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    posted a message on 2-hander Build Brainstorm [Inferno]
    Added TheDemonKin's archon build to the op as well as changed a little bit of the wording of the pros/cons

    On a side note, it seems that all the amazing 2handers have recently disappeared from the AH lately. Even the super expensive ones.

    Edit: Just grabbed a 2hander with some life steal at a small dps loss, but holy hell did it make a difference. Face tanking act 3 elites to death in archon, and ponyland is a laugh.

    and now for the loooong loooong grind until I can get me one of them socketed, %200 crit dmg, 1500dps, %6 life steal, 400intel Skorns
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2-hander Build Brainstorm [Inferno]
    Quote from Loroese

    Quote from BDF2000

    Glad to hear that demonkin, I can't wait to snag up a weapon with a nice chunk of life steal and crit hit dmg.

    I tried act 3 with the gear I have now and that spec, but without the life steal I just couldn't keep myself up. Might also have something to do with me having significantly less armor.

    BTW did you choose prismatic armor rune because of the addition increase you'd get from being in archon form so often? and finally I think that I've read that crits done while in archon form have a chance to proc critical mass to lower its cooldown before it even wears off....can you confirm this?

    The resistance bonus from Archon applies to your base resistance. Basically all bonuses stack that way for armor and resistances. What that means is you gain the same amount of resistances from Archon form whether you have prismatic armor or not.


    This sounded weird to me, so i did some quick gear swapping and I think I understand it now.

    All % modifiers are additive, so if your base resist was 100, and you had -%10 from glass cannon, +%40 from archon, and +%40 from prismatic the formula would be the following:

    Total Resist = Base Resist - .1*Base Resist + .4*Base Resist + .4 Base Resist
    170 = 100 - .1*100 +.4*100+.4*100

    Weird stuff
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2-hander Build Brainstorm [Inferno]
    Glad to hear that demonkin, I can't wait to snag up a weapon with a nice chunk of life steal and crit hit dmg.

    I tried act 3 with the gear I have now and that spec, but without the life steal I just couldn't keep myself up. Might also have something to do with me having significantly less armor.

    BTW did you choose prismatic armor rune because of the addition increase you'd get from being in archon form so often? and finally I think that I've read that crits done while in archon form have a chance to proc critical mass to lower its cooldown before it even wears off....can you confirm this?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2-hander Build Brainstorm [Inferno]
    Does anyone know how Life on Hit works with disintegrate or Ray of Frost? Becuase I'm seeing some high dmg, affordable 2-handers that have a large chunk of both. I was wondering if I had enough if I'd be able to just stand in place and face tank everything while beam spamming with Force Armor up.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Price Check, 1h sword 130 str/vit, 911LoH,800dps, socket
    Quote from Plaguelord

    Medium dps, high LoH, no crit.
    10m = really overpriced (a lot more in 1.04)

    What did 1.0.4 do for rare 1handers?
    Posted in: US Servers Trading
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    posted a message on 2-hander Build Brainstorm [Inferno]
    There seems to be a woeful lack of discussion of 2-hander builds on this board so here goes:

    Pros

    -Far greater arcane power efficiency with channeled spells
    -Larger hits/more staggering effects
    -Potential for higher Primary Stat rolls
    -Gear is far cheaper to acquire at the moment, needs little to no Arcane Power on Crit
    -Life steal rolls up to %6 making it a viable source of healing at a lower gear level than 1h+oh

    Cons

    -Slow attack rate means less chances to proc Critical Mass or Arcane Power on Crit effects (and everything else)
    -Less potent Life on Hit for the reason mentioned above
    -Less mobility due to longer cast time
    -Loss of potential offensive/defensive stats of a shield or source

    Builds:

    -Arcane Orb, hit and run:

    http://us.battle.net...QmSO!XYU!aaYcZY

    Focuses heavily on crit, crit hit dmg, and intel. If the elites live through archon, hydra is dropped and they are kited while their health is taken down in single large chunks in guerrilla-like attacks. The goal is to do as much dmg as possible in a single attack and then continue to move until you have time to cast another orb. Hit and run. Reflect dmg Annihilates me still. (but those 2.8iml arcane destruction crits are tasty)
    _______________________________________________

    -Disintegrate, When farming act 1 with a slow 2 hander can be case for long periods of time

    http://us.battle.net...QmSO!XYf!aZYcZY

    Once you reach the ~40k dps threshold fully buffed you can start farming act 1 with a 2hander as easy as if you were leveling up again in normal mode.
    _______________________________________________

    Archon Build (courtesy of TheDemonKin):

    http://us.battle.net...jSOm!gbY!bYaZcb

    Once you have farily high dps, armor, and all resist staying in archon mode with its %40 buff to both and very high damage becomes very attractive. With some life steal (~% or more dmg_>life conversion on a weapon) along with high weapon dmg, crit chance, and boat loads of crit hit damage it starts to become possible to tank things to death even in the later acts.
    _______________________________________________

    Arcane Mines (courtesy of Lunasky)(original thread/video below)
    http://www.diablofan...-bulid-w-video/
    youtube.com/watch?v=rbuQWXSufXQ

    http://us.battle.net...QXiO!Xgb!bZYaac

    A kiting build that uses Arcane Mines to both slow and do damage to enemies. While slowed and traveling over mines Star Pack Meteor is used to deal the damage. Star Pack itself is a great move for proc'ing critical mass as well so in addition to this build relying on Crit Hit dmg and Crit Hit Chance for burst damage, the crit hit chance also provides added survivability by finishing the cooldown on diamond skin and teleport.
    ______________________________________________

    Discussion:

    What kind of success have you had in inferno in acts 3 and 4 using a 2hander? What build do/did you use? What kind of gear was needed to support it?





    *Disclaimer* - No one is claiming 2handers have more damage throughput, nor are we ignorant of how arcane power on crit can keep 1h+oh builds going. This is purely for the sake of wanting to use a 2 handed play style.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Price Check, 1h sword 130 str/vit, 911LoH,800dps, socket


    As the topic states how much would/could this go for on the AH? 10mil?30? 100?
    Posted in: US Servers Trading
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    posted a message on P/C on Wiz Helm and Wiz Source
    1-2mil on the helm, not %100 sure on how that low intell roll and lack of socket will hit it.

    Many millions on the source. Can't give a specific number, but it's worth what someone will pay for it. Anything below 20mil would be a steal.
    Posted in: US Servers Trading
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    posted a message on Post 1.0.4 builds
    http://us.battle.net...djSO!YWg!YaaaZY

    For group play you can focus alot on offensive skills, but you're right in that you can't totally forget about defense.

    With the build I linked there it focuses on 1-shotting any non-elites and quickly killing any elites that do exist, by using a high dmg slow swing 2-hand mace and lots of crit and WAY more crit hit dmg. Frost hydra for chilling effect, would use another type of hydra if my partner/teammates have a frost weapon that can chill.

    I grabbed the recipe for the 6 prop ilvl 62 2handed mace that I plan on crafting the hell out of to get a nice socket+crit hit dmg roll on it. On live I was already around 36.5 crit and ~300 crit hit dmg, so if I could score a weapon with more of that on there I'd be golden.

    Meteor also procs CM alot so blast wave becomes both an effective dmg dealer and defensive skill.

    To give you some perspective on how hard you can really hit, with celestial orb+tap the source I was landing 370k crits (%175 wmp dmg). Now if I got even more crit hit dmg and a higher base dmg weapon, imagine what kind of destruction I would wreak with a move that does %390 wmp dmg.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Wizard Gear and Skills
    Seems like you'd be able to find a source with much higher dmg and about the same amount of crit. Something with a max dmg range in the upper 300s with a similar crit level for not too much gold. You'd gain alot of damage out of that even at the loss of intellect.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Build and alternatives to Wicked Wind post 1.04
    Quote from yrrildur

    Isn't an infinite archon kind of working against you if you want to make use of the 1600 dmg :P

    Cancel it and recast. Gonna be a great spec for slow 2 handers with the explosion.

    With my current gear I'll be critting for 2.2mil+ with the transform.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Those crit dmg rolls give me a hardon
    Posted in: News & Announcements
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    posted a message on New Cold Blooded and Frost Bow Scoundrel
    Quote from Morphos

    Cold Blooded actually currently increases all of your damage to any frozen or chilled target by 20%, so its more of a tooltip fix, but it does say "All" damage so it may be a buff so that it will affect hydra and other players.

    It behanves this way on live?! How did I miss that!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Cold Blooded and Frost Bow Scoundrel
    Nearly free %20 dmg assuming the datamined changes are correct.

    Giving a frost element bow to the scoundral wit hthe crippling shot and multi-shot talents put nearly everything chilled.

    I already play a hit-and-run 2hander wizard. Lots of crit dmg and crit, relatively less defense, launch a huge nuke then run and do it again.

    With all of the buffs to 2handers I'm loving what I'm seeing, and even if I don't use the Arcane Destruction rune of archon for farming, it's going to make for some eyepopping screenshot crits.

    (On live I've already seen 640k crits from that move, with no gear changes scaling the weapon dmg up make 2.2mil crits possible)

    http://us.battle.net...838/hero/532669
    Posted in: Wizard: The Ancient Repositories
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    posted a message on CM Build and alternatives to Wicked Wind post 1.04
    Quote from RenescoD3

    Yeah i considered that idea but since i ditched my Sage Grasp Gloves that had high crit dmg when i found my current gloves I sorta decided I'd just focus on the CM build for good.

    Also as for that arcane cannon build that would really be viable if you could put two gems in the same 2 handed weapon for really high crit dmg lvls because slowly shooting big bombs with a 1.0 atk per second weapon is sorta boring....

    Would you have any insight as for a weapon upgrade. Im really wanting to get this wizard a new weapon that would allow for faster farming.
    Also back to the main point of the nerf is there any other skill that might work instead of WW? Like meteor or something?

    If you're farming act1 or some parts in act 2 having a slow attack speed 2 hander (like .9 attack speed) allows you to cast disintegrate for like 30 seconds at a time. With high dmg and little or no defense makes farming act 1 and some prts in 2 a breeze. Feels like lvling up again.
    Posted in: Wizard: The Ancient Repositories
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