Seriously though, the changes look good, not perfect, and only mass testing will tell, but it looks quite interesting, specially with the 2h changes. Gotta see if they will finally get it right.
From my tests, I remember 2h would always lead me to 20-25% less damage, so, that change might be spot on to actually put 2H to good use again.
- KorganNailo
- Registered User
-
Member for 11 years, 10 months, and 10 days
Last active Sun, Aug, 10 2014 22:11:40
- 0 Followers
- 95 Total Posts
- 4 Thanks
-
Jul 20, 2014KorganNailo posted a message on Latest 2.1 PTR Patch notes released**In the battlefields...**Posted in: News
Barb: Hey guys! **bounce** Have you... ** bounce** Seen the changes... **bounce** That the gods gave us? **run screaming like a girl from an imp until he can bounce again**
DH: Yeah... **puts down a sentry** It looks quite interesting... **walks around collecting stuff and puts down another sentry**
WD: I just wish they... STOP THAT! **smacks a fetish in the big head** As I was saying I just wish they would teach manners to my fetishes... THAT IS MY SNAKE... MINE!!! Give it back! **runs after the fetish which stole his snake**
Wizard: I'm feeling more powerful than never! Watch this! **casts Disintegrate on a group of demons** See? **keeps casting** Huh... guys? Any help? **keeps casting** AAAAAHHHHH!!!!! **runs towards the crusader**
Crusader: I'll protect you my fellow Wizard! However, it is quite mind boggling to see how my muscles get weaker as soon as I grab my 2h hammer... Oh gods... what have you done to me... Anyway... **shields bouncing away**
**Meanwhile in town...**
Monk: ZZZzzzzzzzzzz..... -
Jul 16, 2014KorganNailo posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoPosted in: News
Lol, it is a product to be sold in China. Even the original gotta look like counterfeit stuff... (bad, I know, just couldn't resist myself)Quote from LimrassonUngh. Chinese edition of the game sounds awfull.
I mean those are just one of the many examples. Diabl owas always fond of gruesome death animations. I bet they censure death into a tiny cute gravestone now or something. -
Jul 16, 2014KorganNailo posted a message on Life on Hit on PTR Explained, Transmog Adjustments, Chinese Diablo 3 Graphics, Diablo Cosplay at Japan ExpoPosted in: News
When I tried the PTR, it was, don't know if they changed on this build.Quote from KodaijinI really hope that the change for LOH will be retroactive on current items, otherwise gonna have to start from scratch. -
Jun 25, 2014KorganNailo posted a message on PTR By The End of the Month, 10.000 Legendaries Infographic, Skeleton King Polymer-Clay StatueAfter watching the 10,000 Legendaries Infographics, just one thing came to my mind: This is so fucked up...Posted in: News
Here comes 2.1 and we all will believe, again, that it will work, as it should have, more than a year ago... -
May 16, 2014KorganNailo posted a message on Anniversary Dev Stream Highlights, Clarifications on Undocumented 2.0.5 Changes and Upcoming Fixes, Diablols 3 OpeningOne day perhaps they will finally fix the stats... "Oh, everybody uses Emeralds on weapons, ONLY, and there MUST be a socket!" That has been around with the trifecta problem all over. AS has changed, ok. Crit chance and crit damage have not. While crit chance is important to mechanics, crit damage is just a messed up stat that if you have it you can do progress, if you don't, you can't. They should just improve the impact the main stat has and get rid of crit damage as they did with a few others.Posted in: News
-
May 7, 2014KorganNailo posted a message on Maximizing Efficiency Guide, Squall's Personal Legendary Farming Spreadsheet, iOS Mobile Authenticator UpdateThat was an interesting video from MC... What saddens me the most is the imbecility of Blizzard to go in that route.Posted in: News
Let me bring World of Warcraft into the conversation for a comparison. One of the MAJOR set backs for "end game" was that you had to sell your soul to get into a "good" raiding guild so you could raid properly. That was such a frustration for a lot of people that the game lost interest. I say a lot of people because of a group of 6, 5 got so frustrated with that thing that we simply lost the interest. Now, I still believed it was (and is) the best MMO out there, specially after trying several others, but I just couldn't care less about the Guild Drama™ that every single raiding guild I got into had.
The lesson there was clear: force people to group for a purpose and frustration follows. Anybody who is not sure of what I'm talking about, there have been recent dev blog posts explaining the whole thing they've been going through for several years trying to improve on that, thus the flexible raid, LFR, etc.
Now, Diablo, up to this torment nonsense, was always the game which was safe from that problem. A sanctuary of pure gameplay. You wanted to play, you logged in, you played, that is it. No "progression", no need to have "certain groups", no need to "farm with the same people" or "go with mirror classes to maximize loot".
Unfortunately, Diablo 3 fell into that vortex in which WoW was about 3 years ago.From MC's video, that is quite clear: if you want to get past T3, you must (most likely) play with the same group, a consistent one, with people that play at yourleveland are willing to share. It is awesome on paper, but on practice, that is NOT what I want from a Diablo game. If I wanted that, I would still be raiding in "top end game" raiding guilds.
Who knows, perhaps one day folks at Blizzard will realize that. Gosh, if I could have D2 with the visuals of D3, I would be happy. So much wrong has been put out in the concept of gameplay of this game so far...😕 - To post a comment, please login or register a new account.
0
Open your character details, hold shift and left click. You'll notice that the "attacks per second" will change depending on which weapon is to be used next.
With that in mind, basically what happens is that each swing will have a different time.
Now, lets say you equip a dagger in OH, you'll have 1.25 attacks per second lets say with the MH as next weapon, not the dagger. Now, remove that dagger and put in a dagger with IAS. You'll have 1.35 or something like that.
The build is based on critical hits or fury from a Mighty Weapon + Weapons Master. The more hits, the higher the chances of criticals, the higher the number of critical hits the higher the chances of having Fury back from Battle Rage, or in the case of the Mighty Weapon variation, the more hits, the more Fury.
Also, the more hits, the more health back due to Life on Hit. If it was Life Steal this would be irrelevant, just the damage would matter, but we all know that Life Steal is baaaaaaad now.
Your example also doesn't make much sense:
A 1h 1200 is better than a 1h 11??. Period. However, if you meant a 1h + IAS = 11?? versus a 1h (no IAS) = 1200, then there would be some discussion. Still, I think I would prefer the +IAS version since it would also affect the OH speed. You would hit more often thus increasing the effectiveness of your build.
Anyway, my personal preference is the faster the better for LoH and Fury generation. I use that build with Axe + Dagger, or Mighty Weapon + Dagger.
0
0
Unfortunately, as said, it is too gear dependent. So, the result is that now, I play a wizard, farming A1, finding close to no upgrades, but at least, I HAVE FUN. A1 with the barb was ok, but the WW + WotB + Critz build gets boring after a while.
You know what is sad?
I'm playing "melee" wizard, and it has the same armor and the barb does, and with shout, reaches 1800 resists all, which I could NEVER get with the barb. So, yeah... squishy wizard is the best tank I played so far. =p
0
=D
http://www.actiontrip.com/comics/at_comic490.phtml
0
IMO, Barbs have had two different approaches, each one with their strengths and weaknesses.
S&B - Revenge / Charge
Basically the mega tank option. You take a lot of punishment, deliver lower DPS thus killing things slowly, but die less often.
S&B / Dual Wielding - Sprint / WW / WotB
The "you no CC me" build. Requires more gear, at least 40-45% critz, 750+ LoH and basically you run WotB endlessly with all its benefits, including higher DPS and invulnerability to CC. Problems with this one is that every now and then you find yourself surrounded by walls or just running through a huge pool of plague / molten / desecrations and die. Not to mention your head might spin a bit after a long fight, but fun.
A1 is full of joy, A2 is ok, A3 is still a brick wall to me.
I hope you enjoy your barb. Loved mine.
0
I won't raise the question of before or after 1.0.3. That is not the purpose of the poll. Whoever did it before can do it now.
But I had not considered the possibility of people not being in Inferno. Good call. Thanks. =)
0
I recently gave up trying to farm A3. Don't have the gear or gold to do it. However, while farming A1, I thought it would be nice to try some Whimsyshire. After a week asking in General and also after asking all my friends, nobody has killed the Prime Evil in Inferno.
Then I wonder, how many people actually cleared the game? I didn't, but it seems like everybody else did. When I ask though, nobody has it.
So, that is what the poll is about, just curious about other player's experiences.
Comments? =)
0
Zero,
I leap in, star to fight. Health fluctuates between full to 50% constantly. At a certain point, I killed 2 or 3 mobs and then revenge couldn't keep me alive anymore. Had 3 or 4 of those gargoyles joining the fight a few seconds after it started, however, if I run after them melee mobs kill me. If I try to kill the melee mobs first, the gargoyles kill me.
I then attempted the same with more LoH, 1500 this time, at the cost of lowering about 900 DPS, just to see if that would do it. Same results.
Daemaro,
I think this is the ancient old question, more DPS or more tank? I always thought that as long as you're dying, you need more tank, and considering I can't kill white mobs, which have no enrage timer, I don't see a reason to go with more DPS, or is there? I don't think I'll reach 90k DPS as some barbs do to just slam their way across mobs. Also, it is not exactly the kind of gameplay I like.
0
Got owned at the first pack of white mobs.
0
Barbarian, with Passives: Nerves of Steel, Berserker Rage, Superstition
More offense, dual wielding:
Health: 63k
Armor: 7047, 70.14%
Physical: 1072, 78.13%
Fire: 1225, 80.33%
Arcane: 1150, 79.28%
LoH: 986
DPS: 12606 (then 25% more when at full rage)
Full defense, S&B:
Health: 55k
Armor: 8466, 73.84%
Physical: 1152, 79.34%
Fire: 1305, 81.31%
Arcane: 1310, 81.37%
LoH: 986
DPS: 8607 (then 25% more when at full rage)
Using leap and charge to gain more survivability at times and health when revenge isn't enough.
Comments?
0
0
With the barb, 1500 LoH, 60k health, 8k armor. Btw, would armor help against elemental too? Or just resists?
Anyway, I'm leaping / charging out of those and if they are on cool down, I'm dead within 2 or 3 seconds. With certain mobs, jailer / waller / vortex, it makes it close to impossible to survive. Usually ending in a 2 / 3 death to kill ratio.
Playing in a group is WAY better, but solo, only act I can do comfortably is 1.
Thanks for the replies.
0
Recently playing with some friends, I think I noticed something quite disturbing. Do some abilities apparently ignore whatever resistances you have, or not?
For example, my resistances vary from 1100 to 1800 (yes, 1800), and yet, Fire Chains seems to melt me down at the same speed, no matter if I'm 1100 or 1800.
Speaking to a few friends, they say Molten, Desecration and FireChains all ignore resistances.
Is it true?
I'm wondering if anyone knows which spells act like this, or if there was any mention by Blizzard to fix it if so.
0
Diablo 3: A get hacked and get slashed game.
If it is not fun to melt packs of mobs because they melt you, and there is no ladder or 99 level to reach, what else do you do?
In short, that is my thought. I still play and enjoy it, but I also already feel like that.
0
My barb is 1200 physical, 1300 fire, 1050 others. People will say you suck and <<fill in with teenager offenses>>, cuz you should be able to do it and it goes. Don't bother, find your way.
Personally, the build makes a lot of difference. If you like close combat, then you're in trouble. There is no good build unless you have 100mil in gear. Most people who don't have issues in a3 are slamming or WW with endless WotB and 1500 LoH or have a lot of gear.
But my first bet would be lower resists atm. Get them over 1000, see how it goes.
Also, some builds are great for solo, but suck for group.
Drop Bloodthirst for Superstition. You'll notice the difference for non physical damage easily, like molten mobs.
GL