• 0

    posted a message on STRUGGLING WITH ELITES ON ACT 1 INFERNO
    you actually seem to be doing fine with your approach, the only problem i see is that you want to just rush in and not kite any mobs, well sometimes you're going to have to because they are going to have something rediculous like vortex, illusionist, molten, arcane enchanted and there wont be much u can do about it except for wait for serenity and burst down.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Mantra Questions
    Quote from Phrayed

    Just realized I have never played with Monks in a grouped game. Two quick questions about Mantras:

    Do the members of your group get the rune bonuses of Mantras? Example: If you take the resistance rune for Mantra of Healing, do your group members also get the 20% boost?

    Do Mantras stack? Example: If you have Mantra of Healing active on your Monk and another Monk joins the game with Mantra of Healing... do you get 2x the life regeneration and 2x the rune benefit?

    the same type of mantra doesnt stack, you dont get double and only the runes that specifically mention that they work for your group also work for your group, although when you are running with multipule monks, its recommended that they all run a different mantra
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Can barb make good Mfer?
    right now the best way to "mf" is to just do what you normally do, get 5 stacks and drop a boss with them, possibly later, when everyone is crazy geared can we look into getting mf items that will also give us enough survivability, another thing you can do is switch to all your mf gear before you deliver the killing blow and that also helps with mf, but honestly, all the champs will make good mfers one day
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Itemization and Drop Rates have got me down.


    I have a lvl 60 Wizard
    1167 rare kills
    19984 total kills
    0 legendary Items


    lvl 60 monk
    2384 rare kills
    69934 total kills
    0 legendary items

    quit complaining, sometimes stuff doesnt drop....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Lanthazer

    Did you try Fist of Thunder with Thunderclap instead of Deadly Reach, Keen Eye.

    I currently have 580 life on hit with a (slow) 1.3 weapon and I find the regeneration to be twice faster with it.
    Plus the teleport part which get useful to get out of jailer, the knockback comp allow to stunlock ennemies with slow to mid attack animation, and the extra attack speed allow for a better dps overall for me.

    I also have Lashing tail Kick, Sweeping Armada as my main spender to avoid beeing surrounded and/or teleport to a mob for mobility.


    So I did try Deadly Reach Keen Eye, but I not sure if I'm doing it wrong but the mitigation I gain from it and the extra range doesn't seem to help that much. Also having such a great regen on hit saves me the passive slot you use for Transendance for something else like Resolve or Pacifism maybe.

    What do you think about it (aside from the, I want the highest Armor/Res possible build).

    what act are you in? actually, what difficulty are you in because it seems like you haven't gotten to the hard stuff yet...
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Brunnic

    Quote from Sore

    i was just wondering if you wouldnt mind posting your stats page, im attempting to gear up to act2 right now and this seems like the build will do it for me

    Can't log on right now with the server issues, that's why I finally wrote this up. I do know offhand I have 73.xx% reduction from both armor and resistances when everything is up. I got lucky and found an amazing weapon last night so I'm right at 20k damage with Breath of Heaven, but I did most of act two with less than 15k.

    I have 130 magic find as well...should actually be fairly cheap to match my numbers if you don't spend the money on magic find I did.

    i dont see my damage getting to be that high but maybe if i replace a bunch of my gear that is lacking in dex and has more vit i should be ok, i have quite a bit of gold to be able to spend on the AH it shouldnt be much of a problem for me to get dex/allres/lit res gear for myself so as soon as blizz gets off their butts and fixes these servers i will attempt your build and get back to you, thanks for posting this, act2 has really been a downer for me
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on The Paladin: An Inferno Tanking Build
    oh and i DO use a shield
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on The Paladin: An Inferno Tanking Build
    I have over 500 res all, and 5-6k armor, gonna try the keen eye rune as soon as servers come back up, hopefully that will work
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on The Paladin: An Inferno Tanking Build
    i was just wondering if you wouldnt mind posting your stats page, im attempting to gear up to act2 right now and this seems like the build will do it for me
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Monk About To Jump Into Hell - Help?
    yes, you will notice quickly that your hp is way too low, its possible to stack attack speed, dmg, and vita, just have to search the AH alot. i would highly recommend getting a lot more hp and maybe even resists, i see you are using OWE so all you'll need to do is stack one type. good luck in hell.

    edit: missed the part with 138resist, thats actually pretty darn good for now, you'll want it tons higher for inferno though.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Not seeing this FoT quickening "feature"..
    Quote from Briq

    I've heard from different sources that the fists of thunder quickening rune actually gives you 15 spirit for any crit rather than a FoT crit as it most likely should be. I had to see it for myself, so I put on sweeping wind and quickening and ran into a pack of mobs expecting to go from empty to full spirit in a second. Nada, only normal spirit regen was ticking. I'm still seeing posts made by people after I've tried it for myself claiming that it's still giving them 15 spirit for any crit. Am I missing something or what's going on? Hopefully they've fixed it by now, but I'd like to hear from others about it.

    the bug is still in effect, you just got the wrong impression of it, it works by giving back spirit for any dmg done during the attack animation of FoT-Q thats why SW works so well with it, because it is hitting a bunch of mobs while the animation is going on, but honestly, with a high enough attack speed, any of the runes will make u regain spirit stupidly fast.
    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.