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    posted a message on 2.1.2 Sentry Vs Cluster Arrow Damage
    Quote from Vaximillian»
    They don't really contend because you can't roll +Sentry damage on the slots you can roll +CA damage on and vice versa IIRC.
    This is actually false, on my Rucksack Quiver, you can roll between the 2 of them
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2.1.2 Sentry Vs Cluster Arrow Damage
    Not knowing how your Sentries calculate the damage is does of your spenders, which of these give us the better benefit now with the 2.1.2 changes to m6??
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Balefire Caster Weapon Upgrade worth Changing build to fire??
    Quote from TrueColdkil»
    Often people forgets that while Maelstrom has higher tooltip numbers, missiles work differently from grenades.



    Maelstrom missiles only hit one target and don't do aoe (not counting aoe damage from paragon/affixes). So, on guardian only 1 missile actually hits the target, the others are wasted (that's the reason multiplier on both missile skills and Ballistic are higher).





    This is huge, I need to find a way to verify this!!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Balefire Caster Weapon Upgrade worth Changing build to fire??
    Well I have an ancient Calamity at 3210 dps. With it and all my gear my sheet damage is 1771K +18% Cold Damage on my Wraps.

    Current spec



    But just got a Balefire Caster with +17% Fire damage with higher overall sheet damage that puts me up to 1814K damage.

    (I can always reroll some Wraps for Fire Damage)



    Now I have 3 options that I need to know where I'd get the most bang for my buck

    • Keep my Calamity Spec, and stay with the cold spec
    • Change out the Balefire Caster and go fire, with a potential of having 37% fire damage with Wraps and weapon.
    • Or keep both weapons with the Marked for death 20% damage, plus change to fire spec while dual wielding, but if I do that I lose the Bombardiar's Rucksack. (Losing potential 200% damage and damage from extra Turrets) Dual wielding puts me at 1991k Sheet Damage also.
    Keep in mind if I stay cold I'm trying to get the Frostburn gloves, or if I go fire I still need to later get a Cindercoat.



    What you guys think??

    Some things might sound obvious just by looking at the numbers, but I need some expertise on how which of these specs would shine more.



    PS

    Gems Using (can always change)

    • Bane of the Trapped
    • Bane of the Powerful
    • Enforcer (might go Zei's with Turret change, but what about the lost pet damage and Survivability)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rank 25 Pain Enhancer Effect Broken?
    Yeah, I see, it showed as "Damage Increase from Skills"
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rank 25 Pain Enhancer Effect Broken?
    Quote from Schorsch17»
    pain enhancer only procs on crits, pleague of t. should work, locust swarm cant!

    clean socket and sock pain enhancer again. open inventory and stand close to mobs while spamming pleague

    your inventory dps should raise
    Will attempt this and come back with results, thanks for Swarm info as well, didn't know that
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rank 25 Pain Enhancer Effect Broken?
    cool
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rank 25 Pain Enhancer Effect Broken?
    /bump bump bump
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rank 25 Pain Enhancer Effect Broken?
    On my WD, when using this build I "feel" like my Pets get the Frenzy effect, they seem to be attacking faster, ( could just be in my mind), but if I stand in the middle of the pack, and continue to spam my frogs, I can't visually see that I an casting faster, and more importantly when I pull up my character sheet, I can't see that my speed nor damage has been raised by this effect. There isn't any visual queue of the effect at all, is it not working??



    PS, Later tried with no pets ran into a pack of white mobs, and used the Locust swarm with 100% jump chance, and no proof of AIS change???
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on SMK Zunni combo vs The Furnace
    Yeah, so I have this dilemma,



    I just got my SMK from Kadala on Thanksgiving, and it is fun as hell, nobody loves as much Voodoo, as I do!! I can use it in almost every pack I go to.



    But then yesterday I got a surprise "The Furnace" Drop in a GRift,. I haven't tested it yet, I just needed some advice from the WD community, which you think is the stronger of the 2, seeing 49% Elite damage on 1 item is crazy, but is it worth losing my perma-Fetishes, and almost perma voodoo like I do?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Calamity Damage Rolls??
    Am I mistaking or can this Hand X-bow roll higher fire damage values than other Hand x-bows.

    I have one that just dropped, that rolled 1520 fire damage (high end), when I went to the re-roll lady, all the other possible damage values to roll for other elements of damage maxed out at 1304, but fire was 1524.

    Checked another random 2-handed X-bow, and the max damage roll is only 1490. Is this a bug?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Explain Shield Bash Damage plz
    The 2ndary effect to the ability seems really low when I read the tooltip

    lus 300% of you shield block Chance as Holy Damage
    So if you have 50% shield block does that mean that you'll be doing (50 x 300%)=Weapon Damage? Which would be 150 damage as Holy???
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Garwulf Cloak vs Tasker and Theo??
    Quote from mafwiz
    TnT drops far LESS often, and is much, much, much better than Garwolf. It's like the difference between using a Kridershot or Etrayu or Helltrapper, and using a blue weapon.
    RoFL, that's a huge differential, I got your point, but seriously hoping its exagerated:)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Garwulf Cloak vs Tasker and Theo??
    I'm looking to complete my M6 set with RoRG, so 5 pieces plus the ring.



    But the 3 wolves from the Cloak of Garwulf seems really tempting, has T & T been tested to do more damage, or is everyone using it just because it drops more often?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Tool Suggestion
    New Tool Request:

    Us console Users don't have a graphic the way we have it for PC on Diablo3.com, to where you can see your character's gear in the and how they are allocated with stats and things of that nature they way you show here: https://bnetcmsus-a.akamaihd.net/cms/gallery/RC7OIRSNIL0R1411594453598.jpg

    I was wondering can you make a interface like this, with a drop down menu for each slot, where the user can plug in the numbers and save it to our profile. With it being able to give calculated stats from the gear as well. Then we can share our info to other gamers as well as keep track of what we have, and what we want to trade when we are on forums and things of that nature.

    Also, it will help us plan for gear, with the drop down menu using sets and stats that we are looking to get in the future or with said trades.
    Posted in: Diablo Tools
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