• 0

    posted a message on [US SC/HC] vVv Gaming is seeking passionate Diablo 3 players!
    It's a typical night. You've been at work or school all day, thinking about how you are going to come home and find that next piece of legendary loot that will make your character invincible. But when you log in, everyone on your friend list is busy doing something else. Without being able to solo max torment levels, you start grinding the same content you've grinded hundreds of times before. But wait! Before you fall asleep on your keyboard, there's a place out there where you can come and find like-minded people looking to explore Sanctuary to it's fullest! That place is called vVv Gaming.

    Welcome! With the implementation of a Clan system for Diablo III, vVv Gaming is bringing its community to Diablo III. We are primarily a North America-based gaming organization that focuses on creating the best community possible for serious and competitive gamers. Our community encompasses many different games, including League of Legends, Titanfall, Guild Wars 2, and now Diablo 3!

    Our goal for Diablo 3 is to build up a fun and engaging community to explore the various facets of the game. This includes softcore, hardcore, loot grinding runs, Whimsyshire runs, etc. If you are interested in any of the above, or just looking for a fun place to hang out with cool new people while you take that next step towards finding that next Legendary item, come check us out!
    For those of you who are interested in a slightly more competitive side of Diablo III, we will also be getting ready to compete for the top spots of any Season Rankings Blizzard may release. We will also play at high torment levels for Hardcore for those of you interested in participating.

    Our Mission Statement
    "In everything we do, we believe that all gamers with an obsession for competition need an engaging outlet to share and express their passions. Competitive gamers thrive in a diverse environment that is social, empowering, supportive and informative, and all gamers, regardless of skill, have a place in competitive gaming. Competitive gaming should entertain, be educational and make you feel a sense of domination, whether you’re the top player or simply a fan. The way we do this is called vVv Gaming, and we just happen to be the best competitive gaming community in the world. Wanna join?" -vVv LordJerith
    What are we looking for?

    While providing a healthy community to meet and play with people, we also look for passionate people who want to develop skills for real life and working in the gaming industry. We like to focus on identifying passionate people and help develop those passions into real-life skills. Whether you are just looking to help the community run smoothly, create content that serves the interest of the Diablo 3 community, or anything else you are looking to pursue, vVv Gaming is a place that will be supportive and helpful in achieving those goals. With multiple former staff members working at companies such as Riot Games, Ubisoft, and Naughty Dog, we have a proven track record of developing people to be successful participants of the gaming community and industry.

    What Membership Means
    Being a member of vVv is more then logging on and chatting with like minded people. Our members add value to our community through many different ways. Value for the community can be anything from being an active personality on the forums and mumble, to attending community events, or just taking the initiative and doing something of your own for the community. This is what sets our community away from the rest and allows us to keep improving and building the best gaming community in the world.
    Diversity - Diversity of one of vVv Gaming's core values and is part of the foundation of our success. With no tolerance for bigotry, we accept only the best applicants into our organization, regardless of background. Our passion for gaming is what brings up together, and celebrating our differences helps us focus on what really matters: making gaming as awesome as possible. We do not tolerate toxicity and racism in our community members.

    Passion - Beyond motivation is the desire and the drive to actually accomplish the things we say we want to do. Rather then begrudgingly grinding through activities we may not care about, passion means doing what we love without excuses or complaints. Passion is the single most productive force that an individual can possess and results in the most successful outcomes for any activity. Our goal for every vVv member is to take that passion for gaming and apply it to our pursuit of excellence in gaming.

    A Community of Competitive Gamers - Everything at vVv Gaming starts when we ask ourselves, "What would I want?" It is our belief that all competitive gamers share a common bond that allows us to intrinsically know what would make for a great experience. All of our staff and members are also competitive gamers who share that bond and use it to create the best experience possible for our community.

    Activity and Value - Adding value is the basis for creating the best community in esports. Every member and applicant passionately adds meaningful value to make our community, the esports community, and the larger gaming scene all better places.

    Fill out an application today!

    Posted in: Clans [NA] [PC]
  • 0

    posted a message on Making Hardcore... Harder?
    Good point. I think I can easily remove the rune restrictions, because it's probably more fun/interesting to have all skills available.

    If I split it up like this I think it looks simpler:

    1. Game Mode: Hardcore
    2. Gear: Only equip the first drop of each "zone" and quest/boss rewards on first boss kill (no boss grinding), sell anything else.
    3. Crafting: Only if you are significantly behind on your current gear, and only the first piece you craft (no bonus farming). Sockets may be added.
    4. Inferno: If you somehow survive to Inferno then you may *choose* to craft any gear you want so you have a fair shot of making it through, but other restrictions still apply.
    5. Naming: Optionally, pick a theme for naming your characters as you will probably be dying a lot.

    I don't think it's possible to make it more simple than this and still have it be interesting to watch. The danger factor does make it somewhat interesting, but I think having boss drops provides some excitement to (okay, this boss will drop cool stuff he can use, is he gonna get anything good???). Just thinking from a viewer's perspective.

    I also think that since they added crafting to the game, it should be used. It adds another dice roll (okay, he's been stuck in a rag tunic for a while, now he can craft something better, will it have a decent bonus???) which is exciting for viewers. It also helps keep the game mode viable. If you just always die at a certain point because you will almost never have the luck to get a decent set of gear by a certain boss/event then the game mode becomes broken, and it removes the suspense (oh, well he's coming up on this part of the game so this is where you always die). For the sake of viewership I think it's necessary to make certain rules that allow getting all the way through the game on every difficulty, even if it's extremely unlikely/challenging to do so.
    Posted in: Hardcore Discussion
  • 0

    posted a message on Making Hardcore... Harder?
    So with the release of D3 I really wanted to come up with a game mode that not only makes the game more challenging, but also more fun for people to watch for people doing Let's Plays and the like. I was inspired by something I came across called a "Nuzlocke Run" for Pokemon games. What is a Nuzlocke Run?

    What is the Nuzlocke Challenge and what the hell is a ‘nuzlocke?’

    If you’ve come to this site and don’t know, chances are you’re asking yourself this question right now.

    The good news is that it’s relatively simple—there are only two rules! But before we get into that, let’s get into how it all started.

    It was finals week of winter quarter 2010 for a bored not-yet webcomic artist at UC Santa Cruz. Having taken nothing but bullshit classes that quarter, he decided to entertain himself while everyone else was studying by starting a new file in his old copy of Pokemon Ruby.

    But he had grown tired of his old Pokemon games; they had become repetitive and unchallenging after many play throughs. Deciding to make the experience more interesting, he set two rules for himself:

    1. He could only capture the first Pokemon he encountered in each new area.
    2. If a Pokemon fainted he would consider it dead and release it.

    The results were unexpected; rather than simply increasing the difficulty, these rules caused him to care for his monster companions more than ever before. He found new appreciation for Pokemon he would have previously never bothered to capture, and worried deeply for his team, knowing any knockout would mean goodbye.

    Wanting to share his experience with others, he drew up a few crude comics of his adventure and posted them on the 4chan /v/ideogame board, where he had enjoyed many vidya-related comics in the past. The doodles were met with surprising approval, especially towards the Seedot/Nuzleaf that bore the image of LOST’s John Locke.

    These /v/irgins dubbed it the “Nuzlocke Challenge” and the sensation was born.

    Since then countless “Nuzlocke runs” have been attempted, completed and failed by denizens of the Internet, many of them recorded in comics or stories. This is the true magic of the Nuzlocke Challenge: everyone has a story of triumph and loss to tell.

    In case you haven’t figured it out yet, I am that bored student that so many refer to as Nuzlocke. Here you can follow comics of my own nuzlocke journey (Pokemon: Hard-Mode) or countless others created by fans, many of which are better than the original.

    So go forth and experience the Nuzlocke Challenge, either by reading these comics or taking on the challenge yourself. But be warned, challenger, there is no victory without loss.

    Source: http://www.nuzlocke.com/challenge.php

    So here are my ideas for what a Nuzlocke Run could look like in Diablo 3:

    - All characters must be played in Hardcore Mode, but you may choose any class you want.

    - When entering a new area or dungeon, you can only use the first piece of equipment you find in the area/dungeon. Exceptions:
    - If the item that drops first is a class-specific item that you cannot use, you may use the first equippable drop instead.
    - Loot dropped from bosses or epic chests, and quest rewards can be used.
    - However you may only use the equipment dropped on the first boss /quest run for each difficulty (grinding bosses for equipment is not allowed).
    - Any other items you find may be sold for gold, but not equipped.
    - Crafted items are allowed, but only if you are two areas behind in a given slot (for example, if chain mail is dropping in your current area, and you still have cloth in one of your item slots, you may craft up to chain gear).
    - Sockets may be added to items, but you may only have one of each color gem equipped at any given time (so one piece of ruby equipment, one emerald, etc.).

    - Only one rune of each type may be equpped on skills at once (so you can put an alabaster rune on a skill, but you cannot then use it on a second skill unless you take it off of the first skill).

    - If a player somehow survives to Inferno, all restrictions on crafted items and runes are removed, however, grinding bosses for gear is still illegal.

    - Since you will be dying a lot if you play this way, it is encouraged that you come up with a clever naming scheme for your characters (i.e. characters on your favorite TV show, famous world dictators, etc.) and give each new character a new name.

    I'm looking for feedback. Does anyone see any problems here that will make it completely non-viable? Anything that could be added to make it more interesting? I'm open to feedback :)
    Posted in: Hardcore Discussion
  • To post a comment, please or register a new account.