Quote from Dagobertono»
Turbohud take a screenshot at the exact(!) same ms every time you level, right when the blue "explosion" goes off ... He could just be very lucky and have hit the button at the exact right time, but i kind of doubt it. He clearly didn't close the rift and he would have like 100-150ms to respond when the rift was closed to take sceenshoot. Considering people with good reactions use about 250ms .... well go figure.How can you tell? due to the suspicious cropping of the image or do i miss something?
But to be honest it is just speculation and all in all i don't matter if he does use it or not.
Look at the rift closing timer. It states 27 seconds remaining...and since he's standing in town it is likely that completing the rift is what granted him the exp to go over the top. It also means it took him 3 seconds to take the screenshot.
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I actually had one with attack speed and extra damage, but it was still a 4k dps downgrade.
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The ring I do have has a huge chunk of intel, 4.5% crit, and +min dmg (only thing the + elemental dmg affects), so it's hard for me to find a trifecta ring that happens to be an upgrade.
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Are there any glaringly obvious slots I could upgrade for 50mil or less? (without taking a giant hit to survivability?)
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Lookin to sell these on the ah (becuase you always get more there than on forums) and was wondering how much i should place the b/o and bid?
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I think he was talking about the extra intel from the zunimassa set bonus
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http://www.diablofans.com/topic/70932-triumverate-and-all-elemental-dmg-question/
One of the leading spreadsheet dps makers found that he could only match the in-game's tooltip if he used the method i described.
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Takes %8 of the sum of double all physical minimum damage values, and then adds that value to your character as if it was +min dmg.
Example:
You have a 200-600 black dmg weapon, and an %8 to poison dmg affix.
0.08*(2*200) = 32
232-600 is your new effective damage range for your weapon.
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Yes it is, but imagine this scenario. You have two wizards one with 100k dps and one with 50k dps. Both have %95 mitigation and %10 life steal are their full damage gets reflected back at them.
The one doing 50k dps will take 50k*.05 = 2.5k damage per second from reflect
The one doing 100k dps will take 100k*.05 = 5k damage per second from reflect
The one doing 50k dps will gain 50k*.1 = 5k health per second from reflect
The one doing 50k dps will gain 100k*.1 = 10k health per second from reflect
So if you find the net healing of both wizards you will find that even though the reflect dmg scales as a %, so too does the healing you get from life steal. But as the healing scales up the attacks from whatever mob is also hitting you stays static. So the wiz doing 100k dps had 5k hps and the wiz doing 50k dps had 2.5k hps, thus giving the higher dps wizard more room to take additional damage from other sources.
TL:DR %Healing from a higher dps is a higher absolute value than % healing from lower dps.
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Ok I can follow that, and my mistake on the example math in my OP.
How was this tested though? Does the +%dmg get calculated into the tooltip dps?
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Is it known if the current 1 random rolls on chantodos are intended? Is the bug in the item itself or is it a typo in the guide?
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Depends entirely on how high your resists/armor are.
If they're too low then you'll be dealing more damage to yourself than is healed through life steal.
And then after that your resistances need to be high enough so that you can heal through both the reflect damage AND the attacks of the elites in question.
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http://www.diablofan...c-blue-clarify/
Basically it says that you sum up all the minimum physical dmg stats on your character (from sources/rings/ammys/weapons), multiply it by 2, take the percentage, and add that value as damage.
My question is not what constitutes the % dmg, but how is it delt.
Example:
Naked wizard with 0 intel
200-400 black dmg weapon
a ring with nothing but Adds 15% to fire damage.
If he uses an attack that does %200 weapon dmg will it hit the mob for:
A: 2*300 + .15*(200*2) = 660 damage
or
B: 2*(300+ .15*(200*2)) = 720 damage
?
In Case A the +ele dmg acts like an instant direct damage attack, where as in Case B the +ele dmg acts as an increase to your weapons base damage similar to an elemental damage affix and thus is accounted for in percentage based damage attack calculations.
Which of these 2 cases(or neither) reflects how it works in game?
And to add a further complication is the %dmg calculated with or without taking into account intelligence?
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