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    posted a message on Diablo Hack Causes over $10,000 worth of damages
    Quote from ot4ku

    Actually with the last patch 1.03b blizzard reseted some of their old hotfixes.
    Remember the triple loot bug with monks exploding palm? It was back for one day.
    This is the reason why they took down the server the same night again to fix these problems.

    Like Molster wrote, the bid - buyout exploit worked before. And it worked on tuesday / wednesday.
    Blizzard was fast with banning accounts and with the hotfix and it no longer works. But it did.

    Triple loot has never been fixed. It just doesn't give 3 stacks anymore, you still get the extra loot.
    Posted in: Diablo III General Discussion
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    posted a message on Value of Godly Chest? 197 vit, 75 allRes, 17 mf, 93 str, 2 sockets,
    Quote from Amon86



    Any idea what legs with 150 vit, 82 str, 50 phys resist, 25% gold find, 19% magic find, and 2 sockets is worth?

    Judging by similar stuff on ah if you put a couple of str gems in it, 2 - 5 mil. All resist is pretty much a must on the end game stuff that sells for a lot.

    Also for the record I put 2 46 str gems in that chest before I sold it, well worth the mill I spent to make them to have it show up for 180 str/180vit 70 all resist searches.
    Posted in: US Servers Trading
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    posted a message on Value of Godly Chest? 197 vit, 75 allRes, 17 mf, 93 str, 2 sockets,
    Just for the record I decided the chance at profitting off the rmah and getting my wife something nice for our anniversary this week was too good to pass up. This thing sold in less than an hour at $250. The added bonus is she can't complain about my gaming so much now either.
    Posted in: US Servers Trading
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    posted a message on need tips for molten/fire-chain packs
    5k armor? That seems extremely low, guessing your not using a shield. A good shield with 100+ dex and crit chance would probably increase your damage and make you a lot tougher. Doubly so if you can find all resist and/or your chosen resist on it.

    If this is just for progression deadly w/ keen and mantra of healing w/ time of need should get you there fairly easily with a shield. If your wanting to farm act 3, the honest answer is your gear isn't there yet. Here's a shameless plug for the guide I wrote on the build I got through inferno with: http://www.diablofans.com/topic/45353-the-paladin-an-inferno-tanking-build/page__p__900413#entry900413

    I've since swapped to a Fist of Thunder/Conviction w/ Overawe build for farming. I can farm act 3 but even with 8.4k armor 800 resists and 25k damage it's not easy.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Value of Godly Chest? 197 vit, 75 allRes, 17 mf, 93 str, 2 sockets,
    Quote from Glaciez

    with nephlem stacks and guaranteed rares magic find isn't as great as you are making it out to be look for similar chests without magic find and see where they stand to price yours. I'd rather have an extra 1k life/damage in an extra socket and physical resist instead of cold as a barbarian instead of 17% mf, also you can roll 200+ life regen/12% life on chests, either way its still a nice piece and best of luck with your sale.
    I'd agree magic find isn't as big a deal, as I thought basically the same thing, but the fact is it is pretty much the most stable market on the AH imo. Found a ring with 17% magic find last night, undercut the current one's on the ah by 5 gold and it sold instantly. I cut back on my mf from 200 to 75 in order to progress and beat inferno and the different in drops is amazing, I got more stuff per pack with 200 mf before 1.03 than I do now after with 75.

    I agree the cold resist isn't worth much, unless your a monk. The fact is if I put gems in it there is nothing on the ah with 190 str & vit and 70 all resist. There is a similar piece up for 100m bid 200m buyout w/out magic find. Sometime this morning someone also put up a better piece, 110 str, 250 vit, 3 empty sockets 80 all resist (but no MF and 30 less armor) for 100m starting bid. I'll be keeping eye on those to see if they get any action.

    Quote from Kevink82

    Ill offer u 20 mil if u r interested in selling it.

    Thanks for the offer. Not doing anything with it until I see what those other 2 do unless a crazy offer comes along.
    Posted in: US Servers Trading
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    posted a message on Value of Godly Chest? 197 vit, 75 allRes, 17 mf, 93 str, 2 sockets,
    Quote from stomination

    Should be a pretty good price. I cant quote an exact price but well over 15 million

    anyways read you like cold resis. You probably have better boots but here is some i found


    Thanks for the reply I do have better on my boots. I couldn't wear a pair without movement speed after having it, I'd go crazy. Also you should know that the main stat roll for dex is doubled on boots, so 92 is a very low roll. A perfectly rolled pair of boots has 300 dex, it's pretty easy to get 140-160 on your boots. A quick look on the ah shows me a better pair for 20k, although it has 1d11h and the next similar pairs are around 50k.

    There is one similar chest on the ah as mine, it has no magic find and is up for 100mil bid, 200mil buyout. It has no cold resist or magic find. Keeping a close eye on it to see if it sells. If I AH my chest I'd invest in 2 50 str gems. There is pretty much nothing up that's 190 str/vit 70 all resist, 17 magic find.
    Posted in: US Servers Trading
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    posted a message on Value of Godly Chest? 197 vit, 75 allRes, 17 mf, 93 str, 2 sockets,



    447 armor
    93 str
    197 vit
    75 all resist
    52 cold resist
    17 magic find
    2 sockets


    Always see people say some items are so good should sell for 100 million+ on ah, rather than $250 on RMAH. I posted this on D3 trade forums for advice, but it was on page 10 in 15 minutes and will probably never be seen again.

    Some similiar items mine the MF on the AH for 200mil, does the stuff that high even sell?

    I'm a monk that's actually set up for cold resist right now, so it would be amazing, but seems ashame to waste all that str. If this sells for what it looks like it would I can put together a whole set of whatever resist I want anyways.

    Anyways taking offers, or advice. If nothing else probably go up on RMAH Sunday for $250.
    Posted in: US Servers Trading
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    posted a message on How to achieve 25-30K DPS?
    With that much dex jumping up to a 850 dps weapon, which are fairly cheap, will be a huge upgrade. Basically 21*200 or 4200 damage minimum give or take a little depending on how much dex you lose on new weapon. If you have a bunch of crit or attack speed on gear it could be even more.

    Personally I found 20k before the 15% before breath is plenty for even act iv, though I'd never turn down more.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from AetherMcLoud

    I really love this build. I use it with Earth Ally + Hand of Ytar for my spirit spender. So much more fun than just having sweeping wind active all the time, plus I can kite really well with deadly reach + hand of ytar (80% slow yum yum yum).

    Gonna have to try that one, can't believe I didn't think of it when I was testing skills with the build.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from GT4

    One question: Why not Resolve instead of Transcendence?
    Compared to the +life on hit healing, Transcendence makes up for a very small part of total healing, while Resolve (unless there's some bug I'm not aware of) gives you some more hard mitigation in almost all cases.

    I could get behind that change for someone that wanted to use it. Especially if backed up with life on hit. Personally I find the most dangerous times aren't so much the mobs your hitting though, it's when you have to stand in descecrate because of a wall or something, or run through an arcane, or now on act 3 so far for normal mobs it's those drakes that hit for insane amounts with the fireballs.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Lanthazer

    Did you try Fist of Thunder with Thunderclap instead of Deadly Reach, Keen Eye.

    I currently have 580 life on hit with a (slow) 1.3 weapon and I find the regeneration to be twice faster with it.
    Plus the teleport part which get useful to get out of jailer, the knockback comp allow to stunlock ennemies with slow to mid attack animation, and the extra attack speed allow for a better dps overall for me.

    I also have Lashing tail Kick, Sweeping Armada as my main spender to avoid beeing surrounded and/or teleport to a mob for mobility.


    So I did try Deadly Reach Keen Eye, but I not sure if I'm doing it wrong but the mitigation I gain from it and the extra range doesn't seem to help that much. Also having such a great regen on hit saves me the passive slot you use for Transendance for something else like Resolve or Pacifism maybe.

    What do you think about it (aside from the, I want the highest Armor/Res possible build).

    Tried it for a bit just now on the part of Act 2 I have on farm and hated it. You can't kite when you teleport back to the mobs. Tried it with the dodge and it was ok, but not nearly as effective as deadly for me.

    Deadly strike with Keen is 25-30% less damage taken for most people...it may not look like much when your mitigation goes from 65-70 or so, but it's a huge deal.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Kisho

    I find the main issue with this build is a complete lack of spirit being generated passively. With a lot of kiting you don't get much opportunity to melee (even with Deadly Reach), so you can be spirit starved quite easily.

    It could just be down to my personal preference though. I think I'd want to get some +spirit regen gear to make this work for me. Might help other people (or I may be doing something wrong, in which case please feel free to enlighten me).

    That said, I do find this build allows me to easily burn through Act 1 Inferno. Some things can cause me to pause/kite, but for the most part Act 1 is very, very easy. Act 2 is still the issue though: even with this build, with 650 resistances, 27k HP and around 7k armor, I find I die very quickly.

    Think I need more dexterity too, then. It's a very good build though: perhaps most effective when with other people?

    I have no +spirit personally but I have a 1.65 base attack speed weapon and a total attack speed of 2.66. Also my kiting method when I must is 3 attacks fall back 3 or 4 steps, 3 attacks. You get hit a little more than a true kiter, the real point is to avoid being surrounded, which is almost certainly a death sentence.

    In a group I tend to kite in a circle, which tends to gather stuff. Takes a little practice, but it works pretty well for me at keeping mobs on me. The pet is a nice additional tank to boot, almost always use it in group.

    I have act 2 on farm with this build as of last night. Did Magdha run up through Belial with almost no deaths, didn't have to repair but once. Only mob I skipped was a horde of arcane guys right in the door of a basement, couldn't move when I went in and died a quick death to a horde without kiting.

    Act 3 was painful, died 4 times on first 2 elite packs. Stuff was killable. Going to farm act 2 until I get some more defense and 35k health I think.

    Also this is a tank build but with dexterity and attack speed as priorities it packs decent damage for a monk, I have 20k damage now, 22.5K with breath of heaven.

    My barbarian friend finally hit 60 the night before last. Did Act 1 inferno with him and another friend, clear through. Totally unkillable with warcry with this build, resists were up to just under 1200. At one point we had two groups pulled with arcane on both, plague, desecrator, and mortar and I just stood in the middle of it all and laughed. It was one of 3 times my pet actually died the entire run. Our defenses must transfer to him as well because he was pretty much unkillable as well.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Siral

    You suggest life on hit 1k. It's a bit hard to reach:
    ring and amulet usually give all 3 together about 350 life on hit, so you need at least 1 weapon with 350 life on hit + socket with +300 life on hit gem.

    I mention 1k is available on weapons straight up, that could be 1350 if it has a socket as well. I have right at 200 now and I'm getting by fine.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Siral

    Do you suggest to find some "movement speed" boots to kite?

    Yes, I wouldn't wear a pair of boots without movement speed, once you get use to it it's just too hard to get use to being slow again.

    Quote from Grompha

    And what do You thing about new mantra of healing with absorb and healing per hit?

    Time of Need is essential imo. Life on Hit is great so it may be workable, but the build relies on high armor/resists to reduce damage as much as possible.

    Gonna edit the initial post to reflect movement speed and life on hit as well.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Paladin: An Inferno Tanking Build
    Quote from Siral

    i've tried Keen Eye but it seems that the armor boost is not good enough as concussion effect. I know that I can hit from 20-25 y with it, but sometimes i'm surrounded by mobs and cant easily escape. However I must work a bit on balance between vitality and dex.

    Deadly takes my armor from rought 66% to roughly 73% with resists being at 73 as well with my Mantra. Plugging those numbers in a calculator you get .07 with deadly and .09 without. It may not seem like much but your actually taking 28% more damage without deadly strike. Deadly Strike also makes it possible to kite. Both are essential parts of this build. Not saying crippling isn't good, I used it through all of hell and I loved it. I pull it out with the 143% rune for farming act 1 now, but your not in this build when your using it, This build is about taking as little damage as possible every time your hit.

    Never get surrounded, that's why your kiting, being surrounded is a death sentence way too often.
    Posted in: Monk: The Inner Sanctuary
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