If you can comfortable do MP4-6+ then I wouldn't buy, or at least right now. The market will probably be close to free fall right after Blizzcon unless they announce something that would cause gear value to stagnate or inflate. I don't see that happening though. I'm just working on Para levels slowly and hoarding legendaries for now.
When using Archon the Wizard's body radiates blinding light that causes all demons to be blinded for 6 seconds. Additionaly all critical hits while in Archon increase the Wizard's intellect by 1% stacking to a maximum of 10%.
I believe one of the things that made itemization in D2 better than D3's was that all classes had the same resource system :mana. This is something I think is crucial for a successful ARPG - what we have now to me feels like an import of WoW class mechanics in a Diablo game. Things like this are why you see many items are not accessible/desired by other classes because it only does somethin like "on cricical hit refunds X fury/spirit/etc." leaving all other classes out of the picture.
I think moving from a single resource system to class specific resources made D3 a better game.
Having melée classes rely on mana steal or potions to pull off a persistent series of attacks is a bit silly.
Agree with this. Different resources is one of the things that allows classes to "feel" different. This is one of the best design decisions they made.
Non Critical hits leech 7-9% life from the enemy however Critical hits give 2% life to the enemy. In addition each consecutive non critical hit adds 1% to your crit rating.
Exploding Palm now causes the enemy to bleed for 200% weapon damage over 8 seconds. If the enemy dies due to a tick of Eviscerate the Spirit cost of Exploding Palm is refunded and the cooldown is reset immediately.
Contextually I think it's important to remember that D2 benefited from a drastically different market and player base than D3 has today. That notwithstanding, D2's itemization had more "creativity" than D3's, but it was superficial. As many have already expressed the game allowed for more open itemization because of the level curve. It would be interesting to see how D2 would have differed had there been a level cap in line with monster levels. I think you would have seen a very similar pattern to what we see now.
That being said, even if it was more of an illusion of choice, there was still some cool stuff with D2 itemization. I have always been a massive fan of Rune Words and think the concept is fantastic. You got a decent white item with the right number of sockets and it was something to be excited about! IMO the right combination for good itemization is customization and fun.
.
Converts incoming damage to health however the conversion is reduced based on your total HP and what percentage of of your HP remains. (Reverse scales so the lower your EHP and lower % HP increases healing effect)
Increases the damage of Holy spells and abilities by 30%. Each time an attack is successful against the Crusader Divinity will empower the Crusader with 1 stack of Light Infusion. Light Infusion increases all resistences, and toughness as well as reduces the resource cost on all Crusader abilities. Stacks up to a maximum of 25 times.
Chance on hit to summon the great hunter Gaston. Gaston follows you around chattering endlessly, about himself. After all no one's slick as Gaston, no one's quick as Gaston. He is perfect, a pure paragon.
0
I misquoted that I think...
0
0
Figure Prints vouchers so we can get prints of our Diablo characters made
In game:
Cosmetic stuff for transmog or an exclusive item. Doesn't have to be BiS, something like the HFR that has no requirements would be cool.
0
When using Archon the Wizard's body radiates blinding light that causes all demons to be blinded for 6 seconds. Additionaly all critical hits while in Archon increase the Wizard's intellect by 1% stacking to a maximum of 10%.
The Maw of Madness - 1h Flail.
0
Agree with this. Different resources is one of the things that allows classes to "feel" different. This is one of the best design decisions they made.
0
Non Critical hits leech 7-9% life from the enemy however Critical hits give 2% life to the enemy. In addition each consecutive non critical hit adds 1% to your crit rating.
Whispering Eye - Talisman.
0
Exploding Palm now causes the enemy to bleed for 200% weapon damage over 8 seconds. If the enemy dies due to a tick of Eviscerate the Spirit cost of Exploding Palm is refunded and the cooldown is reset immediately.
Skipping my turn so someone can reply to Kallizk.
Since it got BOTP'd.
0
That being said, even if it was more of an illusion of choice, there was still some cool stuff with D2 itemization. I have always been a massive fan of Rune Words and think the concept is fantastic. You got a decent white item with the right number of sockets and it was something to be excited about! IMO the right combination for good itemization is customization and fun.
.
0
Increased damage against demons by 50%. In addition Critical Hits also have a chance to slow enemies movement speed by 50%.
Natayla's Crux - 2H Xbow.
0
Doubles your current toughness rating and makes you immune to all movement impairing effects.
Brutalist- 2h Barb weapon.
0
Converts incoming damage to health however the conversion is reduced based on your total HP and what percentage of of your HP remains. (Reverse scales so the lower your EHP and lower % HP increases healing effect)
Kymbo's Slice 2H Katana.
0
Increases the damage of Holy spells and abilities by 30%. Each time an attack is successful against the Crusader Divinity will empower the Crusader with 1 stack of Light Infusion. Light Infusion increases all resistences, and toughness as well as reduces the resource cost on all Crusader abilities. Stacks up to a maximum of 25 times.
The Fossil - 1 hand Axe.
0
Movement speed increased by 15% and a chance to levitate for 10 seconds rendering all ground based damage ineffective.
Griswold's Opus - chest piece.
0
Chance on hit to summon the great hunter Gaston. Gaston follows you around chattering endlessly, about himself. After all no one's slick as Gaston, no one's quick as Gaston. He is perfect, a pure paragon.
Krakadoom! The Ten-Ton Hammer - 2H Hammer.
0
Instead of summoning dogs the Witch Doctor now summons small Chimera that breath fire and poison the Witch Doctors enemies.
The Finger of He Whose Name Should Not Be Mentioned- Wizard Wand.