Compare to the already released preview of the armory: http://us.media2.battle.net/cms/gallery/PRG8AMHS567X1336811395837.jpg
Yeah, it's the armory/character profiles.
- Kisho
- Registered User
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Member for 11 years, 11 months, and 3 days
Last active Sun, Jan, 24 2016 11:35:38
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- 225 Total Posts
- 76 Thanks
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Jun 8, 2012Kisho posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue PostsPosted in: NewsQuote from Tybudd
Yeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.
They aren't making it harder. Mortar should do less damage in 1.0.3, but there were a lot of ranged who were just outranging the mortar entirely (shooting 'off screen', as it were) while melee were still getting caught in the Mortar. Since Mortar is meant to be bad for ranged, good for melee... It needs to be changed.
Essentially for ranged, your new tactic won't be to outrange it, but to stay at just the right range where you don't get hit by mortar, but don't get hit by melee attacks either. Tricky, certainly: doable, totally! -
Jun 6, 2012Kisho posted a message on Patch 1.0.3 PreviewPosted in: NewsQuote from Spellmystery
Nice patch changes love them. Just a bit "nervous" about repair x4 or x5. So instead of lets say 7.000 gold repair, it will be 28.000 or 35.000 . Not everyone is "graveyard zerging" enemies. But as Triptic said...can't please them all!
Ideally, with these changes you'll only be dying a lot if you're severely undergeared. In other words...
Now, you'll die a lot because stuff one shots you, regardless of gear. It's ok though, because you can just run back and keep chipping away at their HP, dying 4-5 times in the process.
After the patch, you'll only die if you're really undergeared. If you're properly geared, you'll die once, maybe twice, or probably not at all if you're skilled. Less deaths means less durability loss, means less repairs required but they cost more.
The point I'm trying to make is I think it'll ultimately balance out. Sure, if you're undergeared and trying to bruteforce it you're going to suffer. But if you're appropriately geared and playing well, you shouldn't notice much change. -
May 28, 2012Kisho posted a message on Diablo III - Game Design UpdatePosted in: NewsQuote from Marooned
yesterday:
No, no, no... far, far less than 1%
today:
1.9% of characters have unlocked Inferno difficulty
WTF!!
Let's not get fixated on that. He made a mistake. The point is, it's still an utterly miniscule amount of people, regardless of whether it's over or under 1%.
Fantastic post from Blizzard. Really interesting to see what they're doing and the issues they're addressing. Looking forward to seeing the patch this/next week! - To post a comment, please login or register a new account.
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There's an easy work around for the first one, and a significant problem with the second one.
For the repeated messages: instead of a macro that spams the same line, make a macro that spams 5 different lines. Filter avoided.
For the filter for anything with .com in the line: why punish the regular players? I like to share links to funny/cool stuff with my friends while playing D3. Why should I be punished because of gold sellers?
That's why Blizzard haven't implemented your apparently simple fixes. All your proposed fixes do is fight the symptoms, not the cause. I'd much rather put up with the spam for a bit while Blizzard fix the underlying issue, rather than have Blizzard always be 1 step behind the spammers in an endless and pointless war that ends up punishing the regular players more than the spammers themselves.
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Just keep an eye on the front page: you'll know when we will.
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To put so much effort and dedication into creating something, you have to enjoy what you're doing. You have to truly believe in it and want to spend that much time on it. He has to be a gamer, and the only way to know if you're making a good game is if you make the game you'd want to play. It'd just be bizarre to think otherwise.
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You're certainly not to blame (the victim never is, you didn't ask to be stolen from). It's a lesson learned, at the very least. Sorry that it happened to you.
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Do you think that could be attributed to the fact that you were 5-10 years younger, so were more easily amused? As a child (or teenager) it's a lot easier to get excited over something. As you get older that excitement falls away and you are entertained by different things.
If you look at the games with as objective an eye as possible, you'll realise there's more similarities than you'd think. If you liked the item hunt in D2 but don't in D3, even when the item hunt is functionally the same (with minor differences for the sake of streamlining or changes to make it more fun), then chances are it isn't the game that is at fault: it's you.
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If you don't feel excitement when getting a legendary or identifying a rare item, that's not something Blizzard can fix. The problem lies in you (and while I say problem, it isn't really: it's just that your tastes have changed, so you do not find the same things exciting anymore. Which is fine). I know I feel excited when I see an ilevel 63 rare drop, just waiting to see if I get something awesome (got a couple of really nice items so far).
You don't need to farm for 8 hours a day. You only need to do that if you care about being number 1: if you don't, then you can go at your own pace. There's no rush, so stop feeling like there is. Again, those are your feelings, not any fault of Blizzard's.
Step away from the game. Take your time. Focus on yourself. You don't need to touch the AH if you don't want to, you can farm everything yourself. Everything will take a lot longer, but that seems to be what you want, so.
So no, there are no fixes for the game to address your problem. Because your problem 100% lies within yourself. Don't blame Blizzard because of your own attitude towards the game.
On a final note, you seriously left your family for 2 weeks to play D3? As in, left the house entirely and left your wife to deal with the kids by herself? I can understand taking a week or two off of work, but leaving your family? Get your priorities sorted out.
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D3 has taken all it needs to from D2. Anything else it has improved on. Compared to D3, D2 is utter garbage. Taking stuff from D2 just because it was in D2 is a really, REALLY bad designing process.
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Ah well.
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Definitely post to the official forums, ask for feedback there. (though please don't be all 'blizz read this NOW' or anything) Hopefully we'll see an improvement to the AH soon!
Well done OP, pro stuff.
EDIT: I like how in usual polls, there's always at least 1-2 people voting against the majority. You'll never get a unanimous decision. But in this one? 42 votes say yes, 0 say no. Everyone (so far) wants more search fields. Here's to hoping we get them.
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More that D2 is terrible compared to D3, that's why you won't see the majority of your ideas implemented.
Segregating the community by itself is also a bad idea: ideally you want everyone playing with everyone else. Splitting everyone up arbitrarily just means there's less people to play with, which creates the (possibly mistaken) notion that the game is doing badly so isn't worth playing. The only splits have been utterly necessary: region splits, and softcore/hardcore.
The thing is... All you're doing is placing some arbitrary line, saying 'this stuff is fine to do, but this stuff is TERRIBLE AND YOU'RE BAD FOR EVEN THINKING OF DOING IT'. While there are other people who really don't agree with you in the slightest.
Essentially, all the RMAH (and the AH in general) does is streamline what went on in D2 anyway. In the most basic of terms, the AH is an automatic trading service. Compare the two transaction examples below:
Regular trading
You advertise that you have an item, on forums or in-game or to your friends
You get an interested buyer and negotiate a price/worthy trade
You arrange a time and place to meet
You trade the items and/or gold (with the potential to be scammed by the other person)
End result: items and/or gold are traded between two people.
AH trading:
One person goes to the AH, places an item on there and dictates the price he thinks is worthwhile.
Another person goes to the AH, searches for the item she wants, decides whether the price is worth it and buys the item.
End result: items and gold are traded between two people.
The end results are exactly the same, but the AH was so much easier than 'face to face' trading.. The two separate parts to the transaction can also occur at different times, while a 'face to face' trade requires you to be online at the exact same time.
How on earth can you say one method is fine, while the other is terrible? They are, at the core, the same thing. Trading. Just two different methods of doing it.
I suppose the thing that everyone gets caught up on is Blizzard's cut. The thing that marks them out as greedy and evil people. You know, ignoring the whole, server maintenance costs, employee salaries, and the fact that A COMPANY IS MEANT TO MAKE A PROFIT. IT'S THE ENTIRE POINT OF THEIR EXISTENCE.
Microtransactions are the future of gaming. They aren't automatically an evil thing. If handled incorrectly, sure, they're bad: however, if handled in the right way, they can enrich a gaming experience and make it even better. They also wouldn't need to use microtransactions if, y'know, people stopped pirating games. But that's another topic entirely.
In conclusion: stop demonising real money transactions in gaming. They're the future of gaming and you may as well get used to it, they really aren't going anywhere.
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There's a reason why D3 isn't more like D2, I'm afraid.
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Ok, great. Let's have a loo- HEY WAIT A MINUTE.
Dunno about you, but that sounds exactly the same. You've just gone into a bit more detail, which, y'know, Blizzard would do if they used this method.
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The thing with that is that there's a lot of people who don't like swapping gear, yet feel forced to for the sake of efficiency. If people are feeling forced to do something, then something needs to be changed.
You may have no problem with it, but there's a lot who do. And yes, the game is meant to be fun, not work: that's why the change is needed.
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