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    posted a message on Nioz's Insane Lightning Build! (Build Changing Pieces Required)
    Quote from snakzz
    Quote from oxnan

    Im running a variant of this build and it's pretty amazing, but also have 3set bonus of IK set giving an extra 2fury/sec and I have 0 fury problems, i can spam WW all day with it. Currently able to easily do T4 with it, T5 is doable with a well geared monk friend.
    Link to armory?


    =>armory
    Only problem, is you will probably see my farming set, which is as much MF I still have around... In game sheet dps is 900k with 14mil toughness, 35%lightning dmg. along with a crazy 65k healing (solo buffed) and that also include the shard of hate, andariel visage and 4peice IK bonus with a 30% elite dmg SOJ

    edit: Also i should mention that since i got the 4set IK now i am able to do higher torment now, T4 is easily done while T5 is doable with the occasional bad packs depending on type of mob and their affixes, while T6 is slowly doable but innefecient unless in a group with a monk.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Nioz's Insane Lightning Build! (Build Changing Pieces Required)
    Im running a variant of this build and it's pretty amazing, but also have 3set bonus of IK set giving an extra 2fury/sec and I have 0 fury problems, i can spam WW all day with it. Currently able to easily do T4 with it, T5 is doable with a well geared monk friend.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Jay Wilson vs David Brevik
    D3 = fastest selling game in history
    D3 = biggest backlash in history
    conclusion = D3 sold because of the franchise and not the actual game
    Posted in: Diablo III General Discussion
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    posted a message on [Patch 1.03] Analysis: Highest Attack Speed for Each Class
    Quote from chaoslux

    Quote from soulzek

    Since you counted Frenzy for Barb, I think it's only fair that you consider Electrocute's increased attack rate for Wizards...

    I think the issue is that Frenzy is a visible buff while Electrocture is an hidden bonus just like Fist of Thunder...which makes things a little harder to come by.

    electrocute attacks 2x faster but for 50% of dmg in tooltip per shot
    Posted in: Theorycrafting and Analysis
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    posted a message on One way to fix legendaries.
    Quote from Zakaz

    Quote from Zero(pS)


    Ironically, even as they're complaining that item drop rates suck, and can never get anything good, they're simultaneously complaining that the game is too easy, from precisely the opposite of their first point: gear is far too easy to acquire.


    The game could have easily been hard even with having good items, except it is not how they decided to make their game. So yes ppl bitching the game is too easy AND they want more loot to drop may seem like its ironic, but If the game was done better, they could have made it so loot can be found and have the game be hard as well.
    Posted in: Diablo III General Discussion
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    posted a message on One way to fix legendaries.
    Quote from Zero(pS)

    I don't get it, you quoted me because you like the random stats or you don't?

    Also, the "unique affix" idea I was talking about was how in D2 some items could cast spells. I'd personally love to see the Butcher's sickle randomly (every 5 seconds) cast Ancient Spear on a nearby enemy :P or seeing Tyrael's Might deal 600% holy damage in a 35 yard radius when you're brought down below 10% health (only once every 60 seconds for instance).

    Would anyone not think legendaries would be awesome if they had these "abilities"? Even with sub-par stats..

    Its how they should have been.... for some reason blizzard thinks to make something unique is to put some stat normally found on a different peice and give it a dedicated name. did you know blizzard makes billions of dollars? lol
    Posted in: Diablo III General Discussion
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    posted a message on One way to fix legendaries.
    Before D3 came out and when peaple were speculating release dates for it, I was hoping it would come out before GW2 because I wanted to play D3 first since it's the type of game you play till you are tired of it and then after taking a few months break you play again when you feel like it (thats how D2 was for me anyway). Anyway now GW2 has a release date and its 2 months from now, normally with my previous plan I woulda been happy, this would give me time to play D3 to the point where I'd get bored of it after playing 3 months of it. However I've been bored of D3 since 1 week after release as i've killed inferno diablo.

    The reason why I really hate their current game version is simple, NOTHING makes sense. There is sooooo many little things that are wrong that if you combine it all it's a HORRIBLE game. Slow monster swing hitting even with +25%+ movement speed and running instantly away still hitting you??? Champs doing no damage (if geared right) but have an affix that will destroy you in 1 sec (lazers)... The HORRIBLE scaling of DPS based on weapon and primary stat making the difference between a good weapon and a bad weapon WAY TOO HIGH... Sub level 60 gear droping in inferno in a game where loot needs to follow your level (D2 was different, low level didnt mean a bad item)... Grouping actually hurting farming effectiveness.... High imbalance of skill to skill on a same class as well as imbalanced rune effects which funnel you into a cookie cutter spec.... There is so many things wrong with the game that fixing it is out of the question.

    Why do I keep playing D3? cause I was riding the wave of fast levelers and completed the game fast enough to where I made insane profit when it was easy to do. Since then, my main profit has just been from buying and reselling which is the real end game of D3. I've spent countless hours farming act3 and got nothing out of it, so best way is to play the RMAH which of course is boring.

    Anyway... biggest blizzard fail of all time.... well maybe not more than TOC....
    Posted in: Diablo III General Discussion
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    posted a message on Crit heals from LoH
    it is affected by the 80% nerf, OP might be looking at numbers modified by some other healing like liferegen or lifeafterkill
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Is it me or is act 3 loot nerfed?
    It's almost like MF isnt working at all.... ive farmed at least 15hrs since patch in act2 and i clear it extremely fast, i got maybe 3-4 low sell items (sub 100k) and absolutely nothing else. This is also with 142% base MF on my gear (no gear swapping). Also the repair bills wouldnt be as bad if minimum level of drops in a place that is level 60 specifically was 60+ only so vendoring the crap stuff would actually amount to some gold or crafting mats.
    Posted in: Diablo III General Discussion
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    posted a message on extra loot from valor x 5
    farmed ~8-10hrs of act2 inferno, ~80-90% of the items are non-60, and not a single drop was worth trying to sell. 112% MF without NV. started from 3rd quest of act2 all the way to killing belial everytime and doing all side dungeons i could find. If all this lv 50-59 stuff could at least be salvaged into inferno mats it would be a bit more tolerable but still bad. This patch was a nerf to overall loot in the game while buffing the fact that you could just get extremely lucky in act1-2 .... MAYBE....

    Also been getting more rubberbanding that i used to, mortar getting me while in MELEE range (WTF patch notes?) While i also noticed some mobs kiting me less, some are now kiting me more, some of them will NEVER stop moving until they throw some ranged attack and then back to moving again....

    as far as the drop rates of act2 being...

    Inferno - Act II
    iLvl 61: 18.6%
    iLvl 62: 12.4%
    iLvl 63: 4.1%

    which would mean a total of 35.1% of items being ilv 61+, i can say that is clearly not the case....
    Posted in: Diablo III General Discussion
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    posted a message on Nether Tenticle Major nerf
    DH was the top ranged dmg hands down because of NT... not even close there, after patch maybe not, but thats hard to tell.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Force Weapon vs Sparkflint Familiar
    Quote from fer

    Quote from oxnan

    magic weapon is applied to everything and more than 15% dmg buff (bug?) sparkflint is only 1 target without any piercing and can miss and is capped with some proc per seconds (not sure on the amount but if you had fast atk spd it wouldnt do anything on some cast)

    Did you read the whole post? i will recap for you:

    1) there is a paperdoll tooltip bug with force weapon that shows a 30% increase, but the actual damage output (which counts, essentially) is only increased by 15% (as stated by the skill description)
    2) sparkflint adds 12% (3% less than FW) but adds 20% single target damage (which can miss of course, but you can improve your aim) which is especially helpfull vs elites and bosses.

    I have not seen or heard about an attackspeed cap

    my wiz had an atk spd of ~3.6 per second and sparkflint would attack every 2 piercing orbs i would throw, sometimes 3... there is a cap on how fast it attacks.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Nether Tenticle Major nerf
    Quote from Moshrooms

    Quote from oxnan

    Quote from Moshrooms

    Quote from oxnan

    Quote from sp00n82

    Hm, Lightning Ball also hits the same target multiple times, it only lacks the 3% heal aspect.

    Does it travel faster so that it wasn't considered to be a problem, or was the 3% heal actually problematic for them?

    It does less dmg per hit, i remember talking to my friend about that and even tho it also says 155% weapon dmg, I think the tooltip normalize the fact that it hits more often.
    So where is the hotfix to venom hydra not stacking to like 100 times and doing more damage than any other spell in the game fully stacked? our op ability got nerfed your OP shit didnt.

    Hmm, pretty sure the poison pool left behind acts the same way as blizzard, they dont stack.
    it definitly stacks I play a mage and the damage on hydra starts off low then after a few sec starts melting the mob it stacks.

    guess ill get on my wiz later and test it
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nether Tenticle Major nerf
    Quote from Moshrooms

    Quote from oxnan

    Quote from sp00n82

    Hm, Lightning Ball also hits the same target multiple times, it only lacks the 3% heal aspect.

    Does it travel faster so that it wasn't considered to be a problem, or was the 3% heal actually problematic for them?

    It does less dmg per hit, i remember talking to my friend about that and even tho it also says 155% weapon dmg, I think the tooltip normalize the fact that it hits more often.
    So where is the hotfix to venom hydra not stacking to like 100 times and doing more damage than any other spell in the game fully stacked? our op ability got nerfed your OP shit didnt.

    Hmm, pretty sure the poison pool left behind acts the same way as blizzard, they dont stack.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nether Tenticle Major nerf
    Quote from Fitsu

    Quote from oxnan

    Quote from Fitsu

    Quote from oxnan

    Quote from Fitsu

    Quote from Fitsu

    My problem with this is, my friends wizards and WDs were doing just as much damage as I was with NT... so wheres there nerfs? Why do we have our dmg more than halved when it was on par with others :S
    Quote from Zera

    This is not true. like now they might be doing more damage but before it was sick how fast dh's could kill a boss compared to ur average wizard. And I am saying this cause I started out with wizard got bored on belial/act3 start and rerolled dh and when I got to belial I basicly killed him in under half the time my wizard took to get him down to 5%
    Quote from Tidez

    It technically wasnt on par... It takes me a full 15-30 seconds to empty a Hate bar, which meant about 20 NT casts. 20 NT shots, ticking 2-4x on a target is definiately more damage than a Wiz throwing out what? Three? Four casts? Then going back to their AP generator?

    Ok yes, DH can kill bosses faster but since when were bosses the main part of this game? As an example my friends wizard is using piercing arcane orb and is able to crit 250k with it, that's double what I crit! With a bit of AP regen on crit to he rarely hits AP issues before a pack dies, so he hits twice as hard as me with a just as spammable ability but my ability hit twice on most mobs making me crit 125k x2 while he got 250k x1.. Sounds pretty even to me?

    hmmm comparing a crit dmg with someone else? you do realize this game is gear dependant and numbers change ALOT between 2 characters (even same class). My DH friend was criting NT over 300k per shot....

    Then ure DH is clearly VASTLY better geared than me to be doing that, me and my wizard friends gear is worth around the same amount (15 - 20mil). I'm sure if me and him had 100mil+ worth of gear on itd more than double our damage to...

    Point is different gear.... your friend probably has more crit dmg % than you, so he non crits for less but crits for more for an even dps or so...

    Point I was trying to make was our gear AND stats are very similar, we both went IAS and then got an equal amount of crit chance + dmg... Theres slight differences but not huge, we both farm the same spot in act 3 and we've done races n stuff to see who clears faster... Sometimes it's him sometimes it's me and it's always very close, our DPS is practically the same.

    Post SS and compare, dunno what to say,
    Posted in: Demon Hunter: The Dreadlands
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