Quote from D_O_Aruss
Its
not so much fun cos-play when they try to make it looks like fucking
movie. Dont actually become the character just..dress like it, christ...
Yeah, because they're sooooo interested in your opinion on their hobby.
Quote from D_O_Aruss
Its
not so much fun cos-play when they try to make it looks like fucking
movie. Dont actually become the character just..dress like it, christ...
Yeah, because they're sooooo interested in your opinion on their hobby.
Obviously not.Quote from garnok
a tick-box in the menus with "autoskip all viewed cinematics" isnt that hard to make, is it?
All it proves is that you have no idea how programming works.Quote from Gurkburk92
Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?
When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.
Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.
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The only content update Diablo 3 has gotten in recent memory is RoS (adventure mode and rifts). Before that, it was Ubers. That's two content updates (content meaning actual content, not difficulty levels).
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That, in my opinion, is why Diablo 3 isn't very popular. I have some evidence, too: Patches. When a new patch is released, the population rises and then starts dropping again. People come back for new content and leave when they've exhausted it. Your average player cannot just keep farming forever.
Until Blizzard starts adding in actual content (instead of rehashing existing content, like they did with greater rifts), this game is going to get less and less popular.
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Usually, when I ask this question, the answer is "just because an item is orange doesn't mean it's legendary," which is another way of saying, "I don't understand the question and I'm just complaining because I didn't get the item I wanted."
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You know what? Nevermind. You guys are clearly stuck in the past if you think that only MMOs have end-game. If you want to play a game that never changes, then I suggest solitaire.
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The feeling I get is this: The players asking for higher difficulty levels are probably the players that have already finished with Torment 6 and are looking for a higher difficulty to separate themselves from the rest of the players. Higher difficulty is not new content, it offers nothing new to do, and it's a sort of a thoughtless addition. It's the easy road, not the right road.
New difficulty affects only those that have bypassed Torment 6. New content affects everyone. New difficulties are for the D3 elite that keep playing the game, even when they've done everything. New content brings back players that quit when they run out of stuff to do. We need new content much more than we need new difficulties.
(also, new content can be tuned higher than current content, so that the T6 version of the new content is much more difficult than current T6 content).
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Personally, I'm not interested in doing the same boring shit over and over again, even if it's something above Torment 6. I want something new to do.
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If you're farming for a specific legendary, you can simply join a class lootshare group, which requires little-to-no setup.
Also, one could get full M6 faster in a proper 4-player group than in a multiboxed group. Granted, those players will be feeding items to him, but that's a perk regularly enjoyed by popular D3 streamers. Indeed, it's exactly how the first seasonal level 70s leveled up -- friends of theirs looked for the good quests and invited the chosen one into their games -- they fed him quests, just like they feed xp or loot.
In other words, multiboxing provides no advantage over playing with 3 other players, which is the only accurate comparison that can be made. You cannot compare a multiboxer to a person playing a single account.
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I remember farming after that and finding 2, maybe 3 upgrades over the course of probably 50-200 hours. I remember finding 1, maybe 2 or 3 legendaries... all of them low level and worthless.
I remember it getting really old, really fast =/
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It's not a matter of statistics, like your Furnace argument. Pylons directly allow players to exceed the primary limit on Grift progression: Gear. At some point, you're going to have a "BiS" set of gear. It might not have absolutely perfect rolls, but it's essentially going to be as good as anyone can get. At that point, the only thing that can further your Grift progress is, you guessed it, pylons.
Now, here's the problem: We're already at this point. The people at the top of the leaderboard are among the most skilled, most geared players in the game. They've already capped their non-Pylon Grift potential. All they can do now is spend their time finding perfect rifts (with conduit pylons) and hope that they don't screw it up.
TL;DR: There is no long term. Many have already reached the gear limit and the skill limit. The only option for them to improve their Grift score is, yup, Pylons. It's a real problem.