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    posted a message on PTR 2.1.2 - Why PTR Buffs Are Bad (Video)
    Quote from MeatHeadMikhail

    I think some people are completely missing the point, or 2 rather. So I'll reiterate why this is bad:

    1) Crazy buff hype means a large group of players who are simply bored with the game currently and just want to have some fun, but have no intention of actually providing feedback, flood the PTR servers. Blizz should have seen this coming and either modified the buff OR increased server capacity.
    There's nothing stopping people from lowering their Torment level and getting faster queues that way. Or, at least, that's what I'm reading -- lowering your torment level drops your queue time from 50+ minutes to 5-10 minutes.
    2) A lot of those same people will soon (already starting) flood the forums here, d3, reddit, etc with QQ on why they can't get legendaries or ancient items fast enough, completely ignoring the fact that it's PTR. And, a lot of those same people who hopped on PTR because of the buff will stop playing the game shortly after once they realize it's back to grinding.

    I dunno, it's just a trend I've noticed, maybe some people just don't see it.
    You're absolutely right... people will complain. But how is this at all different than your average Diablo forum experience? People complain every PTR cycle. People complain after patch releases. People complain constantly. It never stops and it'll never stop. There's no point in worrying about the community complaining, because that's just what they do. In fact, it's pretty much ALL they do when they're not playing the game. Indeed, some of them are even complaining while playing. It's like Diablo's favorite pastime.
    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.1.2 Cant try a test game
    Turn down your game difficulty level for shorter queue times.

    The cause of this problem, of course, is that so many people are playing the PTR due to the temporary community buff. In other words, people see the +2000% chance to get legendaries and they want to enjoy the shinies.
    Posted in: Technical Support
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    posted a message on PTR 2.1.2 - Why PTR Buffs Are Bad (Video)
    The way I understand it, queue times vary by difficulty. In other words, yeah, you've got an hour+ queue on Torment 6, but 1-10 minutes queues on the lower torments.
    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.1.2 - Why PTR Buffs Are Bad (Video)
    Quote from igorkrnic

    it is ok to write if you are showing some build, but why write some thoughts about something when he already spoke it :)

    @topic, I agree, I just wanted to check out monk monky set change and I can not do it because this cue thing :S
    I don't know about the rest of the community, but I absolutely hate it when people speak their thoughts in videos instead of text. I can't watch videos at work and so it immediately locks me out of conversations.

    On-topic: Yeah, this PTR community buff is ending very soon. Are people going to complain? Yes. Are people already always complaining about literally everything? Yes.

    Diablo 3 has one of the shittiest fan-bases that I've ever seen. You can see it in the Reddit threads, you can see it on Diablo Fans, and you can see it on the official forums. They're always complaining. Nothing is ever going to stop them from complaining. So, is it really so bad if they complain for a week or two about the PTR drop rate? No.
    Posted in: Diablo III General Discussion
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    posted a message on Ring, amulet 3 sockets ???
    Quote from dasmussdaweg
    there are a couple of popular hacked items in ps3 / ps4 like rings with 3 sockets and weapons with millions of dps. its fun for 5 minutens, then the whole game gets retarded :)
    You basically just described the normal game at high gear levels.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ring, amulet 3 sockets ???
    Quote from Elenara
    screen or it didn't happen.
    No need for screens -- it's common knowledge by now that consoles have hacked items with insane stats and multiple sockets.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ok, So say you have all the gear you need...
    Quote from Kelmvor00

    The ONLY thing there is to do is see how far u can get in rifts?
    Pretty much, yeah. Diablo 3 is a gear farming game. Once you've farmed all the gear you could want, there's little else to do. You can either try for leaderboard rankings (in other words, grind and grind and grind grifts until you realize that there are better players out there that you will never beat) or you can try hardcore, where you'll have a blast until you die and then you'll be super pissed.

    That's my main complaint with Diablo 3: It has about 5-10 hours of unique content, and then another 50-500 hours of grinding, at which point you either have to try a new class or find a new game. Most players probably don't even make it that far before realizing that grinding isn't for them (note: I'd usually say, "grinding isn't fun," but Diablo 3 players are fiercely protective of their grind-based game, so... yeah, I don't say that anymore).
    Posted in: Diablo III General Discussion
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    posted a message on Ring, amulet 3 sockets ???
    You can't. They don't normally exist in the game.

    If you see anyone using a ring or amulet with 3 sockets, they are using hacked items. This is somewhat common on the console versions of the game.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ancient items and retroactive changes to current legendaries
    Do you guys like the thought of holding onto every piece of junk legendary that you come across? If so, then retroactive changes are for you!

    Is your stash filled to the brim? Do you not have anymore room to hold onto junk? Then retroactive changes are not for you!


    No one likes holding onto worthless items, so don't expect new legendary affixes to ever be retroactive.
    Posted in: Diablo III General Discussion
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    posted a message on Ubers: Organ Droprate Doubled
    Quote from PaulyJ

    thanks, i read that before, but here is the problem im having. if by "organs" they mean the viles and whatever required for ammy or random ring, i get those. BUT... when i try to craft a specific ring, it shows i have zero required organs (spine, etc, reminicent of diablo 2 organs). if droprate was 50% and updated to %100, then shouldnt i have at least one organ?!?!?
    Help me understand: You've killed Keywardens, gotten the keys, made a machine, used the machines to summon portals, entered the portals and killed the Uber bosses, and received the crafting materials for the ring/amulet... is this correct?

    If so, having received these crafting materials, you've tried to craft the ring/amulet, but it showed that you didn't have any of the crafting materials, even though you know that you do?

    If so, then here's the most likely problem: There are level 60 and level 70 versions of the rings and materials. If you have the level 60 materials, they won't work with the level 70 patterns. If you have the level 70 materials, they won't work with the level 60 pattern.

    My guess is that you're trying to craft using the wrong pattern.

    edit: Also, on the off chance that you were unaware, you need more than just a single organ to craft the ring/amulet. You need at least one copy of all of the organs.
    Posted in: Diablo III General Discussion
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    posted a message on Finding Set items / good legendaries
    Low level Greater Rifts are great for getting set items. They basically skip the torment level requirement (since low level grifts are easier than torment rifts) while still having the same pool of items.
    Posted in: Diablo III General Discussion
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    posted a message on So everyone knows this.Why dont anyone do anything?
    Botting doesn't affect other players. No one gives a shit about what gear a botter has or what paragon level they are. Botters aren't topping the leaderboards. Botters aren't getting as much out of the game as other people.


    Botters are, in effect, punishing themselves by botting. Blizzard doesn't need to step in.
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    In that case, are there any games with similar gameplay but have an actual end-game that isn't specifically about farming loot?



    It sucks, because I'm apparently one of the few people that likes Diablo's storyline, which I don't really expect to see in other point-and-click ARPGs. I like the story, I like the gameplay, I just don't like the focus on endlessly acquiring gear. What game should I be playing?
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Quote from Aegore

    I play on console version so it may be different than PC but I have been seeing an increase in the amount of players online at any given time. I can always find a game with other players on any difficulty. Also, people keep playing this game because of its replayability due to the fact that no experience within the game is ever the same since all the maps/mobs are randomly generated. I've played since D2 and D3 is still a game I keep coming back to because of its varied content and experiences.
    The thing about the console versions is that they are practically brand new. It makes perfect sense that a recent/new release would see steadily increasing player numbers. Doubly so for the XBONE and PS4 versions, since they just received a major patch (2.1).


    The one thing I don't understand is that many complainers don't seem to understand economics. They want more content but they don't want to pay for it. WoW has constant content updates because users effectively pay the employees salary via the monthly subscription. And don't go on about how WoW subscriptions pay for Diablo. If WoW ceased to exist tomorrow how would Blizzard pay employees salary and thus give users more content? Yes, a downloadable content model is an option but there needs to be revenue. Yes, an expansion pack generates revenue but that takes time. Ok, I'm off my soapbox, bash away.

    Well, consider this: Patch 2.1 was a free patch -- we didn't have to pay for it. It introduced leaderboards and Grifts. Now, I understand that Grifts are, essentially, a minor update of regular rifts, (which is why I don't consider it to be much of a content update), but leaderboards are a pretty large undertaking. There was also the greed realm, which included a brand new boss fight.

    Like I said: We didn't pay for patch 2.1, but it still included new content. With that in mind, what's to stop Blizzard from putting in a Boss-rush mode?

    Think about it: Boss-rush is more competitive than Grifts could ever be, since you're fighting established bosses with established mechanics -- no randomness. It makes perfect sense for this mode to be implemented. I can't imagine it would take much more in the way of development resources than Grifts did, or even the Realm of Trials.

    But, no, it's a suggestion for new content that doesn't involve repeatedly farming loot for the sole purpose of farming more loot, so your average Diablo 3 forum poster is never going to support the idea. That, apparently, isn't the kind of game that Diablo 3 is, right D3 community?

    So, we're going to continue having forum posters complaining about how "the popularity of this game dropped so dramatically" and how "were heading back into the "dark age" of diablo 3 again." In fact, the most insightful part of DeboSc2's comment was his last line, "Oh well not like im gonna stop playing LOL". It sounds to me like DeboSc2 is a Diablo fan. Well, naturally Diablo fans aren't going to quit playing, because Diablo fans are fans of endless grinding and farming. The problem, though, is that the majority of people buying this game aren't Diablo fans -- they're gamers. I'm willing to bet that more people have bought and quit this game due to the grinding nature than are still playing it.
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Quote from PaulAcid

    Quote from Belloc

    Quote from DeboSc2

    Thats why the popularity of this game dropped so dramatically, and with WOD coming out soon, were heading back into the "dark age" of diablo 3 again.

    I think it's more likely that Diablo 3's popularity is waning because there's not much to do. By the time you're in Torment 3, you've seen every single bit of content this game has to offer. At that point, it's farming for gear so that you can farm for more gear.

    That, in my opinion, is why Diablo 3 isn't very popular. I have some evidence, too: Patches. When a new patch is released, the population rises and then starts dropping again. People come back for new content and leave when they've exhausted it. Your average player cannot just keep farming forever.

    Until Blizzard starts adding in actual content (instead of rehashing existing content, like they did with greater rifts), this game is going to get less and less popular.
    Diablo is a game where you farm for gear. That's the end game. People want an MMO, and hell, maybe it will end up more like an MMO. Sure more items and whatnot will be added, and another gamemode or some tweaks would be neat. But if you think this game is "incomplete", you have silly expectations for what Diablo is.
    Perhaps you're right. I'll never understand how people can have fun running the exact same content over and over and over again without ever wanting or expecting any changes.

    The reason I liked loot in WoW was because it enabled me to move on to further tiers of content, with new bosses and new loot. Diablo 3 has never and, apparently, will never have that.

    Of course, WoW and MMOs aren't alone in that regard. FPS games introduce new maps, new weapons and other new content. RTS games introduce new maps and allow for heavily customized game types (well, Starcraft does, anyway). Hell, even action and adventure games release new content (and, yeah, I realize that a lot of it is paid DLC, which becomes free DLC with later releases of the game). Platformers release additional levels, with new challenges. Pretty much every genre, aside from sports, can be expanded on with additional content.

    I guess I'm just confused as to why Diablo 3 players are so willing to settle for less. I think it's pretty pathetic that so many of us are happy to run the same goddamned rifts and grifts over and over again. I think it's pathetic that Blizzard (who happens to be in my top 2-5 game developers) is content to let the game become so stale. I mean, D3 players are constantly complaining about how empty the game is becoming and they never consider that it might be because it gets so insanely boring running the same content over and over again.

    I've never seen a game community so enthusiastic as this one about defending their game's lack of content. It's almost as if you guys aren't willing to listen to any suggestions about improving the game -- if it doesn't come from Bilzzard, you guys don't want to hear it. If you're willing to settle for less, then, by all means, keep running rifts... just don't complain when the game starts dying and Blizzard stops supporting it.

    edit: And before anyone starts with the "What makes you think people want more end-game???" BS, allow me to point out that we've had not one, but two end-game suggestions on the front-page of this site in the past month or so. It's clearly an issue of contention in the community and saying things like, "People want an MMO" is just another way of dismissing the concern. It's a legitimate concern, so stop comparing the concern to an MMO. MMOs are, by no means, the only genre that offers evolving end-game content. There's absolutely no reason that Blizzard couldn't add in a boss-rush mode, or new bosses, or remove certain affixes from items and then sprinkle ramalandi's gift style items around that would add those affixes back to gear, giving us more content and more stuff to farm... and those are just the ideas that I've suggested. There are tons of end-game ideas that could be added that would increase the replay value of this game enough that people wouldn't be quitting 1 week or 1 month after every major patch.

    Either way, I've quit this game 3 or 4 times now and, surprise surprise, it's because there's nothing to do except farm. Myself and a decent chunk of the community do not enjoy farming for the sake of farming. This game needs more than just farming if it's going to survive.
    Posted in: Diablo III General Discussion
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