Compare to the already released preview of the armory: http://us.media2.battle.net/cms/gallery/PRG8AMHS567X1336811395837.jpg
Yeah, it's the armory/character profiles.
- Kisho
- Registered User
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Member for 11 years, 10 months, and 6 days
Last active Sun, Jan, 24 2016 11:35:38
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- 225 Total Posts
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Jun 8, 2012Kisho posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue PostsPosted in: NewsQuote from Tybudd
Yeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.
They aren't making it harder. Mortar should do less damage in 1.0.3, but there were a lot of ranged who were just outranging the mortar entirely (shooting 'off screen', as it were) while melee were still getting caught in the Mortar. Since Mortar is meant to be bad for ranged, good for melee... It needs to be changed.
Essentially for ranged, your new tactic won't be to outrange it, but to stay at just the right range where you don't get hit by mortar, but don't get hit by melee attacks either. Tricky, certainly: doable, totally! -
Jun 6, 2012Kisho posted a message on Patch 1.0.3 PreviewPosted in: NewsQuote from Spellmystery
Nice patch changes love them. Just a bit "nervous" about repair x4 or x5. So instead of lets say 7.000 gold repair, it will be 28.000 or 35.000 . Not everyone is "graveyard zerging" enemies. But as Triptic said...can't please them all!
Ideally, with these changes you'll only be dying a lot if you're severely undergeared. In other words...
Now, you'll die a lot because stuff one shots you, regardless of gear. It's ok though, because you can just run back and keep chipping away at their HP, dying 4-5 times in the process.
After the patch, you'll only die if you're really undergeared. If you're properly geared, you'll die once, maybe twice, or probably not at all if you're skilled. Less deaths means less durability loss, means less repairs required but they cost more.
The point I'm trying to make is I think it'll ultimately balance out. Sure, if you're undergeared and trying to bruteforce it you're going to suffer. But if you're appropriately geared and playing well, you shouldn't notice much change. -
May 28, 2012Kisho posted a message on Diablo III - Game Design UpdatePosted in: NewsQuote from Marooned
yesterday:
No, no, no... far, far less than 1%
today:
1.9% of characters have unlocked Inferno difficulty
WTF!!
Let's not get fixated on that. He made a mistake. The point is, it's still an utterly miniscule amount of people, regardless of whether it's over or under 1%.
Fantastic post from Blizzard. Really interesting to see what they're doing and the issues they're addressing. Looking forward to seeing the patch this/next week! - To post a comment, please login or register a new account.
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NV stacks to get bosses to drop anything worthwhile: bosses without NV has the same chance to drop stuff as D2 bosses did. So NV is just a bonus, nothing more. You can get rares without NV. Besides, not like it's difficult to get
Whimsyshire vs cow level: they're both secret levels that you farm for loot. The type of mob is irrelevant: if you're seriously upset that it's ponies instead of cows, then there's nothing that anyone can say to console you. As for the runes... It's a type of loot to farm, at its basic level. You farm loot in the cow level, farm loot in Whimsyshire. That's it.
Running specific places for specific loot: we don't know yet if there's specific places for specific loot in D3, if there is any at all. Even if there aren't, that just means you have choice. You don't have to farm that one boss you hate: you can do the bits you love instead. Or mix it up. You have choice, not rigid rules.
I didn't play D2: oh noes, my dark sekrit. I'm still allowed to have an opinion, and I am quite knowledgeable about D3 by this point (at least as much as anyone else who has played it a lot over the past month). I'm comparing the things the OP mentioned to actual things in D3, because if that's all the evidence he's going to provide, then it's all anyone can logically use.
PvP should've been in at launch: yeah, probably. But it wasn't, so what's the point in crying about it now? It's coming ASAP, end of story.
D2 Hell = D3 Inferno: if you're able to severely overgear D2's Hell, as you state, then no, it's nowhere close to D3's Inferno. With lesser difficulty means more viable builds: if content is more difficult, then fewer builds will be able to defeat it. D2 Hell = D3 Hell. Inferno is something else entirely.
Can only collect alt gear on alts: nothing stopping you changing difficulties and going back on your main to farm that stuff.
Collecting uniques/legendaries on the AH: so the same way you could buy items from dodgy third party sites or trade for them in D2? Blizzard have implemented a convenient method of getting loot. You don't have to use it: you can farm for everything yourself. Takes longer, but isn't that what you want? More content/time spent?
Blacksmithing/gambling comparisons: again, you're saying they're different just for the sake of saying they're different. Let's break it down.
In D2, you went to that NPC, bought an item from him, identified it, maybe got something cool.
In D3, you go to the blacksmith, craft an item, maybe get something cool.
Both cost gold, both have an element of randomness. Basically the same thing. You can look at two rocks and say they're entirely different things: doesn't change the fact that they're both rocks.
Stuff I said wasn't important: tell me why they're awesome. Did they honestly add meaningful depth to the gameplay, or were they just unnecessary complexities?
For the rest you haven't actually disagreed with me, so meh.
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If you're going to bash D3, at least don't appear so hopelessly one-sided and biased.
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You got me. It works well though, haha.
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So yeah: I'd go for fists of thunder personally.
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So in your own words, you are less skilled than a 10 year old. Interesting. Cheer up, I'm sure you're not that bad!
D3 is a gear-focused game. With the changes in 1.0.3, it's a lot easier to farm the gear you need in the earlier acts, while also making it easier to progress in the later acts. If you kept farming Act 1 Inferno until you were sick of it pre-1.0.3 (when it wasn't as lucrative), thus meaning you're even more sick of it post 1.0.3 when it can drop some useful stuff... That's not really anyone's fault but your own.
Personally I can't wait to log in and get farming. Going to try progressing first, but if that doesn't work I'm totally up for farming act 1 some more. Still having fun, because I haven't gorged myself on the game. Pace yourself, maybe take a break and come back later. If you do the same thing over and over, no matter what it is, you're going to get sick of it.
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Whether you paid $250 or $125, or even $2, doesn't matter. Blizzard get the exact same amount of money regardless. $1.
Some lucky player got your money instead. So not only is your whining ignorant, it's also directed at the entirely wrong person/people!
Lesson learned, and I hope it wasn't your parents' credit card that paid this bill.
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To be honest, overgearing the encounter is the only way to go when you're doing it on Hardcore. Otherwise one slipup will mean death, which would mean the loss of hundreds of hours of work.
So if they have to overgear it, they may as well go all out and be able to soak all damage, thus be able to do more DPS. It may seem wrong, but it's pretty much the only safe way to go. I don't blame them for doing it that way.
Huge congratulations to them for the achievement!
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Besides, GW2 will have no maintenance? Yeah... I'll believe it when I see it.
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Enchantress: I'm hungry...
Me: O_O.
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They are removing it. Probably partly for this reason.
I think they had an idea that they ran with, but then realised it was more trouble than it was worth. And yeah, this exploit surfaced. So they're removing the lockout thing entirely, easiest and best.
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Before that point, on my Monk, if I started struggling I would go back an act or two and farm up some gear/EXP. Maybe upgrade a couple gems, switch my spec around a bit, that sort of thing. If I remember rightly I had to go back and farm at least once per Act:
-First time, I got stuck making my way towards the Halls of Agony. I went back to the start of Act 1 and managed to get through from there
-Second time, I got stuck in the many dungeons on the way to Zoltun Kulle. Went back to Act 1 and played all the way through again, then had no serious issues
-First half of Act 3 was easy enough, but I struggled on the second half. So I went back to the start of Act 3 again (this time dinging 60 in the process), then managed to get through the second half.
-Act 4 I struggled a fair bit with, but I don't think I had to go back at all actually. I skipped a few champion packs though (including this vampiric/fast affix that I just couldn't DPS through, they healed too much)
-Wiped for about an hour on Diablo before killing him.
Hell was certainly a lot of fun on my first go through. Second time on my Demon Hunter was lolfaceroll because I decked her out in tons of awesome gear.
Inferno is a completely different story though. You will need to use the AH a lot if you want to make timely progress without weeks of farming. The game is doable without the AH, but you'll take a hell of a lot longer to farm the gear yourself.