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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    Thanks for the info, I've put it into both lists.
    Posted in: Diablo III General Discussion
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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    I made it read only again so that people can copy it and know they aren't getting data that has been messed with.

    On another note, how do we get this stickied? Someone said it would probably get a sticky if it was organized and presented nicely, which I think it now is.
    Posted in: Diablo III General Discussion
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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    I think people can just make a copy of the spreadsheet if they want to use the filters. If you set it to editable by all, its going to become broken. There is already some data missing that was probably deleted on accident (Staff of Kyro)
    Also, when its editable by all, when one person filters it for what they want, everyone sees those filters applied.
    Posted in: Diablo III General Discussion
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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    Pietrak, I don't see a way to filter anything in that google doc? There are filter buttons at the top of each column, but they are greyed out. Is that just me, or do others have that problem?

    I fixed the Eye of the Storm thing, and addressed the 20% rolls possible on legendaries. In 2.0.1, they made it so that legendaries can roll higher stat ranges than rares can for things like crit chance, crit dmg, IAS, and apparently +% elemental damage. I'm guessing the range shifts to 10-20, rather than becoming 5-20%, since the legendaries with a specific bonus follow that pattern. If anyone sees a legendary amulet or bracer with less than 10% to an element, let me know.

    I have never seen more than 15% to a skill on anything though, including legendaries, and I have some legendaries that provide only 9% to a skill. Again, excluding stuff like the 300th spear that always gives a bonus to a certain skill.
    Posted in: Diablo III General Discussion
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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    Quote from Pietrak

    You know what? I'll put this into an google docs spreadsheet and include filters. I hope I'll get it done tomorrow. Of course credit for the list will still go to you, Entropy.
    I wish I would've thought of that, rather than fighting with this formatting, great idea. I have this list as an MS Word doc if that would be helpful to you.
    Posted in: Diablo III General Discussion
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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    Quote from RasAlgethi24

    If you manage to do that, do create a thread and I'm sure it'll be stickied!
    Ok, it is done.
    Posted in: Diablo III General Discussion
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    posted a message on EHP calculator for 2.0?
    The simplest example is browsing socketed weapons on the AH. They all appear to suck compared to my gemmed weapon. If I knew how much DPS my 90% gem gives me, I could just roughly add/subtract that from the comparison tooltips. I could pay to unsocket it for the the comparison, but I'd rather not. There have been other times when I've wanted to know stuff like %toughness change for each defensive stat, but I can't recall another specific example. You can sort of get this information by just adjusting these values in your paragon points, provided you have enough points.
    Posted in: Theorycrafting and Analysis
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    posted a message on Individual + skills
    Quote from trainRiderJ

    Note that "damage decrease" is read as a positive number in the above formula, which I guess is a little confusing.
    Another way to look at it is that your percentage change in damage using the skill is
    (1 - damage decrease ) * (1 + skill increase)
    An easier way to think of this is:

    Your DPS Change = (1 + damage change in tooltip) * (1 + skill increase)

    Obviously, the damage change can be negative. This is basically the same formula that trainRiderJ had, just without the damage decrease being a positive number.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on List of +% skill dmg and +% elemental dmg affixes
    Apologies that the formatting sucks. I had it looking all nice and then hit submit and the forums just added a million extra lines.

    I think this would actually be more useful in a different format, where it was organized by skill and showed what you could get in each slot, i.e.

    • Barbarian
      • Whirlwind/HotA
          15% boots
        • 15% helm

      • Overpower/Revenge
      • 15% shoulders
      • etc..

    Posted in: Diablo III General Discussion
  • 9

    posted a message on List of +% skill dmg and +% elemental dmg affixes
    The info from this post is now in the OP.
    Posted in: Diablo III General Discussion
  • 12

    posted a message on List of +% skill dmg and +% elemental dmg affixes
    If you see a bonus (particularly on legendaries) that is different at 70 than the range I've given, let me know. I suspect some of these items have a smaller range

    listed in the Blizz database because they are low level legendaries, and the +%dmg range may actually increase when those items are rolled with lvl 70 stats. If people

    have some of these legendaries, they can check the ranges by holding down Ctrl. I have very few of them, so I could not check these things. Also, this list does not

    include pre-2.0 items (hopefully).

    My goal here was to say i.e. "I want to run a Frozen Orb build, what is the best % dmg boost I can get in each slot?". 15 to orb in helm, 15 to cold in amulet, nothing

    in shoulders but maybe I could run Blizzard, 15 cold from Frostburns on hands, 15 to Blizzard on chest, 15 cold on bracers, 20 cold on SOJ, nothing on belt/pants, 15 to

    orb on boots, 20 to cold on Lidless Wall or 15 to orb on source, 20 to cold on Azurewrath. All told, +85% cold, +45% to orb, +30% to Blizzard.

    Pietrak was also kind enough to remake this as a google spreadsheet , for those that wish to view it that way. It has filters, which you can

    use if you make a copy of it. I am keeping the google doc updated as I make updates to this page.
    Updated: 4/26/2014

    Diablo 2.0.2 Skill and Elemental Bonuses by Slot

    Head (+8-15% on rares, +10-15% on legendaries unless noted)

    All Classes

    DH

    • Cluster Arrow
    • Multishot
    • Elemental Arrow
    • Strafe
    • Chakram
    • Rapid Fire
    • Impale

    Barb

    • Whirlwind
    • Seismic Slam
    • Ancient Spear
    • Hammer of the Ancients

    Wiz

    WD

    • Acid Cloud
    • Spirit Barrage
    • Zombie Charger
    • Sacrifice
    • Firebats

    Monk

    Amulet

    All Classes

    Shoulders (+8-15% on rares, +10-15% on legendaries unless noted)

    DH

    • Companion
    • Rain of Vengeance
    • Sentry
    • Spike Trap
    • Fan of Knives

    Barb

    • Avalanche
    • Earthquake
    • Overpower
    • Rend
    • Revenge

    Wiz

    • Black Hole
    • Blizzard
    • Familiar
    • Explosive Blast
    • Hydra

    WD

    • Fetish Army
    • Gargantuan
    • Wall of Zombies
    • Grasp of the Dead
    • Haunt
    • Locust Swarm
    • Piranhas
    • Summon Zombie Dogs

    Monk

    • Dashing Strike
    • Seven-Sided Strike
    • Mystic Ally
    • Sweeping Wind
    • Cyclone Strike

    Crusader

    • Falling Sword
    • Heaven’s Fury

    Gloves

    All Classes

    Chest (+8-15% on rares, +10-15% on legendaries unless noted)

    All Classes

    DH

    • Companion
    • Rain of Vengeance
    • Sentry
    • Spike Trap
    • Fan of Knives

    Barb

    • Avalanche
    • Earthquake
    • Overpower
    • Rend
    • Revenge

    Wiz

    • Black Hole
    • Blizzard
    • Familiar
    • Hydra
    • Explosive Blast

    WD

    • Fetish Army
    • Gargantuan
    • Wall of Zombies
    • Grasp of the Dead
    • Haunt
    • Locust Swarm
    • Piranhas
    • Summon Zombie Dogs

    Monk

    • Dashing Strike
    • Seven-Sided Strike
    • Mystic Ally
    • Sweeping Wind
    • Cyclone Strike

    Crusader

    • Falling Sword
    • Heaven’s Fury

    Bracers

    All Classes

    • +5–15% damage to any damage type on rares.
    • +10-20%damage to any damage type on legendaries.

    Ring

    All Classes

    Belt (+8-15% on rares, +10-15% on legendaries unless noted)

    • All Belt skills are resource generators.

    All Classes

    DH

    Barb

    • Frenzy
    • Cleave
    • Bash
    • Weapon Throw

    Wiz

    • Electrocute
    • Spectral Blade
    • Shock Pulse
    • Magic Missile

    WD

    • Firebomb
    • Plague of Toads
    • Corpse Spiders
    • Poison Dart

    Monk

    • Way of the Hundred Fists
    • Crippling
    • Deadly Reach
    • Fists of Thunder

    Crusader

    • Punish

    Pants (+8-15% on rares, +10-15% on legendaries unless noted)

    • All Pants skills are resource generators.

    All Classes

    DH

    • Grenade Damage
    • Evasive Fire
    • Bolas
    • Entangling Shot
    • Hungering Arrow

    Barb

    • Frenzy
    • Cleave
    • Bash
    • Weapon Throw

    Wiz

    • Electrocute
    • Spectral Blade
    • Shock Pulse
    • Magic Missile

    WD

    • Firebomb
    • Plague of Toads
    • Corpse Spiders
    • Poison Dart

    Monk

    • Way of the Hundred Fists
    • Crippling
    • Deadly Reach
    • Fists of Thunder

    Crusader

    • Punish

    Boots (+8-15% on rares, +10-15% on legendaries unless noted)

    DH

    • Cluster Arrow
    • Multishot
    • Elemental Arrow
    • Strafe
    • Chakram
    • Rapid Fire
    • Impale

    Barb

    • Whirlwind
    • Seismic Slam
    • Ancient Spear
    • Hammer of the Ancients

    Wiz

    • Meteor
    • Disintegrate
    • Energy Twister
    • Arcane Torrent
    • Wave of Force
    • Arcane Orb
    • Ray of Frost

    WD

    • Acid Cloud
    • Spirit Barrage
    • Zombie Charger
    • Sacrifice
    • Firebats

    Monk

    • Tempest Rush
    • Exploding Palm
    • Wave of Light
    • Lashing Tail Kick

    Off Hand

    Shield

    Mojos (+8-15% on rares, +10-15% on legendaries unless noted)

    • Spirit Barrage
    • Locust Swarm
    • Plague of Toads
    • Haunt
    • Firebats
    • Grasp of the Dead
    • Sacrifice
    • Fetish Army
    • Zombie Charger
    • Corpse Spiders
    • Acid Cloud
    • Poison Dart
    • Wall of Zombies

    Sources (+8-15% on rares, +10-15% on legendaries unless noted)

    Quivers (+8-15% on rares, +10-15% on legendaries unless noted)

    • Cluster Arrow
    • Multishot
    • Elemental Arrow
    • Strafe
    • Chakram
    • Rapid Fire
    • Impale
    • Sentry

    1H

    All Classes

    Barb

    Wiz

    Monk

    Crusader

    2H

    All Classes

    Barb (+8-15% on rares, +10-15% on legendaries unless noted)

    • Whirlwind
    • Seismic Slam
    • Ancient Spear
    • Hammer of the Ancients
    • Avalanche
    • Earthquake
    • Overpower
    • Rend
    • Revenge
    • Frenzy
    • Cleave
    • Bash
    • Weapon Throw

    Monk (+8-15% on rares, +10-15% on legendaries unless noted)

    • Seven-Sided Strike
    • Lashing Tail Kick
    • Wave of Light
    • Exploding Palm
    • Tempest Rush
    • Fists of Thunder
    • Crippling Wave
    • Way of the Hundred Fists
    • Dashing Strike
    • Deadly Reach
    • Mystic Ally
    • Sweeping Wind
    • Cyclone Strike
    • Increases Deadly Reach Damage by 40–50% (http://us.battle.net/d3/en/item/staff-of-kyro)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on EHP calculator for 2.0?
    I've been away from the game for 6+ months, it seems that D3up is dead (doesn't load any new gear), and I'm not seeing a tool anywhere that does these calculations. Yes, I know there is an in-game EHP calc ("Toughness"), but sometimes you need to compare something where D3 is not showing you the +/- EHP%.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Skill Proc Coefficients [Complete List]
    How does this apply to the Area Damage affix in 2.0.1?
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Pre 2.0 Legendaries Worth Buying Before RoS
    Quote from Venaliter

    You guys seem to think I'm advocating spending a lot of money and/or saying I am saying these items are comparable to 70 items. In most cases, they are not. It was just a fun list to make of legendary properties you might go back to 3 months from now and say you regret salvaging that Sun keeper.

    In any case, I requested my thread be deleted if it is unclear.
    Why would anyone still want a legacy Sun Keeper? Isn't MF useless at 70? And nearly useless at 60?
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Using only gear found post-2.0.1, how high can you get your damage?
    Quote from Resilga

    I was trying to set the tone of a just-for-fun topic that would imply "yeah damage isn't the most important but..."
    Thanks for the swift kick to the balls. Happy hunting.
    lol, thanks for this one.
    Posted in: Wizard: The Ancient Repositories
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