• 12

    posted a message on List of +% skill dmg and +% elemental dmg affixes
    If you see a bonus (particularly on legendaries) that is different at 70 than the range I've given, let me know. I suspect some of these items have a smaller range

    listed in the Blizz database because they are low level legendaries, and the +%dmg range may actually increase when those items are rolled with lvl 70 stats. If people

    have some of these legendaries, they can check the ranges by holding down Ctrl. I have very few of them, so I could not check these things. Also, this list does not

    include pre-2.0 items (hopefully).

    My goal here was to say i.e. "I want to run a Frozen Orb build, what is the best % dmg boost I can get in each slot?". 15 to orb in helm, 15 to cold in amulet, nothing

    in shoulders but maybe I could run Blizzard, 15 cold from Frostburns on hands, 15 to Blizzard on chest, 15 cold on bracers, 20 cold on SOJ, nothing on belt/pants, 15 to

    orb on boots, 20 to cold on Lidless Wall or 15 to orb on source, 20 to cold on Azurewrath. All told, +85% cold, +45% to orb, +30% to Blizzard.

    Pietrak was also kind enough to remake this as a google spreadsheet , for those that wish to view it that way. It has filters, which you can

    use if you make a copy of it. I am keeping the google doc updated as I make updates to this page.
    Updated: 4/26/2014

    Diablo 2.0.2 Skill and Elemental Bonuses by Slot

    Head (+8-15% on rares, +10-15% on legendaries unless noted)

    All Classes

    DH

    • Cluster Arrow
    • Multishot
    • Elemental Arrow
    • Strafe
    • Chakram
    • Rapid Fire
    • Impale

    Barb

    • Whirlwind
    • Seismic Slam
    • Ancient Spear
    • Hammer of the Ancients

    Wiz

    WD

    • Acid Cloud
    • Spirit Barrage
    • Zombie Charger
    • Sacrifice
    • Firebats

    Monk

    Amulet

    All Classes

    Shoulders (+8-15% on rares, +10-15% on legendaries unless noted)

    DH

    • Companion
    • Rain of Vengeance
    • Sentry
    • Spike Trap
    • Fan of Knives

    Barb

    • Avalanche
    • Earthquake
    • Overpower
    • Rend
    • Revenge

    Wiz

    • Black Hole
    • Blizzard
    • Familiar
    • Explosive Blast
    • Hydra

    WD

    • Fetish Army
    • Gargantuan
    • Wall of Zombies
    • Grasp of the Dead
    • Haunt
    • Locust Swarm
    • Piranhas
    • Summon Zombie Dogs

    Monk

    • Dashing Strike
    • Seven-Sided Strike
    • Mystic Ally
    • Sweeping Wind
    • Cyclone Strike

    Crusader

    • Falling Sword
    • Heaven’s Fury

    Gloves

    All Classes

    Chest (+8-15% on rares, +10-15% on legendaries unless noted)

    All Classes

    DH

    • Companion
    • Rain of Vengeance
    • Sentry
    • Spike Trap
    • Fan of Knives

    Barb

    • Avalanche
    • Earthquake
    • Overpower
    • Rend
    • Revenge

    Wiz

    • Black Hole
    • Blizzard
    • Familiar
    • Hydra
    • Explosive Blast

    WD

    • Fetish Army
    • Gargantuan
    • Wall of Zombies
    • Grasp of the Dead
    • Haunt
    • Locust Swarm
    • Piranhas
    • Summon Zombie Dogs

    Monk

    • Dashing Strike
    • Seven-Sided Strike
    • Mystic Ally
    • Sweeping Wind
    • Cyclone Strike

    Crusader

    • Falling Sword
    • Heaven’s Fury

    Bracers

    All Classes

    • +5–15% damage to any damage type on rares.
    • +10-20%damage to any damage type on legendaries.

    Ring

    All Classes

    Belt (+8-15% on rares, +10-15% on legendaries unless noted)

    • All Belt skills are resource generators.

    All Classes

    DH

    Barb

    • Frenzy
    • Cleave
    • Bash
    • Weapon Throw

    Wiz

    • Electrocute
    • Spectral Blade
    • Shock Pulse
    • Magic Missile

    WD

    • Firebomb
    • Plague of Toads
    • Corpse Spiders
    • Poison Dart

    Monk

    • Way of the Hundred Fists
    • Crippling
    • Deadly Reach
    • Fists of Thunder

    Crusader

    • Punish

    Pants (+8-15% on rares, +10-15% on legendaries unless noted)

    • All Pants skills are resource generators.

    All Classes

    DH

    • Grenade Damage
    • Evasive Fire
    • Bolas
    • Entangling Shot
    • Hungering Arrow

    Barb

    • Frenzy
    • Cleave
    • Bash
    • Weapon Throw

    Wiz

    • Electrocute
    • Spectral Blade
    • Shock Pulse
    • Magic Missile

    WD

    • Firebomb
    • Plague of Toads
    • Corpse Spiders
    • Poison Dart

    Monk

    • Way of the Hundred Fists
    • Crippling
    • Deadly Reach
    • Fists of Thunder

    Crusader

    • Punish

    Boots (+8-15% on rares, +10-15% on legendaries unless noted)

    DH

    • Cluster Arrow
    • Multishot
    • Elemental Arrow
    • Strafe
    • Chakram
    • Rapid Fire
    • Impale

    Barb

    • Whirlwind
    • Seismic Slam
    • Ancient Spear
    • Hammer of the Ancients

    Wiz

    • Meteor
    • Disintegrate
    • Energy Twister
    • Arcane Torrent
    • Wave of Force
    • Arcane Orb
    • Ray of Frost

    WD

    • Acid Cloud
    • Spirit Barrage
    • Zombie Charger
    • Sacrifice
    • Firebats

    Monk

    • Tempest Rush
    • Exploding Palm
    • Wave of Light
    • Lashing Tail Kick

    Off Hand

    Shield

    Mojos (+8-15% on rares, +10-15% on legendaries unless noted)

    • Spirit Barrage
    • Locust Swarm
    • Plague of Toads
    • Haunt
    • Firebats
    • Grasp of the Dead
    • Sacrifice
    • Fetish Army
    • Zombie Charger
    • Corpse Spiders
    • Acid Cloud
    • Poison Dart
    • Wall of Zombies

    Sources (+8-15% on rares, +10-15% on legendaries unless noted)

    Quivers (+8-15% on rares, +10-15% on legendaries unless noted)

    • Cluster Arrow
    • Multishot
    • Elemental Arrow
    • Strafe
    • Chakram
    • Rapid Fire
    • Impale
    • Sentry

    1H

    All Classes

    Barb

    Wiz

    Monk

    Crusader

    2H

    All Classes

    Barb (+8-15% on rares, +10-15% on legendaries unless noted)

    • Whirlwind
    • Seismic Slam
    • Ancient Spear
    • Hammer of the Ancients
    • Avalanche
    • Earthquake
    • Overpower
    • Rend
    • Revenge
    • Frenzy
    • Cleave
    • Bash
    • Weapon Throw

    Monk (+8-15% on rares, +10-15% on legendaries unless noted)

    • Seven-Sided Strike
    • Lashing Tail Kick
    • Wave of Light
    • Exploding Palm
    • Tempest Rush
    • Fists of Thunder
    • Crippling Wave
    • Way of the Hundred Fists
    • Dashing Strike
    • Deadly Reach
    • Mystic Ally
    • Sweeping Wind
    • Cyclone Strike
    • Increases Deadly Reach Damage by 40–50% (http://us.battle.net/d3/en/item/staff-of-kyro)
    Posted in: Diablo III General Discussion
  • 9

    posted a message on List of +% skill dmg and +% elemental dmg affixes
    The info from this post is now in the OP.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo3 Effective Health Pool Calculator
    Quote from alcjealcje

    Zealot, wouldn't it better for the stat to change with current equipped item?
    Zealot is just Saiko's title on this forum, but I agree with what I think you are saying. The "Equip" feature on item compare is not very useful if it doesn't also update your main character stats, since doing those additions/subtractions is much more time consuming than just copy/pasting the numbers from one column to the other in the gear compare page.
    This would require a few calculations, like modifying base armor/resist/dodge for changes in str/int/dex, but I would think its doable from what I've seen of the code.
    Also, there is a slot for dodge on item compare, but I don't think I've ever seen %dodge on an item. Is it on some legendaries or something?
    Posted in: Theorycrafting and Analysis
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