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    posted a message on Diablo3 Effective Health Pool Calculator
    Just released new version with block \o/!
    Big thank you to Entropy42 for helping me out!!

    Very pleased with having a working version with block (and VITeq last week) now!
    Next on the list will be some small fixes / changes and taking a good look at the UI again (with jjwas sugestions) to make the tool a bit easier again and to add some presets for monster damage based on difficulty!

    Apart from the bug thank you to Entropy for helping me with the block stuff, I'd also like to thank all the people who've been helpful in the past month (here, on github issues or mail)!
    It's a lot of fun developing this stuff when there are people not only using it but also providing a lot of feedback!
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    wow, nice going hehe,

    I've been looking at the VITeq as final results, but it gives weird results, gotta look into that better.
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    beta is up with block stuff working!
    http://d3ehp-beta.rubensayshi.com/

    keep in mind that you need to set the incoming damage to something relevant!
    and block value is the avarage block value for now: (min + max) / 2
    i think i'll add 2 fields later

    I think 70k incoming damage is good for inferno act2+ stuff,
    if you have around 9k armor, 600 resist and barb/monk then
    that would be 4287 damage taken on a hit, which is about what I take from the nagas in act3 and the mobs in act2 I think, and means that a sacred shield blocks the full amount which is correct too from my experience.

    I'll have my hands on a brady guide tonight, which is a good start, maybe I'll try testing some ingame by running around naked :P


    need to get back to work now xD
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Okay, I had been holding back this change since I know I got a contributor who changed a lot of the code structure to clean it up and optimized some stuff, but he's still not done and I don't want to hold back development anymore so I'll take an hour extra to merge all his work and my work when he's done ;)

    So what's new?
    VITeq /dance
    Based on your stats I calculate how much EHP you get from +1 VIT, then I can tell you how much VITeq you get from certain skills / stats ^_^
    You can change the setting at the top right of the screen to display stuff in EHP or VITeq!

    Lemme know what you think :D ?


    Donations
    Thanks for the donations so far, I don't care that much for the money (I could be doing freelance work for 80euro / hour if I really needed extra money badly :P) but the gesture that you're willing to donate a bit for my work really makes me feel good about my work!
    It has motivated me to increase my focus on developing the tool some more again (since I lost most motivation to play my barb my focus on the tool had dropped too).

    So up next will be block, Entropy42 (from this forums) has provided me with some formula's for block and using that I'll start working on it right away, hopefully finish up a beta version 2night during some Civilization 5 :-)
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from jjwa

    Quote from SaikoDrakie

    updated the beta with a settings button (top right) to switch between EHP and VITeq, looks better right :D ?
    Leaving the total EHP of your in EHP (even when the setting is in VITeq) seems pretty logical to me, but for item compare I would like to see that switch to VITeq as well :).

    true, didn't think about that, hehe, will fix that and storing the settings and then release it to the normal version :)

    edit: done item compare

    I need to (manually) check the VITeq stuff, need to make sure it correctly represents a VIT equivelant :P
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    updated the beta with a settings button (top right) to switch between EHP and VITeq, looks better right :D ?


    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Okay, I added VITeq! \o/
    Now the hardest part is somehow adding it to the interface and also being able to explain people what it is xD

    However, since most ppl somehow understand what EHP is without me explaining it maybe it's not that important :P

    you can see it working in the beta env: http://d3ehp-beta.rubensayshi.com/

    I added VITeq on all the places where 'alternatives' were being shown, it's kinda crowded and no space to explain it ...
    Also added 3rd tab with stat weights, plenty of space there though :P
    Gonna take a look at it again 2night or 2morrow to think it through a bit more ;)
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    thanks for the donations :-)

    I can't see how many people are using an adblocker (without spending time to build something to find out) but I guess among gamers (more advanced computer users) it ain't uncommon to have an adblocker :D

    ---

    I've been pondering with ideas how to do block properly but it's a fuckin pain and already waisted all the few hours I've had available for the tool this week on it so far/
    My spearhead so far in developing this has been doing small updates on daily (or some days hourly) basis, depending on what was requested and except for itemcompare and the UI improvements it was easy to do everything in small steps.
    So gonna bench it for a moment until I can get in a long straight couple of hours so that I can do it in 1 go ... and see if I can pick up some of the smaller things until I find enough time for block.

    So I think I'll try to get VIT - equivelant in first, however I've seen some1 in a spreadsheet use allresist as the equivelant stat, what do you guys think? VIT is easiest to measure I think since allresist is a bit messy with it actually being 5 different resists in reality :D ?
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from BaneAu

    Still reckon you should look into a 'buy me lewt' button or something so people can donate for all your hard work *hint hint*

    Might work better than ads :D

    I added the donate button, if it beats the ads then the ads are out instantly :P

    Btw, I found this one rather interesting, I've never really seen a website where you could disable ads from displaying;
    4k visitors got the 'disable ads' button and only 21 ppl pressed it (0.5%) ^_^


    Incase you're interested, the tool has been online for a month now (24th may till 21st june);
    - Visits: 269,843
    - Unique Visitors: 178,925
    - Avg. Visit Duration: 00:29:53
    - % New Visits: 66.30%
    - daily uniques are normally around 10k
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Okay the google filtering ain't really working yet, but I blocked 2 ads which were goldsellers.

    And for returning visitors I added a button to disable ads ;-)
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Well the ad ain't that anoying imo in the sidebar, but I strongly dislike having goldselling ads on my site ...
    Was a bit of an experiment to see how much it would give per day, it does however net 8euro a day, something donations don't really beat I think xD

    I'm gonna see if I can
    1) add some goldselling ads to banlist
    2) change the ads to text only so they don't catch to much attention :-)

    If I'm not satisfied then I'll drop the ads, remember I'm using it myself too so anoying ads anoy me too :-)


    edit: google has some funky feature that will ensure that I have to 'ok' the ad before it is shown, gonna see how that works, to bad the google ad management thing is really slow (takes like 2 hours before changes are displayed on the site)
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from BaneAu

    Still loving this, and spreading the word as much as I can.

    I am in love with the fact that this tool allowed me to get to 4million EHP for less than 2mil gold!

    Anyway, I was wondering if in the Item compare tab there could be a button called 'equip new item' that will (after a confirmation popup) remove the stats of the old item and put on the new one? I don't know if this would be hard on your end, but having to re edit my sheet everytime I grab an upgrade is irritating to say the least! :)

    Thanks, and it's on the issues list atm, I also already made it but then removed it because there were a lot of complications with it, I'm planning to give it another go though :D
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from Urogekmei

    Love this tool, amazing work, really well done!

    I'm getting a bug with the compare tool, where it's not taking into account my selected ability (Seize the Initiative) where each 1 dex is equal to 1 armor for Monk.

    Strength does work, so I've just been also adding the amount of dex on an item to strength to test it, and of course I could just add it to armor instead, but it would be nice if when selected it automatically took into account Seize the Initiative.

    Actually after testing it a bit further I don't think I'm noticing any of the buffs affecting the compare items tool.

    This is actually a fairly large change/fix, as if you are stacking several buffs that increase armor % then every point of armor is worth more, especially compared to other stats which aren't being buffed. The same can be said for abilities that increase % resist or % life.

    Hope to see this added soon. Thank you so much for all the hard work, it's still awesome as it is!

    I fixed the seize the initiative thing, checked into the other bug and the problem is the following:

    - if you put in +100 armor for a new item
    - go back to stats
    - and enable some +armor buffs

    - go back to item compare
    - now the +EHP won't be updated
    - change the +100 armor to +101 armor, hit <tab> so that it updates
    - change it to +100 again, fixed

    Ofcourse this ain't very nice so I will be looking into fixing it properly :-)
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo3 Effective Health Pool Calculator
    One of my favorite streaming / recording Barbs Zravex has made a nice movie on EHP and featuring this calculator! \o/

    Nice practical approach to EHP: http://www.youtube.com/watch?v=9vBWweBQSBY
    His channel: http://www.youtube.com/user/ZraveX

    He has a bunch of cool other movies, I specially love the 1mil challenge <3
    Posted in: Theorycrafting and Analysis
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    posted a message on Refuses to make offline version; justifies "pay-to-win" model to fund server costs.
    Quote from StratoFoxglove

    And secondly, how do Starcraft 2 servers still manage to stay afloat without a pay-to-win model of it's own?


    Blizzard receives license fees whenever a Starcraft 2 tournament is held

    World of Warcraft generates money through subscriptions

    Diablo 3 will generate additional revenue for Blizzard through the RMAH

    Problem?

    Yes! I refuse! Companies shouldn't be allowed to make money!
    Posted in: Diablo III General Discussion
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