I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.
A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
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Has duping officially hit the American servers?
Apologies in advance if I'm months behind.
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However it's still very annoying as most people who buy gold from RMAH need it urgently to bid on something in GAH.
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Because level 1-60 is a fraction of the time from 1-100 paragon, probably less than 1%.
People play alts for fun, not efficiency. Before paragon levelling came out, the penalty for playing alts was time spent from 1-60 and minor gold spent on low level gear.
But in the long haul, if you do not focus on one character, you're gimping yourself way too much, the penalty is not worth the fun derived from playing alts.
Blizzard need to realize that gearing alts is a massive factor in the economy's activity. At the moment this just isn't happening, which is the reason why non-top tier item market has gradually died out.
It's sad that I haven't touched any of my alt character since 1.0.4 came out, I'd love to try the other classes but I feel totally gimped by not playing my main.
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If I start dying before I can get the tornados going, I'll just stack more vitality. If I find my health gain can't keep up with the damage output, I'll stack more resist/LoH.
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Comparing the value of two stats is not viable, because it depends on so many other factors. Personally if I had to choose between AR or MS on boots, I would choose MS because I can go without the AR. But that choice is moot because Immorta King boots guarantees to have both
You can't really use Ice climber/Firewalker as a comparison because Firewalker has such a weak base stat, whilst Ice Climbers has great base stats, in addition it is the only boot in the game with a socket, plus it has the potential to roll higher than the maximum allowed for the slot.
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Movement speed provides a direct benefit to the thing that matters the most: efficiency. It doesn't matter what spec you are, once you become geared enough, you want movement speed to farm faster.
There is a reason why movement speed is so valued on high-end items, it's because it's mandatory to reach top efficiency levels. There is no such thing as "over-priced" in an open market, it's based on demand and the truth of the matter is, movement speed is a desirable to a lot of people.
The reason why rares without movement speed is hard to sell is because it has to compete with set boots, all of which have movement speed.
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Iceclimber is a legendary, not a rare.
Any rare boots without movement speed will pretty much be a sitting duck on the AH, unless it's absolutely a perfect roll.
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You also need as much crit as possible, preferably 40% fully buffed. Depending on your fury management, you can use either a mighty weapon or Mace/Axe. I recommend using 2 1-hander weapons if you're on a low budget. 2-hander WW/sprint requires uber gear (at least 5 piece Immortal King required).
Crit damage, strength, and attack speed just make stuff die quicker, but are not essential to make this build works. You also only need enough health to make sure you don't die before your fury builds up. If you have around 500 AR and 5K armor, all you need is around 35K health, from experience. As long as you have enough crit, sustenance, and mitigation, you can hold the WW button whilst keeping sprint out and fly around the elites watching them fall over. This is why this build is relatively cheap because you don't HAVE to have insane damage.
Reference to my gearing and build: http://us.battle.net...26/hero/1681069.
If you're dual-wielding, don't use overpower, use Thrive on Chaos instead. Overpower is amazing though, because you can use it without interrupting whirlwind and stuff dies that much quicker, not to mention a permanent 7% crit buff. I'm favouring Attack Speed over crit damage because too much damage is wasted from overkills, and trifecta items are way out of my reach.
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Would you be offended if someone made a post saying that they are looking for other "straight people" to play with? Or if they are looking for "other white people" to play with?
It makes sense to look for a gaming group based on skill level, time zone, age group, or shared language, but I fail to see why you should only choose to play with other gay people.
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I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.
A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
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In order not to devalue the +socket affix, they should make all items that have sockets manually added become soulbound (untradeable). It will ensure that people only add socket for near "Best-in-slot" items, and provide both a gold-sink and gear-sink the game very much eneds.
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- Using the RMAH where the credit card or Paypal account used to fund the purchases does not match yoru battle.net information.
- Buying gold through the black market.
Did they state the reason for the suspension in their email?
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In fact, loot is most likely balanced around the total number of players. The AH is simply created as a convenient replacement for forum trading, trade-chat trading, and other "traditional" means of trading. The RMAH is created to compete with the black market.
Couple this with the lack of gear sink, and players quitting everyday and dumping their gear onto the market, the base standard of what is considered "decent" gear is going up everyday, slowly but surely.
So, in summary, reasons for the perceived "bad" loot:
- Large player pool (AH being the vehicle deliverying the consequences of this)
- Lack of gear sink
- More players quitting than new players joining.
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