Quote from D_O_Aruss
Its
not so much fun cos-play when they try to make it looks like fucking
movie. Dont actually become the character just..dress like it, christ...
Yeah, because they're sooooo interested in your opinion on their hobby.
Quote from D_O_Aruss
Its
not so much fun cos-play when they try to make it looks like fucking
movie. Dont actually become the character just..dress like it, christ...
Yeah, because they're sooooo interested in your opinion on their hobby.
Obviously not.Quote from garnok
a tick-box in the menus with "autoskip all viewed cinematics" isnt that hard to make, is it?
All it proves is that you have no idea how programming works.Quote from Gurkburk92
Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?
When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.
Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.
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You're absolutely right... people will complain. But how is this at all different than your average Diablo forum experience? People complain every PTR cycle. People complain after patch releases. People complain constantly. It never stops and it'll never stop. There's no point in worrying about the community complaining, because that's just what they do. In fact, it's pretty much ALL they do when they're not playing the game. Indeed, some of them are even complaining while playing. It's like Diablo's favorite pastime.
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The cause of this problem, of course, is that so many people are playing the PTR due to the temporary community buff. In other words, people see the +2000% chance to get legendaries and they want to enjoy the shinies.
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On-topic: Yeah, this PTR community buff is ending very soon. Are people going to complain? Yes. Are people already always complaining about literally everything? Yes.
Diablo 3 has one of the shittiest fan-bases that I've ever seen. You can see it in the Reddit threads, you can see it on Diablo Fans, and you can see it on the official forums. They're always complaining. Nothing is ever going to stop them from complaining. So, is it really so bad if they complain for a week or two about the PTR drop rate? No.
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That's my main complaint with Diablo 3: It has about 5-10 hours of unique content, and then another 50-500 hours of grinding, at which point you either have to try a new class or find a new game. Most players probably don't even make it that far before realizing that grinding isn't for them (note: I'd usually say, "grinding isn't fun," but Diablo 3 players are fiercely protective of their grind-based game, so... yeah, I don't say that anymore).
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If you see anyone using a ring or amulet with 3 sockets, they are using hacked items. This is somewhat common on the console versions of the game.
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Is your stash filled to the brim? Do you not have anymore room to hold onto junk? Then retroactive changes are not for you!
No one likes holding onto worthless items, so don't expect new legendary affixes to ever be retroactive.
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If so, having received these crafting materials, you've tried to craft the ring/amulet, but it showed that you didn't have any of the crafting materials, even though you know that you do?
If so, then here's the most likely problem: There are level 60 and level 70 versions of the rings and materials. If you have the level 60 materials, they won't work with the level 70 patterns. If you have the level 70 materials, they won't work with the level 60 pattern.
My guess is that you're trying to craft using the wrong pattern.
edit: Also, on the off chance that you were unaware, you need more than just a single organ to craft the ring/amulet. You need at least one copy of all of the organs.
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Botters are, in effect, punishing themselves by botting. Blizzard doesn't need to step in.
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It sucks, because I'm apparently one of the few people that likes Diablo's storyline, which I don't really expect to see in other point-and-click ARPGs. I like the story, I like the gameplay, I just don't like the focus on endlessly acquiring gear. What game should I be playing?
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Well, consider this: Patch 2.1 was a free patch -- we didn't have to pay for it. It introduced leaderboards and Grifts. Now, I understand that Grifts are, essentially, a minor update of regular rifts, (which is why I don't consider it to be much of a content update), but leaderboards are a pretty large undertaking. There was also the greed realm, which included a brand new boss fight.
Like I said: We didn't pay for patch 2.1, but it still included new content. With that in mind, what's to stop Blizzard from putting in a Boss-rush mode?
Think about it: Boss-rush is more competitive than Grifts could ever be, since you're fighting established bosses with established mechanics -- no randomness. It makes perfect sense for this mode to be implemented. I can't imagine it would take much more in the way of development resources than Grifts did, or even the Realm of Trials.
But, no, it's a suggestion for new content that doesn't involve repeatedly farming loot for the sole purpose of farming more loot, so your average Diablo 3 forum poster is never going to support the idea. That, apparently, isn't the kind of game that Diablo 3 is, right D3 community?
So, we're going to continue having forum posters complaining about how "the popularity of this game dropped so dramatically" and how "were heading back into the "dark age" of diablo 3 again." In fact, the most insightful part of DeboSc2's comment was his last line, "Oh well not like im gonna stop playing LOL". It sounds to me like DeboSc2 is a Diablo fan. Well, naturally Diablo fans aren't going to quit playing, because Diablo fans are fans of endless grinding and farming. The problem, though, is that the majority of people buying this game aren't Diablo fans -- they're gamers. I'm willing to bet that more people have bought and quit this game due to the grinding nature than are still playing it.
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The reason I liked loot in WoW was because it enabled me to move on to further tiers of content, with new bosses and new loot. Diablo 3 has never and, apparently, will never have that.
Of course, WoW and MMOs aren't alone in that regard. FPS games introduce new maps, new weapons and other new content. RTS games introduce new maps and allow for heavily customized game types (well, Starcraft does, anyway). Hell, even action and adventure games release new content (and, yeah, I realize that a lot of it is paid DLC, which becomes free DLC with later releases of the game). Platformers release additional levels, with new challenges. Pretty much every genre, aside from sports, can be expanded on with additional content.
I guess I'm just confused as to why Diablo 3 players are so willing to settle for less. I think it's pretty pathetic that so many of us are happy to run the same goddamned rifts and grifts over and over again. I think it's pathetic that Blizzard (who happens to be in my top 2-5 game developers) is content to let the game become so stale. I mean, D3 players are constantly complaining about how empty the game is becoming and they never consider that it might be because it gets so insanely boring running the same content over and over again.
I've never seen a game community so enthusiastic as this one about defending their game's lack of content. It's almost as if you guys aren't willing to listen to any suggestions about improving the game -- if it doesn't come from Bilzzard, you guys don't want to hear it. If you're willing to settle for less, then, by all means, keep running rifts... just don't complain when the game starts dying and Blizzard stops supporting it.
edit: And before anyone starts with the "What makes you think people want more end-game???" BS, allow me to point out that we've had not one, but two end-game suggestions on the front-page of this site in the past month or so. It's clearly an issue of contention in the community and saying things like, "People want an MMO" is just another way of dismissing the concern. It's a legitimate concern, so stop comparing the concern to an MMO. MMOs are, by no means, the only genre that offers evolving end-game content. There's absolutely no reason that Blizzard couldn't add in a boss-rush mode, or new bosses, or remove certain affixes from items and then sprinkle ramalandi's gift style items around that would add those affixes back to gear, giving us more content and more stuff to farm... and those are just the ideas that I've suggested. There are tons of end-game ideas that could be added that would increase the replay value of this game enough that people wouldn't be quitting 1 week or 1 month after every major patch.
Either way, I've quit this game 3 or 4 times now and, surprise surprise, it's because there's nothing to do except farm. Myself and a decent chunk of the community do not enjoy farming for the sake of farming. This game needs more than just farming if it's going to survive.