Initially when I was presented with a video of this build in action the maker was advising to bind the move action to space key or something, so that's what I tried. In the end it wasn't at all necessary but you're going to be struggling with controls for the first couple of days either way.
What you need to do is really get used to watching your buff panel and keeping sprint and berserker rage up. I had a lot of problems with rage even after I did, so I bought a mighty weapon for myself and put in mainhand, which is a great boost to rage generation. I also recommend using Superstition passive as your defensive passive because it's going to help you with rage in a lot of situations.
Next up, the biggest misconception about this build is that WW is endless - it's not. There are certain fights and certain bosses where you can whirlwind most of the time, but that's it, you don't kill a lone fallen shaman by whirling over him. You do, however, kill a lone fallen shaman by sprinting in circles around him - technically you can kill anything in the game using only Sprint.
You start the fight by hitting up Warcry and Battle Rage, and then depending on whether you have Leap or Overpower , either leap sso you hit some enemies when landing or use overpower while enemies are standing next to you and let them hit you a couple of times. Once you have enough fury, hit up Sprint and start circling. If you didn't get enough fury and you're facing a big group of monsters, you can whirlwind through it, this will usually net you enough so you can immediately use sprint and maybe continue whirling.
Do NOT use whirlwind if you're facing a lone elite or less than 3-5 regular monsters, the only exception is when the elite is a desecratior, plagued, or molten and you have Overpower - using Overpower while standing or moving through any of the aoe effects will usually give you enough Fury to allow whirling. Keep a close eye on your fury meter anyway, if you see it dropping below 50 stop whirling and just sprint around for a bit.
And practice it in the easier act, initially when I started playing this build I went into a3 straight away and had my ass kicked. Do a2 if you were progressing in a3, do a1 if you were in a2.
I cannot stress this enough, SPRINT IS YOUR MAIN ABILITY. Not whirlwind. You can keep WotB up endlessly without using WW, too.
Oh, and pay attention to your character. Sometimes you might hit whirlwind when you don't want to. Just click on the ground and the character will cancel WW, saving you the fury. This ain't an issue for people who have WW bound to right click but the build kinda shines with Overpower and you'll end up binding WW to LMB if you use Overpower, so yeah.
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Jul 4, 2012Posted in: Barbarian: Bastion's Keep
Hoh. They nerfed IAS (which was fun) to the ground. I efficiently lost about 20 mil worth when 1.0.3 went live.They have yet to nerf a build that requires a specific level of gear. They even stated that they want certain builds to feel very powerful with the right set of (high quality) gear. What they dont want are builds that are very effective with crap gear.
Life on Hit is the next closest contender for a nerf, same with crit damage which scales way higher than IAS ever did.
Jul 3, 2012First of all, thanks to all the people who worked on making this build work, in all the topics over at the official forums and diablofans. Brought back the fun to this game after the IAS nerf in 1.0.3. I used to run a 2h frenzy build before, the change obviously ruined that, and I couldn't stay online longer than 20 minutes using a regular slow and heavy hitter build due to sheer boredom.Posted in: Barbarian: Bastion's Keep
I've been running whirlwind/tornado happily for more than a week now and someone at another forum requested a video of my act 3 farming process, and I thought I might as well share it at diablofans.
So here goes:
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