Those are guaranteed affixes on the ring, plus main stat. Everything else (save the actual set bonus thing of course) is afair random.Quote from arezzo
8 RoRGs so far. ALL of them with f****ing Atk Spd and Life per Hit. What kind of sorcery is this?
- Zeriel
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Member for 11 years, 9 months, and 17 days
Last active Fri, Aug, 28 2015 18:58:11
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Sep 4, 2014Zeriel posted a message on Changes to Leveling Bounties, Major Hotfixes!, Fresh Meat N' Greet, Round 3 Livestream VOD, Vita UEE Off-Screen GameplayPosted in: News
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Nov 28, 2013Zeriel posted a message on Reaper of Souls Highlights: All Class ChangesI'm so disappointed they did nothing about Monk buffs being so situational/upkeep heavy. Actually, they even went so far as to add more of that type of buff that everyone hates (/spit @ Momentum passive).Posted in: News
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Sep 22, 2013Zeriel posted a message on Artisan Showcase: "Leah the Diablo" by Sheh, Demonize Your Digital Closet, Curse Weekly RoundupPosted in: NewsQuote from DarkSzero
I have a friend that still hasn't finished Diablo 3 normal (he plans to do so the next holydays) that gets VERY angry with all kinds of spoilers. So, yes that spoiler alert is helpful.Quote from Elendiro
Can't believe that there have to be spoiler alerts 1 ½ year after the release of Diablo 3...
Sorry, but your friend is an asshole. Getting outraged at other people because of his own decisions is pretty silly. Spoiler warnings I can understand for the first few days, anything after that is not warranted, though of course there's nothing wrong with having them if they want to. -
May 18, 2013Zeriel posted a message on Diablo III: The Road So FarPosted in: News
I really, really don't like this argument. It encourages mediocrity, and makes excuses for developers that shouldn't be made in the first place. The whole point of making a sequel is to do things better out the gate, the first time. To exaggerate for dramatic effect, this is like suggesting it would be fine for Titan to have 90% of the servers unplayable release day, because World of Warcraft had trouble with it for months, so it's completely fine!
Oh, wait, people do make that argument when Blizzard releases new games and is woefully unprepared for the traffic they know is coming. So... uh... people are ridiculous? I don't know. Go ahead! Embrace mediocrity! -
Jun 12, 2012Zeriel posted a message on Real Money Auction House is LivePosted in: NewsQuote from Daemaro
The funny thing is people selling those weapons for like 1-15$ are probably raking in cash selling items and the guy sitting with his up for 180$ now is stuck for a day and half with it not selling.
Friend of mine put an amulet up for 250$, and it sold in seconds.
Granted it was basically best in slot material (270 dex, socket, over +50% critical hit damage and a bunch of other stuff I don't recall), but still. - To post a comment, please login or register a new account.
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While challenge is an important part of endgame, I make the distinction that a proper endgame has to have interlocking systems of progression and challenge. If your "endgame" content offers the same drops as everywhere else, it's not much of an endgame. Likewise, an infinitely scaling statistical system is more of a curiosity and time-waster than a structured challenge.
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Moral of the story? Most people don't actually know what they want. I wish Blizzard would go back to doing their own thing without worrying about focus testing. It resulted in better games.
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Sorry, but your friend is an asshole. Getting outraged at other people because of his own decisions is pretty silly. Spoiler warnings I can understand for the first few days, anything after that is not warranted, though of course there's nothing wrong with having them if they want to.
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This seems the likeliest thing, especially considering they don't seem to have 3D models. If we get close to release and the 3D models for them aren't datamined, I'd say it's a cert that they're just lore portraits.
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Not for nothing, but I saw it pop up on rlslog a day or two ago. Kind of amusing.
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Go back and play it again. I guarantee you'll see the horror influences, the ambient vibe built into the game at a very basic level. It's like the difference between new XCOM and old X-COM. People love to say "oh, that's just nostalgia glasses", but I'm one of those people who actually still plays these old games (because they're genuinely good) every so often, and no, it's not just nostalgia. There are things they do better. (And of course things the new games do better, too. As you'd expect from millions of dollars.)
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Same. Great thread, good ideas. But the voice in the back of my head is like, "Dude, this is awesome, but you know Blizzard will never implement it." Such sadness knowing such enthusiasm and good thinking will just go to waste in the end.
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They spend an absurd amount of time and effort (and henceforth, money) on telling their customers basically nothing. Then a small percentage of the playerbase says, "Hey, what the fuck? I'm really pissed that you're telling me nothing!", Blizzard thinks, "Hmm, our customers really don't appreciate our point of view! We're really just trying to relate. Let's write another newspost to emphasize how much we care!", and the whole circus starts all over again.
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I really, really don't like this argument. It encourages mediocrity, and makes excuses for developers that shouldn't be made in the first place. The whole point of making a sequel is to do things better out the gate, the first time. To exaggerate for dramatic effect, this is like suggesting it would be fine for Titan to have 90% of the servers unplayable release day, because World of Warcraft had trouble with it for months, so it's completely fine!
Oh, wait, people do make that argument when Blizzard releases new games and is woefully unprepared for the traffic they know is coming. So... uh... people are ridiculous? I don't know. Go ahead! Embrace mediocrity!
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Unfortunately as they've stated before, Diablo 3 doesn't really have an "in-combat" flag, the game doesn't differentiate between running around in an empty field or being raped by laser-beams and twenty spiderlings.
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Putting this up while waiting for auction slots to cycle.
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It also (and I'm sure you know this, just pointing out for others) can make whites and blues into yellows. There are a lot of white ilvl 63 items that you'll see dropping in A1, enough MF can make them blue or even yellow.
I'd agree that A1 MF isn't that effective if you can do the later acts, though. A2 and A3 is a more interesting comparison--A2 drops 63 items much more commonly, and the numbers gap between A2 and A3 is not linear. In other words, going from A2 to A3 you see some monsters increase their health more than 2X, whereas the droprate doesn't increase exponentially.