Quote fromTighter code, move more stuff online as opposed to locally on the computer, a better Warden, maybe have actual moderators snooping around?
Where do app for that job! =)
Quote from "Seth" »Tighter code, move more stuff online as opposed to locally on the computer, a better Warden, maybe have actual moderators snooping around?
Quote from "Eponymous" »A big issue is map hacks. In D2, you couldn't run a farm bot without some sort of map hack. If you can't map hack, the CD is unnecessary and farm bots can't operate.
Quote from "Hans" »I hope that bots and duping does not work on Bnet2. Both of those made it posible to have uber items in large numbers.
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<3 ty
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Where do app for that job! =)
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Indeed... but how would they stop maphacks? easily one of the most popular "hacks"?
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This leans even more toward "World of Diablo" but maybe a CD on how often u can enter/kill instances/dungeons/bosses. That would be a sure way to stop the farm bots.
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BOE (binds on Equiped) means the item is tradable till u put it on.. This means if someone finds a way to dupe in D3 and has not equiped one of the items he may be able to dupe the rare BOE items ne way. If the items was BOP (bind on Pickup - i would be ok with) only then woud it put dupes out of the picture, but in doing so the economy would be horrible.
Back to the numbers.. 5 million players. If there was 5 million players playing every day... Farming a single boss for a rare and valuable .1% drop that took 1 hour to farm... there could potentially be 1000 of them items found ever hour.. thats 24,000 a day. Not everyone finding the item will be using it... so there will be plenty of items to trade off for what u want and need. Everyone will get there items so dont fret.
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To the guy about the console disc complaint... consoles still have multi-disc games.
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http://isohunt.com/torrent_details/15237487/epsxe?tab=summary
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Idk maybe you have to give a % of your heath to revive your teammate, and he can only revive with that much heath. This way.. you couldn't just keep rezing someone over and over. It wouldn't use an item, just the cost of some health. Idk. I would say it could be a % of your total health not your current health. That way you couldn't just rez each other back and forth slowly losing less and less life. Although, this seems it would make the Barbarian the strongest rezer... seeing as i believe he should have the most health. Maybe they wont like this and make the mechanics work like Rezer loses x% of his own health but the fallen player will only be rezed with x% of his own heath. Then i thot about it.. and that would make a lvl 1 be able to rez a lvl 99 with no problems.. so maybe it could work it cost the rezer x% of the fallen allies' health. This would make it were you would have to be in some kind of range of there lvl/health to help them, but then barbs would still be able to rez sooner then other classes with there higher health if they didn't just put a simple lvl requirement somewhere. But, maybe the Monk will have some kind of ability to heal him self when there is a lack of pots or Health Orbs. This could make the Monk the best* rezer because he could rez more often than others. Idk im out of ideas.
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