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    posted a message on Patch 2.2 New Goblins

    The blue one, the littlest guys are the ones that drop loot. Its possible to nuke the crap out of him so hard and fast that you don't get loot. As I found out.

    Posted in: Diablo III General Discussion
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    posted a message on 2.2 Raiment optimization

    I'm having really good results so far with this - Inna's as weapon, head, belt. Rainment as boot, chest, shoulder, glove, pant. I have a 4.1k inna diabo so.. yeah.


    For skills I'm using DS, EP, BoH, Epiphany, Mystic Ally, Fists of Thunder.


    The double effect of all the mantras is kinda huge.


    The playstyle is easy - palm, ds spirt empty, bol, punch a few times. Wash rinse repeat with epiphany/mystic ally active to speed up the mana regen. The thing I've realized that needs to be mastered is not running out of spirit and killing the DS charges. That leaves you with your pants down for 8 seconds, probably with no spirit, and probably soon to be dead.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Link somewhere to the new 2.2 items?

    One word: Derp.


    And two more -


    Thank you.

    Posted in: Diablo III General Discussion
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    posted a message on Link somewhere to the new 2.2 items?

    This is a dumb question - my Google-fu is failing, is there a link somewhere to the 2.2 items? I don't have time unfortunately for PTR play this cycle and I want to get a feel for how things are looking with changes (particularly monk).


    Thanks for your help.

    Posted in: Diablo III General Discussion
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    posted a message on 2.2 Raiment optimization

    All I have to say, is I seriously wish I could take the ancient flying dragon I found and left to collect dust with me into season 3. Le Sigh.


    And I have to say, I have a good ancient furnace and a normal incense torch, albeit very well rolled with +9% elite damage on it. I vastly prefer the incense torch over the furnace. I didn't spend as much time playing Season 2, so no unities/can't die token and I'm not very super high on the grift tier but even so, you pretty much skip the elites and kill trash for the most part anyway unless you have a death wish or get lucky with a nice fat pack of whites to EP in the face of the elites. Not a furnace fan.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on How to achieve 25-30K DPS?
    Quote from Kisho

    Weapon DPS is the main contributor to overall DPS. I have 19k DPS with a 1200 DPS two hander and 1400 dexterity, before any buffs.

    So yeah. Get a better weapon.

    This.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Drops - ilvl Discussion & Preferences
    The epitomy of stupid happened tonight when an ilevel 51 dagger with 90 dps dropped. 90 dps. From act 3.
    Posted in: Diablo III General Discussion
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    posted a message on Act 3 stuck
    Don't worry about prioritizing Dex on your weapon. Look for a dagger with 850+ DPS, 17+ IAS, and a socket free or already stuffed with a star amethyst+. Anything else that comes with the dagger is free money.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monks stats in Inferno.
    Single biggest thing you need to progress into Act 1 without becoming past is resist. For about 500k in total gold you can get a basic set started. The only way to do it *cheap* is to sacrifice DPS for vit/resist stacked gear.

    Once you're actually surviving in Act 1, the gold drops fast enough that 5 NV butcher runs will help you build your gold up so you can get DPS/Resist gear and bring your DPS back up.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Need upgrade advice for Inferno A3 - Keep Depth
    Ug, 1.2 attacks per second? That hammer's gotta go dude. Get a socketed dagger with a good IAS bonus and decent DPS, slap a star or better amethyst in there and watch the difference in your game.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Monster Affixes that you hate.
    Quote from Makesh

    Had a Horde-Molten-Fast-Teleporter pack of Phasebeasts today and it shames me to say I had to skip 'em, probably the only pack I've skipped in the last couple of days, but I just couldn't be bothered to wipe for 30min until they were dead.

    And they want to significantly raise the cost of repairing.. If that comes in advance of a complete rebalance of melee in inferno, bye bye Diablo 3 imo.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Act 3 stuck
    Hey. This sounds painfully familiar :P

    Two thoughts on your build -

    Number 1, deadly reach with keen eye as your spirit generator will give you 50% more armor while giving you room to kite mobs and use all those juicy doorways to your advantage. It'll help you from splattering faster while creating better kite opportunities.

    Number 2, I strongly suggest you drop the earth ally in exchange for sweeping winds with the extra damage rune. The 10% health is nice but the ally gets slaughtered and you're probably not even noticing it happens. When he dies you're losing 10% of your health at very inopportune moments and this is going to start happening with depressing frequency.

    Regarding your stats... I was getting my ass kicked with 2.3 attacks per second and 300+ LoH. I made a very very hard push and shopped carefully for some improvements to my gear to bring that number up to 2.6 attacks per second and 650+ LoH. My LoH is -still- too low for what I'd really like it to be, but I'm now clearing much deeper into act 3. Our DPS is about the same, though you have a touch more resist than I do. On the other hand, I have a bit more base armor and the higher attack speed and LoH I mentioned earlier.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on My monk's DW, dodge, invulnerability build.
    The problem with super dodge centric builds come from when you don't dodge... There are a solid number of mobs you're not going to power down that are simply going to 1 shot you. No room for fancy tricks because you're already running back.

    I started off using a heavy dodge build too in Act 1 because it was cheap to buy. Then the first white trash I ran into on act 2 sent me back to the drawing board.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Getting beat down in Act II - Can you help?
    The turning point for me was moving my gear towards 2.5 attacks per second and exceeding 600 life on hit. I made a similar post to yours two days ago and I took the advice regarding my life on hit and changing one of my build talents. deadly reach and keen eye keeps you out of trouble once you get used to dashing in, getting some hits and getting the hell out before you get smacked down.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Monster Affixes that you hate.
    Vortex fast horde shielding sand wasp. Walked in, got raped, walked out. Skipped.

    There's not much a monk can do about that aside from cry a bit.

    Edit: I still think that Sand Wasp alone should count as one of the affixes. Those things are murder.
    Posted in: Monk: The Inner Sanctuary
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