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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 8
    U.S. entry post
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 7 [All Can Enter]
    U.S. =), hallelujaher! (Medea's voice)
    Posted in: Diablo III General Discussion
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    posted a message on Easy&Fast Paragon Powerleveling Method
    good form, good form.......
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.4 Bowling Ball Build!
    "The suspense is terrible, I hope it'll last."
    - Willy Wonka
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Better start saving your +xp gear
    Quote from CasmX

    I have a feeling that bonus xp on gear is going to become insanely popular extremely quickly. Obviously the people wanting to race to Plvl 100 is going to be maxing out their bonus xp while gearing for fast clears.

    This of course means rubies are going to drastically increase in value, so make sure to hang on to them too!


    Remember xp bonus is on low level gear, my bet is that the better gear you get the faster and more easy higher acts will be to clear.
    That is unless they introduce level 60 xp gear in next patch. Or xp gear wont work with paragon levels at all.
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    Quote from Zakaz

    Quote from Mob_Dylan

    Quote from Zakaz

    Voted yes as the PvP option sounds amusing - not entirely sold on the PvE portion of it, as I don't know that it's truly necessary (or any more than a masked grind as it is). Decent item nonetheless.

    That was part of my intention; to make "grinding", a little less "grind-y". =)

    I think for PvE a type of risk/reward "infnite dungeon" style would be the optimal solution.

    -Pay to enter (probably a limit on the total times you can do it per day or week)
    -"Rounds" of enemies/bosses
    -Every 5 rounds you have a choice to take your currently accumulated prize pot or continue.
    -Every successful 5 rounds your prize pot increases in value
    -Every 25 rounds you earn a guaranteed reward of some kind
    -If you die, you lose everything in your accumulating prize pot (excluding the guaranteed rewards)
    -At 100 rounds complete, the dungeon ends and you win a "jackpot" prize (your accumulated prize pot + bonus rewards)

    Lots of other details and things that can be done with this type of idea, but it's something I see pop up in requests very often. It's definitely something I would be interested in.

    That is an awesome idea, thanks for the input, Maybe we can get something rolling here.
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    Quote from Zakaz

    Voted yes as the PvP option sounds amusing - not entirely sold on the PvE portion of it, as I don't know that it's truly necessary (or any more than a masked grind as it is). Decent item nonetheless.

    That was part of my intention; to make "grinding", a little less "grind-y". =)
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    Quote from Phrensta

    The PVP rolling with random skills, hell yes!!!!

    PVP rolling with random runes, HELL NO!! Roll the skills, pick the runes. As it stands so many runes are truly dreadful POS.
    Quote from Rade

    A nice idea, but obviously the slot machine should disable Elective Mode for the roll. Otherwise you'd be able to get builds with no damagers at all. :facepalmsmile:

    I don't see an issue with random runes, in fact that's what makes it fun. But like Rade said it would have to be Non-Elective mode in order to work right. That being said I believe this would give players a chance to find some crazy builds they would have never thought about before and get them thinking in new ways, Plus who doesn't like to gamble? =)
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    Added Poll =)
    Posted in: Diablo III General Discussion
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    posted a message on 1.0.4 Developer Blog - Legendaries, Starter Edition Now Available, Patch 1.0.4 Information, Blue Posts
    Holy shite! I did not expect them to buff them that much, this looks Awesome!
    Posted in: News & Announcements
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    posted a message on Bashiok, blues, and anyone else
    I have this Idea for a new game mechanic which would work kinda like gambling in D2. It would be an awesome way to play and try out all the millions of different builds that are in the game.
    It would work like this:

    PVP

    Players would put a set amount of gold in a purse (4 players max)

    Then each player would spin a slot machine type device and it would randomly pick 6 skills with a random rune each.
    (they would have 20 seconds or so to macro the skill where they want and look them over)

    PVP would commence and the winning person would either have a choice between the gold or a mystery Item
    (could be magic, rare, legendary, or set)

    OK that was PVP, PVE would go something like this:

    Player would pay a set amount of gold.

    A carnie type NPC would then spin a wheel type device (or something a little more Diabloish) and it can either land on a item(rare event) or gold(not as rare but up there) or Challenge(most common)

    If the player lands on challenge the he/she would have to fight a random elite or rare pack/individual. affixes would scale according to difficulty.

    If player wins then they can either choose; mystery amount of gold, mystery item, or another spin.

    OK that's my two cents.
    Appreciate any comments, suggestions, tips
    Thanks
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    Thanks for the support.
    Also how would I go about submitting it to them?
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    Thanks for that, I believe it to be awesome as well
    Posted in: Diablo III General Discussion
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    posted a message on New Game Mechanic Gambling Idea
    I have this Idea for a new game mechanic which would work kinda like gambling in D2. It would be an awesome way to play and try out all the millions of different builds that are in the game.
    It would work like this:

    PVP

    Players would put a set amount of gold in a purse (4 players max)

    Then each player would spin a slot machine type device and it would randomly pick 6 skills with a random rune each.
    (they would have 20 seconds or so to macro the skill where they want and look them over)

    PVP would commence and the winning person would either have a choice between the gold or a mystery Item
    (could be magic, rare, legendary, or set)

    OK that was PVP, PVE would go something like this:

    Player would pay a set amount of gold.

    A carnie type NPC would then spin a wheel type device (or something a little more Diabloish) and it can either land on a item(rare event) or gold(not as rare but up there) or Challenge(most common)

    If the player lands on challenge the he/she would have to fight a random elite or rare pack/individual. affixes would scale according to difficulty.

    If player wins then they can either choose; mystery amount of gold, mystery item, or another spin.

    OK that's my two cents.
    Appreciate any comments, suggestions, tips
    Thanks
    Posted in: Diablo III General Discussion
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