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    posted a message on What is the best Build for Inferno/Ghom?
    Quote from zachb3

    Well if you don't want to use the kiting technique then I would suggest getting somewhere close to 2k LoH, very high AR (1k range), and ton of DPS(40-50k). A little more HP wouldnt hurt you either. Ghom just has a thing for Monks. He like to make our lives difficult.

    I find him by far the easiest on my monk. Hardest on my DH (when you don't have the dps to kill him in under 20 seconds).
    Posted in: Monk: The Inner Sanctuary
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    posted a message on What is the best Build for Inferno/Ghom?
    Personally I find him easiest using the normal high DPS FoT build. I'd go with dual wielding for him.

    I know some prefer deadly reach against him though, to easier hit him while staying out of clouds (personally I feel it sacrifices too much dps).
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Lifesteal
    Quote from riptide

    Quote from Shinna1989

    Sure sw/cyclone triggers ll. With realy large trashpacks its no biggie to reach +500k peak ae dps but u wont have those +550k while fighting a pack - maybe when its horde and u need more then +40k sheetdps to have those high ae dps. I havent done the math for what ll heals for with +70k sheetdps. Maybe its getting close to like 700 loh but i doubt it. LOH is getting better in ae situations too. So i think u need kinda +80k sheet dps with 5% ll to bypass like 700 loh. And again with those insane dps u wont even need ll anymore.

    Dont get me wrong im using ll too and i kinda like it for being cheap and keep me alive while "reflect/electrified" or while fighting "horde". Getting frozen is a failure. Sometimes it happens when u got feared into it but +90%of the times its a fail and could be avoided by playing smarter. :P

    Sure you can avoid getting frozen, but my point is there are definitely situations were lifesteal is good. Also you do realize that 70k char sheet unbuffed is actually 121k buffed char sheet at least for me(I do factor in Overawe). I use deadly reach - foresight(in place of blinding flash, which would be even better numbers for elites over foresight) and combination strike(instead of resolve/trans) Remember this doesn't take into account cyclones or sweeping winds.

    EDIT: I forgot to account for Overawe being active because I originally just went off my spreadsheet which didn't have it as active.
    15% blazing wrath
    16% combination strike
    18% foresight
    24% MoC-overawe passive.
    =73 %

    so 70,000 x 1.73= 121,100 (which is the number I originally used) then we add the active overawe which I believe gets applied on top. Gives us 121,100x 1.24= 150,164



    If you have something like say 2aps and you're using FOT:TC(75% coeffiecent) so you're getting 75%x2+75%x2+75%= 375% That's is 3 hits with the first 2 double hitting and double procing loh.

    So we now have average 125% loh per attack.

    We will use the absolute max roll of LOH(959) on weapon , you can't compare sockets or anything else as that is not a direct comparison. So we now have 959 x 2 loh = 1918 loh.

    That's 1918 x 1.25 = 2397.5 average loh per swing. We have 2aps so it's now 2397.5 x 2 = 4795 healing per second per target

    Drop the LOH down to a much more realistic 800 value per weapon and it's 4k healing per second

    Life steal max is 3% with an 80% penalty. Which leaves us with .6% but we are also dual wielding. So we have 1.2% effective life steal.

    At 400k dmg a second we are are at 4800 healing per second.

    Sweeping winds is 15% weapon dmg per stack. Now I'm just going to go off paper doll dps of 70k which is as I stated earlier 121k. So we have 121,000 x .45 for a 3 stack.

    SW(x3) = 54450 dmg a second Overawe active 67574

    Cyclones each hit is 20% weapon dmg, also one hits 4 times and last 3 seconds.
    I am going to assume 3 cyclones up. That's 12 hits for a total of 240% weapon damage in 3 seconds. Which is 80% weapon dmg a second. Using the same 70k unbuffed damage which is 121k buffed. we have 121,000 x .8 which is 96,800 dmg.

    Cyclone(x3) = 96,800 dmg a second Overawe active 120131

    FoT: TC is 110%x 3 with the first two hits procing an additional 35% weapon dmg. So we have 400% weapon dmg total from the 3 hits. For an average weapon damage of 133.33% per hit. Which is 160930 avg dmg per second.

    FoT:TC = 160930 Overawe active 199718

    Total dmg done to a single mob in front of you. 312180 DPS | Overawe 387423. Which is 3746 HPS | Overawe Active 4649 HPS




    TL;DR
    DW'n 70k unbuffed 2APS
    MAX LOH : 4800 HPS per target in small frontal cone
    MAX LS : 3746 HPS per target in small frontal | Overawe active 4649
    HPS from mobs OOR or behind you: 1829 | Overawe active 2252
    800 LOH : 4000 HPS per target in small frontal cone



    EDITED to include 100% overawe uptime.


    Now let me ask you this. How many people have one 959 LOH weapon without the gems let alone two? How many times are you not in range to attack but your cyclones are? How often are there mobs to your side or behind you? You do realize there's a potential 1829 | 2252 healing per second for each mob not directly in front of you or just out of thunderclap reach, right?

    Also 70k unbuffed is very obtainable when some monks have 120k unbuffed.

    I still believe that 2x 3.00 % life steal weapons is better than trying to get 2 959 loh weapons. Let's not even talk about the quality of the weapons stats. As I said earlier only 2 weapons had 100+ dex 959 loh and an open socket vs 200 weapons that have 100+dex 3% life steal and an open socket on the NA GAH.


    Just to clarify this is based off the paper doll dps. Which means I'm not accounting for people who use a slow hard hitting 1 hander to active sweeping winds and a fast offhand.

    I'm pretty sure you've failed to take into account the +50% attack speed bonus we get from FoT. That is, you need to count 3 attacks per second instead of 2. Only glanced through the rest of your math, so can't say if that's correct or not. Feels like your SW numbers are high and FoT numbers are low to me.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Is there a monk gear and DPS comparison sheet around?
    Hopefully this stuff should be a lot easier and smoother when/if we get a working D3 armory.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Lifesteal
    Quote from BaconBacon

    Just fyi with only 2.7% lifesteal (44k damage), in packs that I aoe, lifesteal is returning ~3k a second (700ish on single target).

    A decent amount of LoH will give you back a lot more HP than that, assuming you're dual wielding 2 fast weapons. I get roughly 3k per second on my monk, against single target. Obviously more in aoe situations.

    For LL to be more effective for a dual wielder, you need to have ridiculously high dps. If you can kill a 5 mil HP elite in 10 seconds, then it's time to look towards LL.

    The one thing it does have for it is that it's a very "cheap" stat.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Is there a monk gear and DPS comparison sheet around?
    http://d3up.com has that feature. It can be a bit tedious and slow to use though.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on DW, offhand effect, FoT, Sweeping Wind, etc (some tests)
    Quote from EarlZ088

    I really hate the mechanics of Sweeping Winds that it depends on the current active weapon instead of just defaulting its damage with the main hand, I find this mechanic to random or broken.
    I can understand the feeling and kinda agree with you. But as long as you got 2 somewhat similar weapons it shouldn't matter. Hopefully people aren't running around with 900 dps weapon in MH and 500 dps in OH.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Good stats but still hopeless in Act3....help..
    Your stats are extremely offensive. With your low def stats, you'll have to accept that you'll die a lot when facing elites. With good game play (kiting, cooldown usage, etc), it should be doable though.

    My def stats are a lot higher than yours, and if I try to use MoC instead of MoE, I'll die a fair bit against nasty elites in act 3 and onwards.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on DW, offhand effect, FoT, Sweeping Wind, etc (some tests)
    Quote from Newti

    the difference in damage depending on your offhand is solely the speed of your offhand. Faster offhand = more dmg. slower offhand = less dmg because SW scales off your total attack speed.
    That doesn't add up. I tested with 2 different offhands:

    Weapon 1: 29.2 dps, 1.50 AS
    Weapon 2: 814.1 dps, 1.50 AS

    Weapon 2 caused SW to do roughly 20% more dmg than with Weapon 1.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Act 4 Monk help?
    Your low armor is definitely a problem. With Hard Target and Enchantress buff, I'm sitting at almost double of yours (without shield). Makes me think you're not using Seize The Initiative.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Help with Ghom
    Yeah, the clouds do more and more dmg the longer you stay in them. So when you get a cloud thrown on you, you can stick around a few seconds (more if you got Serenity up), then just back up and let him walk towards you out of the cloud. Soon as he's out, go at him again. Ghom's attack by themselves are harmless, only thing dangerous are the clouds.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Help with Ghom
    You and I have very similar stats, and I consider him very easy on my monk. You can't facetank him, the clouds do too much dmg. Kite him and make sure the clouds get as tightly placed as possible. Use your cooldowns well. With your dps, he should be dead long before he enrages and fills the room.

    What build are you using? I'd recommend FoT - Thunderclap and MoC - Overawe for this fight. A defensive build does not work well for this particular fight.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Life on Hit and Fists of Thunder ?
    Against single target, you'll receive 375% of your LoH value, for a full 3-hit sequence of FoT.

    For example, if you have 1k LoH, and it takes you 1 second to do the 3 hits (which is fully possible if you're dual wielding fast weapons and got some haste). You'll get 1000 * 3.75 / 1 = 3750 life back every second.

    Yes, it's that good.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Quick Guide - Magic Finding Monk (300%MF)
    DemonAlcohol13,

    You might want to read up on how MF actually works before spreading bad info to a bunch of players.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Gear/stat advice needed - it might help others too
    Build wise I'd recommend either transcendence or guardian's path over resolve. The dangerous things tend to be elemental stuff on ground, and resolve doesn't help against that. If you're struggling you should also give MoE Hard Target a try, it's a huge difference compared to running MoC.

    Gear wise, definitely try to find +armor on your future upgrades. Many people will see it as a useless stat, and sell rather cheap.
    Posted in: Monk: The Inner Sanctuary
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