We're all just guessing at this point but I think world 1st will be someone who takes it slower and plays it extremely safe, slowly surpassing all the "Rush projects" that will most likely fail later on.

    Maybe they won't fail. It all depends on how the game will be and we don't know it before it's out.
    The rush projects may succeed or fail, but for someone who's chasing wf you gotta try rush as soon as the game comes out, and if it fails start safe mode.
    Posted in: Hardcore Discussion
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    posted a message on HC: World Firsts - Looking for More People
    Quote from ScP_Iodine


    IRL hardcore, you can only die once

    LOL
    Op, you forgot to say what region you play in.
    I think WF level 60 hc is doable if you have 3-4 groups, play non-stop and is really careful on hard. Now Inferno....i guess your team will die pretty soon if you attempt it right away.
    Posted in: Hardcore Discussion
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    posted a message on Stun effectiveness in end-game scenario
    What about "target misleading"? I wonder how things like WD pets and Wizard Images will work, if they have some kind of diminished effect on harder difficulties, if they work 100% or if they don't work at all. Because if they work...they are seriously overpowered. Every second a mob or a boss is hitting a pet/image is a second of "immunity" for your group.
    Just imagine if bosses are actually fooled by them. Two wizards, 4 (or 10!) images, suddenly your group doubled. In a group with 4 targets, you have a 25% chance of getting the boss attention. In a group with 8: 12,5%. In a group with 14 (runed mirror image): 7,1%.
    Add wd pets, monk mystic ally,etc etc. It's a lot of damage being completely avoided.
    Posted in: Theorycrafting and Analysis
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    posted a message on anyone else fighting with spouse/significant other over d3?
    Gosh Blister, women are actually pretty easy to understand. You should have invited her first, she may hate the game but she may have liked to share this midnight release with you. Even if she's not into gaming (or this game specifically) it's wiser to make she feel like she's kind of sharing with you something that is cool for you. If she feels like that she won't see the game as a potential enemy and things will be easier for you.

    In my case my wife is pretty cool about games and she also likes to play. We play some games together, but this one we decided to have a single account and alternate. She'll help getting gold and mats while she plays her own char. We don't have much time to play together nowdays so we decided to go that way for d3. During the first days she'll also help me out bringing food and taking care of son most of the time. She's pretty cool and supportive overall. But again you gotta be wise and smart about women to make them allies, not enemies.
    Posted in: Diablo III General Discussion
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    posted a message on Stun effectiveness in end-game scenario
    The build could be better. Now for endgame stun, i'd expect some regular mobs (not every) and even some elites to take stun. These will be crushed in groups and even in solo for some classes, without the least chance of presenting challenge. But if the game is actually hard by them...expect most challenges to be stun immune, cc immune, snare immune.
    Posted in: Theorycrafting and Analysis
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    posted a message on skipping cutscenes
    Gonna race to hell/inferno but not gonna skip cinematics on my first run. D3 is supposed to be fun, making the race a fun-spoil factor doesn't seem wise to me.
    Posted in: Diablo III General Discussion
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    posted a message on Bragging Rights
    Quote from Semizzle


    wow hc as well, impressive! i couldnt repeat the grind to 13 that many times :P

    It's not really a grind when you're having fun :P and hell d3 IS fun
    Posted in: Diablo III General Discussion
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    posted a message on Bragging Rights
    Betamaxed 2 times here. Finishing beta with 5x lvl13 hardcore and 5x lvl13 soft. Gonna miss beta.
    Posted in: Diablo III General Discussion
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    posted a message on Two-Handed Weapons
    Quote from dtobbot

    faster weapon = faster resource gain

    I will for sure go dual wield as a monk and barbarian

    faster weapon = faster resource drain...for wizards
    Posted in: Theorycrafting and Analysis
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