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    posted a message on Fixing the gem bug created a new bug

    Well... the one set I wanted to keep using is now broken... Huh... Thank you for bringing this to light. At least I know to wait til after a hopeful hotfix on the situation before resuming play in any serious capacity.

    Posted in: Necromancer
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    posted a message on 2.1 sets in 2.2, a question.
    Quote from Oceanbuffalo»

    One set item that comes to mind is the Immortal King Boulder Breaker, I dont think the Call of the Ancients % will update with the patch. You will have to refind it if im not mistaken.

    This is correct.


    Set bonus changes are retro-active.

    Set item stat changes (IK and Nat's weapons, for example, getting new skill damage bonuses) are not retroactive, just as most Legendary changes are not.


    I am not 100%, but I think some Legendary balance changes, ones that only involved re-balancing the proc chance or other things that are not rolled or visible on the item (ie: Not a visible stat on the item), are retroactive, but no source to confirm/deny.

    Posted in: Diablo III General Discussion
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    posted a message on Blessed hammer, need advice.

    Look into getting a new Schaefer's Hammer drop in 2.2 for a Lightning Hammer build. The new legendary effect is awesome (and will still come with +Lightning Damage too). It will trigger a mini-conduit for 5 seconds every time you use a Lightning skill. That should up your T6 farm pace some.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on What is the next character you are going to use for Season 3

    Going right back to Crusader. Between the revamped Roland's Legacy, and the new Blood Brother sword, Bashsader has never looked better :)

    Posted in: Diablo III General Discussion
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    posted a message on Worth using Ramaldni's gift on these?
    No gifts here either. It's been nuts. Got friends in my clan with 2+ gift drops, I got none. Got multiple weapons sitting waiting for them (some of them are sitting almost perfect, just need the gift), and can't make any progress further there.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Punisher?
    Well, block caps at 75%, so assuming that is a typo. if it isn't, you got too much.
    http://us.battle.net/d3/en/profile/ZeroEdgeir-1107/hero/43579528 - My current Fire Shield Bash build, that uses Punish and said belt.
    I am still working on tweaking and enhancing it, still no Ramaladni's Gifts... (I got a 2nd better-rolled Maximus in storage that will be used for it, will easily top 3800 DPS once I get the 10% Damage roll onto it). Band of Untold Secrets is filler for now, and need a significantly better Hellfire Amulet. Oh, and still need to re-roll the one stat on my pants better, and get some much better Reaper's Wraps. But it is working. My CHD is terribly low (missing it on Amulet is big), but still throwing 45-52M Shield Bash crits.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on The Future... 2.1 and stuff
    One big thing I'd like to see, to open up more builds anyways (may not be optimal, but viable)
    Give us a couple more Cold skill runes (hell, they took one AWAY), so we can maybe even LOOK at the existing ones as options for, well, anything.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Can gloves roll these stats at once?
    Memik is correct. All yellows now, if they roll 6 stats, will be 4 Primary, 2 Secondary. If they only roll 4 or 5, it can short either side.
    Posted in: Diablo III General Discussion
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    posted a message on 61mil Crusader thorns build!!
    Proof07 - Block is capped at 75% before or after buffs. I got 61% without Punish up, and after it still stops at 75% (should hit 76%). It's the hard cap.

    Most thorns damage is Physical, the 2pc on Demon set is Fire. But Thorns is not a skill, so all the "Physical skills deal +X% more damage" items in the world won't change your thorns damage, cause it's not a skill you use, it's a gear stat. Same goes for Legendary/set procs that do damage, they won't scale with elemental damage gains.

    As to Topaz vs Emerald, I think Emerald still wins, cause even 4975 Thorns from the Topaz, likely won't make up the loss of 130% Critical Hit Damage from the Emerald. Not by a long-shot.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Whats better for drops, Rifts or Bounties? + Does difficulty matters?
    Quote from SuperBeav39
    Quote from ffilps
    Quote from SuperBeav39

    I avoid "trash" white mobs that don't drop loot and only kill elites and open all chests (unless, obviously, I have to kill X number of mobs or clear a dungeon.)
    these mobs don't exist in D3. everything can drop your next best-in-slot legendary with perfect rolls. even the vase or the white mob.
    I'm pretty sure that they do exist. I'm talking about things like scorpion packs in A3, tiny spiders in Caverns, simple skeletons all over Halls of Agony now, etc. They don't drop gold or items (at least none that I have seen, and I have killed quite a few).

    Some white mobs drop loot, yes. But there are certain types that don't. I avoid going out of my way to kill those.
    Drop loot, yes they do. Chance to drop loot is lowered, due to the nature of how frail and easily killed they are.
    Posted in: Diablo III General Discussion
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    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    Regarding the design of MoP: Players took on ALL content at once. Even I did. I was Exalted with every faction 1-2 days after all the hardcore-dinged-level-90-day-one guys (I dinged in 3 days just enjoying the leveling process). It was not intended to be done that way, to be upwards of 50 Daily quests a day. The problem is, if the option is there, people will do it. And if the option seems too much like work, people will still do it, and will then turn around and complain, despite having freely chosen to do it by their own actions, and claim it is "mandatory". Not a single thing in WoW is "mandatory", short of following the Terms of Service and End User License Agreement. Outside of that, you could pay for WoW and never even log in (not the best way to spend money, but hey).

    Back to Diablo 3, yes I agree there is some flaws. No matter what the very small elitist (and LUCKY, due to getting the gear drops to DO it) playerbase says about the nerfing, Inferno was overtuned at launch. I consider myself to be an above-average gamer at least, and that was literally brick-walled back then, unless you got that rarer-than-hell drop that let you break through that brick wall, which was amplified by the fact you virtually needed items that dropped from past said wall, while being unable to get past it. I got friends that quit, and still have not come back, because of that difficulty ramp-up. But, like many gamers, comparing what they wanted out of a game when they loved Diablo 2 to now with Diablo 3, a decade later, it's not the same (no matter how much people say they want Diablo 3 to just be Diablo 2 with better graphics). Immediate issue my friends claim why they don't like Diablo 3? World of Warcraft. Being part of an MMO for the last 5 years has changed their interest-level in games. Mindless farming item-hunts are not interesting to them anymore. And I get that. It took me almost a week to get that answer out of them, but I understand that. It's not that the game was designed bad, it's that other games have impacted them to a degree that their tastes have changed that much.

    Jay Wilson may have been the man driving the bus, but he wasn't the one making all the bus route plans. The fact that a portion of this game's community (which, I actually feel dirty about calling myself a part of) feels the need specifically to single out Wilson and attack him for any and every design decision, and blame him for the fact that Diablo 3 isn't the game you wanted, but the game the company designed (btw: They are the ones paid to develop games, you aren't. As a budding programmer myself, I can tell you: It is not as easy as you might think it is). The fact alone that they actually do take and use our feedback, and keep in mind that just cause we make a suggestion, doesn't mean it will be right for the game's overall design or may clash with other design goals they have, but let's face it: Most game developers don't give a rat's ass what the playerbase thinks, as long as they got their money. Think EA cares? SquareEnix (see: Final Fantasy XIII and XIV)? Activision (yes, I know they are linked to Blizzard, but they are separate, and really, what has changed with CoD since Modern Warfare)? They are in it to pull in the money, and hope their playerbase just keeps swallowing down the content they produce.

    Before Diablo 3 launched, I believe it was Bashiok who outright said that players need to lower their expectations, and not to over-hype a game they expected to be so much more. Yes, it's a beloved franchise, but really, no developer is going to live up to the expectations of 90% of their playerbase when they sell literally millions of copies of the game the first week. And when people got exactly that, they lash out at the developers? Really? Are we all that immature? And I'm not meaning about bugs/balance issues that made it through Beta to Live. I mean about "the story is crap!" and "the skill system doesn't feel like Diablo!" and things that hell, over half of you knew about from the Open Weekend Stress Test, and then still turned around and bought the game anyways.

    Seriously, some portions of the gaming community needs to grow up, or just GTFO. I miss the days when being a gamer was looked down upon. We had more respect for those that provided us with countless hours of entertainment. With gaming so mainstream now, if you don't game, you aren't "cool" (got no idea how many weird looks I get when people find out I don't play any CoD games). Get off your own freaking hype and realize that while yes, they want our feedback, it takes time to see changes and it may not be the best idea, no matter how good you think it is. You aren't all-knowing in what is best for the game, you merely know what you want to see from the game. Pretty sure if they made it so when you placed your banner down in-game it would spawn a Legendary item every time, someone would STILL complain, either because it was too easy OR because they couldn't get the one they want. There is no way to please everyone.
    Posted in: News & Announcements
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    posted a message on why no shields for wizards?
    Before 1.0.5, my Spec Blades/Meteor build was actually using a Hallowed Scepter and Shield (Shield I think even had a -2 to Meteor Cost on it, which was awesome). They can give you a good chunk of survivability, that is for sure, but you sacrifice alot of DPS for it.

    Solo, I couldn't kill the Butcher on MP1 with my tanky build, just lacked the DPS (this could be also because I've been working on a budget so small it isn't funny since I got going. Can't make gold to save my life). If you play with friends, and nobody else wants to tank, a Wizard can do the job, but the gear isn't cheap.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Companion - Ferret -
    I will attest that Thorns does not work on them, as they are not targetable or killable by anything we fight. Likely gonna bet that LoH doesn't either, given it doesn't work on ANY pet (for healing the owner anyways). Couldn't say on the bleed front.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on temporary outage for bnet?
    Additionally, there is issues plaguing those with authenticators and trying to log into WoW too at this time.

    It's not just Diablo 3, it's the Battle.net login servers for all 3 games.
    Posted in: Diablo III General Discussion
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    posted a message on Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring C
    Quote from egg3rs

    what a load of bliz PR horseshit, the section on pvp and the launch is just crap, "In terms of the actual game, our development team had total say on if and when Diablo III was ready for release, and we shipped it only after we felt it had met our vision for what a great game could be on day 1."

    Really? GREAT?

    i would barely rate it sub-par on day one, based on connectivity and server issues alone.

    So, you have say 2mil people play on your Open Beta weekend, figuring there will be a fair bit more for launch, maybe double that, based on pre-order info from retailers and digital orders + annual pass.

    Turns out your estimations were off by about 100%.

    HOW do you plan for that? Overcompensate to the point of ridiculousness, only to have to sit with unused hardware (refering to your connectivity and server issues).

    I think they did damn well, considering that their servers got so heavily flooded on launch, they had no idea it was gonna be that bad. And Mike Morhaime ADMITTED TO IT. They planned based on expectations from retailer info and digital sales. The fact it doubled that or something crazy was beyond their scope of knowledge. Would you like them to start working with Ms Cleo to determine what the playerbase and customer wants, to try and pre-emp all our demands and interests?
    Posted in: News & Announcements
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