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    posted a message on WWSprint Barb MH DPS Question
    Equip a slow weapon in MH, then a fast weapon, most likely a dagger in OH.

    Open your character details, hold shift and left click. You'll notice that the "attacks per second" will change depending on which weapon is to be used next.

    With that in mind, basically what happens is that each swing will have a different time.

    Now, lets say you equip a dagger in OH, you'll have 1.25 attacks per second lets say with the MH as next weapon, not the dagger. Now, remove that dagger and put in a dagger with IAS. You'll have 1.35 or something like that.

    The build is based on critical hits or fury from a Mighty Weapon + Weapons Master. The more hits, the higher the chances of criticals, the higher the number of critical hits the higher the chances of having Fury back from Battle Rage, or in the case of the Mighty Weapon variation, the more hits, the more Fury.

    Also, the more hits, the more health back due to Life on Hit. If it was Life Steal this would be irrelevant, just the damage would matter, but we all know that Life Steal is baaaaaaad now.

    Your example also doesn't make much sense:

    Quote from keik

    ...
    I ask this as I am currently trying to decide between higher DPS i.e. 1200 1h maces with 8+ % IAS, or 11xx 1h maces with 0% IAS (Yes, both contain sockets). Right now I seem to be unable to find a spreadsheet designed specifically to simulate WWSprint barb action. (Any help on this front would be particularly helpful too!)
    ...
    A 1h 1200 is better than a 1h 11??. Period. However, if you meant a 1h + IAS = 11?? versus a 1h (no IAS) = 1200, then there would be some discussion. Still, I think I would prefer the +IAS version since it would also affect the OH speed. You would hit more often thus increasing the effectiveness of your build.

    Anyway, my personal preference is the faster the better for LoH and Fury generation. I use that build with Axe + Dagger, or Mighty Weapon + Dagger.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Hall of Shame - ilvl 63 edition
    **sigh**

    Posted in: Diablo III General Discussion
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    posted a message on I've (literally) been in a coma for six months, what happened?
    Well, lets face it, at least to me, Barb + WW is what puts a big fat smile in my face, or at least it was back in D2. Now with Fury and not Mana, having issues to keep the WW going, not so much anymore. Yet, the voice, some abilities like "leap", all that make the barb the class I want to play.

    Unfortunately, as said, it is too gear dependent. So, the result is that now, I play a wizard, farming A1, finding close to no upgrades, but at least, I HAVE FUN. A1 with the barb was ok, but the WW + WotB + Critz build gets boring after a while.

    You know what is sad?

    I'm playing "melee" wizard, and it has the same armor and the barb does, and with shout, reaches 1800 resists all, which I could NEVER get with the barb. So, yeah... squishy wizard is the best tank I played so far. =p
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablo 3's Inferno
    Servers are down... we start to browse the web and BAM, win:

    =D

    http://www.actiontrip.com/comics/at_comic490.phtml

    Posted in: Diablo III General Discussion
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    posted a message on I've (literally) been in a coma for six months, what happened?
    proletaria, wb.

    IMO, Barbs have had two different approaches, each one with their strengths and weaknesses.

    S&B - Revenge / Charge
    Basically the mega tank option. You take a lot of punishment, deliver lower DPS thus killing things slowly, but die less often.

    S&B / Dual Wielding - Sprint / WW / WotB
    The "you no CC me" build. Requires more gear, at least 40-45% critz, 750+ LoH and basically you run WotB endlessly with all its benefits, including higher DPS and invulnerability to CC. Problems with this one is that every now and then you find yourself surrounded by walls or just running through a huge pool of plague / molten / desecrations and die. Not to mention your head might spin a bit after a long fight, but fun.

    A1 is full of joy, A2 is ok, A3 is still a brick wall to me.

    I hope you enjoy your barb. Loved mine.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Have you cleared Inferno?
    Quote from lorien1973

    Odd poll choices, this is probably better:

    Yes, before 1.0.3
    Yes, after 1.0.3
    No, in Act 1.
    No, in Act 2.
    No, in Act 3.
    No, In Act 4.
    No, not into inferno yet.

    Assuming reasons behind the answers as you've done is the worst form of polling; even an informal poll like this.
    Hey lorien1973,

    I won't raise the question of before or after 1.0.3. That is not the purpose of the poll. Whoever did it before can do it now.

    But I had not considered the possibility of people not being in Inferno. Good call. Thanks. =)
    Posted in: Diablo III General Discussion
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    posted a message on Have you cleared Inferno?
    Hey guys,

    I recently gave up trying to farm A3. Don't have the gear or gold to do it. However, while farming A1, I thought it would be nice to try some Whimsyshire. After a week asking in General and also after asking all my friends, nobody has killed the Prime Evil in Inferno.

    Then I wonder, how many people actually cleared the game? I didn't, but it seems like everybody else did. When I ask though, nobody has it.

    So, that is what the poll is about, just curious about other player's experiences.

    Comments? =)
    Posted in: Diablo III General Discussion
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    posted a message on Survivability: How helpful resistances really are?
    Sorry for taking so long to reply, had a busy saturday yesterday after these posts. =)

    Quote from Zero(pS)

    With that much armor/resists and LoH (and decent HP) you really shouldn't be killed that easily.

    Do you instantly die or do they wear you out? (I'm asking because the DPS seems to be a bit low) With all those defensive stats, I'm pretty confident you can switch a couple skills around to optimize damage (which is probably what you're lacking).
    Zero,

    I leap in, star to fight. Health fluctuates between full to 50% constantly. At a certain point, I killed 2 or 3 mobs and then revenge couldn't keep me alive anymore. Had 3 or 4 of those gargoyles joining the fight a few seconds after it started, however, if I run after them melee mobs kill me. If I try to kill the melee mobs first, the gargoyles kill me.

    I then attempted the same with more LoH, 1500 this time, at the cost of lowering about 900 DPS, just to see if that would do it. Same results.

    Quote from Daemaro

    DPS would be my guess. Your armor seems a tad low but your DPS seems really low for act 3. I'm sitting at 14,000 dps on my monk and farming act 1. You should probably have around that at least for act 2 and not sure about 3.
    Daemaro,

    I think this is the ancient old question, more DPS or more tank? I always thought that as long as you're dying, you need more tank, and considering I can't kill white mobs, which have no enrage timer, I don't see a reason to go with more DPS, or is there? I don't think I'll reach 90k DPS as some barbs do to just slam their way across mobs. Also, it is not exactly the kind of gameplay I like.
    Posted in: Diablo III General Discussion
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    posted a message on Survivability: How helpful resistances really are?
    After my last post I decided to give a go just to see how it would be since its been almost a month I tried a3 on my own.

    Got owned at the first pack of white mobs.
    Posted in: Diablo III General Discussion
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    posted a message on Survivability: How helpful resistances really are?
    Yep, my play style is most likely what hurts me the most. Not that I like to sit on pool of desecrations or any other kind of damage on the floor, but I like close combat, which means pain.

    Barbarian, with Passives: Nerves of Steel, Berserker Rage, Superstition

    More offense, dual wielding:
    Health: 63k
    Armor: 7047, 70.14%
    Physical: 1072, 78.13%
    Fire: 1225, 80.33%
    Arcane: 1150, 79.28%
    LoH: 986
    DPS: 12606 (then 25% more when at full rage)

    Full defense, S&B:
    Health: 55k
    Armor: 8466, 73.84%
    Physical: 1152, 79.34%
    Fire: 1305, 81.31%
    Arcane: 1310, 81.37%
    LoH: 986
    DPS: 8607 (then 25% more when at full rage)

    Using leap and charge to gain more survivability at times and health when revenge isn't enough.

    Comments?
    Posted in: Diablo III General Discussion
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    posted a message on Survivability: How helpful resistances really are?
    Quote from Alucard_Tnuoc

    Armor and resistences work against ALL damage types,

    i'm at 900 res, 9.6k armor, 500 life on hit, 200 regen and i'm doing act 2 comfortably solo and in group =\
    Thanks. I might have to invest a bit more in armor then. =)
    Posted in: Diablo III General Discussion
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    posted a message on Survivability: How helpful resistances really are?
    Quote from Likeabowz

    Nah they don't ignore resistances. As far as your issues, it's probably down to lack of health/armor/life on hit/effective use of CDs. What class are ya?
    Barbarian / Mage.

    With the barb, 1500 LoH, 60k health, 8k armor. Btw, would armor help against elemental too? Or just resists?

    Anyway, I'm leaping / charging out of those and if they are on cool down, I'm dead within 2 or 3 seconds. With certain mobs, jailer / waller / vortex, it makes it close to impossible to survive. Usually ending in a 2 / 3 death to kill ratio.

    Playing in a group is WAY better, but solo, only act I can do comfortably is 1.

    Thanks for the replies.
    Posted in: Diablo III General Discussion
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    posted a message on Survivability: How helpful resistances really are?
    Hey guys,

    Recently playing with some friends, I think I noticed something quite disturbing. Do some abilities apparently ignore whatever resistances you have, or not?

    For example, my resistances vary from 1100 to 1800 (yes, 1800), and yet, Fire Chains seems to melt me down at the same speed, no matter if I'm 1100 or 1800.

    Speaking to a few friends, they say Molten, Desecration and FireChains all ignore resistances.

    Is it true?

    I'm wondering if anyone knows which spells act like this, or if there was any mention by Blizzard to fix it if so.
    Posted in: Diablo III General Discussion
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    posted a message on Force quit Diablo 3
    Diablo series: A hack and slash game.
    Diablo 3: A get hacked and get slashed game.

    If it is not fun to melt packs of mobs because they melt you, and there is no ladder or 99 level to reach, what else do you do?

    In short, that is my thought. I still play and enjoy it, but I also already feel like that.
    Posted in: Diablo III General Discussion
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    posted a message on Another Barb Act 3 in need of Help !!!!
    I know how you feel bud, one word for you: Resists.

    My barb is 1200 physical, 1300 fire, 1050 others. People will say you suck and <<fill in with teenager offenses>>, cuz you should be able to do it and it goes. Don't bother, find your way.

    Personally, the build makes a lot of difference. If you like close combat, then you're in trouble. There is no good build unless you have 100mil in gear. Most people who don't have issues in a3 are slamming or WW with endless WotB and 1500 LoH or have a lot of gear.

    But my first bet would be lower resists atm. Get them over 1000, see how it goes.

    Also, some builds are great for solo, but suck for group.

    Drop Bloodthirst for Superstition. You'll notice the difference for non physical damage easily, like molten mobs.

    GL
    Posted in: Barbarian: Bastion's Keep
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