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    posted a message on Zero DPS Wiz??

    Came here expecting a discussion about the current state of the Firebird's set.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Let's try this again..making Diablo 3 competitive

    For player interaction: Warcraft 3 had this custom game called hero-lines:


    2 teams of champions keep sending monsters to eachother (costing a resource but also increasing your resource generation) and you had to simply kill these. The faster you kill the things send to you the more gold you have to send new stuff to your opponent.


    This type of PVE-pvp would fit the diablo model perfectly.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Returning wizard

    Firebirds is pretty much useless.

    Delsere is interesting but Tal Rasha's simply trumps it hard. TR's damage output is simply to high.


    In case you lack a good serpent sparker or Aether walker (for the teleport build) you can go 5 pieces TR 3 del's + ring of royal grandeur. This gives you the full TR but also the 2000% DPS time zones from delsere. This build works because of how the set bonuses work. While delsere's (6) bonus lets you deal more damage to targets in the time zone with specific spells, TR simply lets you deal more damage... with everything.... against everything. This ironically makes TR's (6) bonus better for delsere wizards than the delsere (6)



    The only downside to the combo build is the lack of focus and restraint

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on is 2 handed weapon good for greater rift?

    For TR builds the TR offhand is too good and for arcane orb builds triumvirate is too good. For 2 handers it's pretty much firebirds or go home.



    PS: With 2 handers I pretty much mean just Furnace.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Starpact meteor + TR

    Current build:

    6 TR + 4 del (5+3+RORG)

    Lightning signature (piercing orb)

    Blizzard

    Hydra

    slowtime, arcane as highest +elemental damage


    No meteors but that slowtime damage with the 600% from TR is hilarious

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Keeping track of Tal'Rasha's stacks.

    After trying out the new TR set I quickly noticed that the stacking of the damage buff is kind of awkward. It is not possible to keep them up, just to refresh up to 4 and reapply when they fade.


    2 Questions:

    1 Is it considered best to just get 4 stacks back up ASAP when they drop (which means casting a hydra eventhough it's already up). Or would is be better to refresh when the time is about to run out?


    2 Depending on the party set-up I sometimes have so many buffs that the TR stacks are not shown. Is there a way to fix this?



    PS: It's an interesting set which gives a different playstyle but keeping the stacks up, with the current mechanics, makes me feel like healers in WoW. I spend more time looking at the little box with the stack count than I do at the rest of the game.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on How critical is the 1:10 chance to damage ratio?

    The 1:10 ratio is of importance when comparing crit chance WITH crit damage.

    What the rule says is that if your crit chance is lower than the 1:10 ratio that crit chance is more valuable than CHD.

    If in turn your CHD is below the 10:1 to crit chance then CHD is more valuable.


    It's not that your DPS magically goes up when you hit this ratio, it simply means that it's most beneficial to keep close to this ratio.



    Example: 40 paragon points (assume your crits deal 0% bonus damage and you have 0% crit by default, I know you have a base 50% CHD but ignore that for the example)

    Crit chance gives 0.1% per point

    CHD gives 1% per point.


    If you put 30 points in CHC and 10 in CHD then you would have a 3% chance to deal 10% bonus damage = 0.3% bonus damage on average

    20 in CHC and 20 in CHD you would have 2% chance to deal 20% bonus damage = 0.4% bonus damage

    5 in CHC and 35 in CHD would give 0.5% to deal 35% bonus damage = 0.175% bonus damage


    As you can see the 2-20% balance (= 1:10 ratio) grants the highest DPS


    If your gear set is imbalanced you could end with 20% CHC but 400% CHD = 80% increased damage

    While a better balanced set of the same value could have 30% CHC and 300% CHD = 90% increased damage

    That's a whole 10% more damage gained from the same value items/paragon points by simply balancing them out.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Legendary follower tokens
    I used the all spells one with the sorceress companion and aszhaaras set for a while.. I received about 10 complaints per run about my follower turning the mobs into chickens delaying the runs.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Kadala items cost 5 x the ammount in the middle of the seaons. GREAT idea...not
    Why bother finish reading the alinea of patchnotes when you can just start raging about the first sentence instead!
    Posted in: Diablo III General Discussion
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