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    posted a message on All Resistance buff
    Quote from HeyseusKristos

    Quote from Cybersuicide

    but then you would be too powerful and then again the game would be boring again. I for one enjoyed the days when act 2 inferno was horrible. It made me play with a sense of accomplishment, now I just destroy things. I was hoping they were gonna make things tougher, bump up the char level or give us a little 'instance' to do or something. I think the whole point of trying new affixes and new builds is the challenge of doing things at a handicap.

    I don't think being too powerful in a Diablo game should be a problem. That was the whole point of the series until D3 inferno. Diablo series made its bread and butter off of casuals. Taking casuals out of the D3 endgame could be catastrophic to the series. D3 is not a game that should be super hard. As my friends who play casual reach inferno, they quit the game. The same friends that farmed the hell out of D1 and D2. WoW-like time investment should not be required to enjoy the endgame of D3.

    Except, had the concept of Inferno never been brought to release, we would have had Hell as it was (maybe a bit harder), and people would have complained it was too easy.

    And given the state of Legendaries and such, if you could clear Hell, and that is all there was to do, would you really keep farming for gear that was most likely not so great (see: Sets/Legendaries)?

    As to buffing all resist... no. I play one of those fun melee wizards, running the Prismatic Rune on my Energy Armor. You would double the effectiveness of that rune with your idea. I'd be in Act 2 of Inferno with over 1300 to All Resists. How would I NOT wind up ripping through the game like it was nothing (short of DPS checks cause, ya know, enrage timers make sense in this type of game /eyeroll).
    Posted in: Diablo III General Discussion
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    posted a message on Message from Mike Morhaime to Diablo Players
    Quote from Frozenkex

    Cuz you know they are going to buff the legendaries, then make them drop far less often. Blizzard likes to give with one hand and take with the other.
    They will have to drop less often. If you want ilvl 63 legendary weap with 1000+ dps from every legendary, thats crazy talk with current droprates.

    Drop rates might be low, yes (and expectedly so), but since Legendaries have mostly fixed stats, they will generally have top-performing numbers, and their random property or two that they get, will just add some variety.
    Posted in: News & Announcements
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    posted a message on Message from Mike Morhaime to Diablo Players
    Quote from SinR

    Quote from Novalith

    Many players say that Diablo II had more "endgame" content, but most fail to see that much of it happened after Lord of Destruction.

    Nevertheless, I ask:

    What is the difference between Diablo II's release-day-endgame and Diablo III's?

    39 more levels?

    Inconsequential point. Experience levels barely restricted you to gear above level what.... 60-70?

    The 5 stat points (meh), and 1 skill point (different system now) was all you got. And really, not THAT big a deal. So 1 skill got slightly stronger each level... ooo... ahhh.... not impressed. Numerical value on "levels" is pointless.

    Hell, you could clear Hell difficulty of Diablo 2 at like level 60 or so. So, those last levels were just a grind... ESPECIALLY Level 99, who's total XP was equal to the total XP from 1-98. Not what I would call stellar end-game content, by any measure.
    Posted in: News & Announcements
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    posted a message on My Butthurt - Disheartened from lack of legendaries
    Quote from Ruppgu

    I agree, it's a shame that you typically don't find them going from 1-60.

    For example, my friends and I play every Wednesday night as a group of 4 and we just hit 60 last night (yay). None of us have found a single legendary item yet. So even at drops x4 going from 1-60, we had 0 legendary items drop. That's way too low of a drop chance.

    On my WD I find legendaries fairly regularly when I wear my full MF set (295 MF without stacks) and do warrior's rest. I believe having a high MF is the best way to actually find a legendary more than once a month. Set items on the other hand.... I found 3 within my first week in Inferno and 0 since... even with high MF... I don't get it.

    Set Items are Legendaries. They don't occupy a different drop chance on the table.

    This is why their text may be green, but the inventory background is the same colour as any other legendary: Brownish-bronze.
    Posted in: Diablo III General Discussion
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    posted a message on Message from Mike Morhaime to Diablo Players
    Quote from N0kI

    When a CEO takes this kind of measures SO EARLY it means that the Diablo III project team is in desperate
    and from my experience usually there also another step following...

    Let me help you kind sir :
    *1.0.4. Jay-When it is done -Wilson no longer works for Diablo III game - profit

    Or it could be that Mike has the gist of the story, and rather than have someone from the dev team like Jay or Wyatt write this up, he did, so they could keep working.

    And it isn't Jay Wilson's philosophy of "When it's done"... that is Blizzard's philosophy. It is part of why we never saw StarCraft: Ghost. Console market changed while being developed, and 2 of the 3 console companies (Microsoft and Sony) didn't want a game for the Xbox/PS2, but for their new 360/PS3, which would have required a total re-work of the game, that had already taken like 6 years and multiple developers. This is why they stick to PC games otherwise. Hardware doesn't change as much, and they can develop for a median performance goal.
    Posted in: News & Announcements
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    posted a message on My Butthurt - Disheartened from lack of legendaries
    Don't worry about Legendary/Set items.

    As today's update from Mike Morhaime just shed light on, the Legendary/Set buff is coming in patch 1.0.4 (not the originally slated patch 1.1), so it is closer. And the buffs won't be retroactive, so it only applies to new Legendary items drops/crafts (keep in mind: Identifying an item is merely a formality. Item stats are rolled with the drop of the item, not the identification).
    Posted in: Diablo III General Discussion
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    posted a message on Message from Mike Morhaime to Diablo Players
    Quote from Deathbyaccident

    Quote from Ducha

    Quote from Deathbyaccident

    More endgame or lots of people will leave really soon.
    Hah! endgame?! more like.......mendgame!
    Amirite

    True. There is no endgame atm. Its obsolete.

    You mean grinding for items... just like Diablo 2... Diablo... Titan's Quest... DarkSpore... once you reach level cap and story's end, isn't what the game is about?

    I'm sorry, when did Diablo 3 become an MMO with content updates and extensions, on a 3-4 month basis? Where is the subscription fee you pay for such developments? Not to mention, even if this WAS an MMO (which seems to be the implication by many with the whole "there is no endgame" or "endgame is dead"), you'd be still waiting at LEAST 2 more months for any new content.

    You are a better player now than you were when Diablo 2 first came out. Experience and Skill did make the game "easier" for you. Blizzard, or any game company, cannot design games around "the elite" players only, because that is not a profitable market (no matter how much you try to claim otherwise, it isn't).

    OT: Glad to hear about many things that are coming out for the game. I just hope at least Patch 1.0.4 comes soon, like end of July/beginning of August time-frame. I don't wanna find any more pre-buff Legendaries!
    Posted in: News & Announcements
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    posted a message on Game Limits
    Yeah, well, given that Blizzard wouldn't say "in the near future..." and yet already have it in place.

    You are likely encountering a different error. This error is strictly to stop the creation of many games over and over and over in a short time span, which causes server instability.
    Posted in: Diablo III General Discussion
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    posted a message on Does Attack Speed % translate directly to Overall DPS % ?
    On paper, it does.

    In practice... it depends.

    Are you able to stand there and rifle off shot after shot, to make the faster attack speed mean something?

    If you are a kiter, then it has SOME merit, letting you make those shots you make between running happen faster (shorter attack/cast animation), however, the full benefit is lost to you.

    Attack speed does increase your Damage Per Second. This, however, is not directly related to your Weapon Damage %. Attack Speed doesn't change the Damage Range of a weapon, only how often it swings.

    If you have 0% Attack Speed now, and your attacks do 1000 Damage, even with 6% Attack Speed, they will still do 1000 Damage, it will just be 6% faster between attacks.

    DPS =/= Weapon Damage

    Stats that directly impact weapon damage: Primary Attribute, +X Min/Max Damage (Rings, Amulets, Wizard and Witch Doctor offhands)
    Stats that indirectly impact weapon damage: Critical Hit Chance and Critical Hit Damage. These are not 100% constant (since 100% Critical Hit Chance isn't possible to the best of my knowledge), but more criticals does make for bigger hits.
    Stats that do not impact weapon damage: Attack Speed. This only makes you attack faster, not make weapons do more damage per attack.
    Posted in: Theorycrafting and Analysis
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    posted a message on Gold Selling on RMAH Live, Winning at The Crumbling Vault, Official Game Guide Updated With Magic Find, Dual-Wielding and More,
    I just got the Crumbling Vault in my current Act 2 inferno loot run.

    I tried the enter and immediately portal out.

    I left, cool. I go back, and re-enter the dungeon manually: Timer was still moving (was down to 2min 10sec when I re-entered), from the original 3min you get.

    So that part is horribly incorrect.
    Posted in: News & Announcements
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    posted a message on I found my first 1k DPS weapon! but...
    Quote from Aerisot

    I always thought a wizards best weapon was a slow 2hand high dmg weapon.

    Depends on the build. Some benefit from the MH+OH combo for faster attacks, others the big, slow hits of a 2H. Then you got the crazy melee tank wizards (like me) who use MH+Shield.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why is penalized to switch skills slots?
    Best solution I can think of:

    You lose 1 stack of NV for changing a rune of an existing skill you are using
    You lose 2 stacks of NV for changing a skill or passive to a completely different one.

    This way, you can tweak your build a little bit, and not get reset entirely.
    Posted in: Diablo III General Discussion
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    posted a message on Resplendent Chests now worthless?
    Quote from LDVinci

    Quote from Zakaz

    Quote from ruksak

    I've got an idea.....buff those resplendent drops and apply a "guard" to each one of them.


    Please forward this awesome idea to Blizzard Corp.

    50% chance to spawn 10 of those suicide bombers from Act 2 when you click on it. Buff them all you want then :hehe:

    Or a ring of wasps around the player and the chest and make them all shoot those poison baby things towards the center.

    Let them!

    /casts Wave of Force, watches all wasps die to their own projectiles.

    I take my chest, good sir!
    Posted in: Diablo III General Discussion
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    posted a message on Commodities on the RMAH
    So, high-end gems, and maybe Fiery Brimstones post-1.1 (when the crafted Legendaries and sets get buffed), will be sold for RM, but not bulk commodities.

    I can live with that.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone with 200+ hrs still enjoying this game
    Quote from proletaria

    Actually there has been no polling so that is just conjecture. I can't remember a blizzard title that didn't have forums 24/7 flooded with rage over something. If that is the case, those people are obviously entitled to their opinions, but they shouldn't be surprised when we (those still playing and enjoying the game) don't care.

    This right here sums it up.

    Those who typically visit forums (official or fansite) to complain, are amongst the minority. The majority of players are playing the game, and not caring.

    There are some of us that both goto the forums AND enjoy playing the game.

    But it is basic human reaction:
    If something is done well and you enjoy it, you might tell a couple people.
    If something is done poorly and you do not find it enjoyable, you will try to tell EVERYONE.

    Now, those two sides are very subjective, as it comes down to being based on personal taste and opinion.

    Just don't go judging Diablo 3 v1.0.3 against Diablo 2: LoD at Patch v1.12+. There is kind of YEARS of development that made Diablo 2 as great as it was. It wasn't so amazing at launch or before LoD.

    OT: I am at roughly 400 hours played, still on every day. Trying to get my Wizard's gear up enough to survive in Act 3 (Melee wizard, so don't just tell me to go kiting with Blizzard/Hydra, I hated the gameplay of it, and I despise being a glass cannon).
    Posted in: Diablo III General Discussion
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