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    posted a message on L2P or L2 Gear?
    Your issue to absolutely L2P.

    I too had difficulties when transitioning to the build form your typical Zuni / SMK. The play style is unique which is awesome but definetly takes some getting use to. I found the trick for me was learning the proper beat between piranhas and horrify, between the two you should be able to lock down most monster for long enough to LS, then get (depending on pack size) 1-3 haunts out with enough time left to either SH and GTFO, or (once again depending on pack size) spirit walk into the mob to lay down your SH. Many times I would fuck up, horrify too early and everything would release before I could get a SH out, or I would lay a shitty SH only hit 2 enemies, leaving me with a big ass cool down on my SH meaning I would have to retreat and wait. Finally, running into mobs that can't be CC'ed by pihranas was tough because I depended on the CC to set up my rotation.

    That all being said, with enough rift practise my GR has been climbing I'm close to 30 now, and its all because I've gotten better at using the build, not because of the items. I do find it helpful to have a health pool of at least 450K, I was running with lower and would get squished really fast. I also rerolled some gear to have CD reduction, which helped when I fucked up a SH because the CD was shorter and I don't have to depend on grave injustice. ANyway your issue sounds very familiar to mine so I hope that some of this helps. But Antyr is right, your gear is pretty awesome you should be able to handle much more then you are describing.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2000% legendary drop rate
    You'll be back, they always come back.
    Posted in: Diablo III General Discussion
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    posted a message on Kridershot, the new BiS?
    I don't play PTR, but I would assume when using the Krider the style of gameplay will now have to change from periodically dropping a sentry and running to max distance and just vaulting around, to dumping all your sentry charges asap then using some kind of movement stagger of EA, reposition, EA, repostion to stay mobile to dodge projectiles until you have your hatred back then dump it all into either your CA or MS depending on the density of the monsters onscreen?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on PTR 2.1.2 - You think DH have been nerfed? Well think again kid...
    Quote from Bagstone»
    for example, Buleh already cleared GR60 on his barb.)
    Jesus, really? a lv 60 GR clear, was he doing rend/ww?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on A 4th New Goblin Type?
    Well if he's malevolent maybe upon death his bag of tricks was booby trapped so it fills your inventory with duplicate copies of the same legendary then reports you for exploiting, that would be funny.
    Posted in: Diablo III General Discussion
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    posted a message on Kridershot, the new BiS?
    Given the changes to the mara set do you pro DH's think Kridershot will become BiS for the fire/cold sentry build?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 4.15 breakpoint???????
    Quote from RiffSphere»

    At some attackspeed points (the breakpoints) your turrets will shoot faster than just under it. Any attackspeed in between 2 breakpoints is fake dps (formula gives you 4.14, you still do same amount of attacks as 2.84, but your dps shows almost 50% fake damage because attackspeed is calculated in it).


    For the lightning build, you need a helltrapper, with 1.6 base attackspeed. Because of this high base speed, you are often so far past 2.84, that people do go for 4.15.


    How to calculate: (base speed of weapon)*(1+attackspeed on weapon/100)*(1+attackspeed on all of your items and paragon/100)*(1+affix on taskers).


    For example: helltrapper with 7% attackspeed, taskers with 7% attackspeed and a roll of 50, 2 rings with 7% attackspeed, fleeting strap with 7% attackspeed, quiver with 20% attackspeed, steady strikers with 7% attackspeed, 10% attackspeed from paragon.
    Gloves+rings+belt+quiver+bracers+paragon=65% attackspeed on items and paragon.
    Total speed: 1.6*1.07*1.65*1.50=4.2372, well above the 4.15386 you need.
    However, with 47% on your tasters you only get 4.152456, just under it.



    Please note that I say base speed of weapon*(1+attackspeed on weapon/100). 1.6*1.06=1,696, rounded to 1.70. It can make it so you don't hit your breakpoint if you use weapon attackspeed (1.70 shown).




    If the above math gives you a headache then heres a link to s spreadsheet someone made that will calculate your APS with whatever % T&T's you have.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Danettas Revenge drop, worth using?
    Quote from kaeila»

    in which case I would either start rolling arcane barbs until you craft one near perfect
    sorry for going a bit off topic but why not craft a perfect unbound bolt? assuming you can reach 2.84 a perfect unbound bolt would be better than a 2.16 2h xbow? or?
    Yes I think priority should be on hitting that 2.8 breakpoint. So if you need the slightly higher attack speed of the bow to hit 2.8 or you're going with an etreyu, then in comparison a bow is favourable, but given a similar sentry APS the Xbow will give you higher dmg output then a bow.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 4.15 breakpoint???????
    The 4.15 breakpoint is only achievable using 1 handers because of the attack speed. You are essentially trying to make up your dps by having your senates attack as often as possible rather then making them hit as hard as possible. Its better to have the attacks hit harder less often than hitting faster but weaker IMO, which is why most people go with X bows or bows.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Danettas Revenge drop, worth using?
    Thats a tough one, the easiest way to increase it would be to reroll the dex since its the only shitty roll there, The hardest roll would be the dmg since perfect is 1304 and you already have a decent dmg roll, but you would have to reroll it a LOT unless you're lucky to get a near or over 1300 roll. And the 1% ias could be handy in reaching new APS breakpoint, nothing is more painful then missing a breakpoint by .01 APS. So 60 weapon dmg vs 120 dex vs 1% IAS. I would narrow it down to either the dex or Ias, since I personally wouldn't bother dumping to much currency into the weapon since 1 handers are very viable with your typical M6 sentry builds. If you post your profile so ppl can see what you're working with gear and spec wise it would be easier to assist you.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Danettas Revenge drop, worth using?
    If you play a lot and its defiantly better then the current weapon you're using, which is also a 1 hander, then I say go for it and add the socket because gifts aren't that rare if you play enough. If you're M6 with T&T's and not breaking crazy high APS then I think its very well documented that bows and cross bows are a much better way to go, in which case I would either start rolling arcane barbs until you craft one near perfect or save the gift for an etreyu if your fire cold or start grinding hell trappers if you are going meticulous. If you're M6 without T&T's then stop worrying about a weapon at all and focus on getting the gloves. If your M6 without RORG, then you need to focus on grinding a RORG to open your glove slot to get T&T's. basically its my opinion that M6 with T&T's are priority before getting the weapon that compliments whatever build you are going with.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Advice and Gear Check Please
    bump casue im in the exact same boat
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cut my Demon Hunter off to short.
    Chances are if you are use to the Crusader play style, plus the 30% dmg reduction they receive just because their melee then you are probably suffering from charge-in-derp-win-itous. DH, like any ranged class are squishy, so if you don't have the dmg to compensate for the short window of dps you can output between when you first tag a mob and when that mob gets in your face then the only option you are left with is either kite or die. If you are only 58 drop the difficulty level to a manageable state where the game is still challenging but progress-able. If you are playing on normal and are still here complaining then just uninstall, grab your parents credit card and jump back on candy crush. Other wise enjoy the difficulty because once the novelty of mara 6 set wears off you'll be yearning for the days when something other then 40+ GR's posed a reasonable challenge.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nerf the dh
    Quote from Gorok
    Look at you trying to tell designers how to design. While Marauder may be too overpowered, the core aspect of that build evolves around a key component of the Demon Hunter class. And they always said they will not make everything equally perfect or imperfect, especially when it comes to fire damage vs. the rest. Some things still have to be better than some. However, unless they change the Marauder set, you won't see any nerfed damage on sentries, because that means that if you don't have the set, that skill is useless.
    Your logic has no power here!!!!!
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunter M6 Offense Paragon Point Allocation
    Whatever attack speed allows you to hit new sentry breakpoints, then CD>CC>CDR
    Posted in: Demon Hunter: The Dreadlands
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