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    posted a message on Act 5 just sucks, sorry blizz
    It's obvious that certain monster combinations are tougher, but I suspect Blizzard already knew that. The question is, by how much? In what combinations? For which classes/specs?

    But given things Blizzard themselves have already said, GRifts really are looking like (amongst other things) a carefully designed in-game data-gathering tool so they can tune specs, classes and monsters. I'd be amazed if they weren't recording which monsters are generated for each rift, and correlating that with player success... so (with any luck) they'll be in a very good position to smooth out the difficulty spikes in time for season 2. They'd better... higher GRifts are enough of a challenge to get to without starting each one with a pass/fail diceroll.
    Posted in: Diablo III General Discussion
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    posted a message on Who's still playing Seasons and why?
    Quote from Pietrak

    Quote from Porpoh

    Sorry, we > you, Blizz caters to the majority, not the minority. No one gives a shit what you want, you're obviously sticking your nose up Blizzard's a-hole this whole thread already, we're discussing how sad this rehashed content is to be given to us as a glorious "MAGICAL PATCH 2.1"

    Kurwa I hope Russia goes after your country next
    I'm not the one placing "we" before every opinion I write down.
    Probably because you're suffering from a bad case of perspective. What you need in an infusion of self-righteous conviction, then you'll realize that your opinions are actually empirical truth, that dissenters are mindless fanbois, and then we can all get on with agreeing with each other about how awesome we are and how dumb Blizzard is.

    /s
    Posted in: Diablo III General Discussion
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    posted a message on Good going Blizzard.
    ... some highly motivated people found a weak spot in the effort/XP curve and leveraged the hell out it?? Surely not! Something! Must! Be! Done!

    ... actually, I don't give a crap. I'm enjoying the hell out of a shiny new character who's broke, gemless and shardless. Screw Blizzard, I guess.
    Posted in: Diablo III General Discussion
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    posted a message on No season checkbox?
    Always a good idea to let a major release soak for a few days before switching on a big new feature. Chillax.
    Posted in: Diablo III General Discussion
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    posted a message on Discussion: Are the devs out of touch?
    Quote from SerinMaximus
    Also, we can talk about why buff healing when the bigger issue is that GR eventually get to the point of being 1 shot. What is the point? Healing is a stat that will always be last on the totem pole when your only difficulty measuring stick is more mob hp and damage.

    More dps= faster mobs die, the less healing is needed. I was stomping T6 without healing, less than a month into RoS. Your healing doesn't scale up to the point to mitigate the insane scaling of higher GR's. No amount of healing is going to deal with the massive spike in damage, healing is a mechanic that only works if you don't have instances of massive spike damage.
    Healing's probably not going to be a major factor regarding GR level, but remember that Blizzard is nerfing health orbs. Healing is definitely going to be a major factor regarding downtime.
    Posted in: Diablo III General Discussion
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    posted a message on Discussion: Are the devs out of touch?
    Firstly, enough with the 'No-one wants X', and 'Everyone just wants Y' nonsense. We're not a goddam hive-mind... hell, we're not even a representative sample. If you're not starting a D3 design discussion with those facts in mind, you're off to a bad start.

    For me, the power reset, seasonal achievements and ladders are exactly enough to get me player ladder characters in SC and HC. Season-exclusive nonsense, non-trivial rewards for ladder places, no new achievements... those would have turned me right the hell off... but as things currently stand, I'm really looking forward to 2.1.

    Balance, on the other hand, is a total chimera.The profusion of skills and runes aren't there to give us a billion different ways to faceroll Torment 50, they're there to add variety to a grindfest. They're there to give dirty, disgusting casuals who don't care in the slightest about efficiency a ton of fun things to discover. They're there to let us pick a stupid zero-synergy build and see how far we can push it. If you want the best efficiency, you run one of the proven cookie-cutter builds and suck it up. That's the price of playing at the edge of the difficulty curve. Everywhere else in the game, you can pretty much use whatever spec you want and do well enough.

    As to the discussion at large, it's completely spurious to assert that Blizzard is spending hundreds of thousands of dollars at the very least on content when they have no idea whether or not people will actually like it (which is what 'out of touch' basically means), and it's doubly spurious to assert that the hate-bait of the month runs the entire team with an iron fist. They're adding features that a lot of people want, and a bunch of people don't want... but seasons and GRifts are completely optional. Don't like 'em, don't play 'em. The only thing about that situation I don't like is that it does mean that effort is being taken away from fixing stuff I care about (like a completely irrelevant Story Mode), but I'm not going to call anyone a drooling incompetent because of it.

    It's worth bearing in mind that what good design means, and that includes software design, is taking what people say they want, picking the signal out from the noise, decoding it, reading between the lines, and using your skill, intuition and experience to use that feedback to make a better version of the thing you already had in mind. Blizzard's task is to make a better Diablo3, not check off a crowdsourced feature list.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.1 in a ‘Couple of Weeks’
    I'm just looking forward to 2.1 because of all the achievement fixes.

    ConfessionBear.jpg
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Rant
    I think you've made a number of valid points, but only from the PoV of someone trying to compete at the very end of D3's difficulty curve which, IMO, somewhat invalidates your conclusion. Hyperbole and accusations of entrenched incompetence and indifference doesn't help, either, but too much time on the BNet forums has made me somewhat used to it.

    If you're playing the game at the very highest difficultly, you are ipso facto greatly diminishing your build options. A narrative where 'maximum difficulty' is the only way to play necessarily conflates 'optimal' and 'viable', but the fact is that you're in small minority. I'd argue that not only has Blizzard deliberately avoided putting too much effort into preserving at the top difficulty levels, it's not possible to have a game with lots of build options and a meaningfully tough top-end difficulty (and to anyone who wants 'difficulty' to mean more that just 'higher monster HP and damage'... you're in the wrong genre).

    I do agree that switching up the elemental damage on particular runes without some kind of player-side remedy is a dick move. It's definitely good that they're adjusting them, but it sucks that they did that without giving us in-game options for targeted re-rolls of elemental damage affixes (or just did away with element-specific damage and resist affixes altogether... they're just noise). I strongly suspect, though, that Blizzard's intention was for us to either switch to a skill+rune combo with the right element (assuming that's even possible), or farm up a new item set... neither of which are ideal options.

    I also absolutely agree that the 2h situation combined with the crit-gem clusterfuck is a total headscratcher, but I'm not going to fling accusations of gibbering incompetence at a team that has got so much else absolutely right.

    I think that the lack of redress for rune changes, the long time it took to get the 1h/2h situation sorted, and the bewildering persistence of the crit-gem nonsense are all topics which we (and I hate using this word) deserve direct blue-text communication on, as they do seem very difficult to explain for us on the outside.
    Posted in: Diablo III General Discussion
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    posted a message on Why do people defend BOA?
    I think part of the problem with BoA at the moment is that it was meant to co-exist in an environment where build-changing legendaries were a lot more common. A lot of people play the game in order to get their hands on an item loadout that really delivers a 'holy crap, this is awesome' moment... currently, those moments are hard to come by due to the paucity of actual options.

    However, it's worth noting that there are two solutions to this problem. One of them is free trade, but the other one is for Blizzard to greatly increase the number of build-changing legendaries (and, much more importantly, combinations of legendaries) in the game. BoA is only half of a two-part promise but bear in mind that Blizzard has already stated outright that they shipped RoS knowing that they'd under-delivered on the other half of that promise (See http://www.diablofans.com/blizz-tracker/topic/54961-whats-the-reasoning-behind-empty-legendaries for instance).
    Posted in: Diablo III General Discussion
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    posted a message on What is the point of Seasons.
    OP doesn't want discussion. OP wants affirmation. OP needs a blanky and a nap.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Quote from UndeadProtoss
    I don't mean gaining longevity that way, if you look at the Diablo 2 system, which surely had some major flaws it still provided many people with a lot to do.in the words of one commentator "I had three sorceresses, each of them with thier own different playstyle. And it was enough to keep me entertained for years" That's what I mean by longevity. I would loathe, i repeat LOATHE nerfing drop rates for the point of longevity. I agree it's not a primary aim but it's still important. Besides that little bit of character permanence sets your character apart from every other character with that same class. I know many don't care about it. which is fine but it's not the only benefit.
    Sure, but the discussion we should be having isn't "How do we improve D3's longevity"... that's too vague, and usually results in suggestions that involve making it more like some other game. A more productive discussion is "Do the features in D3 that are supposed to keep people playing actually work?".

    Are easy respecs actually useful, or is there a tiny handful of cookie-cutter builds that make respeccing pointless?

    Is each class uniquely fun and more or less equally accessible and effective, or does switching classes feel like a downgrade or a chore?

    Is the loot-hunt too easy to 'finish', or are there still some items to look forward even after 1000 hours of play?

    Are the various game modes engaging and rewarding, or are most of them underwhelming trudges?



    Because in the end, it's somewhat pointless talking about how cool D3 would be if it was more like D2, or PoE, or Torchlight, or Darkstone... Blizzard's only interested (rightly so, IMO) in making D3 a better version of itself.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Let's be careful about using the phrase "average player". There's really no such thing, and as a concept it's hazardously misleading... remember that the average Englishman has two testicles, but the average American only has one.

    A hell of a lot of D3 players bought the game, noodled around for a bit, had some fun, then left the game never to return. The 1-70 journey with quests and cutscenes and unlocking skills and all that stuff we consider to be a brief, annoying preamble is the main game for millions of people. For the rest of us, there's still very much a situation where your longevity is my dull grind. Sure, you could get 'longevity' from D3 by reducing droprates and XP by a factor ten, making it a year-long project to get even a single character geared... but longevity shouldn't be the aim, it should be a side-effect. D3 attempts to induce that side-effect by giving us a pile of options for keeping gameplay fresh... easy respeccing, minimal cost for switching characters and (in theory) multiple things to do while in the game. Yes, that comes at a cost of (respectively) removing skills as a meaningful progression goal, diminishing our attachment to any particular character, and... well...D3 doesn'thave that many options for game types in practice, so the last one is moot.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Doesn't Fulfill Character Progression
    Firstly, giving players completely new abilities deep into the progression curve is, IMO, a dick move. In fact, I don't even like the way D3 does it. You're either gating the best builds behind huge amounts of time, or giving players the best builds early on, then a trickle of irrelevant crap from then on. D3 is tolerable, as the between rolling a new character and getting to the build you actually want to try isn't too long, but its still a total cock-block.

    On the other hand, if leveling up just increases the power of abilities they already have, you may as well attach that power either to their bases stats or their items, and get rid of the fake complexity and/or underwhelming rewards from having a conga-line of "+2% to fire skills", "-2% mana consumption" crapskills that I hate (screw you, Torchlight2... you let me down badly).



    However, the fact is that as well as being focused on power acquisition, aRPGs are necessarily grindy. By giving us all of our abilities within a few hours of gameplay, but having cross-account gear and paragon levels, D3 sacrifices some degree of power-through-progression for a many more options that take the edge off the tedium. Whether that works or not is, obviously, subjective... but at least Blizzard didn't just barf up "Diablo 2 HD".

    What's mostly missing is the incentive to switch things up in the form of build-baiting legendaries. Blizzard isn't dropping those in as fast as they should, but that's the direction they're headed.
    Posted in: Diablo III General Discussion
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    posted a message on I bot 24/7 on 200 accounts
    Quote from MeatHeadMikhail
    This is, of course, assuming you're not heavily trolling.
    OP is definitely trolling. It claims to be unable to parse parody, so it may not be aware that it's trolling.

    I think its basic argument is that Blizzard doesn't care about botting and despite statements to the contrary, is doing absolutely nothing about it, and this is bad for rent-a-bot operates like his itself, because everyone else will get fed up with the constant botting and leave, putting it out of business. In this thread, it claims to be remedying this situation by telling us that it runs a lot of bots, will never get caught, and therefore hardcore fans like us should keep playing.

    I think there's a teeny tiny hole in that logic. Therefore, the OP either has the reasoning capacity of a tub of boiled potato, is trolling hardcore, or has just come here to gloat under a painfully flimsy pretext.
    Posted in: Diablo III General Discussion
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    posted a message on I bot 24/7 on 200 accounts
    You're right! Blizzard is a lying pack of lying liars who lie! I shall henceforth stalk every forum I find and post breathless hyperbole so that I can make people who liked a thing hate that very same thing! When I tell them about those lying liars, the lies will make people hate the liars! And that is good, because those people should not like lying liars who lie. Constantly. I shall help those people, and together we shall stem the endless tide of infinite lies from lying Blizzard liars! EVERYONE! JOIN US IN THE EXTERMINATION OF DISHONEST LYING LIARS AND THE ENDLESS TSUNAMI OF FALSEHOOD SPOUTING TRUTH-FLOUTERS!!!

    Oh God. I think I just became so full of self-righteousness and crap, my legs are wobbly and my pee-pee feels funny in my pants.
    Posted in: Diablo III General Discussion
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