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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Quote from Loroese

    Quote from BDF2000

    I've been looking around for a while, and maybe I just need to bide my time more, but I can't seem to find any meaningful upgrades anymore for sub-100mil. (tried tal rasha chest and andariel's visage but lost too much survivability)

    Are there any glaringly obvious slots I could upgrade for 50mil or less? (without taking a giant hit to survivability?)

    What about a Tal Rasha neck, with attack speed? There seems to be a few around the 40-50 mil mark. The crit ones are like 300 mil. Plus they have vit baseline so you'll get a bit more EHP.

    I actually had one with attack speed and extra damage, but it was still a 4k dps downgrade.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Bleh, gonna be farming for a while then.

    The ring I do have has a huge chunk of intel, 4.5% crit, and +min dmg (only thing the + elemental dmg affects), so it's hard for me to find a trifecta ring that happens to be an upgrade.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    I've been looking around for a while, and maybe I just need to bide my time more, but I can't seem to find any meaningful upgrades anymore for sub-100mil. (tried tal rasha chest and andariel's visage but lost too much survivability)

    Are there any glaringly obvious slots I could upgrade for 50mil or less? (without taking a giant hit to survivability?)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Massive Guide to Upgrading Wizard Gear
    Very nice guide there, and boy do I wish I played in a diablo where trifecta ring/ammys go for 2-3mil
    Posted in: Wizard: The Ancient Repositories
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    posted a message on PC->Gloves ,173int, 56vit, 57AR, 6AS, 6CC, +7radius


    Lookin to sell these on the ah (becuase you always get more there than on forums) and was wondering how much i should place the b/o and bid?
    Posted in: US Servers Trading
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    posted a message on Triumverate (and all +% elemental dmg) Question
    Quote from Morphos

    Quote from Loroese

    EDIT: Also, the tooltip on the items appears to work correctly for relative dps comparison. However, I noticed that the tooltip doesn't seem to take the set bonus into account, but that's a little off topic.

    If you are talking about the set bonus on Tal Rasha's, notice that it is "Fire skills deal 3% more damage," as opposed to "Adds 3% to Fire damage". The second affix adds damage in the way you described. The first one, on the set bonus and also on items like Frostburns, actually makes your Fire skills do 3% more damage and doesn't change your overall damage.

    I think he was talking about the extra intel from the zunimassa set bonus
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What does this Affix do exactly ?
    I had recently asked just his question in a thread on the wizard forums:

    http://www.diablofans.com/topic/70932-triumverate-and-all-elemental-dmg-question/

    One of the leading spreadsheet dps makers found that he could only match the in-game's tooltip if he used the method i described.
    Posted in: Diablo III General Discussion
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    posted a message on What does this Affix do exactly ?
    To be exact it does the following:

    Takes %8 of the sum of double all physical minimum damage values, and then adds that value to your character as if it was +min dmg.

    Example:

    You have a 200-600 black dmg weapon, and an %8 to poison dmg affix.

    0.08*(2*200) = 32

    232-600 is your new effective damage range for your weapon.
    Posted in: Diablo III General Discussion
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    posted a message on Archon + Skorn without lifesteal?
    Quote from SkipperMix

    But isnt the amount the mobs reflect % based? Then it dont matter how much you damage?

    Yes it is, but imagine this scenario. You have two wizards one with 100k dps and one with 50k dps. Both have %95 mitigation and %10 life steal are their full damage gets reflected back at them.

    The one doing 50k dps will take 50k*.05 = 2.5k damage per second from reflect
    The one doing 100k dps will take 100k*.05 = 5k damage per second from reflect

    The one doing 50k dps will gain 50k*.1 = 5k health per second from reflect
    The one doing 50k dps will gain 100k*.1 = 10k health per second from reflect

    So if you find the net healing of both wizards you will find that even though the reflect dmg scales as a %, so too does the healing you get from life steal. But as the healing scales up the attacks from whatever mob is also hitting you stays static. So the wiz doing 100k dps had 5k hps and the wiz doing 50k dps had 2.5k hps, thus giving the higher dps wizard more room to take additional damage from other sources.

    TL:DR %Healing from a higher dps is a higher absolute value than % healing from lower dps.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Triumverate (and all +% elemental dmg) Question
    Thanks for the reply and clearing this up.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Triumverate (and all +% elemental dmg) Question
    Quote from Loroese

    It increases your weapon min damage directly. I don't think either of your cases is correct.

    If weapon range is 200-400 and you have "Adds 15% to fire damage" on your ring, with no other stats, your new min weapon damage is 200+0.15*200*2 = 200+30 = 230. Your weapon range is now 230-400. Your base weapon damage is just an average of your max and min damage, so damage = 630/2 =315.

    If the skill in question does 200% weapon damage, your average damage will be 630.

    Ok I can follow that, and my mistake on the example math in my OP.

    How was this tested though? Does the +%dmg get calculated into the tooltip dps?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Chantodos Set vs Rare 1 hand and Oculus?
    Quote from Bozse

    Quote from CheehC
    However – the best Chantodo’s wand would be one with a socket to get 100% crit damage. If Chantodo's Will could have a socket and crit damage affix this would have been hands down the best.

    This would be impossible, the wand only gets one random affix (game guide is incorrect on several legendary items).

    I personally dropped the thought of Chantodo's set due to the fact that it only gets one random affix hence is unable to roll LoH or LS with a socket or CD, physical weapon with Triumvirate works much better in my opinion.

    Is it known if the current 1 random rolls on chantodos are intended? Is the bug in the item itself or is it a typo in the guide?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Archon + Skorn without lifesteal?
    Quote from SkipperMix

    If you get a Skorn, do you gain or loose life in archon form when fighting reflect?

    Depends entirely on how high your resists/armor are.

    If they're too low then you'll be dealing more damage to yourself than is healed through life steal.
    And then after that your resistances need to be high enough so that you can heal through both the reflect damage AND the attacks of the elites in question.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Triumverate (and all +% elemental dmg) Question
    We have one blue response on this topic:

    http://www.diablofan...c-blue-clarify/

    Basically it says that you sum up all the minimum physical dmg stats on your character (from sources/rings/ammys/weapons), multiply it by 2, take the percentage, and add that value as damage.

    My question is not what constitutes the % dmg, but how is it delt.

    Example:

    Naked wizard with 0 intel
    200-400 black dmg weapon
    a ring with nothing but Adds 15% to fire damage.

    If he uses an attack that does %200 weapon dmg will it hit the mob for:

    A: 2*300 + .15*(200*2) = 660 damage

    or

    B: 2*(300+ .15*(200*2)) = 720 damage

    ?

    In Case A the +ele dmg acts like an instant direct damage attack, where as in Case B the +ele dmg acts as an increase to your weapons base damage similar to an elemental damage affix and thus is accounted for in percentage based damage attack calculations.


    Which of these 2 cases(or neither) reflects how it works in game?

    And to add a further complication is the %dmg calculated with or without taking into account intelligence?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Chantodos Set vs Rare 1 hand and Oculus?
    You also cannot ignore that the Chandtodo's wand has a much higher base swing speed, thus greatly increasing the dps gains from IAS and +min/max stats on all other pieces of gear.
    Posted in: Wizard: The Ancient Repositories
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