Diablo 2 HD remake hype-train!
- Limdul
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Member for 11 years, 10 months, and 16 days
Last active Fri, May, 12 2017 16:03:49
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Nov 2, 2016Limdul posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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Jun 23, 2015Limdul posted a message on D3's Biggest Problems?Posted in: News
Why the comments about usefull sub lvl 70 weapons? Ofcourse low level weapons are useless. The equivalent of useful low level items are items dropped in low lvl rifts.. Which are EXACTLY the same as the ones dropped in high level rifts.
That's actually a problem I have with the game. A higher level rift should give BETTER gear than lower rifts. No, not a higher chance to get good gear but simply better gear. Then suddenly farming lvl 50-60 rifts isn't a waste of time compared to 42 speed farming.
Take the example from World of Warcraft.. How many people would farm the latest tier if Ragefire Chasm dropped the same gear.
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Malthael's bounty is still a pain.
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Quickly claim Act 4 for yourself so you don't have to do those terrible: "Find cave, Go to Level 2, Clear level 2" bounties.
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Ok, having more success now that I found out I have to teleport around like a madman rather than try to kill things one by one. Looking for a way to implement hydra into this build, it seems a nice addition given how much it moves.
Ps: Vyr's build looks like waaay too much effort for not that much extra.
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Did you use any "questionably allowed" methods to play which might have lead to a roll-back?
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Would love to see 1-70 speedruns at the start of a new season... On hardcore. Would be pretty interesting I;d say
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How active is the dfans clan in non-season?
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But how on earth do you deal enough damage to kill things without a proper spender? Trying to kill things with just your TR meteors and slowtime takes forever.
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I'll take it you're talking Vyr's: In the old days you could stack Arcane Dynamo, transform and cast your big laser. As long as you did not stop casting you would keep the damage increase.
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I've been playing a delrashes build using mammoth hydra (SS and T&T cubed), and starpact meteor. As you might notice this means the build has 4 major damage sources: TR meteors, Starpact, Slow Time and the hydra's.
How exactly are those teleport running meteor swarm builds able to dash out enough damage to clear high-lvl GR's? I've tried playing it a few times and kept failing miserably, struggling to even clear T10.
http://eu.battle.net/d3/en/profile/limdul-2855/hero/110098
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Came here expecting a discussion about the current state of the Firebird's set.
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For player interaction: Warcraft 3 had this custom game called hero-lines:
2 teams of champions keep sending monsters to eachother (costing a resource but also increasing your resource generation) and you had to simply kill these. The faster you kill the things send to you the more gold you have to send new stuff to your opponent.
This type of PVE-pvp would fit the diablo model perfectly.
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Maybe an adjustable value in your options menu where you choose which numbers to specifically highlight?
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Firebirds is pretty much useless.
Delsere is interesting but Tal Rasha's simply trumps it hard. TR's damage output is simply to high.
In case you lack a good serpent sparker or Aether walker (for the teleport build) you can go 5 pieces TR 3 del's + ring of royal grandeur. This gives you the full TR but also the 2000% DPS time zones from delsere. This build works because of how the set bonuses work. While delsere's (6) bonus lets you deal more damage to targets in the time zone with specific spells, TR simply lets you deal more damage... with everything.... against everything. This ironically makes TR's (6) bonus better for delsere wizards than the delsere (6)
The only downside to the combo build is the lack of focus and restraint