When you take away the ability to trade effectively, you need to compensate for it. I feel they are trying to do just that.
I think if all they did was remove the auction house but left everything else the same (ability to trade legends and gold), we would never see the above changes.
- Bodycount1
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Member for 11 years, 9 months, and 13 days
Last active Sat, Jun, 11 2016 15:30:41
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Apr 9, 2014Bodycount1 posted a message on Upcoming Loot Hotfixes - Rifts and Kadala Legendary Drop Increase, Dev Q&A: Monsters, Essence of the Twin Seas Farming GuidePosted in: News
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Mar 4, 2014Bodycount1 posted a message on [Updated] Patch 2.0.2 Now LivePosted in: News
YES! This was driving me crazy. Was about to leave my guild because of it. -
Nov 28, 2013Bodycount1 posted a message on Reaper of Souls Highlights: All Class ChangesBarb took a major hit almost everywhere.Posted in: News
Although the new earthquake looks interesting. -
Oct 24, 2013Bodycount1 posted a message on Reaper of Souls First Look: The MysticWow they picked a different model for her. Old and big boned. Thought it was going to be the monsterous boobs so big they look like they would tip her over girl you save from the web in Act 1Posted in: News
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Sep 17, 2013Bodycount1 posted a message on Diablo III Auction House is Shutting Down on March 18, 2014The way I see it is forums that trade items already.. like on here and on d2jsp..Posted in: News
THEY ARE GOING TO EXPLODE WITH ACTIVITY!
Think of the web traffic they are going to get once this change happens? Ad revenue is going to shoot through the roof.
Blizzard just let the website owners make a lot more money. -
Apr 18, 2013Bodycount1 posted a message on Datamined PTR 1.0.8 Class ChangesPosted in: NewsQuote from halfzware
"regenerate 4% of your maximum Life per second for 60 seconds"
"ou gain 2% of your maximum Life per second."
Thats the balance? Barb heals double the amount and everybody?
You're mixing barb with demonhunter with that 2% max life per second.
Barb gives 4% life regen to entire party which is very balanced since it affects everyone
Barb also gets 620 life per second that's shared too.
But to get both buffs, barbs are giving up a lot of staple buffs, like the 20% resistance to entire party... and a damage passive.
Since it affects the entire party and not just the barb, I consider that balanced well enough. -
Sep 21, 2012Bodycount1 posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTRThey just devalued magic find on gear again. First time was with paragon levels. Second time is with this new change to later acts dropping more properties.Posted in: News
Why even have magic find on gear anymore?
I'm only paragon 19 but I have max magic find from my gear farming act 3. I gave up some HP and damage for it. Looks like I'll have to regear again. Most likely something they want and expecting people to do to use the RMAH so they get more money. -
Sep 15, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Astion
Let me tell you what will happen with barbs guys;
Barbs will drop warcry all together, and get an other fancy ass skill. The 20% Armor buff will be easilly negated by the inferno damage nerf.
That leaves the 20% all resistance. But heres the thing. Most barbs run around with 500-600 all res unbuffed. That means they need to gather ~100-120 all res to get on the same level that warcry would. This is a mere 2 items with all res!
In other words, gather up those random rolled all res items! (lacuni prowlers with str / all res for example)
I already increased my Resist All yesterday by 80 because I knew Resist All items are going to go up in price soon.
Now i'm at 1000 with current war cry buff. Should drop down to 600-700 without it. That's enough to do inferno after the 1.0.5 nerfs. Especially if you have room to pick up Superstition passive.. WW barbs could offtank on the side then. -
Sep 15, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: News
The power to set prices on the AH to what they want. -
Sep 14, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from lorien1973
They can make it easier and easier to obtain loot; but until the loot is interesting to obtain, what's the point?
The easier loot is to get, the more useless the AH becomes. Soon instead of vendoring 95% of all drops, you will vendor 99.9% of all drops meaning have fun trying to make gold. The people will billions of gold right now will be the 1% and have all the power in this game. -
Sep 14, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamageEvery class has some sort of resistance buff right? Barb it's war cry and it's being nerfed. OWE is the monk one and it has to be nerfed as well. Only problem is it ties into gear choices where as war cry doesn't.Posted in: News
So it's gotta be nerfed to be fair. My guess it that they will make it not double stack anymore. Meaning if you have a single resist and a resist all, you wont be able to add them together. It will pick the larger of the two and ignore the smaller value. That's the only way I can see it nerfed without hurting current gear choices. -
Sep 14, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamageIf I take the same damage now with War Cry: Impunity as I do in 1.0.5 without that buff, then I'll be happy. Sure in public games they wont like me since I won't provide the buff but I'll get to pick something else to help out.Posted in: News
Looks like I need to invest in more resist all now before prices go up again.
And I don't use Leap in my current WW build... but when I did use leap, I mainly used it as another shield cooldown like they mentioned they dont want us to use it as. It's the only good reason to take Leap besides jumping for shortcuts. They should lower the cooldown to 6 seconds if they lower the armor buff to 3 seconds. -
Aug 24, 2012Bodycount1 posted a message on New Legendary Procs In Action, Puzzle Ring Clarification, 1.0.4 Patch Notes Updated, Ahh, Fresh Meat!So whats the point of Sever? Slain enemies rest in pieces. you do insane damage on killing blows. But the target is already going to die so whats the point? Maybe for life steal? that's about it really.Posted in: News
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So I started using it again.
http://www.diablofans.com/forums/diablo-iii-class-forums/wizard-the-ancient-repositories/104091-question-on-legend-gems
There's the thread.
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BE A REBEL!
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Got my Toxin gem up to lvl 32 so I'm using that, rank 34 Bane of Powerful, and rank 33 Zei.
I'm now 3.8 mill fire dps on paper with 60% crit so this is nice!
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Can't wait to find a group now during this double goblin event!
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then next rift had another group.
What bothers me is when some random guy runs ahead and runs into a group thinking he/she can solo them all. We try to catch up and some get away thanks to that dude not waiting for all of us to get there.
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Due to the hydra change, I made some adjustments. Brought my dragon wand out so I could cast two hydra's but it was already tinkered and it was set on fire damage. So Elemental Exposure wasn't that good anymore. I changed my gear up and removed Tal Rasha set entirely. Changed Familiar to fire for extra 10% damage. Remove Wreath of Lightning Gem since I no longer needed the lightning damage. I'm now at 3.6 mill buffed fire damage on paper. 1.85 attack speed. Hydras are machine guns now which I love. Hydra rune i'm using is Blazing to take advantage of attack speed. I thought about using Mammoth but then attack speed doesn't play a major role. And the Blazing dot stacks fast. I've seen 20 mill hits from my blazing hydra.
What legend gems should I be using?
I know to use Zei's. That's a no brainer.
The other two I'm confused on. I like Bane of the Powerful. I have it up to 64 seconds right now. I'm using Boon of the Hoarder because I just spent a lot of gold tinkering stuff and combining gems but that's being removed once my gold is back up there.
Other guides say to use Pain Enhancer or Efficacious Toxin. Pain Enhancer is that really that big of a boost? I just don't see it. Toxin I can see but if someone else has it in a group then the 10% is wasted.
I mostly play in 4 man random groups on T6 rifts or greater rifts lvl 30+
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Crafted some 1hand maces. Out of 29 crafts I got one ancient version which wasn't really that good.
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One Trium and one Light of Grace. The trium is 475-563. The Light is 457-568. Both at 900 Int.
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So how do you buy gold now since you can't drop it and that adventures journal is really hard to farm for?
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Started up the game after patch, switched it to Torment. It defaulted to Torment 4 for some reason and I didn't know about it. Went in and mobs took forever to kill. Looked to me more like MP10.
Pushed it back down to Torment 2 and felt a little better as to my normal kill time. I would say Torment 2 is right around MP7.
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I kind of liked the L2 style of pvping. Didn't like the chance of dropping gear that took me a month to get, but it was still fun.
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Although the new earthquake looks interesting.
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My first guy took over two months to get to 60 and it was fun doing it. No way I could do that again without help with getting fast overpowered gear.